From Sonic Retro
|Developer: Sega AM3|
Sonic Ride is the name of a roughly one minute, thirty second video clip, created by Sega AM3 in 1994. The video features both first and third-person views of Sonic the Hedgehog and his world, with pre-rendered 3D visuals.
While the video was briefly covered by the gaming press (and in the case of US magazine, Game Players, mistaken for images from the upcoming Chaotix, the then-rumoured Sega 32X Sonic game), it rose to prominence through its inclusion in Sonic Jam, with parts of the video also used in a music video for the promotional single, They Call Me Sonic. There is a suggestion that it could have been used for Sega's motion simulators (for example, the AS-1), though it is not known if the project was even finished, let alone used in the field.
At the time of its creation in 1994, Sega AM3 were thought to be the only division of the company with the technology and expertise required to produce pre-rendered visuals of this quality. Sonic Ride, alongside Sonic the Animation (also seen in Sonic Jam) are thought to be proof-of-concept experiments by the team rather than serious video game or movie pitches.
After a brief sequence drifting through a casino-styled area called Casino Zone, Sonic suddenly appears running towards the camera in a Green Hill Zone style area. The camera switches behind Sonic, who then runs to the right at a fork, and follows still as he dodges a Buzz Bomber and hits a spring, throwing him high into the air, from where the viewer can see a nice overhead shot of the zone. Hitting the ground, the camera runs around a loop, then runs into a rocky area, jumping from wall to wall, dodging startled looking Moto Bugs.
The camera then switches to a telescope view of Sonic running towards Dr. Eggman, and he is standing by a contraption designed to drop a 200 ton weight onto Sonic when a lever is pulled. He moves into position, and as we see Sonic get closer, Eggman excitedly throws away the telescope and stands by the switch. As he tries to pull it, Sonic zooms past, leaving a trail of dust in his wake and sending the machine and Eggman spinning. They move back and forth, dizzy, and just as Eggman regains his balance and pulls a pose - the weight drops, squashing him flat.
Despite being a pre-rendered video, the Sonic Ride footage appears to struggle maintaining a steady frame rate, with complex scenes causing slowdown. The opening screen of the video features the Japanese words 未公開 (mi-koukai) and イメージ映像 (image eizou) which translate to "unreleased" and "video clip," respectively.
- Sonic Ride, on YouTube.
|Sonic games for the following systems|
| 1991 Waku Waku Sonic Patrol Car 1993 Sonic the Hedgehog | SegaSonic Cosmo Fighter | Sonic the Hedgehog 2 | SegaSonic the Hedgehog 1996 Sonic the Fighters 2011 Sonic & Sega All-Stars Racing 2013 Sonic Athletics | Sonic Ghost Shooting 2015 Sonic Dash Extreme 2016 Sonic Brain Ranking 2020 Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition |
Prototypes SegaSonic the Hedgehog (revision A)
|1992 UFO Mini: SegaSonic 1993 Sonic the Hedgehog | SegaSonic Popcorn Shop 1994 Sonic's Space Tours 1997 Sonic the Hedgehog AWP 2002 Sonic & Tails Spinner 2003 CR Sonic 2007 Sonic Spinner 2008 Sonic Live! 2016 Sonic Blast Ball|
|Unreleased Sonic the Hedgehog games|
|Sonic's Edusoft | Sonic the Hedgehog (home computers) | Sonic the Hedgehog | Sonic the Hedgehog 2 CD | SegaSonic Bros. | Sister Sonic | Treasure Tails | Pre-May 1993 Sonic arcade games | Sonic the Hedgehog 3 Limited Edition | Sonic Jr. | Sonic Sports | Sonic Ride | Sonic Saturn | Sonic X: Chaos Emerald Chaos | Sonic DS | Sonic the Hedgehog Extreme | Sonic Riders | Sonic the Hedgehog: Awakening | Sonic Central | Sonic Demo|
|Sonic X-treme incarnations|
|Sonic-16 | Untitled Isometric game | Sonic Mars | Sonic X-treme (Point Of View | Project Condor)|