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SCHG

Equivalent Subroutines

From Sonic Retro

Revision as of 22:27, 23 December 2006 by Ss is testing (talk | contribs)

'Please add more subroutines if you know them.'

S1 S2B S2 S2K S3 S3&K
ReadJoypads 132C 111C ? 1372 10DE
JoypadInit 12FC 10EC ? 1342 10AE
VDPSetupGame 1368 1158 ? 13AE 111A
ClearScreen 142A, and 1458 1248, and 1276 ? 14D4, and 1502 1240, and 126E
PauseGame 14DC sub_1388 ? ? ?
PalLoad1 ? 2712 ? ? ?
PalLoad2 ? 272E ? ? ?
PalLoad3_Water ? 2746 ? ? ?
PalLoad4_Water ? 2764 ? ? ?
AnimateSprite ? sub_16544 ? ? ?
DisplaySprite ? sub_164F4 ? 19240 219240
DeleteObject D3C2 loc_2DFEE ? ? ?
SingleObjLoad ? loc_17FDA ? ? ?
SingleObjLoad2 ? loc_17FFA ? ? ?
ObjHitFloor 13898 loc_1EDFA ? ? ?
ObjHitFloor2 ? loc_1EE0E ? ? ?
SpeedToPos ? sub_163AC ? ? ?
MarkObjGone D340 16472 ? ? ?
FindFloor ? locret_1EE2E ? ? ?
ObjectFall D5B2 sub_16380 ? ? ?
PlaySong ? sub_1370 ? ? ?
PlaySound ? sub_1376 ? ? ?
RandomNumber ? sub_3390 ? ? ?
CalcSine ? sub_33B6 ? ? ?
DeleteObject ? loc_164E6 ? ? ?
DeleteObject2 ? sub_164E8 ? ? ?
LoadPLC ? sub_F65E ? ? ?
BossMove ? sub_163AC ? ? ?
AddPoints ? sub_40D06 ? ? ?
BossDefeated ? loc_2D6CC ? ? ?
BossMove ? loc_2DB0E ? ? ?
Obj15_Move2 'What is the significance of this subroutine?' ? loc_28AF4 ? ? ?
Obj48_Move 'What is the significance of this subroutine?' ? loc_FFA2 ? ? ?


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