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Difference between revisions of "Mirage Road"

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|Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}}
 
|Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
 
{{LevelBob
|levelscreen=Sonic Rush MirageRoad.PNG
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| levelscreen=Sonic Rush MirageRoad.PNG
|levelno=3rd (Sonic and Blaze)
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| levelno=3rd (Sonic and Blaze)
|game=Sonic Rush
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| game=Sonic Rush
|acts=3
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| acts=3
|theme1=desert/western
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| theme1=desert/western
|theme2=ancient ruins
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| theme2=ancient ruins
|boss=Mirage Road boss
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| boss=Egg Scarab
|music=Ethno Circus<br>Sonic:<br>
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| name_jp=ミラージュロード
<br>Blaze:<br>
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| prev=Water Palace{{!}}Water Palace (Sonic)
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| next=Night Carnival{{!}}Night Carnival (Sonic)
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| prev2=Leaf Storm{{!}}Leaf Storm (Blaze)
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| next2=Water Palace{{!}}Water Palace (Blaze)
 
}}
 
}}
'''Mirage Road Zone''' is a zone in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the third zone for Sonic and Blaze. It takes place in a desert full of ancient pyramids, very similar to [[Sandopolis]] Zone. Most robots are [[Egg Magician]]s, which are typical in [[Spooky Supernatural cliché|haunted zones]]. At various points during both acts, Sonic and Blaze will be locked in a room, and the player must destroy a certain number of badniks to open up the door. At the end of both acts, you'll be riding on a large platform, and must dodge rocks and badniks that are falling from the sky.
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'''Mirage Road''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the third Zone for both [[Sonic the Hedgehog|Sonic]] and [[Blaze the Cat|Blaze]]. As with other Zones in the game, Mirage Road consists of two standard Acts followed by a dedicated boss Act.
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__TOC__
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==Overview==
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Mirage Road takes place in a scorching hot Egyptian-style desert full of ancient pyramids, very similar to [[Sandopolis Zone]], with the Zone extending below the surface of the desert into ancient tombs at frequent points, akin to [[Pyramid Cave]]. This is the first of three Zones in the game where, at various points during both Acts, Sonic and Blaze will be locked in a room, and the player must destroy a certain number of enemies to open up the door to proceed.
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The various gimmicks featured throughout this arid Zone include contraptions that swing up or down when entered at high speed, leading the player to higher or lower paths similar to the swinging platforms in [[IceCap Zone]], zipwires to ride across large gaps with, and Anubis statues that will carry Sonic or Blaze to the other side of walls when stepping onto their hands. At various points, the player will drop into stone faces that will drop Sonic or Blaze onto sand slides to different parts of the Zone.
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At the end of both Acts, the player will be riding on a large platform across a rail that speeds up or slows down depending on the rail's inclination, and must dodge rocks and enemies that are falling from the sky. In Act 2, the platform will derail and float across a river, and at that point the player is able to freely move in three dimensions by pressing {{up}} and {{down}} for the duration of the ride; however, performing the [[Spin Dash]] or [[Burst Dash]] will not be possible.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Egg_Pawn_Rush.png}}
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|'''[[Egg Pawn]]''' — Common robot footsoldiers.
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|-
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|style="text-align:center;"|{{spriteImage|SonicRush_Sprite_EggBishop.png}}
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|'''[[Egg Bishop]]''' — Egg Pawns with magical capabilities.
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|-
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|style="text-align:center;"|{{spriteImage|Coloursds egghammer.png}}
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|'''[[Egg Hammer]]''' — Giant robots that wield hammers. Takes three hits to destroy.
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|}
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SROmni}}
 
{{SROmni}}

Revision as of 17:31, 11 February 2021

Sonic Retro emblem.svg Sonic Rush
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Mirage Road
Sonic Rush MirageRoad.PNG
Mirage Road
3rd (Sonic and Blaze) Zone, Sonic Rush
Number of Acts: 3
Level themes: desert/western, ancient ruins
Boss: Egg Scarab
Non-English names:
  • JP: ミラージュロード
Water Palace (Sonic) | Night Carnival (Sonic)
Leaf Storm (Blaze) | Water Palace (Blaze)

Mirage Road is a Zone in the Nintendo DS game Sonic Rush. It is the third Zone for both Sonic and Blaze. As with other Zones in the game, Mirage Road consists of two standard Acts followed by a dedicated boss Act.

Overview

Mirage Road takes place in a scorching hot Egyptian-style desert full of ancient pyramids, very similar to Sandopolis Zone, with the Zone extending below the surface of the desert into ancient tombs at frequent points, akin to Pyramid Cave. This is the first of three Zones in the game where, at various points during both Acts, Sonic and Blaze will be locked in a room, and the player must destroy a certain number of enemies to open up the door to proceed.

The various gimmicks featured throughout this arid Zone include contraptions that swing up or down when entered at high speed, leading the player to higher or lower paths similar to the swinging platforms in IceCap Zone, zipwires to ride across large gaps with, and Anubis statues that will carry Sonic or Blaze to the other side of walls when stepping onto their hands. At various points, the player will drop into stone faces that will drop Sonic or Blaze onto sand slides to different parts of the Zone.

At the end of both Acts, the player will be riding on a large platform across a rail that speeds up or slows down depending on the rail's inclination, and must dodge rocks and enemies that are falling from the sky. In Act 2, the platform will derail and float across a river, and at that point the player is able to freely move in three dimensions by pressing Up and Down for the duration of the ride; however, performing the Spin Dash or Burst Dash will not be possible.

Enemies

Egg Pawn Rush.png
Egg Pawn — Common robot footsoldiers.
SonicRush Sprite EggBishop.png
Egg Bishop — Egg Pawns with magical capabilities.
Coloursds egghammer.png
Egg Hammer — Giant robots that wield hammers. Takes three hits to destroy.

References


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