Sonic 3D: Flickies' Island/Technical information
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Revision as of 06:54, 29 May 2006 by Scarred Sun (talk | contribs)
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Level Pointers
Offset | Description |
---|---|
$1AB62 | Green Grove Zone Act 1 |
$1AB8C | Green Grove Zone Act 2 |
$1ABB6 | Green Grove Zone Act 3 |
$1AC5E | Rusty Ruin Zone Act 1 |
$1AC34 | Rusty Ruin Zone Act 2 |
$1AC88 | Rusty Ruin Zone Act 3 |
$1ADAE | Spring Stadium Zone Act 1 |
$1ADD8 | Spring Stadium Zone Act 2 |
$1AE02 | Spring Stadium Zone Act 3 |
$1ACB2 | Diamond Dust Zone Act 1 |
$1ACDC | Diamond Dust Zone Act 2 |
$1AD06 | Diamond Dust Zone Act 3 |
$1AD5A | Volcano Valley Zone Act 1 |
$1AD30 | Volcano Valley Zone Act 2 |
$1AD84 | Volcano Valley Zone Act 3 |
$1ABE0 | Gene Gadget Zone Act 1 |
$1AC0A | Gene Gadget Zone Act 2 |
$1AE2C | Gene Gadget Zone Act 3 |
$1AE80 | Panic Puppet Zone Act 1 |
$1AE56 | Panic Puppet Zone Act 2 |
$1AEAA | Panic Puppet Zone Act 3 |
$1AED4 | The Final Fight |
These offsets are related to a group of ten pointers, each pointer means:
1st Pointer: Object Placement , Compressed? 2nd Pointer: Collision Level Layout / Sonic Start Position (?) 3rd Pointer: B Plane Mappings. 4th Pointer: Graphics. 5th Pointer: A Plane Mappings. 6th Pointer: NFC. 7th Pointer: Graphical Level Layout (?) 8th Pointer: NFC. 9th Pointer: Collision Level Layout / Sonic Start Position (?) 10th Pointer: NFC.