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SCHG

Difference between revisions of "Equivalent Subroutines"

From Sonic Retro

(Added "Solid Object")
(About 20 New subroutines)
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{| border='1'
 
{| border='1'
! S1 || S2B || S2 || S2K || S3 || S3&K
+
! S1 || S2B || S2* || S2K || S3 || S3&K
 +
|-
 +
|Demo_Time
 +
|?
 +
|sub_7E6
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Demo_TimeEnd
 +
|?
 +
|locret_800
 +
|?
 +
|?
 +
|?
 
|-
 
|-
 
|ReadJoypads
 
|ReadJoypads
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|1342
 
|1342
 
|10AE
 
|10AE
 +
|-
 +
|Joypad_Read
 +
|?
 +
|sub_112A
 +
|?
 +
|?
 +
|?
 
|-
 
|-
 
|VDPSetupGame
 
|VDPSetupGame
 
|1368
 
|1368
|1158
+
|sub_1158
 
|?
 
|?
 
|13AE
 
|13AE
 
|111A
 
|111A
 +
|-
 +
|VDP_Loop
 +
|?
 +
|loc_116C
 +
|?
 +
|?
 +
|?
 +
|-
 +
|VDP_ClrCRAM
 +
|?
 +
|loc_11A0
 +
|?
 +
|?
 +
|?
 +
|-
 +
|VDPSetupArray
 +
|?
 +
|word_11E2
 +
|?
 +
|?
 +
|?
 +
|-
 +
|NemDec
 +
|?
 +
|NemDec_14DE
 +
|?
 +
|?
 +
|?
 
|-
 
|-
 
|ClearScreen
 
|ClearScreen
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|14DC
 
|14DC
 
|sub_1388
 
|sub_1388
 +
|?
 +
|?
 +
|?
 +
|-
 +
|LoadPLC
 +
|?
 +
|sub_161E
 +
|?
 +
|?
 +
|?
 +
|-
 +
|LoadPLC2
 +
|?
 +
|sub_1650
 +
|?
 +
|?
 +
|?
 +
|-
 +
|RunPLC_RAM
 +
|?
 +
|sub_168A
 +
|?
 +
|?
 +
|?
 +
|-
 +
|ClearPLC
 +
|?
 +
|sub_167C
 +
|?
 +
|?
 +
|?
 +
|-
 +
|ClearPLC_Loop
 +
|?
 +
|loc_1682
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Pal_FadeTo
 +
|?
 +
|sub_23C6
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Pal_ToBlack
 +
|?
 +
|loc_23DE
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Pal_FadeFrom
 +
|?
 +
|sub_246A
 +
|?
 +
|?
 +
|?
 +
|-
 +
|Pal_FadeOut
 +
|?
 +
|sub_248A
 
|?
 
|?
 
|?
 
|?
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|?
 
|?
 
|2764
 
|2764
 +
|?
 +
|?
 +
|?
 +
|-
 +
|DelayProgram
 +
|?
 +
|sub_3384
 
|?
 
|?
 
|?
 
|?
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|}
 
|}
  
 +
* Nemesis' Sonic 2 Disassembly
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 11:09, 28 March 2007

Please add more subroutines if you know them.

S1 S2B S2* S2K S3 S3&K
Demo_Time ? sub_7E6 ? ? ?
Demo_TimeEnd ? locret_800 ? ? ?
ReadJoypads 132C 111C ? 1372 10DE
JoypadInit 12FC 10EC ? 1342 10AE
Joypad_Read ? sub_112A ? ? ?
VDPSetupGame 1368 sub_1158 ? 13AE 111A
VDP_Loop ? loc_116C ? ? ?
VDP_ClrCRAM ? loc_11A0 ? ? ?
VDPSetupArray ? word_11E2 ? ? ?
NemDec ? NemDec_14DE ? ? ?
ClearScreen 142A, and 1458 1248, and 1276 ? 14D4, and 1502 1240, and 126E
PauseGame 14DC sub_1388 ? ? ?
LoadPLC ? sub_161E ? ? ?
LoadPLC2 ? sub_1650 ? ? ?
RunPLC_RAM ? sub_168A ? ? ?
ClearPLC ? sub_167C ? ? ?
ClearPLC_Loop ? loc_1682 ? ? ?
Pal_FadeTo ? sub_23C6 ? ? ?
Pal_ToBlack ? loc_23DE ? ? ?
Pal_FadeFrom ? sub_246A ? ? ?
Pal_FadeOut ? sub_248A ? ? ?
PalLoad1 ? 2712 ? ? ?
PalLoad2 ? 272E ? ? ?
PalLoad3_Water ? 2746 ? ? ?
PalLoad4_Water ? 2764 ? ? ?
DelayProgram ? sub_3384 ? ? ?
AnimateSprite ? sub_16544 ? ? ?
DisplaySprite ? sub_164F4 ? 19240 219240
DeleteObject D3C2 loc_2DFEE ? ? ?
SingleObjLoad ? loc_17FDA ? ? ?
SingleObjLoad2 ? loc_17FFA ? ? ?
ObjHitFloor 13898 loc_1EDFA ? ? ?
ObjHitFloor2 ? loc_1EE0E ? ? ?
SpeedToPos ? sub_163AC ? ? ?
SolidObject ? loc_19718 ? ? ?
FindFloor ? locret_1EE2E ? ? ?
ObjectFall D5B2 sub_16380 ? ? ?
PlaySong ? sub_1370 ? ? ?
PlaySound ? sub_1376 ? ? ?
RandomNumber ? sub_3390 ? ? ?
CalcSine ? sub_33B6 ? ? ?
DeleteObject ? loc_164E6 ? ? ?
DeleteObject2 ? sub_164E8 ? ? ?
LoadPLC ? sub_F65E ? ? ?
BossMove ? sub_163AC ? ? ?
AddPoints ? sub_40D06 ? ? ?
BossDefeated ? loc_2D6CC ? ? ?
BossMove ? loc_2DB0E ? ? ?
Obj15_Move2 What is the significance of this subroutine? ? loc_28AF4 ? ? ?
Obj48_Move What is the significance of this subroutine? ? loc_FFA2 ? ? ?
  • Nemesis' Sonic 2 Disassembly
Sonic Community Hacking Guide
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SonED2 Manual | Subroutine Equivalency List
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