Difference between revisions of "Super-Speed Stage"
From Sonic Retro
(Adding humour (what... the humour is a valid analysis of the physics of the Mach Speed sections)) |
|||
Line 9: | Line 9: | ||
*[[Kingdom Valley]], rushing towards [[Aquatic Base]]. | *[[Kingdom Valley]], rushing towards [[Aquatic Base]]. | ||
− | These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing [[ring]]s - and often send him careening right off the side of the level - which would thwart many efforts to achieve an S-rank on a stage. | + | These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing [[ring]]s - and often send him careening (or breakdancing) right off the side of the level - which would thwart many efforts to achieve an S-rank on a stage. |
{{Sonic2006Omni}} | {{Sonic2006Omni}} | ||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 22:01, 18 January 2011
Mach Speed sections are a feature exclusive to Sonic's gameplay in Sonic the Hedgehog (2006 game). The game engine itself drives Sonic forward at breakneck pace, leaving the player only in control of left/right movement and jumping.
Mach speed occurs four times in Sonic '06, at the end of the levels:
- Wave Ocean, pursuing Doctor Robotnik's Egg Carrier,
- Crisis City, evading a car-throwing fire cyclone,
- Radical Train, chasing after Robotnik's locomotive,
- Kingdom Valley, rushing towards Aquatic Base.
These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing rings - and often send him careening (or breakdancing) right off the side of the level - which would thwart many efforts to achieve an S-rank on a stage.
Sonic the Hedgehog (2006) | |
---|---|
Main page Manuals |
show;hide
Action Stages:
Adventure Fields: Eggman: [ Iblis: Books:
Music: |