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Difference between revisions of "Sonic the Hedgehog (J2ME)"

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{{Bob
 
{{Bob
| bobscreen=Sth Mobile 2.PNG
+
| bobscreen=Sonic12005_J2ME_title.png
| publisher=[[Sega]] Mobile
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| publisher=[[Sega Mobile]]
| developer=iFone
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| developer=[[iFone]]
| system=Mobile phones
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| system=[[J2ME]]
| europe=Feb. 14, 2006
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| releases={{releasesMobile
| usa=Dec. 20, 2005
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| j2me_date_us=2005-12-20
| genre=Platform
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| j2me_date_eu=2006-02-14
 
}}
 
}}
'''''Sonic the Hedgehog Mobile''''' is a port of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the J2ME mobile environment for use on mobile devices, available under the [[Sega Mobile]] banner. Depending on the service provider, the game is either provided as one full game or in two parts as '''''Sonic the Hedgehog Part 1''''' and '''''Sonic the Hedgehog Part 2'''''. ''Part 1'' only provides the first three levels of the game and ''Part 2'' contains the final levels. The game is a port of the 2005 [[Sonic Cafe]] game that was simply named ''[[Sonic the Hedgehog (2005 Sonic Cafe)|Sonic the Hedgehog]]''. [http://forums.sonicretro.org/index.php?showtopic=9700&hl=sonic+mobile]
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| genre=Action
 +
}}
 +
'''''Sonic the Hedgehog Mobile''''' is a port of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the J2ME mobile environment for use on mobile devices, available under the [[Sega Mobile]] banner. Depending on the service provider, the game is either provided as one full game or in two parts as '''''Sonic the Hedgehog Part 1''''' and '''''Sonic the Hedgehog Part 2'''''. ''Part 1'' only provides the first three levels of the game and ''Part 2'' contains the final levels. The game is a port of the 2005 [[Sonic Cafe]] game that was simply named ''[[Sonic the Hedgehog (2005 Sonic Cafe)|Sonic the Hedgehog]]''.{{ref|{{LinkRetro|topic=9700|title=Sonic Retro forum thread: Sonic Mobile and original Sonic 1 labels}}}}
  
 
There has also been a second, not as widely known version the game for Verizon phones, that has everything the original version did, although strangely removing all sound effects from the game. The mobile phone version also came bundled with some Panasonic cell phones in Europe and Japan.
 
There has also been a second, not as widely known version the game for Verizon phones, that has everything the original version did, although strangely removing all sound effects from the game. The mobile phone version also came bundled with some Panasonic cell phones in Europe and Japan.
  
 
==Differences between the Mega Drive and Mobile versions==
 
==Differences between the Mega Drive and Mobile versions==
''Sonic the Hedgehog Mobile'' closely mimics the Mega Drive version, but some features have been removed, most notably the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]]. Enemies no longer release [[Flicky|small animals]] when defeated. Graphics have also been resized and the palette of flowers in [[Green Hill Zone]] is different. Some of the levels have minor tweaks, such as the removal of a see-saw from the [[Star Light Zone]] boss encounter, and the removal of a crusher from the [[Final Zone]] boss room.
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''Sonic the Hedgehog Mobile'' closely mimics the Mega Drive version, but some features have been removed, most notably the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]]. Enemies no longer release [[Flicky|small animals]] when defeated. Graphics have also been resized and the palette of flowers in [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] is different. Some of the levels have minor tweaks, such as the removal of a see-saw from the [[Star Light Zone]] boss encounter, and the removal of a crusher from the [[Final Zone]] boss room.
  
 
Some things were added to the game to make it easier, such as unlimited continues and a save feature. A scoring system was also added and the top 5 scores will be saved, alternately they can be uploaded to an online high score ranking. Three levels of difficulty were also added: very easy, easy, and normal. Very easy mode is completely lacking of enemies and only the boss of the Zones are present.
 
Some things were added to the game to make it easier, such as unlimited continues and a save feature. A scoring system was also added and the top 5 scores will be saved, alternately they can be uploaded to an online high score ranking. Three levels of difficulty were also added: very easy, easy, and normal. Very easy mode is completely lacking of enemies and only the boss of the Zones are present.
  
==Cheats==
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There is a completely different HUD in this version. The top part has [[rings]] and time counters (which are almost identical to [[Sonic Advance 2]]), and the bottom part has the Life (1-up) image which shows a head from a frame in Sonic's idle animation (with the number of lives also using the ''Sonic Advance 2'' font) with a Sonic The Hedgehog text to the right. The act card is also similar to [[Sonic the Hedgehog GBA]].
*'''Cheats Menu''': At the main screen, when prompted to press '''5''' or the center key, press '''2''', '''3''' '''0''', '''6''', '''9''', and '''1''' to unlock the cheats menu.
 
  
==Game Secrets==
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==History==
Games secrets can be found at [[Game Secrets:Sonic the Hedgehog Mobile|this link]].
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===Sales data===
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{{SalesTable|
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{{SalesRow|8,000,000|2008-05-28|{{J2ME}}|US/EU|{{ref|https://archive.ph/ysDS6|2=http://www.gamedaily.com/articles/news/sonic-the-hedgehog-speeds-past-8-million-mobile-downloads/?biz=1}}|}}
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}}
  
==Production Credits==
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==Hidden content==
Music Composed: [[Masato Nakamura]]<br/>
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{{Main|Sonic the Hedgehog Mobile/Hidden content}}
Porting: Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, [[Christopher Beckford]], TAG<br/>
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Design & Production: Craig Howard, Jay Sharples, Phil Gaskell
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==Production credits==
 +
{{creditstable|
 +
* '''Music Composed:''' [[Masato Nakamura]]
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* '''Porting:''' Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, [[Christopher Beckford]], TAG
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* '''Design & Production:''' Craig Howard, Jay Sharples, Phil Gaskell
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| console=J2ME
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}}
  
 
==Screenshots==
 
==Screenshots==
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===Part 1===
 
===Part 1===
 
<gallery>
 
<gallery>
Image:Sth_Mobile_03.PNG|[[Green Hill Zone]]
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Image:Sth_Mobile_03.PNG|[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]
 
Image:Sth_Mobile_04.PNG|
 
Image:Sth_Mobile_04.PNG|
 
Image:Sth_Mobile_05.PNG|[[Marble Zone]]
 
Image:Sth_Mobile_05.PNG|[[Marble Zone]]
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</gallery>
 
</gallery>
  
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==References==
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<references/>
 +
 +
{{S1MDOmni}}
 
{{SegaMobileGames}}
 
{{SegaMobileGames}}
  
[[Category:Mobile Phone Games]]
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[[Category:J2ME games]]
[[Category:Sega Mobile Games]]
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[[Category:Sega Mobile games]]

Revision as of 02:19, 10 November 2023

n/a

Sonic12005 J2ME title.png
Sonic the Hedgehog (J2ME)
System(s): J2ME
Publisher: Sega Mobile
Developer:
Genre: Action
Release Date RRP Code Rating
Java 2, Micro Edition (J2ME)
US
2005-12-20 $? ?
Java 2, Micro Edition (J2ME)
EU
2006-02-14 €? ?

Sonic the Hedgehog Mobile is a port of Sonic the Hedgehog to the J2ME mobile environment for use on mobile devices, available under the Sega Mobile banner. Depending on the service provider, the game is either provided as one full game or in two parts as Sonic the Hedgehog Part 1 and Sonic the Hedgehog Part 2. Part 1 only provides the first three levels of the game and Part 2 contains the final levels. The game is a port of the 2005 Sonic Cafe game that was simply named Sonic the Hedgehog.[1]

There has also been a second, not as widely known version the game for Verizon phones, that has everything the original version did, although strangely removing all sound effects from the game. The mobile phone version also came bundled with some Panasonic cell phones in Europe and Japan.

Differences between the Mega Drive and Mobile versions

Sonic the Hedgehog Mobile closely mimics the Mega Drive version, but some features have been removed, most notably the Special Stage. Enemies no longer release small animals when defeated. Graphics have also been resized and the palette of flowers in Green Hill Zone is different. Some of the levels have minor tweaks, such as the removal of a see-saw from the Star Light Zone boss encounter, and the removal of a crusher from the Final Zone boss room.

Some things were added to the game to make it easier, such as unlimited continues and a save feature. A scoring system was also added and the top 5 scores will be saved, alternately they can be uploaded to an online high score ranking. Three levels of difficulty were also added: very easy, easy, and normal. Very easy mode is completely lacking of enemies and only the boss of the Zones are present.

There is a completely different HUD in this version. The top part has rings and time counters (which are almost identical to Sonic Advance 2), and the bottom part has the Life (1-up) image which shows a head from a frame in Sonic's idle animation (with the number of lives also using the Sonic Advance 2 font) with a Sonic The Hedgehog text to the right. The act card is also similar to Sonic the Hedgehog GBA.

History

Sales data

Copies sold Date Platform(s) Regions Cumulative sales References Notes
8,000,000 2008-05-28
Java 2, Micro Edition (J2ME)
US/EU 8,000,000 [2]

Hidden content

Sonic Retro emblem.svg Main article: Sonic the Hedgehog Mobile/Hidden content

Production credits

  • Music Composed: Masato Nakamura
  • Porting: Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, Christopher Beckford, TAG
  • Design & Production: Craig Howard, Jay Sharples, Phil Gaskell

Screenshots

Part 1

Part 1 (176x208 version)

Part 2 (176x208 version)

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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Development
Hidden content (Gen) (2013)
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Bootlegs

Sonic games for the Sega Mobile mobile phone service
Sonic the Hedgehog Mobile (2005) | Sonic Jump (2006) | Sonic the Hedgehog (2007) | Sonic Jump 2 (2008) | Sonic at the Olympic Games (2008)