From Sonic Retro
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|1st (Sonic) / 2nd (Blaze) level, Sonic Rush|
|Number of Acts: 2 + boss|
|Level theme: jungle|
|Boss: Egg Hammer Mega|
| Non-English names:|
|Water Palace (Sonic) →|
|← Night Carnival (Blaze) | Mirage Road (Blaze) →|
Leaf Storm is a Zone in the Nintendo DS game Sonic Rush. It is the first Zone for Sonic and second Zone for Blaze. As with other Zones in the game, Leaf Storm consists of two standard Acts followed by a dedicated boss Act.
Sonic's adventure begins in Leaf Storm as soon as the player starts a new game with no prior cutscene to start the story, an occurrence that Sonic Colours and Sonic Generations would later pick up. At the end of the Zone, Sonic squares off against Dr. Eggman in the Egg Hammer Mega.
In Blaze's story, Blaze cuts through the Zone after "befriending" Cream the Rabbit to locate the second Sol Emerald. Both Sonic's and Blaze's paths cross for the first time when, after the battle with Eggman, Sonic notices a mysterious blue gem had been left in the evil genius' wake. At this point, Blaze, unbeknownst to Sonic, appears and swipes the gem, then leaves to retrieve the next Emerald at Mirage Road. Confused, Sonic heads out to find her.
The Zone follows a forest/jungle theme, and therefore it is a green, grassy Zone that contains features to give it a forest feel to the level, such as swinging vines. This Zone serves as an introduction to the game's controls and mechanics, and is considerably easier and more straightforward than the other Zones in the game. It features large loops that cross over to both screens, as well as vine rails for Sonic to grind on. It also contains multiple iterations of the iconic corkscrew path first seen in Sonic the Hedgehog 2's Emerald Hill Zone, including a grinding vine rail variant as well.
This Zone features some of its own specific gimmicks, such as trampolines that will bounce the player high into the air and are good for perfoming Trick Actions from. Another gimmick specific to this Zone are large, hollowed-out trees that the player swings a vine around in towards a spring that launches them upward. Bungee cords, previously seen in Sonic Advance 3's Sunset Hill, will fling the player into the air at the edges of certain pathways.
Notable in Act 2 of the Zone is a giant wheel bearing Dr. Eggman's symbol that chases the player down a steep slope during the final stretch of the level. Sonic/Blaze must run down the slope as quickly as possible to avoid being flattened and subsequently losing a life. Using the Super/Fire Boost at that point is ideal for escaping.
In Sonic Rush Adventure, there is a Hidden Island (#16, which has the Hidden Island theme) which is nearly identical to the first Act of this Zone.
|Egg Pawn — Common robot footsoldiers.|
|Egg Flapper — Egg Pawns with flight capabilities.|