Difference between revisions of "Sonic the Hedgehog (2006 game)"
From Sonic Retro
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* '''.mab:''' Event and miscellaneous character files | * '''.mab:''' Event and miscellaneous character files | ||
+ | |||
+ | * '''.mbi:''' Motion Base Information Files. These files were developed by SEGA and contain morph data. They can be opened with a simple text editor. | ||
* '''.mst:''' Message files | * '''.mst:''' Message files | ||
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* '''.plc:''' Particle effect loaders | * '''.plc:''' Particle effect loaders | ||
+ | |||
+ | * '''.prop:''' Level variables and actions | ||
* '''.ptb:''' Tells which particle effects to load in each area. | * '''.ptb:''' Tells which particle effects to load in each area. | ||
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* '''.xne:''' Used in Kingdom Valley "Mach-speed" section water | * '''.xne:''' Used in Kingdom Valley "Mach-speed" section water | ||
+ | |||
+ | * '''.xni:''' Used for lighting | ||
+ | |||
+ | * '''.xnm:''' Animation files | ||
* '''.xno:''' Model files. Here is a link to the model converter http://www.mediafire.com/?a7cp69my5c6ix1f (3DS Max is required) | * '''.xno:''' Model files. Here is a link to the model converter http://www.mediafire.com/?a7cp69my5c6ix1f (3DS Max is required) | ||
+ | |||
+ | * '''.xnv:''' Special effect files | ||
== Directories == | == Directories == |
Revision as of 19:48, 1 February 2014
This is the Sonic Community Hacking Guide for Sonic the Hedgehog (2006).
SCHG: Sonic the Hedgehog (2006 game) |
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Main Article |
Sound Editing |
Sound Editing |
File Formats
- .arc: Archives that can be unpacked and packed with (http://www.mediafire.com/?r86bk949lbgs5m7) Link broken, Please fix it.
- .bin: Collision files
- .dds: Texture files
- .fxo: Shader files
- .hkx: Animation files
- .kbf: Mission files
- .lub: Compiled LUA scripts
- .mab: Event and miscellaneous character files
- .mbi: Motion Base Information Files. These files were developed by SEGA and contain morph data. They can be opened with a simple text editor.
- .mst: Message files
- .path: Scripted path files
- .peb: Particle effect files
- .pkg: Package files
- .plc: Particle effect loaders
- .prop: Level variables and actions
- .ptb: Tells which particle effects to load in each area.
- .rab: Unknown files
- .sbk: Groups the sound effects that belong to specific enemies or characters.
- .set: Object/effect placement files
- .wmv: Video files
- .xma: Music and voice files. Here is a link to the audio converter http://www.ctpax-x.ru/index.php?goto=files&down=24
- .xna:
- .xncp: Sprite files
- .xne: Used in Kingdom Valley "Mach-speed" section water
- .xni: Used for lighting
- .xnm: Animation files
- .xno: Model files. Here is a link to the model converter http://www.mediafire.com/?a7cp69my5c6ix1f (3DS Max is required)
- .xnv: Special effect files
Directories
- win32
- \archives: Where most character, enemy, and level .arc files are kept.
- xenon
- \archives: Where some other .arc files are kept.
- \event: Where the cut scene videos and voice files are kept. Pre-rendered cut scenes are in .wmv, while other cut scenes have .xma files.
- \sound: Music files. Cut scene music is in \sound\event.
.ARC UnPack/RePack
To UnPack : Simply drag and drop a .arc file onto the arctool.exe and it will unpack all files into a folder with the same name as the original .arc file.
To RePack : Run a CMD prompt and type - "arctool.exe -i "nameoffolder" "nameofarc.arc" without quotes.
For example : C:\Users\User\Desktop\arctool.exe -i player player.arc. | "player" being the folder and "player.arc" being the name of the file after packing.
Make sure that arctool is in the same location as the folder that you'd like to repack. Or else the above method won't repack.