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Difference between revisions of "Sonic Adventure DX: PC/Level Data Locations"

From Sonic Retro

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m (Text replacement - "__NOTOC__ {{SCHG SA|3}}" to "{{SCHG SA|3}} __TOC__")
 
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__NOTOC__
+
{{SCHG SA|3}}
{{SCHG SADX:PC}}
+
__TOC__
==Disclaimer==
+
==Listing of [[SCHG:Sonic Adventure/Level Data Formats#LandTable header format|LandTable]] locations==
Each level in [[Sonic Adventure DX]] is a compiled C++ file with embedded model data. They are usually similar in structure, but there is technically the possibility that some things may be in different locations for different levels.
+
If you wish to use Dude's level rippers with this data, you will have to enter the COL Address in decimal and the COL Count.
  
==LandTable header format==
+
{| class="prettytable" style="width:auto;"
{| class="prettytable"
+
!Name||File||Address||COL Count||COL Address||Anim Count||Anim Address
!Offset||Type||Description
 
 
|-
 
|-
 +
| Hedgehog Hammer
 +
| sonic.exe
 +
| 23C7BCC
 +
| 71
 +
| 23C71D0
 +
| 0
 +
| 0
 +
|-
 +
| Emerald Coast 1
 +
| sonic.exe
 +
| A99CB8
 +
| 480
 +
| A95938
 +
| 0
 +
| 0
 +
|-
 +
| Emerald Coast 2
 +
| sonic.exe
 +
| C39E9C
 +
| 169
 +
| C386D8
 +
| 0
 +
| 0
 +
|-
 +
| Emerald Coast 3
 +
| sonic.exe
 +
| C386B4
 +
| 199
 +
| C36AB8
 +
| 0
 +
| 0
 +
|-
 +
| Windy Valley 1
 +
| sonic.exe
 +
| 8051E0
 +
| 78
 +
| 8046E8
 +
| 0
 +
| 0
 +
|-
 +
| Windy Valley 2
 +
| sonic.exe
 +
| 8046C0
 +
| 24
 +
| 804360
 +
| 0
 +
| 0
 +
|-
 +
| Windy Valley 3
 +
| sonic.exe
 +
| 80433C
 +
| 167
 +
| 802BC0
 +
| 0
 
| 0
 
| 0
| Short
 
| COL Count
 
 
|-
 
|-
| 2
+
| Twinkle Park 1
| Short
+
| sonic.exe
| Anim Count
+
| 22B975C
 +
| 119
 +
| 22B86A0
 +
| 0
 +
| 0
 
|-
 
|-
 +
| Twinkle Park 2
 +
| sonic.exe
 +
| 22B867C
 +
| 193
 +
| 22B6B58
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Park 3
 +
| sonic.exe
 +
| 22B6B34
 +
| 87
 +
| 22B5EF8
 +
| 0
 +
| 0
 +
|-
 +
| Speed Highway 1
 +
| sonic.exe
 +
| 22B1E98
 +
| 474
 +
| 22ADBF0
 +
| 0
 +
| 0
 +
|-
 +
| Speed Highway 2
 +
| sonic.exe
 +
| 22ADBC8
 +
| 88
 +
| 22ACF68
 +
| 0
 +
| 0
 +
|-
 +
| Speed Highway 3
 +
| sonic.exe
 +
| 22ACF40
 +
| 202
 +
| 22AB2D8
 +
| 0
 +
| 0
 +
|-
 +
| Red Mountain 1
 +
| sonic.exe
 +
| 1E405E0
 +
| 582
 +
| 1E3B408
 +
| 0
 +
| 0
 +
|-
 +
| Red Mountain 2
 +
| sonic.exe
 +
| 20C8B58
 +
| 200
 +
| 20C6F38
 +
| 0
 +
| 0
 +
|-
 +
| Red Mountain 3
 +
| sonic.exe
 +
| 20C6F14
 +
| 381
 +
| 20C3980
 +
| 0
 +
| 0
 +
|-
 +
| Sky Deck 1
 +
| sonic.exe
 +
| 1E39ADC
 +
| 349
 +
| 1E369C8
 +
| 0
 +
| 0
 +
|-
 +
| Sky Deck 2
 +
| sonic.exe
 +
| 1E369A0
 +
| 238
 +
| 1E34828
 +
| 0
 +
| 0
 +
|-
 +
| Sky Deck 3
 +
| sonic.exe
 +
| 1E34800
 +
| 328
 +
| 1E319E0
 +
| 0
 +
| 0
 +
|-
 +
| Lost World 1
 +
| sonic.exe
 +
| 1C38B60
 +
| 104
 +
| 1C37CC0
 +
| 0
 +
| 0
 +
|-
 +
| Lost World 2
 +
| sonic.exe
 +
| 1C37C9C
 +
| 337
 +
| 1C34D38
 +
| 0
 +
| 0
 +
|-
 +
| Lost World 3
 +
| sonic.exe
 +
| 1C34D14
 +
| 17
 +
| 1C34AB0
 +
| 0
 +
| 0
 +
|-
 +
| Icecap 1
 +
| sonic.exe
 +
| A41D2C
 +
| 59
 +
| A414E0
 +
| 0
 +
| 0
 +
|-
 +
| Icecap 2
 +
| sonic.exe
 +
| A414BC
 +
| 77
 +
| A409E8
 +
| 0
 +
| 0
 +
|-
 +
| Icecap 3
 +
| sonic.exe
 +
| A409C4
 +
| 295
 +
| A3E048
 +
| 0
 +
| 0
 +
|-
 +
| Icecap 4
 +
| sonic.exe
 +
| A3E024
 +
| 171
 +
| A3C818
 +
| 0
 +
| 0
 +
|-
 +
| Casinopolis 1
 +
| sonic.exe
 +
| 198A9D0
 +
| 240
 +
| 1988810
 +
| 0
 +
| 0
 +
|-
 +
| Casinopolis 2
 +
| sonic.exe
 +
| 19887EC
 +
| 211
 +
| 1986A40
 +
| 0
 +
| 0
 +
|-
 +
| Casinopolis 3
 +
| sonic.exe
 +
| 1986A1C
 +
| 99
 +
| 1985C30
 +
| 0
 +
| 0
 +
|-
 +
| Casinopolis 4
 +
| sonic.exe
 +
| 1985C08
 +
| 118
 +
| 1984AF8
 +
| 5
 +
| 1985B90
 +
|-
 +
| Final Egg 1
 +
| sonic.exe
 +
| 16600D0
 +
| 287
 +
| 165CFD0
 +
| 92
 +
| 165F830
 +
|-
 +
| Final Egg 2
 +
| sonic.exe
 +
| 15C8ED0
 +
| 122
 +
| 15C7D60
 +
| 3
 +
| 15C8E88
 +
|-
 +
| Final Egg 3
 +
| sonic.exe
 +
| 165CFA8
 +
| 538
 +
| 1657EF0
 +
| 54
 +
| 165CA98
 +
|-
 +
| Hot Shelter 1
 +
| sonic.exe
 +
| 13D09C0
 +
| 164
 +
| 13CF2B0
 +
| 0
 +
| 0
 +
|-
 +
| Hot Shelter 2
 +
| sonic.exe
 +
| 13CF288
 +
| 614
 +
| 13C9B70
 +
| 8
 +
| 13CF1C8
 +
|-
 +
| Hot Shelter 3
 +
| sonic.exe
 +
| 13C9B48
 +
| 394
 +
| 13C6350
 +
| 6
 +
| 13C9AB8
 +
|-
 +
| Chaos 0
 +
| BOSSCHAOS0MODELS.DLL
 +
| 69C20
 +
| 64
 +
| 69320
 +
| 0
 +
| 0
 +
|-
 +
| Chaos 2
 +
| sonic.exe
 +
| D2136C
 +
| 51
 +
| D20C40
 +
| 0
 +
| 0
 +
|-
 +
| Chaos 4
 +
| sonic.exe
 +
| D90930
 +
| 72
 +
| D8FF10
 +
| 0
 +
| 0
 +
|-
 +
| Chaos 6 (Sonic)
 +
| sonic.exe
 +
| DEDE38
 +
| 50
 +
| DED718
 +
| 1
 +
| DEDE20
 +
|-
 +
| Chaos 6 (Knuckles)
 +
| sonic.exe
 +
| DED6F0
 +
| 70
 +
| DECD18
 +
| 0
 +
| 0
 +
|-
 +
| Perfect Chaos
 +
| sonic.exe
 +
| 102478C
 +
| 209
 +
| 1022A28
 +
| 0
 +
| 0
 +
|-
 +
| Egg Hornet
 +
| sonic.exe
 +
| 1170B1C
 +
| 135
 +
| 116F808
 +
| 1
 +
| 1170B04
 +
|-
 +
| Egg Walker
 +
| sonic.exe
 +
| 11EC454
 +
| 301
 +
| 11E9A00
 +
| 0
 +
| 0
 +
|-
 +
| Egg Viper
 +
| sonic.exe
 +
| 125E990
 +
| 125
 +
| 125D600
 +
| 21
 +
| 125E798
 +
|-
 +
| ZERO
 +
| sonic.exe
 +
| 12B4D38
 +
| 50
 +
| 12B4618
 +
| 1
 +
| 12B4D20
 +
|-
 +
| E-101 Beta
 +
| sonic.exe
 +
| 10FCEE8
 +
| 105
 +
| 10FBFC0
 
| 4
 
| 4
| Int
+
| 10FCE88
| Some type of flag, usually 12, 13 indicates the presence of animations.
+
|-
 +
| E-101mkII
 +
| sonic.exe
 +
| 1122578
 +
| 50
 +
| 1121E58
 +
| 1
 +
| 1122560
 +
|-
 +
| Station Square City Hall
 +
| ADV00MODELS.DLL
 +
| 1D0DA8
 +
| 266
 +
| 1CE840
 +
| 0
 +
| 0
 +
|-
 +
| Station Square Casino
 +
| ADV00MODELS.DLL
 +
| 1D494C
 +
| 423
 +
| 1D0DD0
 +
| 0
 +
| 0
 +
|-
 +
| Station Square Sewer
 +
| ADV00MODELS.DLL
 +
| 1D5ABC
 +
| 123
 +
| 1D4970
 +
| 0
 +
| 0
 +
|-
 +
| Station Square Station
 +
| ADV00MODELS.DLL
 +
| 1D82AC
 +
| 283
 +
| 1D5AE0
 +
| 0
 +
| 0
 +
|-
 +
| Station Square Hotel
 +
| ADV00MODELS.DLL
 +
| 1D9170
 +
| 104
 +
| 1D82D0
 +
| 0
 +
| 0
 +
|-
 +
| Station Square Twinkle Park
 +
| ADV00MODELS.DLL
 +
| 1D948C
 +
| 21
 +
| 1D9198
 +
| 0
 +
| 0
 
|-
 
|-
| 8
+
| Egg Carrier Deck
| Float
+
| ADV01MODELS.DLL
| Unknown, usually 3000
+
| 1ECEE4
 +
| 311
 +
| 1EA310
 +
| 1
 +
| 1ECECC
 
|-
 
|-
| C
+
| Egg Carrier Deck (Front)
| Pointer
+
| ADV01MODELS.DLL
| COL List
+
| 1EDF4C
 +
| 115
 +
| 1ECF08
 +
| 1
 +
| 1EDF34
 
|-
 
|-
| 10
+
| Egg Carrier Deck (Back)
| Pointer
+
| ADV01MODELS.DLL
| Anim List
+
| 1EE9B4
 +
| 73
 +
| 1EDF70
 +
| 0
 +
| 0
 
|-
 
|-
 +
| Egg Carrier Captain's Room
 +
| ADV01MODELS.DLL
 +
| 1EFD50
 +
| 129
 +
| 1EE9D8
 
| 14
 
| 14
| Pointer
+
| 1EFC00
| Texture file name. Optional, possibly unused.
+
|-
 +
| Egg Carrier Private Room
 +
| ADV01MODELS.DLL
 +
| 1F04E0
 +
| 52
 +
| 1EFD78
 +
| 1
 +
| 1F04C8
 
|-
 
|-
| 18
+
| Egg Carrier Pool
| Pointer
+
| ADV01MODELS.DLL
| Texture List
+
| 1F15C4
 +
| 119
 +
| 1F0508
 +
| 0
 +
| 0
 +
|-
 +
| Egg Carrier Ammunition Room
 +
| ADV01CMODELS.DLL
 +
| E86D0
 +
| 112
 +
| E7680
 +
| 6
 +
| E8640
 +
|-
 +
| Egg Carrier Main Hall
 +
| ADV01CMODELS.DLL
 +
| E9934
 +
| 129
 +
| E86F8
 +
| 1
 +
| E991C
 +
|-
 +
| Egg Carrier Hedgehog Hammer
 +
| ADV01CMODELS.DLL
 +
| EA354
 +
| 71
 +
| E9958
 +
| 0
 +
| 0
 +
|-
 +
| Egg Carrier Prison
 +
| ADV01CMODELS.DLL
 +
| EAF84
 +
| 85
 +
| EA378
 +
| 1
 +
| EAF6C
 +
|-
 +
| Egg Carrier Reservoir
 +
| ADV01CMODELS.DLL
 +
| EB998
 +
| 68
 +
| EAFA8
 +
| 4
 +
| EB938
 +
|-
 +
| Egg Carrier Teleporter
 +
| ADV01CMODELS.DLL
 +
| EC038
 +
| 46
 +
| EB9C0
 +
| 0
 +
| 0
 +
|-
 +
| Mystic Ruins Main Area
 +
| ADV02MODELS.DLL
 +
| 2903B0
 +
| 228
 +
| 28E388
 +
| 1
 +
| 290398
 +
|-
 +
| Mystic Ruins Angel Island
 +
| ADV02MODELS.DLL
 +
| 2914DC
 +
| 121
 +
| 2903D8
 +
| 0
 +
| 0
 +
|-
 +
| Mystic Ruins Jungle
 +
| ADV02MODELS.DLL
 +
| 2930D8
 +
| 198
 +
| 291500
 +
| 0
 +
| 0
 +
|-
 +
| Mystic Ruins Final Egg
 +
| ADV02MODELS.DLL
 +
| 293FE8
 +
| 102
 +
| 293100
 +
| 6
 +
| 293F58
 +
|-
 +
| Past Village
 +
| ADV03MODELS.DLL
 +
| FFC24
 +
| 315
 +
| FCFD8
 +
| 0
 +
| 0
 +
|-
 +
| Past Shrine
 +
| ADV03MODELS.DLL
 +
| 101B5C
 +
| 221
 +
| FFC48
 +
| 0
 +
| 0
 +
|-
 +
| Past Flaming Shrine
 +
| ADV03MODELS.DLL
 +
| 103974
 +
| 213
 +
| 101B80
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Circuit
 +
| sonic.exe
 +
| 5C99A4
 +
| 171
 +
| 5C8198
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Circuit 1
 +
| sonic.exe
 +
| 5C8170
 +
| 150
 +
| 5C6C58
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Circuit 2
 +
| sonic.exe
 +
| 5C6C30
 +
| 140
 +
| 5C5880
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Circuit 3
 +
| sonic.exe
 +
| 5C585C
 +
| 135
 +
| 5C4560
 +
| 0
 +
| 0
 +
|-
 +
| Twinkle Circuit 4
 +
| sonic.exe
 +
| 5C453C
 +
| 113
 +
| 5C3558
 +
| 0
 +
| 0
 
|-
 
|-
| 1C
+
| Twinkle Circuit 5
| Int
+
| sonic.exe
| Unknown
+
| 5C3534
 +
| 129
 +
| 5C2310
 +
| 0
 +
| 0
 
|-
 
|-
| 20
+
| Sand Hill
| Int
+
| sonic.exe
| Unknown
+
| 133EB64
|}
+
| 315
 
+
| 133BF18
==COL Format==
+
| 0
The name COL is an antiquated misnomer, but for lack of a better name, it stuck. This data struct is a reference for loading a level model. It's 0x24 bytes long and works as follows:
+
| 0
 
+
|-
{| class="prettytable"
+
| Station Square Chao Garden
!Offset||Type||Description
+
| sonic.exe
 +
| 300E738
 +
| 88
 +
| 300DAD8
 +
| 0
 +
| 0
 +
|-
 +
| Egg Carrier Chao Garden
 +
| sonic.exe
 +
| 3005E54
 +
| 83
 +
| 3005290
 +
| 1
 +
| 3005E3C
 
|-
 
|-
 +
| MR Chao Garden Day
 +
| CHAOSTGGARDEN02MR_DAYTIME.DLL
 +
| 35780
 +
| 104
 +
| 348E0
 +
| 0
 
| 0
 
| 0
| Float[3]
 
| Center of collision sphere
 
 
|-
 
|-
| C
+
| MR Chao Garden Evening
| Float
+
| CHAOSTGGARDEN02MR_EVENING.DLL
| Radius of collision sphere
+
| 35780
 +
| 104
 +
| 348E0
 +
| 0
 +
| 0
 
|-
 
|-
| 10
+
| MR Chao Garden Night
| 8 Bytes
+
| CHAOSTGGARDEN02MR_NIGHT.DLL
| Padding?
+
| 35928
 +
| 104
 +
| 34A88
 +
| 0
 +
| 0
 
|-
 
|-
| 18
+
| Chao Race Entry
| Pointer
+
| sonic.exe
| Model ([[SCHG:Sonic Adventure DX:PC/Model Editing#OBJECT Struct|OBJECT Struct]])
+
| 3023700
 +
| 28
 +
| 3023310
 +
| 0
 +
| 0
 
|-
 
|-
| 1C
+
| Chao Race
| Int
+
| sonic.exe
| Unknown
+
| 3024C58
 +
| 148
 +
| 3023740
 +
| 3
 +
| 3024C10
 
|-
 
|-
| 20
+
| Black Market
| Int
+
| sonic.exe
| Surface Flags (see below)
+
| 2FCAC58
 +
| 18
 +
| 2FCA9D0
 +
| 0
 +
| 0
 
|}
 
|}
  
===Surface Flags===
+
==References==
These flags are not entirely figured out yet, but here's what is known for sure:
+
<references />
0x00000001 = Solid
 
0x00000002 = Water (overrides solid flag, makes surface transparent)
 
0x00000004 = No Friction
 
0x00000008 = No Acceleration
 
0x00000080 = Increased Acceleration
 
0x00000100 = Diggable
 
0x00001000 = Unclimbable
 
0x00010000 = Hurt
 
0x00100000 = Footprints
 
0x80000000 = Visible
 
 
 
==Listing of Header locations==
 
This listing isn't for the actual start of the header, that location hasn't been determined. Since the major interest in editing levels is editing their geometry, this list will (for now) refer to the geometry loading index. These use the COL format as described above. Also, when this list was being created, the location selection was a little inconsistent. This has since been corrected, and the data has been reformatted to facilitate the use of available level rippers.
 
 
 
===Emerald Coast Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 11098424
 
* Geometry loader pointer at: 11115716
 
* Geometry loader has 480 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 12814040
 
* Geometry loader pointer at: 12820136
 
* Geometry loader has 169 objects
 
 
 
====Segment 2====
 
* Geometry loader starts at: 12806840
 
* Geometry loader pointer at: 12814016
 
* Geometry loader has 199 objects
 
 
 
===Windy Valley Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 8406760
 
* Geometry loader pointer at: 8409580
 
* Geometry loader has 78 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 8405856
 
* Geometry loader pointer at: 8406732
 
* Geometry loader has 24 objects
 
 
 
====Segment 2====
 
* Geometry loader starts at: 8399808
 
* Geometry loader pointer at: 8405832
 
* Geometry loader has 167 objects
 
 
 
===Casinopolis Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 26773520
 
* Geometry loader pointer at: 26782172
 
* Geometry loader has 240 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 62765888
 
* Geometry loader pointer at: 26773496
 
* Geometry loader has 211 objects
 
 
 
====Segment 2====
 
* Geometry loader starts at: 26762288
 
* Geometry loader pointer at: 26765864
 
* Geometry loader has 99 objects
 
 
 
====Segment 3====
 
* Geometry loader starts at: ??
 
* Geometry loader ends at: ??
 
* Geometry loader is 0x?? long
 
 
 
===Ice Cap Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 10753248
 
* Geometry loader loader pointer at: 10755384
 
* Geometry loader loader has 59 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 10750440
 
* Geometry loader pointer at: 10753224
 
* Geometry loader has 79 objects
 
 
 
====Segment 2====
 
* Geometry loader starts at: 10739784
 
* Geometry loader pointer at: 10750416
 
* Geometry loader has 295 objects
 
 
 
===Twinkle Park Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 36406944
 
* Geometry loader pointer at: 36411240
 
* Geometry loader has 119 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 36399960
 
* Geometry loader pointer at: 36406920
 
* Geometry loader has 193 objects
 
 
 
====Segment 2====
 
* Geomtery loader starts at: 36396792
 
* Geometry loader pointer at: 36399936
 
* Geometry loader has 87 objects
 
 
 
===Speed Highway Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 3636248
 
* Geometry loader pointer at: 36380324
 
* Geometry loader has 474 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 36360040
 
* Geometry loader pointer at: 36363220
 
* Geometry loader has 88 objects
 
 
 
====Segment 2====
 
* Geomtery loader starts at: 36352728
 
* Geometry loader pointer at: 36360012
 
* Geometry loader has 202 objects
 
 
 
===Red Mountain Geometry Loaders===
 
====Segment 0====
 
* Geomtery loader starts at: 31699976
 
* Geometry loader pointer at: 31720940
 
* Geometry loader has 582 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 34369336
 
* Geometry loader pointer at: 34376548
 
* Geometry loader has 200 objects
 
 
 
====Segment 2====
 
* Geomtery loader starts at: 34355584
 
* Geometry loader pointer at: 34369312
 
* Geometry loader has 381 objects
 
 
 
===Lost World Geometry Loaders===
 
====Segment 0====
 
* Geometry loader starts at: 29588672
 
* Geometry loader pointer at: 29592428
 
* Geometry loader has 104 objects
 
 
 
====Segment 1====
 
* Geometry loader starts at: 29576504
 
* Geometry loader pointer at: 29588648
 
* Geometry loader has 337 objects
 
 
 
====Segment 2====
 
* Geometry loader starts at: 29575856
 
* Geometry loader pointer at: 29576480
 
* Geometry loader has 17 objects
 
 
 
===Sand Hill Geometry Loader===
 
* Geomtery loader starts at: 20168472
 
* Geometry loader pointer at: 20179824
 
* Geometry loader has 315 objects
 
  
 
{{SCHGuides}}
 
{{SCHGuides}}
[[Category:Sonic Community Hacking Guide]]
 

Latest revision as of 04:35, 25 March 2020

SCHG: Sonic Adventure
Dreamcast
Gamecube
2004 PC
2010 PC

Listing of LandTable locations

If you wish to use Dude's level rippers with this data, you will have to enter the COL Address in decimal and the COL Count.

Name File Address COL Count COL Address Anim Count Anim Address
Hedgehog Hammer sonic.exe 23C7BCC 71 23C71D0 0 0
Emerald Coast 1 sonic.exe A99CB8 480 A95938 0 0
Emerald Coast 2 sonic.exe C39E9C 169 C386D8 0 0
Emerald Coast 3 sonic.exe C386B4 199 C36AB8 0 0
Windy Valley 1 sonic.exe 8051E0 78 8046E8 0 0
Windy Valley 2 sonic.exe 8046C0 24 804360 0 0
Windy Valley 3 sonic.exe 80433C 167 802BC0 0 0
Twinkle Park 1 sonic.exe 22B975C 119 22B86A0 0 0
Twinkle Park 2 sonic.exe 22B867C 193 22B6B58 0 0
Twinkle Park 3 sonic.exe 22B6B34 87 22B5EF8 0 0
Speed Highway 1 sonic.exe 22B1E98 474 22ADBF0 0 0
Speed Highway 2 sonic.exe 22ADBC8 88 22ACF68 0 0
Speed Highway 3 sonic.exe 22ACF40 202 22AB2D8 0 0
Red Mountain 1 sonic.exe 1E405E0 582 1E3B408 0 0
Red Mountain 2 sonic.exe 20C8B58 200 20C6F38 0 0
Red Mountain 3 sonic.exe 20C6F14 381 20C3980 0 0
Sky Deck 1 sonic.exe 1E39ADC 349 1E369C8 0 0
Sky Deck 2 sonic.exe 1E369A0 238 1E34828 0 0
Sky Deck 3 sonic.exe 1E34800 328 1E319E0 0 0
Lost World 1 sonic.exe 1C38B60 104 1C37CC0 0 0
Lost World 2 sonic.exe 1C37C9C 337 1C34D38 0 0
Lost World 3 sonic.exe 1C34D14 17 1C34AB0 0 0
Icecap 1 sonic.exe A41D2C 59 A414E0 0 0
Icecap 2 sonic.exe A414BC 77 A409E8 0 0
Icecap 3 sonic.exe A409C4 295 A3E048 0 0
Icecap 4 sonic.exe A3E024 171 A3C818 0 0
Casinopolis 1 sonic.exe 198A9D0 240 1988810 0 0
Casinopolis 2 sonic.exe 19887EC 211 1986A40 0 0
Casinopolis 3 sonic.exe 1986A1C 99 1985C30 0 0
Casinopolis 4 sonic.exe 1985C08 118 1984AF8 5 1985B90
Final Egg 1 sonic.exe 16600D0 287 165CFD0 92 165F830
Final Egg 2 sonic.exe 15C8ED0 122 15C7D60 3 15C8E88
Final Egg 3 sonic.exe 165CFA8 538 1657EF0 54 165CA98
Hot Shelter 1 sonic.exe 13D09C0 164 13CF2B0 0 0
Hot Shelter 2 sonic.exe 13CF288 614 13C9B70 8 13CF1C8
Hot Shelter 3 sonic.exe 13C9B48 394 13C6350 6 13C9AB8
Chaos 0 BOSSCHAOS0MODELS.DLL 69C20 64 69320 0 0
Chaos 2 sonic.exe D2136C 51 D20C40 0 0
Chaos 4 sonic.exe D90930 72 D8FF10 0 0
Chaos 6 (Sonic) sonic.exe DEDE38 50 DED718 1 DEDE20
Chaos 6 (Knuckles) sonic.exe DED6F0 70 DECD18 0 0
Perfect Chaos sonic.exe 102478C 209 1022A28 0 0
Egg Hornet sonic.exe 1170B1C 135 116F808 1 1170B04
Egg Walker sonic.exe 11EC454 301 11E9A00 0 0
Egg Viper sonic.exe 125E990 125 125D600 21 125E798
ZERO sonic.exe 12B4D38 50 12B4618 1 12B4D20
E-101 Beta sonic.exe 10FCEE8 105 10FBFC0 4 10FCE88
E-101mkII sonic.exe 1122578 50 1121E58 1 1122560
Station Square City Hall ADV00MODELS.DLL 1D0DA8 266 1CE840 0 0
Station Square Casino ADV00MODELS.DLL 1D494C 423 1D0DD0 0 0
Station Square Sewer ADV00MODELS.DLL 1D5ABC 123 1D4970 0 0
Station Square Station ADV00MODELS.DLL 1D82AC 283 1D5AE0 0 0
Station Square Hotel ADV00MODELS.DLL 1D9170 104 1D82D0 0 0
Station Square Twinkle Park ADV00MODELS.DLL 1D948C 21 1D9198 0 0
Egg Carrier Deck ADV01MODELS.DLL 1ECEE4 311 1EA310 1 1ECECC
Egg Carrier Deck (Front) ADV01MODELS.DLL 1EDF4C 115 1ECF08 1 1EDF34
Egg Carrier Deck (Back) ADV01MODELS.DLL 1EE9B4 73 1EDF70 0 0
Egg Carrier Captain's Room ADV01MODELS.DLL 1EFD50 129 1EE9D8 14 1EFC00
Egg Carrier Private Room ADV01MODELS.DLL 1F04E0 52 1EFD78 1 1F04C8
Egg Carrier Pool ADV01MODELS.DLL 1F15C4 119 1F0508 0 0
Egg Carrier Ammunition Room ADV01CMODELS.DLL E86D0 112 E7680 6 E8640
Egg Carrier Main Hall ADV01CMODELS.DLL E9934 129 E86F8 1 E991C
Egg Carrier Hedgehog Hammer ADV01CMODELS.DLL EA354 71 E9958 0 0
Egg Carrier Prison ADV01CMODELS.DLL EAF84 85 EA378 1 EAF6C
Egg Carrier Reservoir ADV01CMODELS.DLL EB998 68 EAFA8 4 EB938
Egg Carrier Teleporter ADV01CMODELS.DLL EC038 46 EB9C0 0 0
Mystic Ruins Main Area ADV02MODELS.DLL 2903B0 228 28E388 1 290398
Mystic Ruins Angel Island ADV02MODELS.DLL 2914DC 121 2903D8 0 0
Mystic Ruins Jungle ADV02MODELS.DLL 2930D8 198 291500 0 0
Mystic Ruins Final Egg ADV02MODELS.DLL 293FE8 102 293100 6 293F58
Past Village ADV03MODELS.DLL FFC24 315 FCFD8 0 0
Past Shrine ADV03MODELS.DLL 101B5C 221 FFC48 0 0
Past Flaming Shrine ADV03MODELS.DLL 103974 213 101B80 0 0
Twinkle Circuit sonic.exe 5C99A4 171 5C8198 0 0
Twinkle Circuit 1 sonic.exe 5C8170 150 5C6C58 0 0
Twinkle Circuit 2 sonic.exe 5C6C30 140 5C5880 0 0
Twinkle Circuit 3 sonic.exe 5C585C 135 5C4560 0 0
Twinkle Circuit 4 sonic.exe 5C453C 113 5C3558 0 0
Twinkle Circuit 5 sonic.exe 5C3534 129 5C2310 0 0
Sand Hill sonic.exe 133EB64 315 133BF18 0 0
Station Square Chao Garden sonic.exe 300E738 88 300DAD8 0 0
Egg Carrier Chao Garden sonic.exe 3005E54 83 3005290 1 3005E3C
MR Chao Garden Day CHAOSTGGARDEN02MR_DAYTIME.DLL 35780 104 348E0 0 0
MR Chao Garden Evening CHAOSTGGARDEN02MR_EVENING.DLL 35780 104 348E0 0 0
MR Chao Garden Night CHAOSTGGARDEN02MR_NIGHT.DLL 35928 104 34A88 0 0
Chao Race Entry sonic.exe 3023700 28 3023310 0 0
Chao Race sonic.exe 3024C58 148 3023740 3 3024C10
Black Market sonic.exe 2FCAC58 18 2FCA9D0 0 0

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information