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Difference between revisions of "Dark Valley"

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{{Breadcrumb
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|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name=Dark Valley
 
| name=Dark Valley
 
| levelscreen=Drift2_Dark_Valley.png
 
| levelscreen=Drift2_Dark_Valley.png
| screenwidth=250px
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| screenwidth=160px
| levelno=Third & Thirteenth| game=Sonic Drift 2
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| levelscreen2=Drift2 dv2.png
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| screen2width=160px
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| levelscreentitle=Course 1
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| levelscreen2title=Course 2
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| levelno=Third & Thirteenth
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| game=Sonic Drift 2
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| theme1=mountain/canyon
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| prev=Hill Top (Sonic Drift 2){{!}}Hill Top
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| next=Casino Night (Sonic Drift 2){{!}}Casino Night
 
}}
 
}}
  
'''Dark Valley''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Dark Valley 1") is the third track of the [[Purple Chaos GP]], after [[Hill Top (Sonic Drift 2)|Hill Top 1]] and before [[Casino Night (Sonic Drift 2)|Casino Night]]; and the races re-enter the region during the [[Blue GP]], where "Dark Valley 2" is the first track, before [[Quake Cave]].
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'''Dark Valley''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Dark Valley 1") is the third track of the [[Purple Chaos GP]], after [[Hill Top (Sonic Drift 2)|Hill Top 1]] and before [[Casino Night (Sonic Drift 2)|Casino Night]]; and the races re-enter the region during the [[Blue Chaos GP]], where "Dark Valley 2" is the first track, before [[Quake Cave]].
  
 
The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a ''long'' way down.
 
The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a ''long'' way down.
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Dark Valley also features occasional gaps in the track where the entire surface is gone - replaced by a pitch-black abyss. Make sure you hit the springs that come up before these absences, or once again you'll be taking the fastest way to the jagged rocks on the bottom.
 
Dark Valley also features occasional gaps in the track where the entire surface is gone - replaced by a pitch-black abyss. Make sure you hit the springs that come up before these absences, or once again you'll be taking the fastest way to the jagged rocks on the bottom.
  
''[[Sonic Drift 2]]'' makes no unambiguous statements of ''where'' in Sonic's world the races are located, but based on the [[Green Hill Zone|Green-Hill]]-style chequerboard soil [[Balloon Panic|elsewhere]] in the [[Blue GP]], the best guess for Dark Valley's geography (and the rest of the Blue tournament, for that matter) is on an isle somewhere near [[South Island]] (if not on South Island itself).
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==References==
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<references />
  
{{SonDrift2Levels}}
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{{SonicDrift2Omni}}
 
 
[[Category:Sonic Drift 2 Levels]]
 

Latest revision as of 09:31, 23 February 2023

Sonic Retro emblem.svg Sonic Drift 2
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Levels
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Dark Valley
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  • Course 2
Drift2 Dark Valley.png
Drift2 dv2.png
Dark Valley
Third & Thirteenth course, Sonic Drift 2
Level theme: mountain/canyon
Hill Top | Casino Night

Dark Valley is a racecourse in Sonic Drift 2 for the Sega Game Gear. This stage (as "Dark Valley 1") is the third track of the Purple Chaos GP, after Hill Top 1 and before Casino Night; and the races re-enter the region during the Blue Chaos GP, where "Dark Valley 2" is the first track, before Quake Cave.

The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a long way down.

Dark Valley also features occasional gaps in the track where the entire surface is gone - replaced by a pitch-black abyss. Make sure you hit the springs that come up before these absences, or once again you'll be taking the fastest way to the jagged rocks on the bottom.

References


Sonic Drift 2
Sonic Drift 2 title.png

Main page


Manuals
Magazine articles
Reception


Hidden content