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Difference between revisions of "Dark Valley"

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'''Dark Valley''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Dark Valley 1") is the third track of the [[Purple Chaos GP]], after [[Hill Top (Sonic Drift 2)|Hill Top 1]] and before [[Casino Night (Sonic Drift 2)|Casino Night]]; and the races re-enter the region during the [[Blue GP]], where "Dark Valley 2" is the first track, before [[Quake Cave]]. As with most other races in the Chaos Grand Prix, you have to complete three laps of the track to proceed, and the fastest racer gets a [[Chaos Emerald]].  
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'''Dark Valley''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Dark Valley 1") is the third track of the [[Purple Chaos GP]], after [[Hill Top (Sonic Drift 2)|Hill Top 1]] and before [[Casino Night (Sonic Drift 2)|Casino Night]]; and the races re-enter the region during the [[Blue GP]], where "Dark Valley 2" is the first track, before [[Quake Cave]].
  
 
The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a ''long'' way down.
 
The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a ''long'' way down.

Revision as of 21:05, 28 May 2009

Drift2 Dark Valley.png
Dark Valley
Third & Thirteenth course, Sonic Drift 2

Dark Valley is a racecourse in Sonic Drift 2 for the Sega Game Gear. This stage (as "Dark Valley 1") is the third track of the Purple Chaos GP, after Hill Top 1 and before Casino Night; and the races re-enter the region during the Blue GP, where "Dark Valley 2" is the first track, before Quake Cave.

The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a long way down.

Dark Valley also features occasional gaps in the track where the entire surface is gone - replaced by a pitch-black abyss. Make sure you hit the springs that come up before these absences, or once again you'll be taking the fastest way to the jagged rocks on the bottom.

Sonic Drift 2 makes no unambiguous statements of where in Sonic's world the races are located, but based on the Green-Hill-style chequerboard soil elsewhere in the Blue GP, the best guess for Dark Valley's geography (and the rest of the Blue tournament, for that matter) is on an isle somewhere near South Island (if not on South Island itself).

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