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'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] puzzle platform game that was planned to have been developed by [[Sega Technical Institute]].{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}} It was never announced publicly, though development material has been demonstrated by the game's conceptual artist, [[Craig Stitt]].
 
'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] puzzle platform game that was planned to have been developed by [[Sega Technical Institute]].{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}} It was never announced publicly, though development material has been demonstrated by the game's conceptual artist, [[Craig Stitt]].
 
==Production credits==
 
{{creditstable|
 
*'''Artist:''' [[Craig Stitt]]
 
| console=MD
 
| source=Uncredited
 
}}
 
  
 
==History==
 
==History==
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Stitt originally attributed the game's design to fellow STI staff member {{SegaLink|Bill Dunn}}; however, he later corrected himself{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}}{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, and does not recall for whom he created the mockup images. He also confirmed the project was entirely unrelated to other ''Sonic'' titles like ''[[Knuckles' Chaotix]]'', despite the two sharing a similar-looking tile{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, and that he does not have any further development material from the project.{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}
 
Stitt originally attributed the game's design to fellow STI staff member {{SegaLink|Bill Dunn}}; however, he later corrected himself{{ref|https://web.archive.org/web/20200818033439/https://retrofaith.net/sonic-game-lost-for-27-years/}}{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, and does not recall for whom he created the mockup images. He also confirmed the project was entirely unrelated to other ''Sonic'' titles like ''[[Knuckles' Chaotix]]'', despite the two sharing a similar-looking tile{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}, and that he does not have any further development material from the project.{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}}
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==Production credits==
 +
{{creditstable|
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*'''Artist:''' [[Craig Stitt]]
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| console=MD
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| source=Uncredited
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}}
  
 
==Screenshots==
 
==Screenshots==

Revision as of 16:13, 1 October 2023

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Treasure Tails
System(s): Sega Mega Drive
Developer: Sega Technical Institute
Development timeframe: 1992-12 to 1993-04[1]
Genre: Puzzle[1]
Number of players: 1
State before cancellation: Partial

Treasure Tails is an unreleased Sega Mega Drive puzzle platform game that was planned to have been developed by Sega Technical Institute.[2] It was never announced publicly, though development material has been demonstrated by the game's conceptual artist, Craig Stitt.

History

Development

"It was going to be an isometric puzzle/platformer. ... Work on this started in December 1992 and then it was cancelled in April 1993 with the team being shifted over to work in Sonic Spinball."

Artist Craig Stitt[1]

In December 1992[1], Sega Technical Institute began development on a conceptual Sonic the Hedgehog spin-off game starring Miles "Tails" Prower. Planned to be an isometric puzzle platform game with occasional fast-paced moments[1], it was in development for some months before being "properly" pitched to management in February 1993.[2] STI artist Craig Stitt recalls that, while the game was pitched in February 1993, development progressed to at least April before being officially cancelled, when the team was shifted over to work on the upcoming Sonic the Hedgehog Spinball.[1]

Legacy

The project's existence became known on August 17, 2020 when the game's artist, Craig Stitt, posted development material for Astropede online, found in a 1995 video resume he had put together in preparation for leaving Sega Technical Institute. The mockup stills were preserved via VHS transfer and posted online to a Sega group on Facebook.[2]

Stitt originally attributed the game's design to fellow STI staff member Bill Dunn; however, he later corrected himself[2][1], and does not recall for whom he created the mockup images. He also confirmed the project was entirely unrelated to other Sonic titles like Knuckles' Chaotix, despite the two sharing a similar-looking tile[1], and that he does not have any further development material from the project.[1]

Production credits

Source: Uncredited

Screenshots

References


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)