Difference between revisions of "Sonic the Hedgehog CD (prototype 510)"
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{{SCHG SCD 510}} | {{SCHG SCD 510}} | ||
__NOTOC__ | __NOTOC__ | ||
− | + | This is the '''[[Sonic Community Hacking Guide]] for ''[[Sonic the Hedgehog CD (prototype 510)]]'''''. | |
− | For these notes, | + | For these notes, knowledge of the hexadecimal system and have basic hacking skills is a must. If you are not, It is suggested you go to the [[SSRG]] and read the tutorials there. |
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SCD works differently from any other Sonic game. All of the level data (level layout, compressed art, Sonic sprites, etc) is stored in its respective *.MMD file. *.MMD files are contained within the ISO. | SCD works differently from any other Sonic game. All of the level data (level layout, compressed art, Sonic sprites, etc) is stored in its respective *.MMD file. *.MMD files are contained within the ISO. | ||
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Thanks to this system, there is an astounding repetetiveness in each *.MMD. Each *.MMD has its own Sonic sprite, even though Sonic looks the same throughout the whole game. Each *.MMD has its own checkpoint art, even though the checkpoints never change art. This means that there are 70 versions of one common piece of art. If you want to edit that art fully, you must comb through each level *.MMD and substitute the regular art with the replaced art. | Thanks to this system, there is an astounding repetetiveness in each *.MMD. Each *.MMD has its own Sonic sprite, even though Sonic looks the same throughout the whole game. Each *.MMD has its own checkpoint art, even though the checkpoints never change art. This means that there are 70 versions of one common piece of art. If you want to edit that art fully, you must comb through each level *.MMD and substitute the regular art with the replaced art. |
Revision as of 21:40, 25 April 2008
SCHG: Sonic CD 510 Beta |
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Main Article |
File Locations |
File Locations |
Art Editing |
Compressed Art |
*.MMD Editing |
*.MMD Breakdown |
General Tweaking |
General Tweaking |
This is the Sonic Community Hacking Guide for Sonic the Hedgehog CD (prototype 510). For these notes, knowledge of the hexadecimal system and have basic hacking skills is a must. If you are not, It is suggested you go to the SSRG and read the tutorials there.
SCD works differently from any other Sonic game. All of the level data (level layout, compressed art, Sonic sprites, etc) is stored in its respective *.MMD file. *.MMD files are contained within the ISO.
Thanks to this system, there is an astounding repetetiveness in each *.MMD. Each *.MMD has its own Sonic sprite, even though Sonic looks the same throughout the whole game. Each *.MMD has its own checkpoint art, even though the checkpoints never change art. This means that there are 70 versions of one common piece of art. If you want to edit that art fully, you must comb through each level *.MMD and substitute the regular art with the replaced art.
The level *.MMDs have the filename format RXYZ__.MMD:
X is the zone. R1 is zone 1.
Y is the act R12 is zone 1, act 2.
Z is the time period. There are 4 letters that can be put here; A, B, C, or D. A is the present period. B is the past period. C is the bad future period. D is the good future period. So R12D__.MMD would contain act 2 of zone 1, in the good future period.