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Difference between revisions of "Sonic the Hedgehog (2006 game)"

From Sonic Retro

m (File Formats)
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== File Formats ==  
 
== File Formats ==  
* '''.arc:''' Archives that can be unpacked and packed with (http://www.mediafire.com/?r86bk949lbgs5m7) Link broken, Please fix it. Alternatively, you can use quickbms and a script which can be found [http://forum.xentax.com/viewtopic.php?f=21&t=5626 here].
+
* '''.arc:''' Archives that can be unpacked and packed with [http://www.mediafire.com/?r86bk949lbgs5m7 arctool.exe] Link broken, Please fix it. Alternatively, you can use quickbms and a script which can be found [http://forum.xentax.com/viewtopic.php?f=21&t=5626 here].
  
 
* '''.bin:''' Collision files
 
* '''.bin:''' Collision files

Revision as of 11:27, 3 February 2014

This is the Sonic Community Hacking Guide for Sonic the Hedgehog (2006).

SCHG: Sonic the Hedgehog (2006 game)
Main Article
Sound Editing
Sound Editing
Music List
Voices


File Formats

  • .arc: Archives that can be unpacked and packed with arctool.exe Link broken, Please fix it. Alternatively, you can use quickbms and a script which can be found here.
  • .bin: Collision files
  • .csb: Event files
  • .dds: Texture files
  • .epb: Event play book
  • .ftm: Font maps
  • .fxo: DirectX Shader files
  • .hkx: Havok physics behavior files
  • .kbf: Mission files
  • .lub: Compiled LUA scripts. These can be decompiled using Chunkspy.exe and a batch script.
  • .mab: Event and miscellaneous character files
  • .mbi: Motion Base Information Files. These files were developed by SEGA and contain morph data. They can be opened with a simple text editor.
  • .mst: Message files
  • .path: Scripted path files
  • .peb: Particle effect files
  • .pfi: Text-related files
  • .pkg: Package files
  • .plc: Particle effect loaders
  • .prop: Level variables and actions
  • .ptb: Tells which particle effects to load on each area, character, or event.
  • .rab: Related to the .bin files
  • .sbk: Groups the sound effects that belong to specific enemies or characters.
  • .set: Object/effect placement files
  • .tev: Used in breakable objects
  • .wmv: Video files
  • .xna:
  • .xncp: Sprite files
  • .xnd: Camera files
  • .xne: Used in miscellaneous objects
  • .xng: Only used for a cage
  • .xni: Used for lighting
  • .xnm: Animation files
  • .xnv: Special effect generation files
  • .xto: Can be opened in notepad. Contains information for Kyozoress enemies.
  • .xtv: Can be opened in notepad. Kyozoress material file

Directories

win32

  • \archives: Where most character, enemy, and level .arc files are kept.

xenon

  • \archives: Where some other .arc files are kept. All of the .lub scripts can be found here.
  • \event: Where the cut scene videos and voice files are kept. Pre-rendered cut scenes are in .wmv, while other cut scenes have .xma files.
  • \sound: Music files
    • \event: Cutscene music

Decompilation

You must use XBOX 360 ISO Extraxt to unpack or repack the .iso.

.ARC UnPack/RePack

To UnPack: Simply drag and drop a .arc file onto the arctool.exe and it will unpack all files into a folder with the same name as the original .arc file.

To RePack: Run a CMD prompt and type - "arctool.exe -i "nameoffolder" "nameofarc.arc" without quotes.

For example: C:\Users\User\Desktop\arctool.exe -i player player.arc. | "player" being the folder and "player.arc" being the name of the file after packing.

Make sure that arctool is in the same location as the folder that you'd like to repack. Or else the above method won't repack.

Contributors

Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information