Difference between revisions of "Sonic-16"
From Sonic Retro
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− | '''''Sonic the Hedgehog''''' was an early design idea created by STI. It was based off the then-popular [[Sonic the Hedgehog (TV series)|TV series]]. | + | '''''Sonic the Hedgehog''''' was an early design idea created by STI. It was based off the then-popular [[Sonic the Hedgehog (TV series)|TV series]]. It was meant to be 16-megs and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. A video demonstrating this game concept was leaked showing Sonic in a level resembling [[Robotropolis]], and enemy security cameras and [[SWATbots]]. At the end, he meets up with Sally Acorn and enters a building. |
− | + | [[Sonic]] moves slower than the previous games but has new moves. He is able to hold his back to the wall to evade detection and peek around corners (similiar to '''Solid Snake''' in Metal Gear Solid games). He can grab onto ledges similiar to '''Lara Croft''' in Tomb Raider, or any of the princes in the Prince of Persia games. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move that can be used to clear obstacles is performed in mid-air and sonic glows white while doing it. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air. | |
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Revision as of 11:18, 3 April 2008
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Sonic the Hedgehog |
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System(s): Sega Mega Drive |
Developer: STI |
Genre: Platform/Beat 'em up |
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Sonic the Hedgehog was an early design idea created by STI. It was based off the then-popular TV series. It was meant to be 16-megs and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. A video demonstrating this game concept was leaked showing Sonic in a level resembling Robotropolis, and enemy security cameras and SWATbots. At the end, he meets up with Sally Acorn and enters a building.
Sonic moves slower than the previous games but has new moves. He is able to hold his back to the wall to evade detection and peek around corners (similiar to Solid Snake in Metal Gear Solid games). He can grab onto ledges similiar to Lara Croft in Tomb Raider, or any of the princes in the Prince of Persia games. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move that can be used to clear obstacles is performed in mid-air and sonic glows white while doing it. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air.
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External Links
Unreleased Sonic the Hedgehog games |
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Sonic's Edusoft | Sonic the Hedgehog (home computers) | Sonic the Hedgehog | Sonic the Hedgehog 2 CD | SegaSonic Bros. | Sister Sonic | Treasure Tails | Pre-May 1993 Sonic arcade games | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Sonic Ride | Sonic Saturn | Sonic X: Chaos Emerald Chaos | Sonic DS | Sonic the Hedgehog Extreme | Sonic Riders | Sonic the Hedgehog: Awakening | Sonic Central | Sonic Demo |
Sonic X-treme incarnations |
Sonic Mars | Sonic X-treme (Point Of View | Project Condor | SonicPC) |