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Difference between revisions of "Sonic Advance 2"

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All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.
 
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.
 +
 +
===Special Moves===
 +
As with the previous ''[[Sonic Advance]]'' all characters can perform special moves but using a combination of button presses. Some characters have been given new moves, the most interesting of which are Amy's spin attacks. The moves are listed below:
 +
 +
====Sonic====
 +
*'''Double Spin Attack''' (formerly known as the [[W Kaiten Attack]]): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
 +
*'''Jump Dash''': Performed by pressing {{left}} or {{right}} twice in rapid succession after jumping. Sonic does a sudden jumping dash.
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*'''Skid Attack''': Performed by pressing {{B}} three times rapidly. Sonic does a couple of somersaults, does a flip, then slides along the ground and stops.
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*'''Backward Jump''': Performed by pressing {{B}} three times rapidly, then {{A}} during flip before Sonic skids.
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*'''Rushing Attack''' (Super Sonic only): Press {{B}}. In a blaze of light, Super Sonic will speed up and attack.
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 +
====Tails====
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*'''Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
 +
*'''Swimming''': Performed by pressing pressing {{A}} repeatedly while underwater. This move acts similarily to Tails flying ability, but underwater. You cannot attack enemies while swimming. Tails can swim for 8 seconds.
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====Knuckles====
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*'''Gliding''': Performed by pressing {{A}} again while in mid-air. Glide sideways while losing little height. Press {{right}} or {{left}} to change what direction the character is gliding. Enemies in the path will take damage on contact. If the {{A}} button is released Knuckles will fall. If a wall is in the path while gliding, Knuckles will cling to it. Push {{up}} or {{down}} to climb on it or just press {{A}} again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
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*'''Uppercut''': Tap {{B}} three times rapidly. Do a punch, then a double punch followed by a fiery uppercut.
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*'''Float''': If Knuckles lands in a body of water he will rise to the surface and float. Push {{right}} or {{left}} to move right or left. Push {{up}} and to look up while floating; Push {{down}} to sink into the water. Push {{A}} to jump out.
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*'''Swimming''': Performed by pressing {{A}} twice while in the water. Exactly like Knuckles' gliding but underwater, but enemies cannot be hurt and height will not increase. It's also possible to cling to and climb walls underwater.
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==== Amy ====
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*'''Stronber Hammer Attack''': Tap {{B}} twice in rapid succession. On the second swing, Amy reaches out farther.
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*'''Higher Jump''': Press {{B}} next to a spring. Swing the hammer into a spring to send Amy way up high in the air.
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*'''Mid-Air Hammer Swirl''': Press {{B}} and {{down}} while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
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*'''Giant Steps''': Press {{down}} and {{A}}: Amy takes giant steps forward. This move is good for getting up steep slopes; she can even get up slopes the others can't [[Spin Dash]] up!
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*'''Head Slide''': Press {{down}} and {{A}}, then {{B}} during Giant Steps. Good when you encounter an enemy during a Giant Step.
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*'''Hammer Jump''': Press {{down}} and {{B}}. Use the hammer to jump extra high.
  
 
=== Special Stages ===
 
=== Special Stages ===

Revision as of 11:40, 26 July 2008

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Sonic Advance 2
System(s): Game Boy Advance
Publisher: Sega
Developer:
Genre: 2D Platform

</div>

Sonic Advance 2 is a platform game in the Sonic the Hedgehog series that was released for the Game Boy Advance. It is a side-scrolling platformer based on a modified version of Sonic Advance's engine. Compared to its predecessor, Sonic Advance 2 contains larger levels and more of them. The overall difficulty is higher making it a more challenging game. The soundtrack is faster paced and the game offers better control over the playable characters. There are seven zones which contain two acts and a boss battle. Obtaining all of the Chaos Emeralds unlocks an Extra Zone which consists mostly of boss fights. Most levels start in a corner of a map and require to move uphill or downhill.

This game was the first to introduce Cream the Rabbit as a playable character. With her, not only can you fly faster than Tails, but Cream can summon Cheese the Chao to kill an enemy or hit a boss by pressing the B button. Before being revealed in this game she was revealed in the artwork gallery of Sonic Mega Collection

This is one of several games to include the Tiny Chao Garden minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.

Gameplay

All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the R button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In Sky Canyon, these are required.

Another new feature is the ability to shatter the sound barrier. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the B button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased somewhat by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state.

Accessing Special Stages, where players can win Chaos Emeralds, is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters.

All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's insta-shield or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen.

Special Moves

As with the previous Sonic Advance all characters can perform special moves but using a combination of button presses. Some characters have been given new moves, the most interesting of which are Amy's spin attacks. The moves are listed below:

Sonic

  • Double Spin Attack (formerly known as the W Kaiten Attack): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
  • Jump Dash: Performed by pressing Left or Right twice in rapid succession after jumping. Sonic does a sudden jumping dash.
  • Skid Attack: Performed by pressing B three times rapidly. Sonic does a couple of somersaults, does a flip, then slides along the ground and stops.
  • Backward Jump: Performed by pressing B three times rapidly, then A during flip before Sonic skids.
  • Rushing Attack (Super Sonic only): Press B. In a blaze of light, Super Sonic will speed up and attack.

Tails

  • Flying: Performed by pressing pressing A multiple times. Gain height by tapping A, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
  • Swimming: Performed by pressing pressing A repeatedly while underwater. This move acts similarily to Tails flying ability, but underwater. You cannot attack enemies while swimming. Tails can swim for 8 seconds.

Knuckles

  • Gliding: Performed by pressing A again while in mid-air. Glide sideways while losing little height. Press Right or Left to change what direction the character is gliding. Enemies in the path will take damage on contact. If the A button is released Knuckles will fall. If a wall is in the path while gliding, Knuckles will cling to it. Push Up or Down to climb on it or just press A again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
  • Uppercut: Tap B three times rapidly. Do a punch, then a double punch followed by a fiery uppercut.
  • Float: If Knuckles lands in a body of water he will rise to the surface and float. Push Right or Left to move right or left. Push Up and to look up while floating; Push Down to sink into the water. Push A to jump out.
  • Swimming: Performed by pressing A twice while in the water. Exactly like Knuckles' gliding but underwater, but enemies cannot be hurt and height will not increase. It's also possible to cling to and climb walls underwater.

Amy

  • Stronber Hammer Attack: Tap B twice in rapid succession. On the second swing, Amy reaches out farther.
  • Higher Jump: Press B next to a spring. Swing the hammer into a spring to send Amy way up high in the air.
  • Mid-Air Hammer Swirl: Press B and Down while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
  • Giant Steps: Press Down and A: Amy takes giant steps forward. This move is good for getting up steep slopes; she can even get up slopes the others can't Spin Dash up!
  • Head Slide: Press Down and A, then B during Giant Steps. Good when you encounter an enemy during a Giant Step.
  • Hammer Jump: Press Down and B. Use the hammer to jump extra high.

Special Stages

The special stages require you to get 300 rings under a time limit. And getting to them is even harder! You must take a certain route through a level to gain 7 Special Rings, and not die under any circumstances or you will lose them all.

Manuals

Production Credits

Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Akinori Nishiyama
Art Director: Yuji Uekawa
Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
Special Thanks: Yasuko Maruyama, Masae Hirosawa

In cooperation with Dimps

Producer: Hiroshi Matsumoto
Line Producer: Koichi Sakita
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Atsushi Tamamura

Sound Created By: Wave Master
Sound Creators: Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa

Sega Corporation

Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
Sales Promotion: Naoko Ooka
Publicity: Yasushi Nagumo, Mariko Takeda
International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
Product Test : Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
Special Thanks: Yoshiki Ooka, Ikuo Ishizaka

Sega Of America

Executive Management: Peter Moore
Localization Producer: Yosuke Moriya
Localization Manager: Osamu Shibamiya
Test Lead: Joseph Mora

Sega Of Europe

COO: Naoya Tsurumi
Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Roy Boateng, David Smith
Executive Management: Testsu Kayama, Masanao Maeda, Hisao Oguchi

Resources

Box Art

Artwork

Template:SonicAdvance2Levels

Sonic the Hedgehog games for the following systems
Game Boy Advance
 2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
 Demos  Sonic Advance 3