Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"
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File:Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD). | File:Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD). | ||
+ | GD Sonic2 GG GHZ Crab.png|A later build with final trees, but prototype ground. | ||
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+ | ===Miscellaneous=== | ||
+ | <gallery widths="240px" heights="160px" > | ||
+ | GD Sonic2 GG Title.png|Title screen with rearranged copyright information and no ™ symbol. | ||
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Revision as of 11:19, 23 September 2018
Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Early Game Design
These scans come from various magazines. They show Sonic 2 when it was in earlier stages of development.
AutoDemo Screenshots
These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.
Under Ground Zone
Sky High Zone
Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to Sonic 1.
Aqua Lake Zone
Checkerboard floor in the 2nd act. Found on the outside of a US Sonic 2 Game Gear bundle box.[1]
Green Hills Zone
Miscellaneous
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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