Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"
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===Aqua Lake Zone=== | ===Aqua Lake Zone=== | ||
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− | File:GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor in the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].<ref>{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520|post=796674}} | + | File:GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor in the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].<ref>{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote|post=796674}} |
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Revision as of 15:03, 15 December 2015
Sonic the Hedgehog 2 has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Early Game Design
These scans come from various magazines. They show Sonic 2 when it was in earlier stages of development.
AutoDemo Screenshots
These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.
Underground Zone
Sky High Zone
Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to Sonic 1.
Aqua Lake Zone
- Checkerboard floor in the 2nd act. Found on the outside of a US Sonic 2 Game Gear bundle box.<ref>The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote
Green Hills Zone
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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