Difference between revisions of "Tropical Resort (Wii)"
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Tropical Resort Act 6 is a short 2D act, similar to the previous two acts. This act introduces rotating platforms and platforms activated by switches. | Tropical Resort Act 6 is a short 2D act, similar to the previous two acts. This act introduces rotating platforms and platforms activated by switches. | ||
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{{ColoursOmni}} | {{ColoursOmni}} | ||
[[Category:Sonic Colours Levels]] | [[Category:Sonic Colours Levels]] |
Revision as of 23:28, 1 December 2010
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Tropical Resort (Wii) |
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First level, Sonic Colours |
Number of Acts: 6 (Wii), 2 (DS) |
Level themes: carnival/casino, outer space |
Boss: Tropical Resort Boss |
Tropical Resort was one of the two first levels of Sonic Colours (the other being Sweet Mountain) to be revealed. It appears on the game's box art and serves as the introductory stage of the game. Curiously, most of the Egg Pawns are waving signs, "welcoming" Sonic. They might try to attack Sonic with the signs.
“ | The opening stage of Sonic Colors. The green paradise with lush vegetation is the world's entranceway to the planetary theme park. | „ |
— Description on the US Sonic Colours site |
Contents
Story
After using the space elevator that Eggman haphazardly left open and doing some exploring, Sonic catches a glimpse of Orbot and Cubot trying to capture Yacker and a nameless Cyan Wisp. Meanwhile, Tails is working on a new application for his Miles Electric device that will be able to translate the Wisps' language.
Acts - Tropical Resort (Wii)
Act 1
Tropical Resort Act 1 introduces the player to the basic controls of the game, such as jumping, grinding, the homing attack, and the Sonic Boost. Despite being an introductory stage, there are many areas in this act for the player to explore once he or she unlocks the Cyan and Yellow Wisps.
Act 2
Tropical Resort Act 2 is about the same size as the previous act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic in whatever direction they are facing. Much like Act 1, there are many areas to explore after unlocking more Wisps.
Act 3
Tropical Resort Act 3 introduces the player to the Quick Step. In the latter part of the act, there is an area full of boxes that Sonic can break through using the stomp attack.
Act 4
Tropical Resort Act 4 is a short 2D act. Despite its size, collecting all of the Red Rings in this act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game.
Act 5
Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on diamonds that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached using the Pink Wisp.
Act 6
Tropical Resort Act 6 is a short 2D act, similar to the previous two acts. This act introduces rotating platforms and platforms activated by switches.
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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