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Sonic the Hedgehog CD (prototype 510)/Compressed Art

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Revision as of 11:25, 15 June 2008 by Ollie (talk | contribs) (Cleared it up a tad bit.)
SCHG: Sonic CD 510 Beta
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Compressed Art
*.MMD Editing
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This is an extremely incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.

Note that these locations are for the actual SCD ISO.


A036C8: PPZ Present 8x8s

A06C4E: Unknown

A07B2A, A47B2A: Conveyor belt

A07C8A, A44DB8, A47C8A: Unknown; switch?

A07CDC, A07E9A: Animals (bird, squirrel)

A08AD4: Unknown; spiky bush?

A08B8A: Unknown; ???

A08CCE: Rotund beetle badnik

A09BA0, A09F9C: Unknown

A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped

A0B42C, A4B42C, A8B42C: Bricks

A0B512, A4B512, A8B512: Unknown; ???

A39E0A: Giant ring

A3A214, A7A214: GOAL sign

A3A3D4, A7A3D4: End-of-level spinning signpost

A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)

A3B6AA, A7B6AA: Title card

A3C75A, A7C75A: Unknown; ???

A3CA66, A7CA66: Springs

A3CC88, A7CC88: Monitors

A3D28C, A7D28C: Explosions

A3D774, A7D774: Rings

A3DDE8, A7DDE8: HUD, as used in level

A3DF14, A7DF14: Checkpoint

A3E06E, A7E06E: Unknown; flowers?

A3E290, A7E290: Big bold letters; never seen them in the game

A44CD8: Unknown; ???

A44E0A: Unknown; ???

A44E88: Small metal platform with yellow and black stripes

A44F50: Unknown; platform?

A45B82: Spike balls

A45C44: Metal platform with multiple layers

A45D24: Garbled graphics; may be mappings

A45F7C: Machine using rockets

A46AB6: Metal Sonic's machine

A46C8E: Metal Sonic

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