Pages with syntax highlighting errors
From Sonic Retro
Pages in category "Pages with syntax highlighting errors"
The following 159 pages are in this category, out of 159 total.
A
- SCHG How-to:Add 6 button support
- SCHG How-to:Add a Custom Badnik to Sonic 2 SMS
- SCHG How-to:Add a New Monitor in Sonic 2 SMS
- SCHG How-to:Add a new zone in Sonic 1
- SCHG How-to:Add a Second Digit To the Lifecounter in Sonic 2 SMS
- SCHG How-to:Add different music per act
- SCHG How-to:Add Dynamic Palettes to Sonic 2 SMS
- SCHG How-to:Add Extended Camera to Sonic 1
- SCHG How-to:Add Extra Characters
- SCHG How-to:Add Extra Item Options for 2 Player VS Mode
- SCHG How-to:Add final spindash to Sonic 2 Beta
- SCHG How-to:Add New Monitors
- SCHG How-to:Add new moves in Sonic 1
- SCHG How-to:Add new tiles in different acts in Sonic 2 SMS
- SCHG How-to:Add Spin Dash to Sonic 1 (Hivebrain)
- SCHG How-to:Add Spin Dash to Sonic 1/Part 1
- SCHG How-to:Add Spin Dash to Sonic 1/Part 2
- SCHG How-to:Add Spin Dash to Sonic 1/Part 3
- SCHG How-to:Add Spin Dash to Sonic 1/Part 4
- SCHG How-to:Add Super Sonic to Sonic 1
- SCHG How-to:Add the Air Roll/Flying Spin Attack
- SCHG How-to:Add the options menu into Sonic 3 & Knuckles
- SCHG How-to:Alter the Ring Requirements in the Special Stages
C
- SCHG How-to:Change Spike behavior in Sonic 1
- SCHG How-to:Change spike behaviour in Sonic 2
- SCHG How-to:Change the SEGA Sound
- SCHG How-to:Change the Special Stage characters to use normal DPLCs
- User:Clownacy/S2REV02
- SCHG How-to:Collide with water after being hurt
- SCHG How-to:Convert the Hivebrain 2005 disassembly to ASM68K
- SCHG How-to:Correct CPZ boss attack behavior
- SCHG How-to:Correct Drowning Bugs in Sonic 1
- SCHG How-to:Correct Drowning Bugs in Sonic 2
- SCHG How-to:Create New Monitors (In Sonic 2)
D
E
- SCHG How-to:Edit Level Select Text and pointers
- SCHG How-to:Edit Sonic 1's Title Cards
- SCHG How-to:Edit the Level Order in Sonic 2 with ASM
- SCHG How-to:Enable/Disable Tails in certain levels
- SCHG How-to:Enigma Credits in Sonic 1
- SCHG How-to:Expand the music index from $94 to $9F
- SCHG How-to:Expand the music index to start at $00 instead of $80
- SCHG How-to:Expand the Sonic 1 sound index
- SCHG How-to:Extend Music Slots in Sonic 1
- SCHG How-to:Extend the level index past $10 in Sonic 2
- SCHG How-to:Extend the Level Select in Sonic 2
- SCHG How-to:Extend the Sonic 1 sprite mappings and art limit
- SCHG How-to:Extend the water tables in Sonic 2
F
- SCHG How-to:Fix 99+ Lives
- SCHG How-to:Fix a race condition with Pattern Load Cues
- SCHG How-to:Fix a remember sprite related bug
- SCHG How-to:Fix Accidental Deletion of Scattered Rings
- SCHG How-to:Fix ARZ boss sprite behavior
- SCHG How-to:Fix ARZ Boss Walking on Air Glitch
- SCHG How-to:Fix Blue Knuckles
- SCHG How-to:Fix Boss Deconstruction Behavior
- SCHG How-to:Fix bug in ARZ Boss arrow's platform behavior
- SCHG How-to:Fix bugs relating to Super Sonic
- SCHG How-to:Fix camera y position for Tails
- SCHG How-to:Fix Debug Mode Crash
- SCHG How-to:Fix demo playback
- SCHG How-to:Fix DEZ Eggrobo boss collision glitch
- SCHG How-to:Fix Hill Top's background scrolling mountains
- SCHG How-to:Fix jump height bug when exiting water
- SCHG How-to:Fix Minor Bugs in Sonic 2
- SCHG How-to:Fix monitor collision bug
- SCHG How-to:Fix multiple CNZ boss bugs
- SCHG How-to:Fix Oil Ocean Music Bug
- SCHG How-to:Fix Rexon crash
- SCHG How-to:Fix Ring Timers
- SCHG How-to:Fix Scattered Rings Underwater Physics
- SCHG How-to:Fix screen boundary spindash bug
- SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver
- SCHG How-to:Fix Sonic 2 Sega Screen
- SCHG How-to:Fix Speed Bugs in Sonic 2
- SCHG How-to:Fix Tails subanimation error
- SCHG How-to:Fix Tails' respawn speeds
- SCHG How-to:Fix the camera follow bug
- SCHG How-to:Fix the death boundary bug
- SCHG How-to:Fix the EHZ Deformation bug
- SCHG How-to:Fix the Hidden Points bug in Sonic 1
- SCHG How-to:Fix the HUD blinking
- SCHG How-to:Fix the Level Select graphics bug
- SCHG How-to:Fix the Level Select menu in Sonic 1
- SCHG How-to:Fix the OOZ launcher speed up glitch
- SCHG How-to:Fix the SEGA Sound
- SCHG How-to:Fix the Special Stage jumping physics
- SCHG How-to:Fix the Walk-Jump Bug in Sonic 1
- SCHG How-to:Free up 2 universal SSTs
- SCHG How-to:Free Up Ram In Sonic 1
- SCHG How-to:Free up some SSTs
H
I
M
P
- SCHG How-to:Play different songs on different acts
- SCHG How-to:Port Flamewing's Sonic 3 & Knuckles Sound Driver
- SCHG How-to:Port Knuckles into Sonic 2
- SCHG How-to:Port S3K Object Manager into Sonic 2
- SCHG How-to:Port S3K Priority Manager into Sonic 2
- SCHG How-to:Port sonic 2 beta 4's background deformation system into the nick aracde prototype
- SCHG How-to:Port Sonic 2 Final Sound Driver to Sonic 1
- SCHG How-to:Port Sonic 2 Level Select to Sonic 1
- SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1
- SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1
- SCHG How-to:Port Sonic 3k's rings manager to Sonic 2
- SCHG How-to:Port the REV01 Background Effects
- SCHG How-to:Prevent SCZ Tornado spin dash death
R
- SCHG How-to:Relocate Player Object Logic in Sonic 2 SMS
- SCHG How-to:Remove the Air Speed Cap
- SCHG How-to:Remove the Speed Cap
- SCHG How-to:Resize Levels in Sonic 2
- SCHG How-to:Restore Hidden Palace pulsing orb
- SCHG How-to:Restore lost CPZ boss feature
- SCHG How-to:Restore Surfboard Intro to Sonic 3 Alone
- SCHG How-to:Restore the Beta Victory Animation
- SCHG How-to:Retain Rings Between Acts in Sonic 1
- SCHG How-to:Retain Rings when returning at a Star Post
S
- SCHG How-to:S1 Split Guides/Basic ASM Editing (Spin Dash)
- SCHG How-to:Separate ending art from GHZ/make Ending load alternate art
- SCHG How-to:Separate title art from GHZ/make GHZ load alternate art
- SCHG How-to:Set Up SonLVL
- SCHG How-to:Set up the Goggle Monitor to work with it
- SCHG How-to:Smooth Rotation in Special Stages
- SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1
- SCHG:Sonic the Hedgehog CD/MMD Tweaking
- Talk:Sonic the Hedgehog:Enhanced Edition
- SCHG How-to:Speed Up Ring Loss Process (With Underwater)
- SPG:Air State
- SPG:Calculations
- SPG:Elemental Shields
- SPG:Game Objects
- SPG:Hitboxes
- SPG:Jumping
- SPG:Player 2
- SPG:Ring Loss
- SPG:Running
- SPG:Slope Collision
- SPG:Slope Physics
- SPG:Solid Objects
- SPG:Solid Tiles
- SPG:Special Abilities
- SPG:Special Stages