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Difference between revisions of "The Doomsday Zone Sub-boss"

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Revision as of 16:16, 27 October 2019

SonictheHedgehog2-Push.png It has been proposed that The Doomsday Zone Sub-boss be renamed and moved to a new page.
Reason for proposal: Move to "Final Weapon". See Talk page.
Merge.svg It has been suggested that this page or section be merged with The Doomsday Zone Boss.
Please see the relevant discussion on the talk page.
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Mini-Bosses
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The Doomsday Zone Sub-boss
Doomsday1stboss.PNG
The Doomsday Zone Sub-boss
Game: Sonic & Knuckles
Level: The Doomsday Zone (mini-boss)
Hits to defeat: 8
Fought by: Super/Hyper Sonic

The Doomsday Zone Sub-boss is Dr. Eggman's escape spacecraft, which he uses to flee the Death Egg at the end of Sonic & Knuckles. If Sonic has all the Chaos Emeralds or all the Super Emeralds, he enters The Doomsday Zone and undergoes a super transformation before pursuing the escaping fat man through an asteroid field.

Strategy

Before catching up to the ship, Sonic has to contend with a barrage of torpedos being fired his way at the same time as dodging the space rocks. The rocket is fought in a meteor-free (and Ring-free) patch; the hedgehog has enough to contend with as three point-defence cannons spit out energy bolts and triplets of homing warheads continue to spew out of the spacecraft's launch tube. Although these munitions can't damage Super or Hyper Sonic, they can knock him backwards, costing valuable time and depleted Rings.

In order to beat this boss, Sonic has to exploit the homing torpedo's tracking mechanisms to get them to hit the boss' face. Enough damage and the ship goes down in flames... but the Doctor still isn't finished, with his escape or the Master Emerald. There is one final trick up his sleeve; the very final boss.

References


Sonic & Knuckles
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