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Difference between revisions of "Sonic the Hedgehog CD (prototype 510)/Compressed Art"

From Sonic Retro

m (Cleared it up a tad bit.)
(Making table)
Line 4: Line 4:
  
 
Note that these locations are for the actual SCD ISO.
 
Note that these locations are for the actual SCD ISO.
 +
{| class="prettytable"
 +
! Offset !! Name
 +
|-
 +
| $A036C8 || PPZ Present 8x8s
 +
|-
 +
| $A06C4E || Unknown
 +
|-
 +
| $A07B2A, $A47B2A || Conveyor belt
 +
|-
 +
| $A07C8A, $A44DB8, $A47C8A || Unknown; switch?
 +
|-
 +
| $A07CDC, $A07E9A || Animals (bird, $squirrel)
 +
|-
 +
| $A08AD4 || Unknown; spiky bush?
 +
|-
 +
| $A08B8A || Unknown; ???
 +
|-
 +
| $A08CCE || Rotund beetle badnik
 +
|-
 +
| $A09BA0, $A09F9C || Unknown
 +
|-
 +
| $A0B40A, $A4B40A, $A8B40A || Text that says '1000' when mapped
 +
|-
 +
| $A0B42C, $A4B42C, $A8B42C || Bricks
 +
|-
 +
| $A0B512, $A4B512, $A8B512 || Unknown; ???
 +
|-
 +
| $A39E0A || Giant ring
 +
|-
 +
| $A3A214, $A7A214 || GOAL sign
 +
|-
 +
| $A3A3D4, $A7A3D4 || End-of-level spinning signpost
 +
|-
 +
| $A3A9A0, $A7A9A0 || End-of-level text and HUD (in determining score)
 +
|-
 +
| $A3B6AA, $A7B6AA || Title card
 +
|-
 +
| $A3C75A, $A7C75A || Unknown; ???
 +
|-
 +
| $A3CA66, $A7CA66 || Springs
 +
|-
 +
| $A3CC88, $A7CC88 || Monitors
 +
|-
 +
| $A3D28C, $A7D28C || Explosions
 +
|-
 +
| $A3D774, $A7D774 || Rings
 +
|-
 +
| $A3DDE8, $A7DDE8 || HUD, as used in level
 +
|-
 +
| $A3DF14, $A7DF14 || Checkpoint
 +
|-
 +
| $A3E06E, $A7E06E || Unknown; flowers?
 +
|-
 +
| $A3E290, $A7E290 || Big bold letters; never seen them in the game
 +
|-
 +
| $A44CD8 || Unknown; ???
 +
|-
 +
| $A44E0A || Unknown; ???
 +
|-
 +
| $A44E88 || Small metal platform with yellow and black stripes
 +
|-
 +
| $A44F50 || Unknown; platform?
 +
|-
 +
| $A45B82 || Spike balls
 +
|-
 +
| $A45C44 || Metal platform with multiple layers
 +
|-
 +
| $A45D24 || Garbled graphics; may be mappings
 +
|-
 +
| $A45F7C || Machine using rockets
 +
|-
 +
| $A46AB6 || Metal Sonic's machine
 +
|-
 +
| $A46C8E || Metal Sonic
 +
|}
  
 
A036C8: PPZ Present 8x8s
 
 
A06C4E: Unknown
 
 
A07B2A, A47B2A: Conveyor belt
 
 
A07C8A, A44DB8, A47C8A: Unknown; switch?
 
 
A07CDC, A07E9A: Animals (bird, squirrel)
 
 
A08AD4: Unknown; spiky bush?
 
 
A08B8A: Unknown; ???
 
 
A08CCE: Rotund beetle badnik
 
 
A09BA0, A09F9C: Unknown
 
 
A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped
 
 
A0B42C, A4B42C, A8B42C: Bricks
 
 
A0B512, A4B512, A8B512: Unknown; ???
 
 
A39E0A: Giant ring
 
 
A3A214, A7A214: GOAL sign
 
 
A3A3D4, A7A3D4: End-of-level spinning signpost
 
 
A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)
 
 
A3B6AA, A7B6AA: Title card
 
 
A3C75A, A7C75A: Unknown; ???
 
 
A3CA66, A7CA66: Springs
 
 
A3CC88, A7CC88: Monitors
 
 
A3D28C, A7D28C: Explosions
 
 
A3D774, A7D774: Rings
 
 
A3DDE8, A7DDE8: HUD, as used in level
 
 
A3DF14, A7DF14: Checkpoint
 
 
A3E06E, A7E06E: Unknown; flowers?
 
 
A3E290, A7E290: Big bold letters; never seen them in the game
 
 
A44CD8: Unknown; ???
 
 
A44E0A: Unknown; ???
 
 
A44E88: Small metal platform with yellow and black stripes
 
 
A44F50: Unknown; platform?
 
 
A45B82: Spike balls
 
 
A45C44: Metal platform with multiple layers
 
 
A45D24: Garbled graphics; may be mappings
 
 
A45F7C: Machine using rockets
 
 
A46AB6: Metal Sonic's machine
 
 
A46C8E: Metal Sonic
 
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 04:17, 31 August 2008

SCHG: Sonic CD 510 Beta
Main Article
File Locations
File Locations
Art Editing
Compressed Art
*.MMD Editing
*.MMD Breakdown
Object Layout
Level Layout
Palettes
General Tweaking
General Tweaking

This is an extremely incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.

Note that these locations are for the actual SCD ISO.

Offset Name
$A036C8 PPZ Present 8x8s
$A06C4E Unknown
$A07B2A, $A47B2A Conveyor belt
$A07C8A, $A44DB8, $A47C8A Unknown; switch?
$A07CDC, $A07E9A Animals (bird, $squirrel)
$A08AD4 Unknown; spiky bush?
$A08B8A Unknown; ???
$A08CCE Rotund beetle badnik
$A09BA0, $A09F9C Unknown
$A0B40A, $A4B40A, $A8B40A Text that says '1000' when mapped
$A0B42C, $A4B42C, $A8B42C Bricks
$A0B512, $A4B512, $A8B512 Unknown; ???
$A39E0A Giant ring
$A3A214, $A7A214 GOAL sign
$A3A3D4, $A7A3D4 End-of-level spinning signpost
$A3A9A0, $A7A9A0 End-of-level text and HUD (in determining score)
$A3B6AA, $A7B6AA Title card
$A3C75A, $A7C75A Unknown; ???
$A3CA66, $A7CA66 Springs
$A3CC88, $A7CC88 Monitors
$A3D28C, $A7D28C Explosions
$A3D774, $A7D774 Rings
$A3DDE8, $A7DDE8 HUD, as used in level
$A3DF14, $A7DF14 Checkpoint
$A3E06E, $A7E06E Unknown; flowers?
$A3E290, $A7E290 Big bold letters; never seen them in the game
$A44CD8 Unknown; ???
$A44E0A Unknown; ???
$A44E88 Small metal platform with yellow and black stripes
$A44F50 Unknown; platform?
$A45B82 Spike balls
$A45C44 Metal platform with multiple layers
$A45D24 Garbled graphics; may be mappings
$A45F7C Machine using rockets
$A46AB6 Metal Sonic's machine
$A46C8E Metal Sonic


Sonic Community Hacking Guide
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Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
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Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

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