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Difference between revisions of "Sky Base Zone"

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| levelscreen=Sky Base.png
 
| levelscreen=Sky Base.png
 
| screenwidth=
 
| screenwidth=
| levelno=Final
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| levelno=Sixth
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
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| location=[[South Island]]
 
| theme1=flying fortress
 
| theme1=flying fortress
| boss=Robotnik (Sky Base Zone boss)
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| boss=Sky Base Zone boss
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| rings1=104 + 0 {{SMS}} / 80 + 10 {{GG}}
 
| name_jp=スカイベース ''Sukaibēsu''{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
 
| name_jp=スカイベース ''Sukaibēsu''{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
 
| name_de=Zone der Luftbasis{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
 
| name_de=Zone der Luftbasis{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| prev=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
| prev=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
}}
 
}}
'''Sky Base Zone''' is the sixth and final zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for the [[Sega Master System]] and [[Game Gear]]. As with all other stages in the game, Sky Base consists of two platforming Acts followed by a shorter, third Act which contains the boss (and nary a single [[ring]]!). The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.  
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{{cleanup|Do we really need to have the walkthrough section here?}}
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'''Sky Base Zone''' is the sixth and final [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.  
  
 
==Overview==
 
==Overview==
At the end of the [[Scrap Brain Zone (8-bit)|previous level]], [[Dr. Eggman|Robotnik]] fled to an airship hidden in the smog clouds of [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]]. [[Sonic the Hedgehog|Sonic]], obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.
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At the end of the [[Scrap Brain Zone (8-bit)|previous Zone]], [[Dr. Eggman]] fled to an airship hidden in the smog clouds of Scrap Brain Zone. [[Sonic the Hedgehog|Sonic]], obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. The electric fields will activate on set intervals, making the sky flash when they are fully active.
  
There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[MegaDrive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in [[Sonic 2]] for the Mega Drive.
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In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion. This level sets itself apart from other second Acts in the game in that there are no [[Ring]]s, meaning every mistake is fatal. The 1-Up [[monitor]] in Act 3 is special in that it only appears if the player has broken every other 1-Up monitor in the game.
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 +
There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[Mega Drive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for the Mega Drive.
  
 
==Quotes==
 
==Quotes==
{{quote|Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!}}
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{{quote|Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=10}}}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Orbinaut-8bit.png|2}}
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|'''[[Orbinaut (Sonic the Hedgehog 8-bit)|Orbinaut]]''' — Simple sphere bots that are protected by four, orbiting spiked balls.
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|-
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|style="text-align:center;"|{{spriteImage|Bomb-8bit.png|2}}
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|'''[[Bomb (Sonic the Hedgehog 8-bit)|Bomb]]''' — Mindless kamikaze bomb bots that walk back and forth along a short plane.
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|}
  
 
==Walkthroughs==
 
==Walkthroughs==
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Detailed maps for each Act can be found [[Sonic the Hedgehog (8-bit)/Maps#Sky Base Zone|here]].
 
===Act 1===
 
===Act 1===
[[Image:Sonic the Hedgehog - Sky Base Zone Act 1.png|700px]]<br>
 
 
It seems to be sort of a launching site for the big blimp. The sky is made up of electric webs, which is reused in ''[[Sonic CD]]''<nowiki>'</nowiki>s [[Wacky Workbench Zone]].
 
It seems to be sort of a launching site for the big blimp. The sky is made up of electric webs, which is reused in ''[[Sonic CD]]''<nowiki>'</nowiki>s [[Wacky Workbench Zone]].
  
 
===Act 2===
 
===Act 2===
[[Image:Sonic the Hedgehog - Sky Base Zone Act 2a.png|680px]]
 
<br>
 
<br>
 
[[Image:Sonic the Hedgehog - Sky Base Zone Act 2b.png|700px]]<br>
 
 
There are no rings in this stage. You can go one way and avoid bombs, spike walls and guns, or you can go around most of those by falling off the beginning platform on the left and onto a series of moving platforms and eventually to the [[Chaos Emerald]].
 
There are no rings in this stage. You can go one way and avoid bombs, spike walls and guns, or you can go around most of those by falling off the beginning platform on the left and onto a series of moving platforms and eventually to the [[Chaos Emerald]].
  
 
===Act 3===
 
===Act 3===
[[Image:Sonic the Hedgehog - Sky Base Zone Act 3.png|700px]]<br>
 
 
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.
 
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.
  

Revision as of 15:36, 11 January 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Levels
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Sky Base Zone
Sky Base.png
Sky Base Zone
Sixth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: flying fortress
Boss: Sky Base Zone boss
Maximum rings, Act 1: 104 + 0
Sega Master System
/ 80 + 10
Sega Game Gear
Non-English names:
Scrap Brain Zone
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Sky Base Zone is the sixth and final Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.

Overview

At the end of the previous Zone, Dr. Eggman fled to an airship hidden in the smog clouds of Scrap Brain Zone. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. The electric fields will activate on set intervals, making the sky flash when they are fully active.

In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion. This level sets itself apart from other second Acts in the game in that there are no Rings, meaning every mistake is fatal. The 1-Up monitor in Act 3 is special in that it only appears if the player has broken every other 1-Up monitor in the game.

There is no Sky Base Zone in the 16-bit version of Sonic the Hedgehog, but the design of the first Act is similar to Star Light Zone in the Mega Drive game. The premise of the second Act, meanwhile, is similar to that of Wing Fortress Zone in Sonic the Hedgehog 2 for the Mega Drive.

Quotes

Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Orbinaut-8bit.png
Orbinaut — Simple sphere bots that are protected by four, orbiting spiked balls.
Bomb-8bit.png
Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane.

Walkthroughs

Detailed maps for each Act can be found here.

Act 1

It seems to be sort of a launching site for the big blimp. The sky is made up of electric webs, which is reused in Sonic CD's Wacky Workbench Zone.

Act 2

There are no rings in this stage. You can go one way and avoid bombs, spike walls and guns, or you can go around most of those by falling off the beginning platform on the left and onto a series of moving platforms and eventually to the Chaos Emerald.

Act 3

You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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