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Difference between revisions of "Sonic the Hedgehog 3"

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{{Bob|bobscreen=Sonic3_title.png|publisher=Sega|developer=Sonic Team|system=Sega Genesis|europe=February, 1994|usa=February 2, 1994|japan=May 27, 1994|genre=2D Platform|seealso=Sonic & Knuckles}}
 
{{Bob|bobscreen=Sonic3_title.png|publisher=Sega|developer=Sonic Team|system=Sega Genesis|europe=February, 1994|usa=February 2, 1994|japan=May 27, 1994|genre=2D Platform|seealso=Sonic & Knuckles}}
 
== Introduction ==
 
== Introduction ==
Line 84: Line 83:
  
 
===Game Genie Codes===
 
===Game Genie Codes===
 +
{| border=0
 +
|-
 +
| AWHA-CA92
 +
| Don't lose rings
 +
|-
 +
| SCGT-DJYL
 +
| Rings worth 2
 +
|-
 +
| SCGT-DNYL
 +
| Rings worth 3
 +
|-
 +
| SCGT-DTYL
 +
| Rings worth 4
 +
|-
 +
| SCGT-DYYL
 +
| Rings worth 5
 +
|-
 +
| SCGT-D2YL
 +
| Rings worth 6
 +
|-
 +
| SCGT-D6YL
 +
| Rings worth 7
 +
|-
 +
| SCGT-DAYL
 +
| Rings worth 8
 +
|-
 +
| KRGT-CAE0
 +
| 75 Rings needed for a free guy
 +
|-
 +
| GLGT-CAE0
 +
| 50 Rings needed for a free guy
 +
|-
 +
| D4GT-CAE0
 +
| 30 Rings needed for a free guy
 +
|-
 +
| CWGT-CAE0
 +
| 20 Rings needed for a free guy
 +
|-
 +
| BLGT-CAE0
 +
| 10 Rings needed for a free guy
 +
|-
 +
| HCGT-DJZY
 +
| Get 2 free guys for 100 rings instead of 1
 +
|-
 +
| HCGT-DNZY
 +
| Get 3 free guys for 100 rings
 +
|-
 +
| HCGT-DTZY
 +
| Get 4 free guys for 100 rings
 +
|-
 +
| HCGT-DYZY
 +
| Get 5 free guys for 100 rings
 +
|-
 +
| HCGT-D2ZY
 +
| Get 6 free guys for 100 rings
 +
|-
 +
| HCGT-D6ZY
 +
| Get 7 free guys for 100 rings
 +
|-
 +
| HCGT-DAZY
 +
| Get 8 free guys for 100 rings
 +
|-
 +
| AC5A-CAHN
 +
| Super ring powerup worth 0
 +
|-
 +
| A05A-CAHN
 +
| Super ring powerup worth 5 instead of 10
 +
|-
 +
| B85A-CAHN
 +
| Super ring powerup worth 15
 +
|-
 +
| CW5A-CAHN
 +
| Super ring powerup worth 20
 +
|-
 +
| DG5A-CAHN
 +
| Super ring powerup worth 25
 +
|-
 +
| D45A-CAHN
 +
| Super ring powerup worth 30
 +
|-
 +
| GL5A-CAHN
 +
| Super ring powerup worth 50
 +
|-
 +
| NW5A-CAHN
 +
| Super ring powerup worth 100 (1-Up every time)
 +
|-
 +
| AJZA-CA8N
 +
| Super Sonic doesn't lose rings
 +
|-
 +
| AJ3A-CA7A
 +
| Infinite lives
 +
|-
 +
| AG4T-AAH4
 +
| Start with 1 life
 +
|-
 +
| AL4T-AAH4
 +
| Start with 2 lives
 +
|-
 +
| A04T-AAH4
 +
| Start with 5 lives
 +
|-
 +
| BL4T-AAH4
 +
| Start with 10 lives
 +
|-
 +
| DG4T-AAH4
 +
| Start with 25 lives
 +
|-
 +
| GL4T-AAH4
 +
| Start with 50 lives
 +
|-
 +
| NR4T-AAH4
 +
| Start with 99 lives
 +
|-
 +
| ACAT-CAB6
 +
| Shield can be activated multiple times
 +
|-
 +
| AJRT-CA8R
 +
| Invincibility power-ups last forever
 +
|-
 +
| 986A-CAB6
 +
| Invincibility lasts almost twice as long
 +
|-
 +
| KR6A-CAB6
 +
| Invincibility lasts half as long
 +
|-
 +
| E06A-CAB6
 +
| Invincibility lasts 1/4 as long
 +
|-
 +
| SCFT-BJT4
 +
| Only need 6 chaos emeralds
 +
|-
 +
| SCFT-BNT4
 +
| Only need 4 chaos emeralds
 +
|-
 +
| SCFT-BTT4
 +
| Only need 3 chaos emeralds
 +
|-
 +
| SCFT-B2T4
 +
| Only need 2 chaos emeralds
 +
|-
 +
| ACGA-AA8T
 +
| 1 Blue sphere needed for chaos emerald
 +
|-
 +
| TAYA-CRB6
 +
| Bonus jump
 +
|-
 +
| AAYA-CWB6
 +
| Super jump
 +
|-
 +
| AAYA-C0B6
 +
| Mega-jump
 +
|-
 +
| ATST-CA38
 +
| Never drown
 +
|}
  
AWHA-CA92Don't lose rings
+
{| border=0
SCGT-DJYLRings worth 2
+
|-
SCGT-DNYLRings worth 3
+
| SCGA-BL0N + A4GA-A28T
SCGT-DTYLRings worth 4
+
| Blue spheres worth 2
SCGT-DYYLRings worth 5
+
|-
SCGT-D2YLRings worth 6
+
| SCGA-BR0N + A4GA-A28T
SCGT-D6YLRings worth 7
+
| Blue spheres worth 3
SCGT-DAYLRings worth 8
+
|-
KRGT-CAE075 Rings needed for a free guy
+
| SCGA-BW0N + A4GA-A28T
GLGT-CAE050 Rings needed for a free guy
+
| Blue spheres worth 4
D4GT-CAE030 Rings needed for a free guy
+
|-
CWGT-CAE020 Rings needed for a free guy
+
| SCGA-B00N + A4GA-A28T
BLGT-CAE010 Rings needed for a free guy
+
| Blue spheres worth 5
HCGT-DJZYGet 2 free guys for 100 rings instead of 1
+
|-
HCGT-DNZYGet 3 free guys for 100 rings
+
| SCGA-B40N + A4GA-A28T
HCGT-DTZYGet 4 free guys for 100 rings
+
| Blue spheres worth 6
HCGT-DYZYGet 5 free guys for 100 rings
+
|-
HCGT-D2ZYGet 6 free guys for 100 rings
+
| SCGA-B80N + A4GA-A28T
HCGT-D6ZYGet 7 free guys for 100 rings
+
| Blue spheres worth 7
HCGT-DAZYGet 8 free guys for 100 rings
+
|-
AC5A-CAHNSuper ring powerup worth 0
+
| SCGA-BC0N + A4GA-A28T
A05A-CAHNSuper ring powerup worth 5 instead of 10
+
| Blue spheres worth 8
B85A-CAHNSuper ring powerup worth 15
+
|}
CW5A-CAHNSuper ring powerup worth 20
 
DG5A-CAHNSuper ring powerup worth 25
 
D45A-CAHNSuper ring powerup worth 30
 
GL5A-CAHNSuper ring powerup worth 50
 
NW5A-CAHNSuper r
 
ing powerup worth 100 (1-Up every time)
 
AJZA-CA8NSuper Sonic doesn't lose rings
 
AJ3A-CA7AInfinite lives
 
AG4T-AAH4Start with 1 life
 
AL4T-AAH4Start with 2 lives
 
A04T-AAH4Start with 5 lives
 
BL4T-AAH4Start with 10 lives
 
DG4T-AAH4Start with 25 lives
 
GL4T-AAH4Start with 50 lives
 
NR4T-AAH4Start with 99 lives
 
ACAT-CAB6Shield can be activated multiple times
 
AJRT-CA8RInvincibility power-ups last forever
 
986A-CAB6Invincibility lasts almost twice as long
 
KR6A-CAB6Invincibility lasts half as long
 
E06A-CAB6Invincibility lasts 1/4 as long
 
SCFT-BJT4Only need 6 chaos emeralds
 
SCFT-BNT4Only need 4 chaos emeralds
 
SCFT-BTT4Only need 3 chaos emeralds
 
SCFT-B2T4Only need 2 chaos emeralds
 
ACGA-AA8T1 Blue sphere needed for chaos emerald
 
TAYA-CRB6Bonus jump
 
AAYA-CWB6Super jump
 
AAYA-C0B6Mega-jump
 
ATST-CA38Never drown
 
 
 
 
 
SCGA-BL0N + A4GA-A28TBlue spheres worth 2
 
SCGA-BR0N + A4GA-A28TBlue spheres worth 3
 
SCGA-BW0N + A4GA-A28TBlue spheres worth 4
 
SCGA-B00N + A4GA-A28TBlue spheres worth 5
 
SCGA-B40N + A4GA-A28TBlue spheres worth 6
 
SCGA-B80N + A4GA-A28TBlue spheres worth 7
 
SCGA-BC0N + A4GA-A28TBlue spheres worth 8
 
  
 +
== Production Credits ==
 +
Executive Producer: [[Hayao Nakayama]]<br />
 +
Executive Management: [[Shoichiro Irimajiri]], [[Thomas Kalinski]], [[Mamoru Shigeta]], [[Tomio Takami]], [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]], [[Hayao Nakayama]], [[Paul Rioux]]<br />
 +
Producer: [[Yuji Naka]]<br />
 +
Director: [[Hirokazu Yasuhara]]<br />
 +
Project Managers: [[Shinobu Toyoda]], [[Masaharu Yoshii]], [[Hisashi Suzuki]], [[Roger Hector]]<br />
 +
Lead Programmer: [[Yuji Naka]]<br />
 +
Senior Programmers: [[Masanobu Yamamoto]], [[Hiroshi Nikaidoh]]<br />
 +
Lead Game Designer: [[Hirokazu Yasuhara]]<br />
 +
Senior Game Designers: [[Takashi Iizuka]], [[Hisayoshi Yoshida]], [[Takahiro Hamano]]<br />
 +
Character Designer: [[Takashi Thomas Yuda]]<br />
 +
Scene Artists: [[Shigeru Okada]], [[Satoshi Yokokawa]], [[Chie Yoshida]], [[Takashi Thomas Yuda]], [[Kunitake Aoki]], [[Tsuneko Aoki]]<br />
 +
Enemy Artist: [[Satoshi Yokokawa]]<br />
 +
CG Artist: [[Kunitake Aoki]]<br />
 +
Animator: [[Takashi Thomas Yuda]]<br />
 +
Art Assistant: [[Osamu Ohashi]]<br />
 +
Sound Project Coordination: Hisaki Nimiya<br />
 +
Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace Doug Grigsby III, "Scirocco"<br />
 +
SEGA Sound Team: [[Masaru Setsumaru]], [[Jun Senoue]], [[Tatsuyuki Maeda]],  [["Milpo"]], "Bo," Sachio Ogawa, Tomonori Sawada, Masayuki Nagao<br />
 +
Marketing: Pamela Kelly<br />
 +
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who), [[Howard Drossin]]<br />
 +
Promotions Director: Thomas J. Abramson<br />
 +
Product Manager: Pamela Kelly<br/ >
 +
Screen Shots: Clint Dyer, Nemer Velasquez<br />
 +
Test Manager: Stephen Patterson<br />
 +
Lead Testers: Jason Kuo, Blair Bullock, Michael Baldwin, Dermot Lyons<br />
 +
Testers: Greg Becksted, Julio Martinez, Andrew Podesta, Vy Nong, Keith Higashihara, Chris Pepper, Mark Lindstrom, Tony Lynch, Steve Bourdet, Joanna Pataki, Maria Tuzzo, Crisi Albertson, Janine Cook, Bill Person, Christine M. Watson, Michael A. Williams, Heather Meigs, Vasily Lewis, David Wood, Mark Subotnick, Dan Jung, Loran Pudinski, Siegie Stangenberg, Simon Lu, Mark Paniagua, Michael Bench, Ivan Foong, Conan Tigard, Tim Spengler, Rick Greer, Ari Warner, Tony Hursh, Lance Nelson, Richard Wong, Daniel Dunn, Matthew Rosaaen, Matt Underwood<br />
 +
Special Thanks: [[Deborah McCracken]], Emi Kawamura, [[Jina Ishiwatari]], Dominique Adevereaux<br />
 +
Manual: Jason R. Rich<br />
  
== Production Credits ==
 
Executive Producer: [[Hayao Nakayama]]
 
Executive Management: [[Shoichiro Irimajiri]], [[Thomas Kalinski]], [[Mamoru Shigeta]], [[Tomio Takami]], [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]], [[Hayao Nakayama]], [[Paul Rioux]]
 
Producer: [[Yuji Naka]]
 
Director: [[Hirokazu Yasuhara]]
 
Project Managers: [[Shinobu Toyoda]], [[Masaharu Yoshii]], [[Hisashi Suzuki]], [[Roger Hector]]
 
Lead Programmer: [[Yuji Naka]]
 
Senior Programmers: [[Masanobu Yamamoto]], [[Hiroshi Nikaidoh]]
 
Lead Game Designer: [[Hirokazu Yasuhara]]
 
Senior Game Designers: [[Takashi Iizuka]], [[Hisayoshi Yoshida]], [[Takahiro Hamano]]
 
Character Designer: [[Takashi Thomas Yuda]]
 
Scene Artists: [[Shigeru Okada]], [[Satoshi Yokokawa]], [[Chie Yoshida]], [[Takashi Thomas Yuda]], [[Kunitake Aoki]], [[Tsuneko Aoki]]
 
Enemy Artist: [[Satoshi Yokokawa]]
 
CG Artist: [[Kunitake Aoki]]
 
Animator: [[Takashi Thomas Yuda]]
 
Art Assistant: [[Osamu Ohashi]]
 
Sound Project Coordination: Hisaki Nimiya
 
Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace Doug Grigsby III, "Scirocco"
 
SEGA Sound Team: [[Masaru Setsumaru]], [[Jun Senoue]], [[Tatsuyuki Maeda]],  [["Milpo"]], "Bo," Sachio Ogawa, Tomonori Sawada, Masayuki Nagao
 
Marketing: Pamela Kelly
 
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who), [[Howard Drossin]]
 
Promotions Director: Thomas J. Abramson
 
Product Manager: Pamela Kelly
 
Screen Shots: Clint Dyer, Nemer Velasquez
 
Test Manager: Stephen Patterson
 
Lead Testers: Jason Kuo, Blair Bullock, Michael Baldwin, Dermot Lyons
 
Testers: Greg Becksted, Julio Martinez, Andrew Podesta, Vy Nong, Keith Higashihara, Chris Pepper, Mark Lindstrom, Tony Lynch, Steve Bourdet, Joanna Pataki, Maria Tuzzo, Crisi Albertson, Janine Cook, Bill Person, Christine M. Watson, Michael A. Williams, Heather Meigs, Vasily Lewis, David Wood, Mark Subotnick, Dan Jung, Loran Pudinski, Siegie Stangenberg, Simon Lu, Mark Paniagua, Michael Bench, Iva
 
n Foong, Conan Tigard, Tim Spengler, Rick Greer, Ari Warner, Tony Hursh, Lance Nelson, Richard Wong, Daniel Dunn, Matthew Rosaaen, Matt Underwood
 
Special Thanks: [[Deborah McCracken]], Emi Kawamura, [[Jina Ishiwatari]], Dominique Adevereaux
 
Manual: Jason R. Rich
 
  
 
==Miscellaneous==
 
==Miscellaneous==
Line 195: Line 310:
 
==Resources==
 
==Resources==
 
===Hacking Guides===
 
===Hacking Guides===
* [[Sonic Community Hacking Guide/Sonic 3]]
+
* [[SCHG:Sonic 3|Sonic Community Hacking Guide/Sonic 3]]
* [http://homepages.ihug.com.au/%7Enemesis2k2/s3rom.html Nemesis' ''Sonic 3'' ROM hacking guide]
+
* [[SCHG:Nem s3|Nemesis' Sonic 3 Hacking Guide]]
* [[Sonic_Community_Hacking_Guide/Nem_s3|Backup copy of Nemesis's ''Sonic 3'' ROM hacking guide]]
+
* [[SCHG:Nem s3ss|Nemesis' Sonic 3 Savestate Hacking Guide]]
* [http://homepages.ihug.com.au/%7Enemesis2k2/s3s.html Nemesis' ''Sonic 3'' savestate hacking guide]
 
  
 
===Original Sound Version Recordings===
 
===Original Sound Version Recordings===
Line 206: Line 320:
 
(Via [[Sonicology]])
 
(Via [[Sonicology]])
  
 +
<gallery>
 
Image:Sonic3-box-us.jpg|US Boxart
 
Image:Sonic3-box-us.jpg|US Boxart
 
Image:Sonic3-box-eu.jpg|EU Boxart
 
Image:Sonic3-box-eu.jpg|EU Boxart
 
Image:Sonic3-box-jap.jpg|JP Boxart
 
Image:Sonic3-box-jap.jpg|JP Boxart
 
Image:Sonic3-box-korea.jpg|Korean Boxart
 
Image:Sonic3-box-korea.jpg|Korean Boxart
 
+
</gallery>
  
 
{{SonicGenesisGames}}
 
{{SonicGenesisGames}}
 
[[Category:Genesis Games]]
 
[[Category:Genesis Games]]

Revision as of 14:31, 10 June 2006

n/a

Sonic3 title.png
Sonic the Hedgehog 3
System(s): Sega Genesis
Publisher: Sega
Developer:
Genre: 2D Platform

Introduction

Sonic the Hedgehog 3 is the Sonic series' third outing on the Megadrive/Genesis. Many fans consider it the best Sonic game. The game was rushed and released in two cartridges so the first could be shipped earlier. Cartridges:

Sonic the Hedgehog 3, which is the first half of the game (Sonic's arrival on the island to the first launch and crash of the Death Egg; Angel Island Zone to Launch Base Zone);

Sonic & Knuckles, which is the second half of the game (immediately after the first crash of the Death Egg and the race to the Master Emerald to the battle on the Death Egg and in space, and the ending; Mushroom Hill Zone to The Doomsday Zone);

Sonic 3 & Knuckles - the complete version, adding 7 Super Emeralds to the Chaos Emeralds for a total of 14, allowing Super and Hyper forms, and having 14 levels and three playable characters.

The plot of the game is the most complex of the Genesis/Megadrive games Sonic was featured in. The Death Egg crashes on an ancient island kept afloat in space by the Master Emerald. The force lowers the island into the sea. Dr. Robotnik begins repairs, and convinces the guardian of the Master Emerald, Knuckles the Echidna, that he is with Knuckles in protecting the island and that Sonic the Hedgehog and Miles Prower will try to steal it. Halfway through the game Robotnik attempts to launch the Death Egg agian after repairing it, but Sonic crashes it again. This marks the transition from the levels on Sonic 3 to the levels on Sonic & Knuckles when playing the full version. Robotnik rushes to the temple of the Master Emerald with Sonic in persuit, and launches the Death Egg again with its power. Sonic inflitrates the Death Egg and manages to retrieve the Master Emerald after battling Robotnik on the Death Egg and in space. If you did not collect seven or more emeralds, you defeat Robotnik on the Death Egg, but he escapes into space, leaving you with no way of chasing him since you are unable to go super.

This game is a classic and a model for most platformers that proceeded it.

Technical Information

Sonic 3 had the option, unseen so far in the Sonic the Hedgehog series, to record the game level where a player had been on an SRAM chip backed by a CR2032 battery and resume it at a later date - which increased the replay value tremendously as several levels sport secret passages and, although not vital to the ending of the game, allow the collection of 7 Chaos Emeralds at a later date.

A closer inspection of the ROM by fans provides some details on the marketing scheme pulled by Sega with the release of Sonic & Knuckles. While Sega originally stated that the new "revolutionary" lock-on technology literally transformed the secondary game (i.e. Sonic 3 or Sonic the Hedgehog 2), the analysis of the ROM reveals that Sonic 3 was produced with full knowledge and possibly having most of Sonic & Knuckles already completed, as it provides a whole second version of the game, not an "add-on".

Manuals

Levels

Normal play

2P VS mode

2P VS levels can be played with either one or two players. These levels are extremely short, looping along the X axis and requiring 5 laps.

Scoring

Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper

Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground or jumps)

  • First enemy in a chain = 100
  • Second enemy in a chain = 200
  • Third enemy in a chain = 500
  • Fourth through 15th enemies in a chain = 1000 each
  • 16th and all subsequent enemies in a chain = 10,000 each

Destroying a Dr. Eggman boss robot or mini-boss: 1000 points

Ring bonus at end of level: 100 points for each ring held

Signpost: At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.

Time bonus at end of level:

  • Game clock reads 0:59 or less = 50,000
  • Game clock reads 1:00 to 1:29 = 10,000
  • Game clock reads 1:30 to 1:59 = 5000
  • Game clock reads 2:00 to 2:29 = 4000
  • Game clock reads 2:30 to 2:59 = 3000
  • Game clock reads 3:00 to 3:29 = 1000
  • Game clock reads 3:30 to 9:58 = 100
  • Game clock reads 9:59 exactly = 100,000

Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect bonus (even if you don't get the Emerald).

Also Released for

Cheats

In-Game Codes

Level Select: Right after the Sega logo disappears and the title screen begins, quickly press Up, Up, Down, Down, Up, Up, Up, Up. This code is notoriously hard to do due to timing, but if performed correctly, a chime will play. Press Down twice to see a "Sound Test" on the menu screen. Selecting this will allow you to listen to music and select a level to start with. All Chaos Emeralds: At the sound test screen, play songs 02, 04, 05, 06. Debug Mode: After activiating level select, hold A+Start when selecting a level to start object debug mode. This mode's controls are the same as in Sonic 1 and Sonic 2. To play in night mode, hold C+Start. Finally, to play animations, hold B+C+Start.

Game Genie Codes

AWHA-CA92 Don't lose rings
SCGT-DJYL Rings worth 2
SCGT-DNYL Rings worth 3
SCGT-DTYL Rings worth 4
SCGT-DYYL Rings worth 5
SCGT-D2YL Rings worth 6
SCGT-D6YL Rings worth 7
SCGT-DAYL Rings worth 8
KRGT-CAE0 75 Rings needed for a free guy
GLGT-CAE0 50 Rings needed for a free guy
D4GT-CAE0 30 Rings needed for a free guy
CWGT-CAE0 20 Rings needed for a free guy
BLGT-CAE0 10 Rings needed for a free guy
HCGT-DJZY Get 2 free guys for 100 rings instead of 1
HCGT-DNZY Get 3 free guys for 100 rings
HCGT-DTZY Get 4 free guys for 100 rings
HCGT-DYZY Get 5 free guys for 100 rings
HCGT-D2ZY Get 6 free guys for 100 rings
HCGT-D6ZY Get 7 free guys for 100 rings
HCGT-DAZY Get 8 free guys for 100 rings
AC5A-CAHN Super ring powerup worth 0
A05A-CAHN Super ring powerup worth 5 instead of 10
B85A-CAHN Super ring powerup worth 15
CW5A-CAHN Super ring powerup worth 20
DG5A-CAHN Super ring powerup worth 25
D45A-CAHN Super ring powerup worth 30
GL5A-CAHN Super ring powerup worth 50
NW5A-CAHN Super ring powerup worth 100 (1-Up every time)
AJZA-CA8N Super Sonic doesn't lose rings
AJ3A-CA7A Infinite lives
AG4T-AAH4 Start with 1 life
AL4T-AAH4 Start with 2 lives
A04T-AAH4 Start with 5 lives
BL4T-AAH4 Start with 10 lives
DG4T-AAH4 Start with 25 lives
GL4T-AAH4 Start with 50 lives
NR4T-AAH4 Start with 99 lives
ACAT-CAB6 Shield can be activated multiple times
AJRT-CA8R Invincibility power-ups last forever
986A-CAB6 Invincibility lasts almost twice as long
KR6A-CAB6 Invincibility lasts half as long
E06A-CAB6 Invincibility lasts 1/4 as long
SCFT-BJT4 Only need 6 chaos emeralds
SCFT-BNT4 Only need 4 chaos emeralds
SCFT-BTT4 Only need 3 chaos emeralds
SCFT-B2T4 Only need 2 chaos emeralds
ACGA-AA8T 1 Blue sphere needed for chaos emerald
TAYA-CRB6 Bonus jump
AAYA-CWB6 Super jump
AAYA-C0B6 Mega-jump
ATST-CA38 Never drown
SCGA-BL0N + A4GA-A28T Blue spheres worth 2
SCGA-BR0N + A4GA-A28T Blue spheres worth 3
SCGA-BW0N + A4GA-A28T Blue spheres worth 4
SCGA-B00N + A4GA-A28T Blue spheres worth 5
SCGA-B40N + A4GA-A28T Blue spheres worth 6
SCGA-B80N + A4GA-A28T Blue spheres worth 7
SCGA-BC0N + A4GA-A28T Blue spheres worth 8

Production Credits

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Thomas Kalinski, Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya, Hayao Nakayama, Paul Rioux
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Project Managers: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki, Roger Hector
Lead Programmer: Yuji Naka
Senior Programmers: Masanobu Yamamoto, Hiroshi Nikaidoh
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designers: Takashi Iizuka, Hisayoshi Yoshida, Takahiro Hamano
Character Designer: Takashi Thomas Yuda
Scene Artists: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki
Enemy Artist: Satoshi Yokokawa
CG Artist: Kunitake Aoki
Animator: Takashi Thomas Yuda
Art Assistant: Osamu Ohashi
Sound Project Coordination: Hisaki Nimiya
Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace Doug Grigsby III, "Scirocco"
SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", "Bo," Sachio Ogawa, Tomonori Sawada, Masayuki Nagao
Marketing: Pamela Kelly
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who), Howard Drossin
Promotions Director: Thomas J. Abramson
Product Manager: Pamela Kelly
Screen Shots: Clint Dyer, Nemer Velasquez
Test Manager: Stephen Patterson
Lead Testers: Jason Kuo, Blair Bullock, Michael Baldwin, Dermot Lyons
Testers: Greg Becksted, Julio Martinez, Andrew Podesta, Vy Nong, Keith Higashihara, Chris Pepper, Mark Lindstrom, Tony Lynch, Steve Bourdet, Joanna Pataki, Maria Tuzzo, Crisi Albertson, Janine Cook, Bill Person, Christine M. Watson, Michael A. Williams, Heather Meigs, Vasily Lewis, David Wood, Mark Subotnick, Dan Jung, Loran Pudinski, Siegie Stangenberg, Simon Lu, Mark Paniagua, Michael Bench, Ivan Foong, Conan Tigard, Tim Spengler, Rick Greer, Ari Warner, Tony Hursh, Lance Nelson, Richard Wong, Daniel Dunn, Matthew Rosaaen, Matt Underwood
Special Thanks: Deborah McCracken, Emi Kawamura, Jina Ishiwatari, Dominique Adevereaux
Manual: Jason R. Rich


Miscellaneous

GoodGen Versions

  • Sonic the Hedgehog 3 (E) - European Sonic 3.
  • Sonic the Hedgehog 3 (J) [!] - Japanese Sonic 3.
  • Sonic the Hedgehog 3 (U) [!] - American Sonic 3.

Archie Comic Adaption

The adaption featured Knuckles for the first time in a comic book. One thing different about this comic is that Dr. Robotnik mentions his plans to recharge his hovercraft, not the Death Egg. It was published in August 1994.

Oddities/oversights/strange happenings

  • Sometimes, Tails won't turn up for the Marble Garden boss. This is currently believed to happen at random.
  • By using the level select in Sonic 3 alone, it is possible to get strange title cards in the bonus stages.
  • By using the level select in Sonic 3 alone, it is possible to see Knuckles with strange palettes underwater in various places.

Resources

Hacking Guides

Original Sound Version Recordings

See Sonic the Hedgehog 3 OSV for a download page.

Boxart

(Via Sonicology)


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island