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SCHG

Equivalent Subroutines

From Sonic Retro

Revision as of 21:44, 19 March 2013 by Tailsguy24 (talk | contribs) (Added an S3K column to allow adding S3K subroutines.)

Please add more subroutines if you know them.

Label format details:

Sonic 1: Hivebrain 2005 label/SVN label (where applicable)

Sonic 2: Nemesis label/Xenowhirl 2007 label/SVN label (where applicable)

S1 S2B S2 S2K S3 S&K S3K
Demo_Time E56 sub_7E6

DemoTime Do_Updates

DemoTime ? $95A ?
Demo_TimeEnd E70 locret_800

DemoTime_End

return_300504 ? $976 ?
JoypadInit 12FC 10EC

JoypadInit

JoypadInit 1342 $10AE ?
ReadJoypads 132C 111C

ReadJoypads

ReadJoypads 1372 $10DE ?
Joypad_Read

@read

133A sub_112A

Joypad_Read

Joypad_Read ? $10EC ?
VDPSetupGame 1368 sub_1158

VDPSetupGame

VDPSetupGame 13AE $111A ?
VDP_Loop

@setreg

137C loc_116C

VDP_Loop

? ? $112E ?
VDP_ClrCRAM

@clrCRAM

13B0 loc_11A0

VDP_ClrCRAM

? ? $1162 ?
VDPSetupArray 13F2 word_11E2

VDPSetupArray

VDPSetupArray ? $11A4 ?
ClearScreen 142A, and 1458 1248, and 1276

ClearScreen

ClearScreen 14D4, and 1502 $11CA ?
PlaySound 14C0 sub_135E

PlayMusic

PlayMusic ? $1358 ?
PlaySound_Special 14C6 sub_1370

PlaySound

PlaySound ? $1380 ?
PauseGame 14DC sub_1388

PauseGame

PauseGame ? $13E4 ?
NemDec 15FC NemDec_14DE

NemDec

NemDec ? $15BA ?
LoadPLC

AddPLC

173C sub_161E

LoadPLC

LoadPLC ? $16FA ?
LoadPLC2

NewPLC

176E sub_1650

LoadPLC2

LoadPLC2 ? $1746 ?
ClearPLC 179A sub_167C

ClearPLC

ClearPLC ? $1772 ?
ClearPLC_Loop

@loop

17A0 loc_1682 ? ? $1778 ?
RunPLC_RAM

RunPLC

17A8 sub_168A

RunPLC_RAM

RunPLC_RAM ? $1780 ?
RunPLC_ROM

QuickPLC

18A8 sub_178A

RunPLC_ROM

RunPLC_ROM ? $1882/$1892 ?
Pal_FadeTo

PaletteFadeIn

2596 sub_23C6

Pal_FadeTo

Pal_FadeTo ? $3AF0 ?
Pal_ToBlack

@fill

25AE loc_23DE

Pal_ToBlack

Pal_ToBlack ? $3B80 ?
Pal_FadeFrom

PaletteFadeOut

263A sub_246A

Pal_FadeFrom

Pal_FadeFrom ? $3BE4 ?
Pal_FadeOut

FadeOut_ToBlack

265A sub_248A

Pal_FadeOut

Pal_FadeOut ? $3C04 ?
PalLoad1 28E2 2712

PalLoad1

PalLoad1 ? $3DBE ?
PalLoad2 28FE 272E

PalLoad2

PalLoad2 ? $3DDA ?
PalLoad3_Water 2916 2746

PalLoad3_Water

PalLoad3_Water ? $3DF2 ?
PalLoad4_Water 2932 2764

PalLoad4_Water

PalLoad4_Water ? $3E0E ?
DelayProgram

WaitForVBla

31D8 sub_3384

DelayProgram WaitForVint

DelayProgram ? $1D18 ?
RandomNumber 31E4 sub_3390

RandomNumber

RandomNumber ? $1D24 ?
CalcSine 320A sub_33B6

CalcSine

CalcSine ? $1D4C ?
ObjectFall D24E sub_16380

ObjectMoveAndFall

ObjectMoveAndFall ? $1AB32 ?
SpeedToPos D27A sub_163AC

ObjectMove

ObjectMove ? $1AB52 ?
MarkObjGone

RememberState

D2A0 loc_163D2

MarkObjGone

MarkObjGone ? $1B588 ?
DisplaySprite D3C2 sub_164F4

DisplaySprite

DisplaySprite 19240 $1ABC6 ?
DeleteObject D3B4 loc_164E6

DeleteObject

DeleteObject ? $1ABB6 ?
DeleteObject2 Offset_0x00D3B6 sub_164E8

DeleteObject2

DeleteObject2 ? $1ABB8 ?
AnimateSprite D412 sub_16544

AnimateSprite

AnimateSprite AnimateSprite $1ABE8 ?
SingleObjLoad SingleObjectLoad loc_17FDA

SingleObjLoad

SingleObjLoad ? $1BAF2 ?
SingleObjLoad2 E788 loc_17FFA

SingleObjLoad2

SingleObjLoad2 ? $1BAFA ?
SolidObject SolidObject loc_19718

SolidObject

SolidObject ? ? sub_1DC56
PlatformObject ? loc_19C32

PlatformObject

PlatformObject ? ? ?
ObjHitFloor

ObjFloorDist

13898 loc_1EDFA

ObjCheckFloorDist

ObjCheckFloorDist ? ? ?
BossDefeated none loc_2D6CC

BossLoadExplosion

? ? ? ?
BossMove ? loc_2DB0E ? ? ? ?
AddPoints AddPoints sub_40D06

AddPoints

? ? $DCCA ?
KillSonic ? loc_3F926

KillCharacter

KillCharacter ? $10366 ?
Sonic_Move ? loc_1A35A

Sonic_Move

Knuckles_Move ? $11060 ?
Sonic_MoveLeft ? loc_1A6C0

Sonic_MoveLeft

Knuckles_MoveLeft ? ? ?
Sonic_MoveRight Sonic_MoveRight loc_1A746

Sonic_MoveRight

Knuckles_MoveRight ? ? ?
DebugMode Debug_Mode loc_41A78

DebugMode

DebugMode ? $92A0E ?
Touch_Monitor

React_Monitor

? loc_3F73C

TouchMonitor

Touch_Monitor ? $1001A ?
Touch_Enemy

React_Enemy

? loc_3F78C

TouchEnemy

Touch_Enemy ? $100BC ?
Touch_ChkValue

@withiny

? loc_3F6F2

Touch_ChkValue

Touch_ChkValue ? $FFD4 ?
LevSelControls ? loc_94DC

LevSelControls

LevSelControls loc_6B4A sub_7E64 ?
Sonic_ChgJumpDir

Sonic_JumpDirection

? loc_1A8E8

Sonic_ChgJumpDir

Knuckles_ChgJumpDir ? $1164E ?
Sonic_RollLeft ? loc_1A8A2

Sonic_RollLeft

Knuckles_RollLeft ? ? ?
Sonic_RollRight ? loc_1A8C6

Sonic_RollRight

Knuckles_RollRight ? ? ?
Sonic_LevelBound ? loc_1A974

Sonic_LevelBound

Knuckles_LevelBoundaries ? $116DE ?
Boundary_Bottom

@bottom

? loc_1A9B6

Sonic_Boundary_Bottom

Knuckles_Boundary_Bottom ? $1172C ?
Sonic_Jump ? loc_1AA38

Sonic_Jump

Knuckles_Jump ? $117DA ?
Sonic_Floor ? loc_1AEAA

Sonic_DoLevelCollision

Knuckles_DoLevelCollision ? ? ?
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