Difference between revisions of "Labyrinth Zone"
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+ | {{Breadcrumb|noitalics=yes | ||
+ | |Sonic the Hedgehog (16-bit)|l1=''Sonic the Hedgehog'' (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}} | ||
+ | {{LevelBob | ||
+ | | levelscreen=Labyrinth.png | ||
+ | | levelno=Fourth | ||
+ | | game=Sonic the Hedgehog (16-bit) | ||
+ | | acts=3 | ||
+ | | location=[[South Island]] | ||
+ | | theme1=underwater | ||
+ | | theme2=ancient ruins | ||
+ | | theme3=underground/cave | ||
+ | | boss=Egg Mobile (Sonic the Hedgehog 16-bit boss){{!}}Egg Mobile | ||
+ | | underwater=yes | ||
+ | | rings1=69 + 40 | ||
+ | | rings2=57 + 60 | ||
+ | | rings3=28 + 110 | ||
+ | | name_jp=ラビリンスゾーン{{fileref|Sonic1 MD JP manual.pdf|page=33}} | ||
+ | | name_de=Labyrinth-Zone{{fileref|Sonic1 MD EU manual.pdf|page=22}} | ||
+ | | name_fr=Zone de Labyrinthe{{fileref|Sonic1 MD EU manual.pdf|page=22}} | ||
+ | | name_es=Zona de Laberinto{{fileref|Sonic1 MD EU manual.pdf|page=22}} | ||
+ | | name_it=Zona di Labirinto{{fileref|Sonic1 MD EU manual.pdf|page=23}} | ||
+ | | name_se=Labyrintzonen{{fileref|Sonic1 MD EU manual.pdf|page=23}} | ||
+ | | name_nl=Labyrint Zone{{fileref|Sonic1 MD EU manual.pdf|page=23}} | ||
+ | | name_fi=Labyrintti Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}} | ||
+ | | name_pt=Zona do Labirinto{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=12}} | ||
+ | | name_kr=라비린스 지역{{fileref|SonicClassics MD KR manual.pdf|page=12}} | ||
+ | | prev=Spring Yard Zone | ||
+ | | next=Star Light Zone | ||
+ | }} | ||
+ | {{OtherPage|desc=the 8-bit Labyrinth Zone|page=Labyrinth Zone (8-bit)|desc2=the [[Sonic Drift]] racetrack|page2=Labyrinth (Sonic Drift)}} | ||
+ | '''{{PAGENAME}}''' is the fourth [[Zone]] in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. [[Sonic the Hedgehog|Sonic]] splashes down into this Zone after making his way through the sparkling city of [[Spring Yard Zone]]. | ||
− | + | ==Overview== | |
+ | Labyrinth Zone is a [[:Category:Levels with an ancient ruins theme|ruin]]-like maze, most of which is [[:Category:Levels with an underwater theme|underwater]]. It features many spears that protrude from the walls and floors, chained spike balls, [[Fire-Breathing Statue]]s, fast water slides, and water-driven contraptions. The greatest hazard of this Zone is not the enemies or the traps, but the water. Sonic, being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting [[air bubbles]] found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more ''Sonic'' games, much to the dismay of most players. | ||
− | + | A common obstacle encountered in the Zone are corridors with strong water currents that will carry Sonic through the winding tunnels. One particular section in Act 3 is even filled with poles that Sonic will grab onto, allowing the player to alter their position with {{up}} and {{down}} in order to avoid [[Spikes (obstacle)|spikes]]. If the player holds on to these poles for too long, Sonic will inevitably lose his grip and let go. | |
− | + | Act 3 is the first-ever example of a vertically-looping level in the ''Sonic the Hedgehog'' series, sporting a water slide that the player will loop around seemingly-endlessly until they find a [[button]] that will open the way forward. This vertically-looping nature is also exploited at the end of the Act, in which the player must climb a long stairway to escape the rising water level, and eventually give chase to [[Dr. Eggman]] up a hazardous shaft. | |
− | |||
− | + | This Zone was originally supposed to be the second Zone instead of the fourth, according to the unaltered [[Level Select]] menu in REV00. It is theorized to have been switched with [[Marble Zone]] in terms of level placement due to its higher difficulty. | |
− | |||
− | |||
− | |||
− | |||
− | {{ | + | [[Lost Labyrinth Zone]] from ''[[Sonic the Hedgehog 4]]'' seems to be based on this level. The first part of the boss fight in ''Sonic 4'' is the same as this one, and Lost Labyrinth has the same [[Badnik]]s of this level. |
− | [[ | + | |
+ | ==Quotes== | ||
+ | {{quote|If you don’t pass through the water, you won’t be able to get through this maze. However, Sonic can’t swim.<br/>Lets proceed and take a breath from a big bubble.<br/>A countdown will begin when you are almost out of breath.|2=''Sonic the Hedgehog'' JP manual|ref={{fileref|Sonic1 MD JP manual.pdf|page=33}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/612747350792896512/i-said-i-was-gonna-share-my-most-recent}}}} | ||
+ | |||
+ | {{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.|2=''Sonic the Hedgehog'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=9}}}} | ||
+ | |||
+ | {{quote|As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=27}}}} | ||
+ | |||
+ | ==Enemies== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Burrobot-spr.png}} | ||
+ | |'''[[Burrobot (Sonic the Hedgehog 16-bit)|Burrobot]]''' — Mole bots that leap from the ground and then simply move back and forth in a small area. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Jaws-spr.png}} | ||
+ | |'''[[Jaws (Sonic the Hedgehog 16-bit)|Jaws]]''' — Piranha bots that troll around underwater. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Orbinaut-spr.png}} | ||
+ | |'''[[Orbinaut (Unidus, Sonic the Hedgehog 16-bit)|Orbinaut]] (Unidus)''' — Simple sphere bots. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted the player and launched their spikes at them. | ||
+ | |} | ||
+ | |||
+ | ==Animals== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|s2 pecky.gif}} | ||
+ | |'''[[Pecky]]''' | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|s2 rocky.gif}} | ||
+ | |'''[[Rocky]]''' | ||
+ | |} | ||
+ | |||
+ | ==Obstacles== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Fbstatue-spr.png}} | ||
+ | |'''[[Fire-Breathing Statue]]''' | ||
+ | |} | ||
+ | |||
+ | ==In other media== | ||
+ | ===''Adventures of Sonic the Hedgehog''=== | ||
+ | Labyrinth Zone appeared in the ''[[Adventures of Sonic the Hedgehog]]'' episode "[[Submerged Sonic]]", where it appears as an underwater city ruled by [[King Saline]]. [[Dr. Robotnik]] would attack the Zone with a submarine, kidnapping [[Princess Bubbles]] and holding her hostage in exchange for the kingdom's power pearl supply. Sonic, [[Miles "Tails" Prower|Tails]] and [[Surff]] would defeat Robotnik and rescue the princess, saving the Labyrinth Zone in the process. | ||
+ | |||
+ | ===''Sonic the Comic''=== | ||
+ | In the ''[[Sonic the Comic]]'' series, Tails was captured and taken to the Labyrinth Zone by [[Arachbot]], but was rescued by Sonic.{{intref|Sonic the Comic 005}} At first, the Zone was depicted as a flooded tunnel, but it was later depicted as a sunken city in [[Sonic the Comic 083|Issue #83]], where Sonic and Tails return to the Labyrinth Zone to destroy Robotnik's Badniks. | ||
+ | |||
+ | ===''Sonic X''=== | ||
+ | In [[Sonic X 11 (Archie)|issue #11]] of the [[Sonic X (Archie comics)|''Sonic X'' comic series]] by [[Archie Comics]], Labyrinth Zone was one of the locations in a virtual world created by [[Dr. Eggman]] which Sonic, [[Amy Rose|Amy]], [[Knuckles the Echidna|Knuckles]] and [[Rouge the Bat|Rouge]] waded through. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{S1MDOmni}} |
Latest revision as of 08:45, 31 July 2023
Sonic the Hedgehog (16-bit) |
Levels |
Labyrinth Zone |
Labyrinth Zone |
---|
Fourth Zone, Sonic the Hedgehog (16-bit) |
Number of Acts: 3 |
Location: South Island |
Level themes: underwater, ancient ruins, underground/cave |
Boss: Egg Mobile |
Maximum rings, Act 1: 69 + 40 |
Maximum rings, Act 2: 57 + 60 |
Maximum rings, Act 3: 28 + 110 |
Underwater areas: yes |
Non-English names: |
← Spring Yard Zone | Star Light Zone → |
- For the 8-bit Labyrinth Zone, see Labyrinth Zone (8-bit). For the Sonic Drift racetrack, see Labyrinth (Sonic Drift).
Labyrinth Zone is the fourth Zone in the 16-bit version of Sonic the Hedgehog. Sonic splashes down into this Zone after making his way through the sparkling city of Spring Yard Zone.
Contents
Overview
Labyrinth Zone is a ruin-like maze, most of which is underwater. It features many spears that protrude from the walls and floors, chained spike balls, Fire-Breathing Statues, fast water slides, and water-driven contraptions. The greatest hazard of this Zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
A common obstacle encountered in the Zone are corridors with strong water currents that will carry Sonic through the winding tunnels. One particular section in Act 3 is even filled with poles that Sonic will grab onto, allowing the player to alter their position with and in order to avoid spikes. If the player holds on to these poles for too long, Sonic will inevitably lose his grip and let go.
Act 3 is the first-ever example of a vertically-looping level in the Sonic the Hedgehog series, sporting a water slide that the player will loop around seemingly-endlessly until they find a button that will open the way forward. This vertically-looping nature is also exploited at the end of the Act, in which the player must climb a long stairway to escape the rising water level, and eventually give chase to Dr. Eggman up a hazardous shaft.
This Zone was originally supposed to be the second Zone instead of the fourth, according to the unaltered Level Select menu in REV00. It is theorized to have been switched with Marble Zone in terms of level placement due to its higher difficulty.
Lost Labyrinth Zone from Sonic the Hedgehog 4 seems to be based on this level. The first part of the boss fight in Sonic 4 is the same as this one, and Lost Labyrinth has the same Badniks of this level.
Quotes
“ | If you don’t pass through the water, you won’t be able to get through this maze. However, Sonic can’t swim. Lets proceed and take a breath from a big bubble. A countdown will begin when you are almost out of breath. |
„ |
— Sonic the Hedgehog JP manual[1] (translation by Vertekins)[6] |
“ | Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning. | „ |
— Sonic the Hedgehog US manual[7] |
“ | As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles. | „ |
Enemies
Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area. | |
Jaws — Piranha bots that troll around underwater. | |
Orbinaut (Unidus) — Simple sphere bots. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted the player and launched their spikes at them. |
Animals
Pecky | |
Rocky |
Obstacles
Fire-Breathing Statue |
In other media
Adventures of Sonic the Hedgehog
Labyrinth Zone appeared in the Adventures of Sonic the Hedgehog episode "Submerged Sonic", where it appears as an underwater city ruled by King Saline. Dr. Robotnik would attack the Zone with a submarine, kidnapping Princess Bubbles and holding her hostage in exchange for the kingdom's power pearl supply. Sonic, Tails and Surff would defeat Robotnik and rescue the princess, saving the Labyrinth Zone in the process.
Sonic the Comic
In the Sonic the Comic series, Tails was captured and taken to the Labyrinth Zone by Arachbot, but was rescued by Sonic.[9] At first, the Zone was depicted as a flooded tunnel, but it was later depicted as a sunken city in Issue #83, where Sonic and Tails return to the Labyrinth Zone to destroy Robotnik's Badniks.
Sonic X
In issue #11 of the Sonic X comic series by Archie Comics, Labyrinth Zone was one of the locations in a virtual world created by Dr. Eggman which Sonic, Amy, Knuckles and Rouge waded through.
References
- ↑ 1.0 1.1 File:Sonic1 MD JP manual.pdf, page 33
- ↑ 2.0 2.1 2.2 File:Sonic1 MD EU manual.pdf, page 22
- ↑ 3.0 3.1 3.2 3.3 File:Sonic1 MD EU manual.pdf, page 23
- ↑ File:SonicClassics MD KR manual.pdf, page 12
- ↑ File:Sonic the Hedgehog MD PT Manual.pdf, page 12
- ↑ File:Sonic1 MD US manual.pdf, page 9
- ↑ File:SonicJamOfficialGuide Book JP.pdf, page 27
- ↑ Sonic the Comic 005
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