Difference between revisions of "Sonic the Hedgehog 3"
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See [[Sonic the Hedgehog 3 OSV]] for a download page. | See [[Sonic the Hedgehog 3 OSV]] for a download page. | ||
− | == | + | ===Box Art=== |
(Via [[Sonicology]]) | (Via [[Sonicology]]) | ||
<gallery> | <gallery> | ||
− | Image:Sonic3-box-us.jpg|US | + | Image:Sonic3-box-us.jpg|US Cover |
− | Image:Sonic3-box-eu.jpg|EU | + | Image:Sonic3-box-eu.jpg|EU Cover |
− | Image:Sonic3-box-jap.jpg|JP | + | Image:Sonic3-box-jap.jpg|JP Cover |
− | Image:Sonic3-box-korea.jpg|Korean | + | Image:Sonic3-box-korea.jpg|Korean Cover |
</gallery> | </gallery> | ||
{{SonicGenesisGames}} | {{SonicGenesisGames}} | ||
[[Category:Genesis Games]] | [[Category:Genesis Games]] |
Revision as of 19:27, 12 June 2006
Sonic the Hedgehog 3 |
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System(s): Sega Genesis |
Publisher: Sega |
Developer: Sonic Team |
Genre: 2D Platform |
Contents
Introduction
Sonic the Hedgehog 3 is the Sonic series' third outing on the Megadrive/Genesis. Many fans consider it the best Sonic game. The game was rushed and released in two cartridges so the first could be shipped earlier. Cartridges:
Sonic the Hedgehog 3, which is the first half of the game (Sonic's arrival on the island to the first launch and crash of the Death Egg; Angel Island Zone to Launch Base Zone);
Sonic & Knuckles, which is the second half of the game (immediately after the first crash of the Death Egg and the race to the Master Emerald to the battle on the Death Egg and in space, and the ending; Mushroom Hill Zone to The Doomsday Zone);
Sonic 3 & Knuckles - the complete version, adding 7 Super Emeralds to the Chaos Emeralds for a total of 14, allowing Super and Hyper forms, and having 14 levels and three playable characters.
The plot of the game is the most complex of the Genesis/Megadrive games Sonic was featured in. The Death Egg crashes on an ancient island kept afloat in space by the Master Emerald. The force lowers the island into the sea. Dr. Robotnik begins repairs, and convinces the guardian of the Master Emerald, Knuckles the Echidna, that he is with Knuckles in protecting the island and that Sonic the Hedgehog and Miles Prower will try to steal it. Halfway through the game Robotnik attempts to launch the Death Egg agian after repairing it, but Sonic crashes it again. This marks the transition from the levels on Sonic 3 to the levels on Sonic & Knuckles when playing the full version. Robotnik rushes to the temple of the Master Emerald with Sonic in persuit, and launches the Death Egg again with its power. Sonic inflitrates the Death Egg and manages to retrieve the Master Emerald after battling Robotnik on the Death Egg and in space. If you did not collect seven or more emeralds, you defeat Robotnik on the Death Egg, but he escapes into space, leaving you with no way of chasing him since you are unable to go super.
This game is a classic and a model for most platformers that proceeded it.
Technical Information
Sonic 3 had the option, unseen so far in the Sonic the Hedgehog series, to record the game level where a player had been on an SRAM chip backed by a CR2032 battery and resume it at a later date - which increased the replay value tremendously as several levels sport secret passages and, although not vital to the ending of the game, allow the collection of 7 Chaos Emeralds at a later date.
A closer inspection of the ROM by fans provides some details on the marketing scheme pulled by Sega with the release of Sonic & Knuckles. While Sega originally stated that the new "revolutionary" lock-on technology literally transformed the secondary game (i.e. Sonic 3 or Sonic the Hedgehog 2), the analysis of the ROM reveals that Sonic 3 was produced with full knowledge and possibly having most of Sonic & Knuckles already completed, as it provides a whole second version of the game, not an "add-on".
Manuals
Levels
Normal play
- Angel Island Zone
- Hydrocity Zone
- Marble Garden Zone
- Carnival Night Zone
- Flying Battery Zone (Inaccessible without hacking--fully playable in Sonic & Knuckles)
- Icecap Zone
- Launch Base Zone
2P VS mode
2P VS levels can be played with either one or two players. These levels are extremely short, looping along the X axis and requiring 5 laps.
Scoring
Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper
Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground or jumps)
- First enemy in a chain = 100
- Second enemy in a chain = 200
- Third enemy in a chain = 500
- Fourth through 15th enemies in a chain = 1000 each
- 16th and all subsequent enemies in a chain = 10,000 each
Destroying a Dr. Eggman boss robot or mini-boss: 1000 points
Ring bonus at end of level: 100 points for each ring held
Signpost: At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.
Time bonus at end of level:
- Game clock reads 0:59 or less = 50,000
- Game clock reads 1:00 to 1:29 = 10,000
- Game clock reads 1:30 to 1:59 = 5000
- Game clock reads 2:00 to 2:29 = 4000
- Game clock reads 2:30 to 2:59 = 3000
- Game clock reads 3:00 to 3:29 = 1000
- Game clock reads 3:30 to 9:58 = 100
- Game clock reads 9:59 exactly = 100,000
Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect bonus (even if you don't get the Emerald).
Also Released for
- Sonic & Knuckles Collection for PC (1997)
- Sonic Jam for Sega Saturn (1997)
- Sonic Mega Collection for Nintendo Gamecube (2002)
- Sonic Mega Collection Plus for Sony Playstation 2 and Microsoft X-Box (2004)
Cheats
In-Game Codes
Level Select: Right after the Sega logo disappears and the title screen begins, quickly press Up, Up, Down, Down, Up, Up, Up, Up. This code is notoriously hard to do due to timing, but if performed correctly, a chime will play. Press Down twice to see a "Sound Test" on the menu screen. Selecting this will allow you to listen to music and select a level to start with. All Chaos Emeralds: At the sound test screen, play songs 02, 04, 05, 06. Debug Mode: After activiating level select, hold A+Start when selecting a level to start object debug mode. This mode's controls are the same as in Sonic 1 and Sonic 2. To play in night mode, hold C+Start. Finally, to play animations, hold B+C+Start.
Game Genie Codes
AWHA-CA92 | Don't lose rings |
SCGT-DJYL | Rings worth 2 |
SCGT-DNYL | Rings worth 3 |
SCGT-DTYL | Rings worth 4 |
SCGT-DYYL | Rings worth 5 |
SCGT-D2YL | Rings worth 6 |
SCGT-D6YL | Rings worth 7 |
SCGT-DAYL | Rings worth 8 |
KRGT-CAE0 | 75 Rings needed for a free guy |
GLGT-CAE0 | 50 Rings needed for a free guy |
D4GT-CAE0 | 30 Rings needed for a free guy |
CWGT-CAE0 | 20 Rings needed for a free guy |
BLGT-CAE0 | 10 Rings needed for a free guy |
HCGT-DJZY | Get 2 free guys for 100 rings instead of 1 |
HCGT-DNZY | Get 3 free guys for 100 rings |
HCGT-DTZY | Get 4 free guys for 100 rings |
HCGT-DYZY | Get 5 free guys for 100 rings |
HCGT-D2ZY | Get 6 free guys for 100 rings |
HCGT-D6ZY | Get 7 free guys for 100 rings |
HCGT-DAZY | Get 8 free guys for 100 rings |
AC5A-CAHN | Super ring powerup worth 0 |
A05A-CAHN | Super ring powerup worth 5 instead of 10 |
B85A-CAHN | Super ring powerup worth 15 |
CW5A-CAHN | Super ring powerup worth 20 |
DG5A-CAHN | Super ring powerup worth 25 |
D45A-CAHN | Super ring powerup worth 30 |
GL5A-CAHN | Super ring powerup worth 50 |
NW5A-CAHN | Super ring powerup worth 100 (1-Up every time) |
AJZA-CA8N | Super Sonic doesn't lose rings |
AJ3A-CA7A | Infinite lives |
AG4T-AAH4 | Start with 1 life |
AL4T-AAH4 | Start with 2 lives |
A04T-AAH4 | Start with 5 lives |
BL4T-AAH4 | Start with 10 lives |
DG4T-AAH4 | Start with 25 lives |
GL4T-AAH4 | Start with 50 lives |
NR4T-AAH4 | Start with 99 lives |
ACAT-CAB6 | Shield can be activated multiple times |
AJRT-CA8R | Invincibility power-ups last forever |
986A-CAB6 | Invincibility lasts almost twice as long |
KR6A-CAB6 | Invincibility lasts half as long |
E06A-CAB6 | Invincibility lasts 1/4 as long |
SCFT-BJT4 | Only need 6 chaos emeralds |
SCFT-BNT4 | Only need 4 chaos emeralds |
SCFT-BTT4 | Only need 3 chaos emeralds |
SCFT-B2T4 | Only need 2 chaos emeralds |
ACGA-AA8T | 1 Blue sphere needed for chaos emerald |
TAYA-CRB6 | Bonus jump |
AAYA-CWB6 | Super jump |
AAYA-C0B6 | Mega-jump |
ATST-CA38 | Never drown |
SCGA-BL0N + A4GA-A28T | Blue spheres worth 2 |
SCGA-BR0N + A4GA-A28T | Blue spheres worth 3 |
SCGA-BW0N + A4GA-A28T | Blue spheres worth 4 |
SCGA-B00N + A4GA-A28T | Blue spheres worth 5 |
SCGA-B40N + A4GA-A28T | Blue spheres worth 6 |
SCGA-B80N + A4GA-A28T | Blue spheres worth 7 |
SCGA-BC0N + A4GA-A28T | Blue spheres worth 8 |
Production Credits
Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Thomas Kalinski, Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya, Hayao Nakayama, Paul Rioux
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Project Managers: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki, Roger Hector
Lead Programmer: Yuji Naka
Senior Programmers: Masanobu Yamamoto, Hiroshi Nikaidoh
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designers: Takashi Iizuka, Hisayoshi Yoshida, Takahiro Hamano
Character Designer: Takashi Thomas Yuda
Scene Artists: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki
Enemy Artist: Satoshi Yokokawa
CG Artist: Kunitake Aoki
Animator: Takashi Thomas Yuda
Art Assistant: Osamu Ohashi
Sound Project Coordination: Hisaki Nimiya
Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace Doug Grigsby III, "Scirocco"
SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", "Bo," Sachio Ogawa, Tomonori Sawada, Masayuki Nagao
Marketing: Pamela Kelly
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who), Howard Drossin
Promotions Director: Thomas J. Abramson
Product Manager: Pamela Kelly
Screen Shots: Clint Dyer, Nemer Velasquez
Test Manager: Stephen Patterson
Lead Testers: Jason Kuo, Blair Bullock, Michael Baldwin, Dermot Lyons
Testers: Greg Becksted, Julio Martinez, Andrew Podesta, Vy Nong, Keith Higashihara, Chris Pepper, Mark Lindstrom, Tony Lynch, Steve Bourdet, Joanna Pataki, Maria Tuzzo, Crisi Albertson, Janine Cook, Bill Person, Christine M. Watson, Michael A. Williams, Heather Meigs, Vasily Lewis, David Wood, Mark Subotnick, Dan Jung, Loran Pudinski, Siegie Stangenberg, Simon Lu, Mark Paniagua, Michael Bench, Ivan Foong, Conan Tigard, Tim Spengler, Rick Greer, Ari Warner, Tony Hursh, Lance Nelson, Richard Wong, Daniel Dunn, Matthew Rosaaen, Matt Underwood
Special Thanks: Deborah McCracken, Emi Kawamura, Jina Ishiwatari, Dominique Adevereaux
Manual: Jason R. Rich
Miscellaneous
GoodGen Versions
- Sonic the Hedgehog 3 (E) - European Sonic 3.
- Sonic the Hedgehog 3 (J) [!] - Japanese Sonic 3.
- Sonic the Hedgehog 3 (U) [!] - American Sonic 3.
Archie Comic Adaption
The adaption featured Knuckles for the first time in a comic book. One thing different about this comic is that Dr. Robotnik mentions his plans to recharge his hovercraft, not the Death Egg. It was published in August 1994.
Oddities/oversights/strange happenings
- Sometimes, Tails won't turn up for the Marble Garden boss. This is currently believed to happen at random.
- By using the level select in Sonic 3 alone, it is possible to get strange title cards in the bonus stages.
- By using the level select in Sonic 3 alone, it is possible to see Knuckles with strange palettes underwater in various places.
Resources
Hacking Guides
- Sonic Community Hacking Guide/Sonic 3
- Nemesis' Sonic 3 Hacking Guide
- Nemesis' Sonic 3 Savestate Hacking Guide
Original Sound Version Recordings
See Sonic the Hedgehog 3 OSV for a download page.
Box Art
(Via Sonicology)
- Sonic3-box-us.jpg
US Cover
- Sonic3-box-eu.jpg
EU Cover
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |