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Difference between revisions of "Sonic the Hedgehog (J2ME)"

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{{Bob
 
{{Bob
| bobscreen=Sth Mobile 2.PNG
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| bobscreen=SonicPart1_240x320_TitleScreen_RH.png
| publisher=[[Sega]] Mobile
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| bobscreen2=SonicPart1_360x640_TitleScreen.png
| developer=iFone
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| bobscreen3=SonicPart1_128x128_TitleScreen.png
| system=Mobile phones
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| bobscreen4=SonicPart2_176x220_TitleScreen.png
| releases=
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| tab1=Part One, Nokia/Sony Ericsson, 240x320.
{{release|MOB|US|2005-12-20}}
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| tab2=Part One, Nokia/Sony Ericsson, 360x640.
{{release|MOB|EU|2006-02-14}}
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| tab3=Part One, Nokia (s40v1), 128x128.
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| tab4=Part Two, Sony Ericsson, 176x220.
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| publisher=[[iFone]], [[Glu Mobile]], [[Sega Mobile]]
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| developer=[[iFone]], [[Brizo Interactive]]
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| system=[[J2ME]]
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| releases={{releasesMobile
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| j2me_date_us=2005-12-20
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| j2me_date_eu=2006-02-14
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}}
 
| genre=Action
 
| genre=Action
 
}}
 
}}
'''''Sonic the Hedgehog Mobile''''' is a port of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the J2ME mobile environment for use on mobile devices, available under the [[Sega Mobile]] banner. Depending on the service provider, the game is either provided as one full game or in two parts as '''''Sonic the Hedgehog Part 1''''' and '''''Sonic the Hedgehog Part 2'''''. ''Part 1'' only provides the first three levels of the game and ''Part 2'' contains the final levels. The game is a port of the 2005 [[Sonic Cafe]] game that was simply named ''[[Sonic the Hedgehog (2005 Sonic Cafe)|Sonic the Hedgehog]]''. [http://forums.sonicretro.org/index.php?showtopic=9700&hl=sonic+mobile]
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'''''Sonic the Hedgehog: Part One''''' and '''''Sonic the Hedgehog: Part Two''''' are a port of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the J2ME mobile environment for use on mobile devices. ''Part One'' only provides the first three Zones of the game and ''Part Two'' contains the rest. The game is a port of the 2005 [[i-mode 90x]] game that was simply named ''[[Sonic the Hedgehog (2005 DoJa, BREW)|Sonic the Hedgehog]]''.{{ref|{{LinkRetro|topic=9700|title=Sonic Retro forum thread: Sonic Mobile and original Sonic 1 labels}}}}
  
There has also been a second, not as widely known version the game for Verizon phones, that has everything the original version did, although strangely removing all sound effects from the game. The mobile phone version also came bundled with some Panasonic cell phones in Europe and Japan.
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The J2ME versions of the game for various devices were developed and published in Europe by iFone, with additional work on the North American release by Sega Mobile being done by Brizo Interactive. Some versions of Part One and all European versions of Part Two were released by Glu Mobile upon their acquisition of iFone. Part One also came bundled with some Nokia, Samsung, Sony Ericsson and Panasonic cell phones in Europe, either in demo form or as a full game.
  
 
==Differences between the Mega Drive and Mobile versions==
 
==Differences between the Mega Drive and Mobile versions==
''Sonic the Hedgehog Mobile'' closely mimics the Mega Drive version, but some features have been removed, most notably the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]]. Enemies no longer release [[Flicky|small animals]] when defeated. Graphics have also been resized and the palette of flowers in [[Green Hill Zone]] is different. Some of the levels have minor tweaks, such as the removal of a see-saw from the [[Star Light Zone]] boss encounter, and the removal of a crusher from the [[Final Zone]] boss room.
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The feature phone port closely mimics the Mega Drive version, but some features have been removed, most notably the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] and the sound effects. Graphics have also been resized depending on screen size, with some, such as the [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] flowers and the [[Spring Yard Zone]] foreground lights, being based on prototype versions' graphics. Some of the levels have minor tweaks, such as the removal of a see-saw from the [[Star Light Zone]] boss encounter.
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Some things were added to the game to make it easier, such as unlimited continues and a save feature. The game now saves the top 5 scores achieved by the player. Three levels of difficulty were also added: easy, normal and hard. They are different in enemy placement and boss health, with easy mode only having hazards and bosses.
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There is a completely different HUD in this version. The top part has [[rings]] and time counters (which are almost identical to [[Sonic Advance 2]]), and the bottom part has the Life (1-up) image which shows a head from a frame in Sonic's idle animation (with the number of lives also using the ''Sonic Advance 2'' font) with "PAUSE" text in the bottom-right (indicating that the Right Softkey can be used to pause the game). The act card is also shared with [[Sonic the Hedgehog Genesis]] for the GBA.
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A lower-end version of Part One (described by developer Christopher Beckford as being more akin to the 8-bit Sonic games on the Master System and the Game Gear) was released instead for a few Nokia and Samsung phones for technical reasons. This version uses an entirely different gameplay engine that is less demanding. Only Green Hill Zone and Marble Zone are present in this release.
  
Some things were added to the game to make it easier, such as unlimited continues and a save feature. A scoring system was also added and the top 5 scores will be saved, alternately they can be uploaded to an online high score ranking. Three levels of difficulty were also added: very easy, easy, and normal. Very easy mode is completely lacking of enemies and only the boss of the Zones are present.
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==History==
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===Sales data===
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{{SalesTable|
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{{SalesRow|8,000,000|2008-05-28|{{J2ME}}|US/EU|{{ref|https://archive.ph/ysDS6|2=http://www.gamedaily.com/articles/news/sonic-the-hedgehog-speeds-past-8-million-mobile-downloads/?biz=1}}|}}
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}}
  
There is a completely different HUD in this version. The top part has [[rings]] and time counters are almost identical to [[Sonic Advance 2]], and the bottom part has the Life (1-up) image is a head from a frame in Sonic's idle animation with a Sonic The Hedgehog text to the right. The act card is also similar to [[Sonic the Hedgehog GBA]].
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==Hidden content==
==Game Secrets==
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{{Main|Sonic the Hedgehog Mobile/Hidden content}}
Games secrets can be found at [[Game Secrets:Sonic the Hedgehog Mobile|this link]].
 
  
 
==Production credits==
 
==Production credits==
Music Composed: [[Masato Nakamura]]<br/>
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{{creditstable|
Porting: Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, [[Christopher Beckford]], TAG<br/>
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* '''Music Composed:''' [[Masato Nakamura]]
Design & Production: Craig Howard, Jay Sharples, Phil Gaskell
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* '''Porting:''' Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, [[Christopher Beckford]], TAG
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* '''Design & Production:''' Craig Howard, Jay Sharples, Phil Gaskell
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| console=J2ME
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}}
  
 
==Screenshots==
 
==Screenshots==
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===Part 1===
 
===Part 1===
 
<gallery>
 
<gallery>
Image:Sth_Mobile_03.PNG|[[Green Hill Zone]]
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Image:Sth_Mobile_03.PNG|[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]
 
Image:Sth_Mobile_04.PNG|
 
Image:Sth_Mobile_04.PNG|
 
Image:Sth_Mobile_05.PNG|[[Marble Zone]]
 
Image:Sth_Mobile_05.PNG|[[Marble Zone]]
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</gallery>
 
</gallery>
  
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==External links==
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* [https://web.archive.org/web/20060719091804/http://www.ifone.com:80/sonic ''Sonic The Hedgehog Part 1''] at iFone's website (archive)
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* [https://web.archive.org/web/20070329045417/http://www.glu.com:80/games/game.php?game=sonic ''Sonic The Hedgehog Part 1''] at Glu Mobile's website (archive)
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* [https://web.archive.org/web/20070206135820/http://www.glu.com:80/games/game.php?game=sonic-the-hedgehog-part-2 ''Sonic The Hedgehog Part 2''] at Glu Mobile's website (archive)
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==References==
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<references/>
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{{S1MDOmni}}
 
{{SegaMobileGames}}
 
{{SegaMobileGames}}
  
[[Category:Mobile phone games]]
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[[Category:J2ME games]]
 
[[Category:Sega Mobile games]]
 
[[Category:Sega Mobile games]]

Latest revision as of 07:23, 15 April 2024

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  • Part One, Nokia/Sony Ericsson, 240x320.
  • Part One, Nokia/Sony Ericsson, 360x640.
  • Part One, Nokia (s40v1), 128x128.
  • Part Two, Sony Ericsson, 176x220.
SonicPart1 240x320 TitleScreen RH.png
SonicPart1 360x640 TitleScreen.png
SonicPart1 128x128 TitleScreen.png
SonicPart2 176x220 TitleScreen.png
Sonic the Hedgehog (J2ME)
System(s): J2ME
Publisher: iFone, Glu Mobile, Sega Mobile
Developer:
Genre: Action
Release Date RRP Code Rating
Java 2, Micro Edition (J2ME)
US
2005-12-20 $? ?
Java 2, Micro Edition (J2ME)
EU
2006-02-14 €? ?

Sonic the Hedgehog: Part One and Sonic the Hedgehog: Part Two are a port of Sonic the Hedgehog to the J2ME mobile environment for use on mobile devices. Part One only provides the first three Zones of the game and Part Two contains the rest. The game is a port of the 2005 i-mode 90x game that was simply named Sonic the Hedgehog.[1]

The J2ME versions of the game for various devices were developed and published in Europe by iFone, with additional work on the North American release by Sega Mobile being done by Brizo Interactive. Some versions of Part One and all European versions of Part Two were released by Glu Mobile upon their acquisition of iFone. Part One also came bundled with some Nokia, Samsung, Sony Ericsson and Panasonic cell phones in Europe, either in demo form or as a full game.

Differences between the Mega Drive and Mobile versions

The feature phone port closely mimics the Mega Drive version, but some features have been removed, most notably the Special Stage and the sound effects. Graphics have also been resized depending on screen size, with some, such as the Green Hill Zone flowers and the Spring Yard Zone foreground lights, being based on prototype versions' graphics. Some of the levels have minor tweaks, such as the removal of a see-saw from the Star Light Zone boss encounter.

Some things were added to the game to make it easier, such as unlimited continues and a save feature. The game now saves the top 5 scores achieved by the player. Three levels of difficulty were also added: easy, normal and hard. They are different in enemy placement and boss health, with easy mode only having hazards and bosses.

There is a completely different HUD in this version. The top part has rings and time counters (which are almost identical to Sonic Advance 2), and the bottom part has the Life (1-up) image which shows a head from a frame in Sonic's idle animation (with the number of lives also using the Sonic Advance 2 font) with "PAUSE" text in the bottom-right (indicating that the Right Softkey can be used to pause the game). The act card is also shared with Sonic the Hedgehog Genesis for the GBA.

A lower-end version of Part One (described by developer Christopher Beckford as being more akin to the 8-bit Sonic games on the Master System and the Game Gear) was released instead for a few Nokia and Samsung phones for technical reasons. This version uses an entirely different gameplay engine that is less demanding. Only Green Hill Zone and Marble Zone are present in this release.

History

Sales data

Copies sold Date Platform(s) Regions Cumulative sales References Notes
8,000,000 2008-05-28
Java 2, Micro Edition (J2ME)
US/EU 8,000,000 [2]

Hidden content

Sonic Retro emblem.svg Main article: Sonic the Hedgehog Mobile/Hidden content

Production credits

  • Music Composed: Masato Nakamura
  • Porting: Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, Christopher Beckford, TAG
  • Design & Production: Craig Howard, Jay Sharples, Phil Gaskell

Screenshots

Part 1

Part 1 (176x208 version)

Part 2 (176x208 version)

External links

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

Main page (Gen|2013|3D|Ages)
Comparisons (Gen) (2013)
Maps (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles (Gen)
Video coverage
Reception (Gen)
Merchandise


Development
Hidden content (Gen) (2013)
Bugs (Gen)
Region coding
Hacking guide
Bootlegs

Sonic games for the Sega Mobile mobile phone service
Sonic the Hedgehog Mobile (2005) | Sonic Jump (2006) | Sonic the Hedgehog (2007) | Sonic Jump 2 (2008) | Sonic at the Olympic Games (2008)