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Difference between revisions of "Takashi Iizuka"

From Sonic Retro

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* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer  
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
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* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
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* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer

Revision as of 01:17, 17 February 2009

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division.

Production History