Difference between revisions of "Sonic Forces/File Index/Wars 0"
From Sonic Retro
(Since nobody provided the list of levels in this archive, thought I would make and publish this to make it easier for anyone to know what the ID names to those levels are.) |
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{{SCHG SF}} | {{SCHG SF}} | ||
− | =Folders= | + | ==Files== |
+ | {| class="prettytable" style="width:auto;" | ||
+ | |+ | ||
+ | |- | ||
+ | ! File Name | ||
+ | ! Purpose | ||
+ | |- | ||
+ | |<center>actstgmission.lua</center> | ||
+ | |<center>Specifies information related to each stage, such as the stage's name/directory, what order each stage shows up in, etc.</center> | ||
+ | |- | ||
+ | |<center>base_revision.lua</center> | ||
+ | |<center>States what version of the game this is, as well as the date it was built</center> | ||
+ | |- | ||
+ | |<center>CommonObject.pac<br />CommonObject.pac.000<br />CommonObject.pac.001</center> | ||
+ | |<center>Assets (models, textures, etc.) for "common" objects (objects not specific to any stage, such as rings/springs/dash panels)</center> | ||
+ | |- | ||
+ | |<center>dlc01_stgmission_nx.lua</center> | ||
+ | |<center>Switch version of dlc01_stgmission.lua from the Episode Shadow pac?</center> | ||
+ | |- | ||
+ | |<center>EffectCommon.pac<br />EffectCommon.pac.000<br />EffectCommon.pac.001</center> | ||
+ | |<center>Assets (textures, etc.) for "common" particles (particles not specific to any stage, such as grind rail sparks)</center> | ||
+ | |- | ||
+ | |<center>score.pac</center> | ||
+ | |<center>Contains information on what amount of points you receive for each action?</center> | ||
+ | |- | ||
+ | |<center>testmission.lua</center> | ||
+ | |<center>Debug leftover variant of actstgmission.lua</center> | ||
+ | |- | ||
+ | |<center>ui_theater_rpl_texture.pac<br />ui_theater_rpl_texture.pac.000</center> | ||
+ | |<center>Textures used for each cutscene in the theater</center> | ||
+ | |} | ||
+ | ==Folders== | ||
+ | ==General== | ||
+ | {| class="prettytable" style="width:auto;" | ||
+ | |+ | ||
+ | |- | ||
+ | ! Folder Name | ||
+ | ! Contains | ||
+ | |- | ||
+ | |<center>character</center> | ||
+ | |<center>Physics Properties and Assets (models, textures, etc.) for all playable and non-playable characters</center> | ||
+ | |- | ||
+ | |<center>customize</center> | ||
+ | |<center>Assets (models, textures, etc.) for Avatar clothing/accessories</center> | ||
+ | |- | ||
+ | |<center>enemy</center> | ||
+ | |<center>Assets (models, textures, etc.) for all enemies and boss fights</center> | ||
+ | |- | ||
+ | |<center>event</center> | ||
+ | |<center>Subtitles/Other Information for all cutscenes, as well as assets (models, textures, etc.) for in-game cutscenes</center> | ||
+ | |- | ||
+ | |<center>gadget</center> | ||
+ | |<center>Assets (models, textures, etc.) for Avatar wispons</center> | ||
+ | |- | ||
+ | |<center>misc</center> | ||
+ | |<center>Miscellaneous</center> | ||
+ | |- | ||
+ | |<center>movie</center> | ||
+ | |<center>Pre-Rendered cutscene video files</center> | ||
+ | |- | ||
+ | |<center>sound</center> | ||
+ | |<center>All sound effects/music used by the game</center> | ||
+ | |} | ||
==Levels== | ==Levels== | ||
− | {| | + | {| class="prettytable" style="width:auto;" |
|+ | |+ | ||
|- | |- | ||
Line 9: | Line 71: | ||
|- | |- | ||
|<center>w1a01</center> | |<center>w1a01</center> | ||
− | |<center>Egg Gate</center> | + | |<center>[[Egg Gate]]</center> |
|- | |- | ||
|<center>w1a02</center> | |<center>w1a02</center> | ||
− | |<center>Prison Hall</center> | + | |<center>[[Prison Hall]]</center> |
|- | |- | ||
|<center>w1b01</center> | |<center>w1b01</center> | ||
− | |<center>Zavok Boss Fight</center> | + | |<center>[[Zavok_(Sonic_Forces_boss)|Zavok Boss Fight]]</center> |
|- | |- | ||
|<center>w2a02</center> | |<center>w2a02</center> | ||
− | |<center>Spaceport</center> | + | |<center>[[Spaceport]]</center> |
|- | |- | ||
|<center>w3a02</center> | |<center>w3a02</center> | ||
− | |<center>Park Avenue</center> | + | |<center>[[Park Avenue]]</center> |
|- | |- | ||
|<center>w3a04</center> | |<center>w3a04</center> | ||
− | |<center>Ghost Town</center> | + | |<center>[[Ghost Town]]</center> |
|- | |- | ||
|<center>w4a01</center> | |<center>w4a01</center> | ||
− | |<center>Luminous Forest</center> | + | |<center>[[Luminous Forest]]</center> |
|- | |- | ||
|<center>w4a02</center> | |<center>w4a02</center> | ||
− | |<center>Aqua Road</center> | + | |<center>[[Aqua Road]]</center> |
|- | |- | ||
|<center>w4a04</center> | |<center>w4a04</center> | ||
− | |<center>Casino Forest</center> | + | |<center>[[Casino Forest]]</center> |
|- | |- | ||
|<center>w4b01</center> | |<center>w4b01</center> | ||
− | |<center>Infinite Boss Fight (Forest)</center> | + | |<center>[[Infinite_(Sonic_Forces_boss)|Infinite Boss Fight (Forest)]]</center> |
|- | |- | ||
|<center>w5a01</center> | |<center>w5a01</center> | ||
− | |<center>Lost Valley</center> | + | |<center>[[Lost Valley]]</center> |
|- | |- | ||
|<center>w5b01</center> | |<center>w5b01</center> | ||
− | |<center>Dr. Eggman Boss Fight</center> | + | |<center>[[Egg_Dragoon_(Sonic_Forces_boss)|Dr. Eggman Boss Fight]]</center> |
|- | |- | ||
|<center>w5a03</center> | |<center>w5a03</center> | ||
− | |<center>Arsenal Pyramid</center> | + | |<center>[[Arsenal Pyramid]]</center> |
|- | |- | ||
|<center>w5a04</center> | |<center>w5a04</center> | ||
− | |<center>Green Hill</center> | + | |<center>[[Green_Hill_(Sonic_Forces)|Green Hill]]</center> |
|} | |} | ||
+ | |||
+ | ==UI/Text== | ||
+ | {| class="prettytable" style="width:auto;" | ||
+ | |+ | ||
+ | |- | ||
+ | ! Folder Name | ||
+ | ! Contains | ||
+ | |- | ||
+ | |<center>bmpfont</center> | ||
+ | |<center>Bitmap Fonts</center> | ||
+ | |- | ||
+ | |<center>decotext</center> | ||
+ | |<center>Unused(?) info on bitmap fonts</center> | ||
+ | |- | ||
+ | |<center>scalablefont</center> | ||
+ | |<center>Vector (Scalable) Fonts</center> | ||
+ | |- | ||
+ | |<center>text</center> | ||
+ | |<center>Text used by the Forces demo in all languages</center> | ||
+ | |- | ||
+ | |<center>ui</center> | ||
+ | |<center>Textures, etc. used by the game's main UI/HUD</center> | ||
+ | |- | ||
+ | |<center>ui_effect</center> | ||
+ | |<center>Textures, etc. used by the game for UI "effects" such as the lockon cursor or boost depletion animation</center> | ||
+ | |- | ||
+ | |<center>ui_rpl_texture</center> | ||
+ | |<center>Textures, etc. used on the worldmap and splash screens</center> | ||
+ | |} | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
{{SCHGuides}} | {{SCHGuides}} | ||
− |
Latest revision as of 10:36, 25 January 2021
Sonic Community Hacking Guide Sonic Forces |
---|
File Index |
wars_0 |
BINA Formats |
GEdit |
Files
File Name | Purpose |
---|---|
CommonObject.pac.000 CommonObject.pac.001 |
|
EffectCommon.pac.000 EffectCommon.pac.001 |
|
ui_theater_rpl_texture.pac.000 |
Folders
General
Folder Name | Contains |
---|---|
Levels
Folder Name | Contains |
---|---|
UI/Text
Folder Name | Contains |
---|---|
References