Planet Wisp (Wii)
From Sonic Retro
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Planet Wisp (Wii) |
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Fourth / Fifth / Sixth level, Sonic Colours |
Number of Acts: 6 (Wii) |
Level themes: jungle, industrial |
Planet Wisp the fourth stage of Sonic Colours.
What has been shown of this zone so far eludes it to being a industrial level built into a mountainside, leaving plenty of room for jumps through the twisting metal. The name of the level seems to show that this is the Wisps homeworld, where Eggman must have captured them to fuel his interstellar theme park.
“ | This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation. | „ |
— Description on the US Sonic Colours site |
Story
Back at Eggman's laboratory, Orbot tries to install the correct voice chip for Cubot, but ends up turning him into a pirate instead. After giving Orbot a piece of his mind, Eggman plans to use his mind control beam on Sonic's home planet to complete his amusement park. Meanwhile, Sonic and Tails arrive on Planet Wisp and notice something very "Eggmanish" about it, as it is currently under construction to become part of his theme park. The Wisps are terrified about the state of their planet and notify Sonic and Tails of the tractor beam generator.
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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