Difference between revisions of "Sonic & Knuckles"
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− | {{Bob|bobscreen=Sonic_&_Knuckles_title.png|publisher=Sega|developer=Sonic Team|system=Sega Mega Drive/Genesis|europe=October 18, 1994|usa=October 18, 1994|japan=November, 1994|genre=2D Platform|seealso=Sonic the Hedgehog 3}} | + | {{Bob |
+ | | bobscreen=Sonic_&_Knuckles_title.png | ||
+ | | publisher=[[Sega]] | ||
+ | | developer=[[Sonic Team]] | ||
+ | | system=[[Sega Mega Drive/Genesis]] | ||
+ | | europe=October 18, 1994 | ||
+ | | usa=October 18, 1994 | ||
+ | | japan=November, 1994 | ||
+ | | genre=2D Platform | ||
+ | | seealso=Sonic the Hedgehog 3 | ||
+ | }} | ||
==Introduction== | ==Introduction== | ||
Released for the [[Sega Mega Drive/Genesis]], '''''Sonic & Knuckles''''', the sequel to ''[[Sonic the Hedgehog 3]]'', featured unique [[Lock-On Technology]], which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with ''[[Sonic the Hedgehog 3]]'', it created ''[[Sonic 3 & Knuckles]]''. When combined with ''[[Sonic the Hedgehog 2]]'', it made ''[[Knuckles in Sonic 2]]'', which allowed the player to play as [[Knuckles the Echidna]], who had not been available for play in any game up to ''Sonic & Knuckles''. When combined with ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', the game generated unlimited "''[[Blue Sphere]]''" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of ''Sonic & Knuckles'' produces a single "''[[Blue Sphere]]''" special stage based on the serial number of the cartridge inserted. | Released for the [[Sega Mega Drive/Genesis]], '''''Sonic & Knuckles''''', the sequel to ''[[Sonic the Hedgehog 3]]'', featured unique [[Lock-On Technology]], which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with ''[[Sonic the Hedgehog 3]]'', it created ''[[Sonic 3 & Knuckles]]''. When combined with ''[[Sonic the Hedgehog 2]]'', it made ''[[Knuckles in Sonic 2]]'', which allowed the player to play as [[Knuckles the Echidna]], who had not been available for play in any game up to ''Sonic & Knuckles''. When combined with ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', the game generated unlimited "''[[Blue Sphere]]''" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of ''Sonic & Knuckles'' produces a single "''[[Blue Sphere]]''" special stage based on the serial number of the cartridge inserted. |
Revision as of 04:08, 3 January 2007
Sonic & Knuckles |
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System(s): Sega Mega Drive/Genesis |
Publisher: Sega |
Developer: Sonic Team |
Genre: 2D Platform |
Contents
Introduction
Released for the Sega Mega Drive/Genesis, Sonic & Knuckles, the sequel to Sonic the Hedgehog 3, featured unique Lock-On Technology, which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with Sonic the Hedgehog 3, it created Sonic 3 & Knuckles. When combined with Sonic the Hedgehog 2, it made Knuckles in Sonic 2, which allowed the player to play as Knuckles the Echidna, who had not been available for play in any game up to Sonic & Knuckles. When combined with Sonic the Hedgehog, the game generated unlimited "Blue Sphere" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces a single "Blue Sphere" special stage based on the serial number of the cartridge inserted.
Manuals
Levels
- Mushroom Hill Zone
- Flying Battery Zone
- Sandopolis Zone
- Lava Reef Zone
- Hidden Palace Zone
- Sky Sanctuary Zone
- Death Egg Zone (Sonic only, or Tails in S3&K. Knuckles can access Death Egg Zone through Level Select code)
- The Doomsday Zone (Sonic only)
Scoring
Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper
Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)
- First enemy in a chain = 100
- Second enemy in a chain = 200
- Third enemy in a chain = 500
- Fourth through 15th enemies in a chain = 1000 each
- 16th and all subsequent enemies in a chain = 10,000 each
Destroying a Dr. Eggman boss robot or mini-boss: 1000 points
Ring bonus at end of level: 100 points for each ring held
Signpost: At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.
Time bonus at end of level:
- Game clock reads 0:59 or less = 50,000
- Game clock reads 1:00 to 1:29 = 10,000
- Game clock reads 1:30 to 1:59 = 5000
- Game clock reads 2:00 to 2:29 = 4000
- Game clock reads 2:30 to 2:59 = 3000
- Game clock reads 3:00 to 3:29 = 1000
- Game clock reads 3:30 to 9:58 = 100
- Game clock reads 9:59 exactly = 100000
Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect bonus (even if you don't get the Emerald).
Cheat Codes
- Level Select: While in Mushroom Hill Zone, jump on to one of the hanging platforms, then press L, L, L, R, R, R, U, U, U, A+Start. After being taken back to the title screen, select a character and press A+Start. Keep in mind that Sonic 3 levels are not available and that your character isn't able to go to levels it doesn't normally go to in the run of the game.
- Sound Test: On the Title Screen, press A, A, B, A, A, B, B, B, A, A, B, C to access the Sound Test for Zone 1. For Zone 2, press A, A, B, B, C, C, Up, Down, Left, Right, A, C, B, A, A, A, A, A, A, A on the Title Screen.
Also Released for
- Sonic & Knuckles Collection for PC (1997)
- Sonic Jam for Sega Saturn (1997)
- Sonic Mega Collection for Nintendo Gamecube (2002)
- Sonic Mega Collection Plus for Sony Playstation 2 and Microsoft X-Box (2004)
Production Credits
Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Thomas Kalinski, Paul Rioux
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Project Manager: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki, Roger Hector
Lead Programmer: Yuji Naka
Senior Programmer: Takahiro Hamano, Masanobu Yamamoto
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designer: Takashi Iizuka, Hisayoshi Yoshida
Character Designer: Takashi Thomas Yuda
Scene Artist: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki
Enemy Artist: Satoshi Yokokawa
CG Artist: Kunitake Aoki
Animator: Takashi Thomas Yuda
Art Assistant: Osamu Ohashi
Composer: Howard Drossin
SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", "Bo", Sachio Ogawa, Tomonori Sawada, Masayuki Nagao
Sound Project Coordinator: Hisaki Nimiya
Product Manager: Pamela Kelly
Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya
Lead Game Tester: Jason Kuo
Assistant Lead Testers: Rick Greer, Michael A. Williams
Testers: Greg Becksted, Joe Cain, Aaron Hommes, Robert Lee, Christopher Lucich, Tim Spengler, Mark Subotnick, Conan Tigard, Maria Tuzzo, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Jon Apour, Michael Baldwin, Janine Cook, Ben Cureton, Lance Nelson, Bill Person, Daniel Wong, Kirby Fong
Sound Special Thanks: Cube Corp., Opus Corp., Masanori Nakayama (Studio Who)
Special Thanks: Jina Ishiwatari, Emi Kawamura, Deborah McCracken, Taku Makino, Hayao Nakayama, Shoichiro Irimajiri, Thomas Kalinski, Paul Rioux, Mamoru Shigeta, Tomio Takami, Takaharu Utsunomiya ('Utsy'), Christine Bertoglio, Clint Dyer, Masaaki Kawamura, Sue Ortlip, Elaine Starling, Jennifer Titchener, Michael A. Williams
Marketing Director: Diane A. Fornasier
Promotions Director: Thomas J. Abramson
Marketing Assistant: Lisa Best Wilson
Marketing Screen Shots: Clint Dyer, Michael A. Williams
Manual: Neil Hanshaw, Carol Ann Hanshaw
Manual Screen Shots: Neil Hanshaw
Miscellaneous
GoodGen Versions
- Sonic and Knuckles (W) [!]
- Sonic and Knuckles & Sonic 1 (W) [!] - S&K with Sonic 1 lock-on.
- Sonic and Knuckles & Sonic 2 (W) [!] - S&K with Sonic 2 lock-on.
- Sonic and Knuckles & Sonic 3 (W) [!] - S&K with Sonic 3 lock-on.
Cardboard Box
Sonic & Knuckles was one of the first Sega Genesis games to be packaged in cardboard when it was initially released. Most Genesis games were released in plastic cases, but later in the console's life, cheaper cardboard boxes began to replace them.
Resources
Original Sound Version Recordings
See Sonic & Knuckles OSV for a download page.
Box Art
(Via Sonicology)
- Sk-box-eu.jpg
EU cover
Sonic the Hedgehog games for the following systems | |
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|
1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |