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Sonic Riders

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Sonic Riders
System(s): Gamecube, Playstation 2, Xbox, PC
Publisher: Sega
Developer:
Genre: Racing

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Sonic Riders is an hover-board racing game released for multiple consoles. It is the fourth Sonic-related racing game, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. For a short while the Microsoft Xbox version of the game was released with a free Sonic X DVD, which contained five episodes from the first and second seasons. This was the last Sonic the Hedgehog game for the Nintendo Gamecube and Microsoft Xbox.

This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. The game differs from traditional racers (such as Sonic R) in its use of air-based travel with features such as "turbulence" affecting gameplay.

Plot

Sonic, Tails and Knuckles are walking through Metal City one evening, and Tails detects a Chaos Emerald on his radar. Glass shatters and from Metal City Bank fall Jet the Hawk, Wave the Swallow and Storm the Albatross, who have the Chaos Emerald! Sonic and Knuckles manage to knock Storm off the airboard he was riding, but Wave catches Storm and gives him a lift. Sonic steals the board the clumsy albatross left behind and pursuits Jet. However, Jet gives Sonic a taste of his own medicine, and the group, known as Babylon Rogues, escape. Wave slows down a bit, allowing Storm to grab his airboard, then they get away.

The next day, Sonic found that Doctor Eggman had set up a hoverboard racing tournament, with the prize being the very Chaos Emerald that was stolen, and the top three entries being the thieves! Sonic and his friends promptly pay the entry fee of one Chaos Emerald and take up the challenge. But what was Eggman's true motive, and what of the three thieving birds? Sonic and his friends must face off against the Babylon Guardian to find out.

Gameplay

The game is played entirely on hover boards. Players must race seven other competitors on a total of 14 tracks. A key component of the game is the air tank, which fuels the Extreme Gear (hover board), and is depleted gradually as the race goes on or by performing certain maneuvers. These maneuvers include cornering, which involves using the air as a sideways force against the board, allowing the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. When airborne players can perform various tricks, which refill the air gauge according to their rating. Riding off the turbulence another board gives off will also refuel the air guage. Building the tension before a jump will allow the player to perform more tricks before landing. Throughout the courses, there are many rings scattered around. Picking them will allow the player to reach higher performance levels. Players start races at Level 1 which can be maxed out to level 3 with 60-100 rings. Possibly the most costly maneuver in terms of air is boosting, by which a player greatly increases speed for a short duration. If a boost is performed when in close range of an enemy racer, the player will launch an attack against the racer, causing them to lose rings, and remain stunned for a short duration.

Player Attributes

Each racer in the game has one of three beneficial attributes: Speed, Flight, and Power. The Speed attribute allows players to grind along rails. The Flight attribute allows players to go airborne by going through a series of suspended hoops. The Power attribute allows players to knock certain obstacles out of their way. Each of these maneuvers will refill the air gauge partially when used.

Speed

Flight

Power

Super Sonic has all three attributes thus can't be categorized into a single category.

Gameplay Modes

  • Story Mode: Players take part in a series of races, one after the other. As the game goes on a story is unveiled via cutscenes. The objective of the mode is to defeat the Babylon Rogues.
  • Mission Mode: Only unlocked after successfully completing the original story. Players must complete various missions in order to unlock secret gears.
  • Survival Mode: A special mode of gameplay consisting of two separate modes: race and battle. Race mode requires players to grab a Chaos Emerald on the track and pass through five hoops while avoiding opponents whom will try to steal the Emerald. The Emerald is stolen by attacking the player holding it. Battle mode involves launching attacks at the three other racers on the track. Each racer begins with three health points. The racer loses a health point every time they are attacked. The last racer standing wins the match.
  • Shop: Players can purchase new Extreme Gear with the rings collected in previous races.

Extreme Gear

There are three types of gear in the game: Boards which are available by default and are the only gear used in story mode. Skates usually have slightly lower performance than boards, but burn less air. Bikes, which resemble floating mopeds, have higher performance but burn more air. Most gear must be purchased from the shop or unlocked in story mode.

Boards

  • Blue Star: Sonic's default gear.
  • Blue Star II: Similar to Blue Star but has better speed and poor cornering.
  • Yellow Tail: Tails' default gear.
  • Red Rock: Knuckles' default gear.
  • Type J: Jet's default gear.
  • Type W: Wave's default gear.
  • Type S: Storm's default gear.
  • Pink Rose: Amy's default gear.
  • Smile: Cream's default gear.
  • Temptation: Rouge's default gear.
  • E-GearG: E -10000G's default gear.
  • E-GearR: E -10000R's default gear.
  • Channel 5: Ulala's default gear.
  • Night Sky: NiGHTS' default gear.
  • Banana: AiAi's default gear.
  • High Booster: Has better Air Boosts but than normal but consumes more air.
  • Auto Slider: Auto air-slides when turning.
  • Beginner: A board for beginners that uses little air.
  • Speed Balancer: Performs well on straight roads, but has poor turning

and endurance abilities.

  • Access: Allows its user to fly. Fly types can't use this board since they can

already fly.

  • Accelerator: Increases the speed of boosts.
  • Trap Gear: Tornadoes use up no air and using it makes you faster rather than

slowing you down. Boosts cannot be used.

  • Light Board: The lightest board available. Tricks can be performed easier and boosts won't be slowed down unless the player is attacked.
  • Slide Booster: Air Slides don't burn air and the player can boost from an Air Slides. Boosts cannot be used, however.
  • The Crazy: This uses rings instead of air to race.
  • Opa Opa: Level 3 attacks will always be used.
  • Powerful Gear: Has the highest endurance. Rough roads do not slow the player down.
  • Power Gear: Endurance enhanced.
  • Turbo Star: High acceleration but low top speed.
  • Fastest: Has the highest top speed but bad cornering. Don't tricks won't replish the air gauge.
  • Legend: Jumps will reach maximum height but the air gauge won't be replenished by performing tricks.
  • Faster: High top speed.
  • Gambler: When in first place the player will be awarded double rings. Abilities cannot be used whatsover.
  • Berserker: Automatically attack opponents. Air can only be gained after level ups or by attacking an opponent.
  • Magic Carpet: Similar to the Access gear as it allows characters to fly.
  • Air Broom: Allows all characters to grind.
  • Hovercraft: This is the worst gear in the game. Even though the attributes are high the controls become over-sensitive, thus racing becomes more difficult.
  • Chaos Emerald: A board that only Sonic can use. When equipped he will turn into Super Sonic and gain all abilities. Rings will be consumed instead of the air guage.

Skates

  • Darkness: Shadow's default gear.
  • Grinder: Simiilar to the Air broom as it allows all characters to grind.
  • Advantage-F: Fly characters have better acceleration.
  • Advantage-S: Speed characters get a higher top speed and better acceleration.
  • Advantage-P: Power characters get higher endurance and better power abilities.
  • Cannonball: Consecutive boosts which don't burn air can be performed. Attacks are not possible and the air guage can't be replenished by performing tricks and abilities.

Bikes

  • E-Rider: Eggman's default gear.
  • Destroyer: Allows any character to use Power shortcuts.
  • Air Tank: Poor attributes but better air.
  • Omnipotence: This grants your character all abilities but the air gauge won't be replenished by using them.
  • Cover-S: Speed characters have higher acceleration and better endurance.
  • Cover-F: Fly characters have higher acceleration and better endurance.
  • Cover-P: Power characters have higher acceleration and better endurance.
  • Heavy Bike: The heaviest of all gears. Speed and endurance are good and there's no slowdown when charging for a jump. It can't ride turbulences.
  • Hang On: The main theme for the Sega arcade game "Hang-On" will be played.
  • Super Hang On: The main theme for the Sega arcade game "Super Hang-On" will be played.

Other Characters:

  • Omochao: Omochao is the announcer for the races. He has a new voice, along with the rest of the crew.
  • E-10000Y: A flight robot that appears in Egg Factory, and tries to thaw the ice in Ice Factory.
  • E-10000P: Purple robots that are in production. The production of the E-10000Ps stop when the factory is frozen. They are like Super Sonic, as they are all of the types, hinted by the fact there is already a robot for each skill.
  • Amigo: A monkey that plays maracas at a concert in SEGA Carnival.
  • Axel: A man with green hair who drives the Crazy Taxi.
  • Opa-Opa: Enemies in SEGA Illusion.

Interesting Facts

Character Trivia

  • This game, while technically developed by "Sonic Team" actually comes from the part of Sonic Team that used to be United Game Artists, who developed Space Channel 5 (the game Ulala comes from), and Rez along with Feel the Magic: XY/XX, and The Rub Rabbits. UGA eventually merged with Sonic Team.
  • Wave uses some of Blaze the Cat's voice clips from Sonic Rush; they both are voiced by the same person.
  • When you are using Super Sonic he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again.
  • The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at The GHZ, although some denied their reliability.
  • The appearance of AiAi was officially confirmed by Nintendo Power magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that Mario would appear as a racer on the GameCube version.
  • The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".
  • When playing as Super Sonic, you ride Blue Star instead of just floating across the track with no board.
  • AiAi from the Sega game Super Monkey Ball is a playable character. Also playable is Ulala from Space Channel 5 and NiGHTS from NiGHTS into Dreams. Their appearances, since they are not Sonic characters, can be likened to the inclusion of Pac-Man, Ms. Pac-Man and Blinky in Mario Kart Arcade GP and R.O.B. in Mario Kart DS (although they are Sega characters, so their inclusion would make sense).
  • When watching the story cutscene before the Babylon Guardian race, Amy Rose is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.
  • E-10000R is said to be made using the engine parts of Metal Sonic according to the Japanese Sonic Riders website.
  • Despite the fact that E-10000G is a power character, in Story Mode, E-10000G can be a speed, flight, or power character.
  • In Rouge's official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from Sonic Heroes.
  • Voice clips are used for Dr. Eggman from Sonic Adventure 2 when you use him to race.

Track Trivia

  • Metal City is probably based off Mute City, from the F-Zero series. Both of them are similar.
  • In the Sega Carnival, when you are entering Crazy Taxi's city you may see a big sign telling you to turn right, but if you go in the small space (on the left) you can get a free ride in a taxi with a man named Axel. He drops you off near the finish line, and during replays you can see that Axel pushes a button on the Crazy Taxi, then flies away... literally.
  • When you start a race in Metal City and an overview of the track is shown, during the second shot of the track, at the top right is visible a billboard with a picture of Sonic running from the whale off Sonic Adventure, next to that, a picture of Sonic's artwork from Sonic Heroes.
  • The Sega Carnival and Sega Illusion stages feature numerous references to several other Sega franchises, including Samba de Amigo, Billy Hatcher and the Giant Egg, NiGHTS into Dreams, Super Monkey Ball, Crazy Taxi, Space Channel 5, ChuChu Rocket!, and Fantasy Zone.

Story Mode Trivia

  • If you listen closely during the beginning of the Hero story, but before the Babylon Rogues interrupt, you can hear the Future City theme. This is actually the basis for the music of the SEGA CARNIVAL track.
  • In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.
  • The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.
  • In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.

Extreme Gear Trivia

  • The Crazy Gear is a taxi from Crazy Taxi, and that's the reason you "pay rings" to ride it.
  • The Hovercraft Gear is used to fit the entire mysticism theme of the game, along with the mention of Genies. The cloud belongs to The Legend of the Monkey King.
  • The High Booster Gear has a pattern similar to the Shadow the Hedgehog symbol running down the side of it.
  • The Turbo Star's name is a name of a vehicle in Kirby Air Ride, a game to which Sonic Riders has often been compared.
  • In addition, the ability of Flight-type characters to soar across the sky is referred to as "Air Riding" in the instruction booklet.
  • Originally, the (now) High Booster Gear was actually meant to be Shadow's Default Gear.
  • On the back of Heavy Gear(bike), there is a picture of the USA flag.
  • Also, The Heavy Gear looks like a Harley Davidson motorcycle.
  • One of the unlockable Gear, the Opa-Opa, is a reference to the classic Sega game Fantasy Zone.
  • All three of the cover bike gears look more like mopeds than motorcycles.
  • There is a small error in the Hang-On's information, it claims "It has great Value". The Super Hang-On doesn't have the error.
  • There is also a small error in the information on Blue Star and the Blue Star II, it states that both are "speed gear built by the Robotnik corp." when they were REALLY built by Tails, as stated in story mode.

Music Trivia

  • When riding the Hang-On or Super Hang-On gear, a music track from the game with the same title will replace the normal course music track.
  • "High Flying Groove" is Sonic, Tails, and Knuckles' first instrumental theme song.
  • "Sonic Speed Riders" and "Catch Me If You Can" were performed by the same person/group (Runblebee).
  • The game is the first post-Sonic Adventure console game in which Crush 40 did not perform any theme songs, excluding Sonic Shuffle, which lacked a theme song entirely.

Miscellaneous Trivia

  • Speed, located in the bottom right corner, does not actually refer to mph (it is doubtful that Eggman can run 20 mph backwards, or that he can run forward at 150 mph. However, he does run as quickly as Sonic in Chao World in Sonic Adventure 2). The actual measure may possibly be meters per hour.
  • This game has similarities to other racing games, such as the F-Zero series, Kirby Air Ride, and SSX.
  • As with Sonic Rush and Shadow the Hedgehog, Sonic Riders features the 4Kids Entertainment voice cast from the anime Sonic X. As a result, some fans have chosen to boycott these games. However, in early versions of the game, voice clips were a mixture of the Sonic X actors and the original actors from earlier Sonic Adventure titles, likely because all the dialogue with the new actors had not been recorded yet. Such a hangover includes several of Eggman's voice clips done by the late Deem Bristow. In the Sega of America boards Sonic Games forum, there is a thread about a boycott on Sonic next-gen if Ryan Drummond does not return.
  • The Archie Sonic Comic issues #163 and #164 include an adaptation of Sonic Riders.

Manuals

Voice actors

Dr. Eggman is both voiced by Deem Bristow and Mike Pollock. However, most of his gameplay dialogue are actually voice clips that were recycled from Sonic Adventure 2. Deem Bristow died before the release of Sonic Riders.

Character English Voice Actor Japanese Voice Actor
Sonic the Hedgehog Jason Griffith Junichi Kanemaru
Jet the Hawk Jason Anthony Griffith Daisuke Kishio
Miles "Tails" Prower Amy Palant Ryo Hirohashi
Wave the Swallow Bella Hudson Chie Nakamura
Knuckles the Echidna Dan Green Nobutoshi Canna
Storm the Albatross Dan Green Kenji Nomura
Doctor Eggman Mike Pollock (cutscenes)
Deem Bristow (gameplay)*
Chikao Ōtsuka
Amy Rose Lisa Ortiz Taeko Kawata
Shadow the Hedgehog Jason Griffith Kōji Yusa
Rouge the Bat Caren Manuel Rumi Ochiai
Cream the Rabbit Rebecca Honig Sayaka Aoki
E-10000G/R Maddie Blaustein
AiAi Kaoru Morota Kaoru Morota
Ulala Apollo Smile
Omochao Amy Palant Etsuko Kozakura

Production Credits

Sonic Riders Staff

Executive Producer: Yuji Naka
Producer: Takashi Thomas Yuda
Director: Kenjiro Morimoto
Art Director: Hideaki Moriya
Main Programmer: Kenichi Koshida
Sound Director: Tomonori Sawada
Character Art Director: Yuji Uekawa
Player Character Designers: Takeshi Mitsumoto, Yukiko Kimura
Player Motion Designers: Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Megumi Hatano
Player Character Programmers: Yoshiharu Kanai, Takayuki Kiyohara, Takaaki Ieki, Steven Dwyer
Main Game Designer: Kenjiro Morimoto
Level Designers: Hiroshi Miyamoto, Toshitsugu Oishi, Hiroki Atoji, Yuji Yamada, Hidekazu Kuroki, Masashi Jinbo, Kenji Kitamura
Course Gimmick Programmers: Kenichi Koshida, Yoshiharu Kanai, Hiroki Hayami, Shigeru Sato, Steven Dwyer, Yu Nakawatari, Akihiro Nakamura
Field Art Director: Hideaki Moriya
Field Artists: Mitsuhiro Sasatani, Koichiro Yamamoto, Daisuke Fujita, Emiko Yamamoto, Naoki Hirata, Shigeo Endo, Nachi Mizuki, Takuro Suzuki, Futoshi Okauchi, Masato Tanaka, Yuri Yamamura, Megumi Kitagawa, Yasuaki Hashimoto, Tetsuji Kuroda, Hisato Sotoosa, Yukiya Matsuura, Noriko Uono, Masahiko Utida, Tetsuya Mitomi, Chiho Tsuguiwa
Field Art Support: Makoto Yonezu, Kazuko Ito, Yuki Takahashi
Game Mode Designers: Hiroshi Miyamoto, Hidekazu Kuroki, Shinichi Uemaki
Battle Stage Artists: Mitsuhiro Sasatani, Daisuke Fujita, Naoki Hirata
Game Mode Programmers: Shohei Terada, Takaaki Ieki
Gear Designer: Hiroki Atoji
Gear Model Artists: Yukiko Kimura, Emiko Yamamoto, Masako Sogo, Akiko Yamane
Gear Programmers: Yoshiharu Kanai, Yoshitsugu Kondo
Scenario Writer: Hiroshi Miyamoto
Event Scene Artists: Hideaki Moriya, Takeshi Mitsumoto, Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Tomoya Momota, Hirotomo Ishii
Story Event Programmer: Yu Nakawatari
Menu Screen Programmer: Yasuhiko Hayashi
Menu Screen Artists: Asami Koga, Tetsuya Mitomi, Tetsuo Fukaya, Hiromi Sano
Multi Platform Programmers: Kenichi Koshida, Yoshiji Kondo, Takaaki Ieki, Takayuki Kiyohara, Shigeru Sato, Hiroki Hayami
Development Support: Toshihiro Nagoshi, Masayoshi Yokoyama, Junichi Ohno
CG Movie Producer: Takeshi Ito
CG Movie Director: Tomokazu Takahashi
Story Board Designers: Kenjiro Morimoto, Hiroshi Miyamoto
Movie Art Support: Takaaki Kise, Noriaki Hashimoto, Kouhei Kajisa, Yasuhisa Inoue
CG Movie Production: AOKI prod., Animation Staff Room
Lead Music Composer: Tomonori Sawada
Music Composers: Kenichi Tokoi, Fumie Kumatani

"Sonic Speed Riders": Tomonori Sawada (Music & Lyrics), Vocals by runblebee
"Catch Me If You Can": Kenichi Tokoi (Music), Rhymes & Vocals by runblebee

Sound Effects: Tomonori Sawada
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Daisuke Kishio, Chie Nakamura, Kenji Nomura, Taeko Kawata, Etsuko Kozakura, Sayaka Aoki, Kouji Yusa, Rumi Ochiai, Chikao Otsuka
Voice Recording Producer: Hiroyuki Inage (TOHOKUSHINSHA)
Voice Recording Director: Keiichirou Miyoshi (TOHOKUSHINSHA)
Recording: STUDIO UNI
Recording Coordinators: Akinori Nishiyama, Takashi Iizuka, Hiroshi Miyamoto, Keith Palmer, Jason Kuo
Sound Engineer: Jason Cushing
Talent Coordinator: Kristen Thorne
Recording Director: Julie Rath
English Character Voices: Jason Griffith, Amy Palant, Dan Green, Lisa Ortiz, Bella Hudson, Mike Pollock, Kathleen Delaney, Rebecca Honig, Maddie Blaustein, Liza Jacqueline
Product Support: CRI Middleware Co. Ltd., Masao Oshimi, Katsumi Yabuno, Dolby Digital Pro Logic 2

Animation Movie Staff

Animation Director: Itsurou Kawasaki
Animation Story Board: Itsurou Kawasaki
Animation Character Design: Kyouji Asano
Key Animation Supervisor: Kyouji Asano
Key Animators: Yasunori Miyazawa, Daizen Komatsuda, Toshiyuki Yahagi, Kazunori Akiyama, Shinichi Yokota, Rieko Tsuji, Sachiko Okumura, Kyouji Asano
Inbetweeners Animation Checker: Yukiko Mita
Inbetweeners: Production I.G
Supervising Color Designer: Idumi Hirose
Ink & Paint: Production I.G
Animation Art Director: Yusuke Takeda (Bamboo)
Animation Art Digital Works: Kayo Kojio (Bamboo)
Animation Background (Bamboo): Tomonori Katou, Michiko Shinohara, Naoki Yamada
Animation 3D CGI: Atsushi Satou
Filming Director: Hisashi Ezura
Filming: Yumiko Nakata
Animation Producer: Tetsuya Nakatake
Animation Production Manager: Masahiro Kawashima
Animation Assistant Manager: Ayako Okada
Development Testers: Yukiko Mita, Hisashi Ezura
Animation Support: Masahiro Kawashima, Ayako Okada
Animation Production: Production I.G

Sega Corporation

President: Hisao Oguchi
Consumer Division: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
Marketing Managers: Takeshi Shimizu, Yasushi Yamashita
Public Relations: Kenichi Hashimoto, Yasushi Nagumo, Hitoshi Kurosawa
International Business & PD: Yukiko Kato, Shiko Sakai, Tatsuyuki Miyazaki
Retail Sales Managers: Toru Yasuda, Tomohiko Hayashi
Creative Center Takashi Ando, Shinochi Uchida, Hideki Kudo, Hiroto Hayashi, Kenichiro Ookuma, Akira Kanasugi, Mito Yoshida, Yuki Kobayashi, Satoshi Nakajima, Noriyuki Tarumi, Ryo Suenaga
Customer Relationship Management: Kiyotaka Kondo, Yukihiro Taguchi
Test Department Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Tomoki Matsuura, Hiroshi Fujisaki, Hidaka Ogasawara, Eisuke Hayashi, Takayasu Shirazu, Masanori Okamoto, Mitsutoshi Matsumura, Michiharu Takaya, Kazuyuki Eto, Katsuji Arai, Natsuki Okada, Takaaki Nomura, Tadayuki Yamano
QC Department: Kazuhiko Morii, Yuji Nakamura, Kenji Oohashi
Software Package Production: Yoshihiro Sakuta, Toshiki Yamaguchi, Yoshitake Ohta, Hisakazu Nakagawa, Colin Restall, Makoto Nishino

Sega of America, Inc.

CEO: Naoya Tsurumi
President / COO: Simon Jeffery
Senior VP of Product Development: Bill Petro
Localization Director: Osamu Shibamiya
Localization Producer: Jason Kuo
QA Director: Osamu Shibamiya
Senior Test Lead: Shawn Dobbins
Test Lead: Lee Frohman
Assistant Test Leads: Joshua Pfeiffer, Davidson Talag
VP of Marketing: Scott A. Steinberg
Sr. Brand Manager: Don Mesa
Assistant Product Manager: Yosuke Moriya
Creative Services Manager: Jenifer Groeling
Director of Web Development: Chris Olson
Online Art Director: Rodwin Pabello
Sr. Copywriter: Bridget Oates
Sr. PR Manager: Bret Blount
PR Manager: Erica Rogers
QA Manager: Deni Skeens
Testers: Stephen Akana, Michael Baldwin, Jared Bishop, Dennis Constantino, Steve Fleming, Ryan Jones, Patrick Joynt, Rhianna Kellom, J.J. McKenna, Frank Morales, Shymal Raj, James Shattuck, Patrick Woo
Build Engineers: Curtis Chiu, Rick Ribble Jr.

Sega Logistics Service Co., Ltd.

Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Colin Restall

Sega Europe, Ltd.

CEO: Naoya Tsurumi
President/COO: Michael Hayes
Creative Director: Matthew Woodley
Director of European Marketing: Gary Knight
Development Director: Gary Dunn
Localization Producer: Akiko Uchida
Head of Brand Marketing: Helen Nicholas
European PR Manager: Lynn Daniel
Assistant Brand Manager: Claire Brummell
International Brand Manager: Ben Chalmers-Stevens
Localization Team: Daniela Kaynert, Brigitte Nadesan, Marta Lois González, Giuseppe Rizzo
QA Manager: Mark LeBreton
QA Supervisor: Darius Sadeghian
Special Thanks: Hiroshi Nishiyama, Tomonori Fukazawa, Hiroyuki Watanabe, Michio Abe, Hisanobu Kometani, Masayuki Inoue, Shinobu Yokota
Created by: Sonic Team
Presented by: Sega

Resources

Scans

GameCube Version

PlayStation 2 Version

XBox Version

PC Version

Artwork

Template:SonicRidersLevels Template:SonicGamecubeGames

Sonic the Hedgehog games for the following systems
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Xbox
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe     2006  Sonic Riders