Sonic the Hedgehog (2006 game)
From Sonic Retro
This is the Sonic Community Hacking Guide for Sonic the Hedgehog (2006).
SCHG: Sonic the Hedgehog (2006 game) |
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Main Article |
Sound Editing |
Sound Editing |
Contents
Decompilation
You must use XBOX 360 ISO Extraxt to unpack or repack the .iso.
.ARC UnPack/RePack
To UnPack: Simply drag and drop an .arc file onto arctool.exe, and it will unpack its contents into a folder with the same name as the original .arc file.
To RePack: Run a command prompt and type "arctool.exe -i "nameoffolder" "nameofarc.arc"" without quotes.
For example: C:\Users\User\Desktop\arctool.exe -i player player.arc. ("player" being the folder and "player.arc" being the name of the file after packing.)
Make sure that arctool.exe is in the same location as the folder that you'd like to repack or else the above method won't repack.
.LUB Decompilation
- 1. Place ChunkSpy.exe into the xenon folder.
- 2. Create a text file there with the following code:
for /r %%i in (*.lub) do ( chunkspy "%%~dpni.lub" > "%%~dpni.lua" )
- 3. Rename the file extension to .bat and run it.
File Formats (contains speculation)
- .arc: Archives that can be unpacked and packed with arctool.exe
- .bin: Collision files
- .csb: Event files
- .dds: Texture files
- .epb: Event play book
- .ftm: Font maps
- .fxo: DirectX Shader files
- .hkx: Havok physics behavior files
- .kbf: Mission files
- .lub: Compiled LUA scripts. These can be decompiled using Chunkspy.exe and a batch script. You may not need to recompile them for the game to work.
- .mab: Event and miscellaneous character files
- .mbi: Motion Base Information Files. These files were developed by SEGA and contain morph data. They can be opened with a simple text editor.
- .mst: Message files
- .path: Scripted path files
- .peb: Particle effect files
- .pfi: Text-related files
- .pkg: File indexes
- .plc: Particle effect loaders
- .prop: Level variables and actions
- .ptb: Tells which particle effects to load on each area, character, or event.
- .rab: Related to the .bin files
- .sbk: Groups the sound effects that belong to specific enemies or characters.
- .set: Object/effect placement files
- .tev: Used in breakable objects
- .wmv: Video files
- .xma: Music and voice files. Here is a link to the audio converter.
- .xna: Unknown files
- .xncp: Sprite files
- .xnd: Camera files
- .xne: Used in miscellaneous objects
- .xng: Only used for a cage
- .xni: Used for lighting
- .xnm: Animation files
- .xno: Model files. Here is a link to the model converter. (3DS Max is required)
- .xnv: Special effect generation files
- .xto: Can be opened in notepad. Contains information for Kyozoress enemies.
- .xtv: Can be opened in notepad. Kyozoress material file
Directories
win32
- \archives: Where most character, enemy, and level .arc files are kept.
- stage_e0304: Soleanna at the End of the World / Solaris arena
- stage_kdv_d: Kingdom Valley "Mach speed" section
- stage_rct_b: Radical Train "Mach speed" section
- stage_tpj_c: Tropical Jungle Siver/Rouge/final section
- stage_wap_b: White Acropolis second/final section
xenon
- \archives: Where some other .arc files are kept. All of the .lub scripts can be found here.
- Stage: Contains stage collision data
- Player: Contains the code for all of the characters
- Sound: Contains sound effects
- \event: Where the cut scene videos and voice files are kept. Pre-rendered cut scenes are in .wmv, while other cut scenes have .xma files.
- \sound: Music files and credits videos
- \event: Cutscene music
Trivia
- In many of the player .lua files, there is a parameter called "input_method_mario64"
- The menu files from the TGS demo are at win32\archives\sprite\win32\sprite\gameshow.
- The Kingdom Valley TGS demo files are located at xenon\archives\scripts\xenon\placement\other\gameshow.
Contributors
(In alphabetical order)