Difference between revisions of "Capsule"
From Sonic Retro
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===Gallery=== | ===Gallery=== | ||
− | + | <gallery widths="150" heights="105"> | |
− | + | Image:Capsule_Closed_S1.PNG|''[[Sonic 1 (16-bit)]]'',<br/>[[Green Hill Zone]] | |
− | + | Image:Capsule_Closed_S2.PNG|''[[Sonic 2 (16-bit)]]'',<br/>[[Aquatic Ruin Zone]] | |
− | + | Image:Capsule_Closed_S3.PNG|''[[Sonic 3 & Knuckles]]'',<br/>[[IceCap Zone]] | |
− | + | Image:SADX_Capsule.jpg|''[[Sonic Adventure DX]]'',<br/>[[Final Egg]] | |
− | + | Image:8bitS1Capsule.png|''[[Sonic 1 (8-bit)]]'',<br/>[[Bridge Zone]] | |
− | + | Image:8bitS2Capsule.png|''[[Sonic 2 (8-bit)]]'',<br/>[[Green Hills Zone]] | |
− | |''[[Sonic 1 (16-bit)]]'',<br/>[[Green Hill Zone]] | + | </gallery> |
− | |''[[Sonic 2 (16-bit)]]'',<br/>[[Aquatic Ruin Zone]] | ||
− | |''[[Sonic 3 & Knuckles]]'',<br/>[[IceCap Zone]] | ||
− | |''[[Sonic Adventure DX]]'',<br/>[[Final Egg]] | ||
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− | |||
− | |||
− | |||
− | |||
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− | |''[[Sonic 1 (8-bit)]]'',<br/>[[Bridge Zone]] | ||
− | |''[[Sonic 2 (8-bit)]]'',<br/>[[Green Hills Zone]] | ||
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[[Category:Items]] | [[Category:Items]] |
Revision as of 18:57, 27 June 2009
A capsule (or egg prison) is an object that is found at the end of a zone. These ubiquitous containers are where Dr. Robotnik stores the Animal Friends he's captured. The capsule acts as a 'finish line' for the player in that once it is activated, the zone ends and the player's score is tallied. The animals are usually freed by jumping on a button at the top of the capsule, although in Sonic 2 (8-bit), which features a kind of floating egg prison, Sonic has to spin attack into the underside to open it.
Capsules appear at the end of every third act in Sonic 1 and end of every second act in Sonic 2, Sonic 3 & Knuckles and Sonic Advance. They are also found at the end of Action Stages in Sonic Adventure.
In Sonic & Knuckles's Flying Battery Zone, the Doctor's skyship houses a great number of egg prisons which can be popped open during the normal course of the level. Instead of captured animals, these pods can contain rings, badniks, or even a cunningly-disguised sub-boss. Other capsules are empty, or the button may act as a spring.