Difference between revisions of "Sonic Colours/Bugs"
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− | This is the '''bug list''' for [[Sonic Colours (Wii)]] | + | This is the '''bug list''' for ''[[Sonic Colours (Wii)]]''. |
== Behind the start in Asteroid Coaster == | == Behind the start in Asteroid Coaster == | ||
− | + | It's possible to get behind the start in [[Asteroid Coaster (Wii)|Asteroid Coaster]] Act 5. [http://www.youtube.com/watch?v=sWjGrgSMeqo Here] is the glitch. It's possible that the player was meant to start further back, or it could be due to the design of the areas in ''Sonic Colours'' (see below). | |
== 3D in 2D and vice versa== | == 3D in 2D and vice versa== | ||
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== Normal physics underwater == | == Normal physics underwater == | ||
− | By using the Cyan Laser | + | By using the Cyan Laser Color Power in the right way, the underwater physics can be broken. It even removes the drowning countdown. [http://www.youtube.com/watch?v=uCcmjIcXhFo Here] is an example. |
==Reach Unused Areas== | ==Reach Unused Areas== | ||
All the acts in each world are actually one very long level separated into sections by invisible walls and [[Goal Ring]]s. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't. | All the acts in each world are actually one very long level separated into sections by invisible walls and [[Goal Ring]]s. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't. | ||
+ | {{ColoursOmni}} | ||
[[Category:Bug lists]] | [[Category:Bug lists]] |
Revision as of 18:19, 30 April 2018
This is the bug list for Sonic Colours (Wii).
Contents
Behind the start in Asteroid Coaster
It's possible to get behind the start in Asteroid Coaster Act 5. Here is the glitch. It's possible that the player was meant to start further back, or it could be due to the design of the areas in Sonic Colours (see below).
3D in 2D and vice versa
Just like in Sonic Unleashed, its possible to have 3D in 2D levels and vice versa. Here is an example.
Normal physics underwater
By using the Cyan Laser Color Power in the right way, the underwater physics can be broken. It even removes the drowning countdown. Here is an example.
Reach Unused Areas
All the acts in each world are actually one very long level separated into sections by invisible walls and Goal Rings. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't.
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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