Sonic the Hedgehog CD (prototype 510)/Compressed Art
From Sonic Retro
SCHG: Sonic CD 510 Beta |
---|
Main Article |
File Locations |
File Locations |
Art Editing |
Compressed Art |
*.MMD Editing |
*.MMD Breakdown |
General Tweaking |
General Tweaking |
This is an extremely incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.
Note that these locations are for the actual SCD ISO.
A036C8: PPZ Present 8x8s
A06C4E: Unknown
A07B2A, A47B2A: Conveyor belt
A07C8A, A44DB8, A47C8A: Unknown; switch?
A07CDC, A07E9A: Animals (bird, squirrel)
A08AD4: Unknown; spiky bush?
A08B8A: Unknown; I have no idea
A08CCE: Rotund beetle badnik
A09BA0, A09F9C: Unknown; OMG ANOTHER ONE
A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped
A0B42C, A4B42C, A8B42C: Bricks
A0B512, A4B512, A8B512: Unknown
A39E0A: Giant ring
A3A214, A7A214: GOAL sign
A3A3D4, A7A3D4: End-of-level spinning signpost
A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)
A3B6AA, A7B6AA: Title card
A3C75A, A7C75A: Unknown
A3CA66, A7CA66: Springs
A3CC88, A7CC88: Monitors
A3D28C, A7D28C: Explosions
A3D774, A7D774: Rings
A3DDE8, A7DDE8: HUD, as used in level
A3DF14, A7DF14: Checkpoint
A3E06E, A7E06E: Unknown; flowers?
A3E290, A7E290: Big blocky letters; never seen them in the game
A44CD8: Unknown; ???
A44E0A: Unknown; ????
A44E88: Small metal platform with yellow and black stripes
A44F50: Unknown; platform?
A45B82: Spike balls
A45C44: Metal platform with multiple layers
A45D24: Garbled graphics; may be mappings
A45F7C: Machine using rockets
A46AB6: Metal Sonic's machine
A46C8E: Metal Sonic