Difference between revisions of "Sonic ERaZor"
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+ | :''Not to be confused with the similarly-named character [[Erazor Djinn]].'' | ||
{{Hack | {{Hack | ||
| screen=s1erz.png | | screen=s1erz.png | ||
− | | date= | + | | date=2016-05-10 |
| originalgame=Sonic the Hedgehog (16-bit) | | originalgame=Sonic the Hedgehog (16-bit) | ||
− | | version= | + | | version= Fulfilled Edition (Sixth Public Release) |
| system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]] | | system=[[sega:Sega Genesis|Sega Genesis/Mega Drive]] | ||
− | | romsize= | + | | romsize=1,070 KB |
− | | credits=[[Selbi]] | + | | credits=[[User:Selbi|Selbi]] |
− | | thanks=[[MarkeyJester]], [[DalekSam]], [[ | + | | thanks=[[User:MarkeyJester|MarkeyJester]], [[User:Vladikcomper|vladikcomper]], [[User:DalekSam|DalekSam]], [[User:Spanner|Spanner]], [[User:Eduardo Knuckles|Eduardo Knuckles]] |
| visualmods=yes | | visualmods=yes | ||
| audiomods=yes | | audiomods=yes | ||
Line 14: | Line 15: | ||
| advancedenginemods=yes | | advancedenginemods=yes | ||
}} | }} | ||
− | '''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)]]'' created by [[Selbi]]. | + | '''''Sonic ERaZor''''' is a [[Sonic hacks|hack]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' created by [[User:Selbi|Selbi]]. This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called, "''What if Michael Bay directed Sonic 1?''" |
− | The difficulty between the versions | + | When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating. |
− | A notable | + | A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the tutorial is entirely a cutscene. |
== Levels == | == Levels == | ||
− | ''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was | + | ''Sonic ERaZor'''s levels are based on those of its source game. The level order, however, was completely redone. |
− | === | + | === Tutorial Place === |
− | A short cutscene featuring Sonic running at high speed through a [[Green Hill Zone]] based level with a hot palette | + | The first level of this game starts even before the actual game begins. It was designed to teach players through the various unique aspects of this game they will face later on. To do that, Information Monitors are spread around the level, which can be activated by pressing {{A}} while standing in front of them. Upon doing so, a small window will appear on the screen and write out the information. The level contains guidelines to the controls, the Inhuman Mode, the Hard Part Skippers, Trial-and-Error sections, and Gravity Control. This entire stage can be skipped by jumping into the [[Giant Ring]] to the left of the player as they enter the stage. |
− | === | + | === ''Intro Sequence'' === |
− | The overworld of this hack. The player can go to the options menu by using the red spring on the very left, | + | A short cutscene featuring [[Sonic the Hedgehog|Sonic]] running at high speed through a [[Green Hill Zone]]-based level with a hot palette, while being chased by a [[Buzz Bomber]] which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches [[Spikes (obstacle)|spikes]] and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a Giant Ring and the palette turns dark and disappears. A story screen will appear to explain the backstory. |
− | === | + | === Uberhub Place === |
− | This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[ | + | The overworld of this hack. The player can go to the options menu by using the red [[spring]] on the very left, play the tutorial again, or, of course, select the level they want to play by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level. |
− | === | + | === Night Hill Place === |
− | This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level | + | This is a darker version of the source game's [[Green Hill Zone]]. Sonic can't defeat Selbi's altered [[Badnik]]s in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-[[monitor]] in that section, which transforms Sonic into the ''Inhuman Mode'', a state in which he is invincible to absolutely everything and doesn't lose [[Ring]]s, unlike official games' [[Super Sonic]] or [[Hyper Sonic]]. At the end of this level is a boss fight with a [[Crabmeat]], which shoots a lot of exploding balls. |
− | === | + | === Green Hill Place === |
− | Based off the original [[Special Stages]], the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't | + | This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level, the original Green Hill Zone, with some differences though. Many enemies in this section are covered in explosions or related to explosions otherwise, making it difficult for them to be destroyed without the player taking a hit themselves, but this is manageable because Sonic only loses twenty of his Rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy [[Dr. Eggman]] with 3 wrecking balls, a modified version of the classic [[Green Hill Zone boss|GHZ boss battle]]. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic. |
− | === | + | === Special Place === |
− | Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S monitor. Unlike other S monitors in the game however, this one causes him to lose | + | Based off the original [[Special Stages]], the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't rotate. Instead, the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last checkpoint he collected. At the end of this stage, the player will collect 4 [[Chaos Emeralds]] at once, even though they don't have any usage for the later game. This is also mentioned in the story. |
− | === | + | === Ruined Place === |
− | As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone# | + | Half-way through this level, which is based on [[Marble Zone]], Sonic is forced to activate an S-monitor. Unlike other S-monitors in the game however, this one disables all of his special abilities and causes him to lose Rings extremely quickly while standing still (but slower while moving). Think of the movie ''Speed'', but with a [[hedgehog]], because the player dies upon reaching zero Rings. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them and remove even more Rings. There is no boss at the end of this level. |
− | === | + | === Labyrinth Place === |
− | This is the final boss, with | + | As soon as this level begins, the scrolling of the screen is quite different from that of a usual ''Sonic'' level. It's like [[Jungle Zone#Act 2|Jungle Zone Act 2]] from the [[sega:Sega Master System|Sega Master System]] version of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'': As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a [[checkpoint]] to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and ''avoid'' the Rings: They lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well. |
+ | === Unreal Place === | ||
+ | The second Special Stage also follows the same idea as the first Special Stage, being a non-rotating labyrinth the player must navigate through. This one stage has a different direction though: Upon touching a certain block, Sonic will automatically fly up and down, restricting the player to only the {{left}} and {{right}} buttons. The movement can be reversed by touching an UP or DOWN block and checkpoints are scattered around the level. At the end of the stage, the remaining 2 Chaos Emeralds need to be collected. It must be done without hitting the wall, otherwise the already collected Emerald will be lost and will need to be collected again. | ||
+ | === Scar Night Place === | ||
+ | Before the actual level starts, a cutscene is being shown in which [[Dr. Eggman]] goes to the machine that produces the [[Bomb (enemy)|Walking Bomb]] enemies. He presses a huge button, changing the color scheme of the Walking Bombs and also produces them at a faster rate, while laughing. After that the actual level starts, which is divided into two different sections. | ||
+ | |||
+ | The first section is similar to Night Hill Place, starting off with a normal level where Rings can be collected (however, there are no enemies). After that comes a unique recreation of the Walking Bomb, which was seen in the cutscene. Upon detonating, it will expose a lot of shrapnels in a random pattern, making it a rather unpredictable boss. It also doesn't destroy itself after only exploding once, forcing the player to survive until the boss finally destroys itself. | ||
+ | === Star Agony Place === | ||
+ | The second section of Scar Night Place takes place right after the bomb boss has been defeated. Pressing a switch will cause the walls to start blinking red, as they are now harmful and must be avoided. Sonic is granted the ability he has been taught in the Tutorial Place: the ability to control his gravity by pressing {{A}}. In a similar manner as the stages before, the player must carefully navigate Sonic through this huge maze and do some mini challenges from time to time. | ||
+ | === Finalor Place === | ||
+ | This is the final boss. At the beginning, a lot of big machines can be seen exploding with an increasing amount of explosions. The actual boss is a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground. | ||
== Music list == | == Music list == | ||
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto;" |
− | !ID||Song Name||Original Game||Usage in ERaZor||Ported by | + | !ID||Song Name||Original Game||Usage in ''ERaZor''||Ported by |
|- | |- | ||
− | |$81||Hockenheim-Ring||F1: Pole Position (SNES)||Night Hill Place||[[DalekSam]] | + | |$81||Hockenheim-Ring||''F1: Pole Position'' (SNES)||Night Hill Place||[[User:DalekSam|DalekSam]] |
|- | |- | ||
− | |$82||Dr. Cossack Stage 2||Mega Man 4||Labyrinth Place||DalekSam | + | |$82||Dr. Cossack Stage 2||''Mega Man 4''||Labyrinth Place||DalekSam |
|- | |- | ||
− | |$83||Blade's Theme||Eternal Champions||Ruined Place||[[ | + | |$83||Blade's Theme||''[[sega:Eternal Champions|Eternal Champions]]''||Ruined Place||[[User:Spanner|Spanner]] |
|- | |- | ||
− | |$84||Title Screen||Mega Man IV|| | + | |$84||Title Screen||''Mega Man IV'' (GB)||Scar Night Place (Section 1)||DalekSam |
|- | |- | ||
− | |$85||Freeze Man Stage||Mega Man 7|| | + | |$85||Freeze Man Stage||''Mega Man 7''||Uberhub Place||DalekSam |
|- | |- | ||
− | |$86||Spark Mandrill|| | + | |$86||Spark Mandrill||''Mega Man X''||Options Menu||DalekSam |
|- | |- | ||
− | |$87|| | + | |$87||Stage 4-2||''Ninja Gaiden''||Tutorial Place||Spanner |
|- | |- | ||
− | |$88||One up||Sonic | + | |$88||One up||''Sonic the Hedgehog''||''Unused''||- |
|- | |- | ||
− | |$89||Hidden Song||Tecmo Wrestling||Special Stage|| | + | |$89||Hidden Song||''Tecmo Wrestling''||Special Stage||Spanner |
|- | |- | ||
− | |$8A||Opening Sequence||Super Street Fighter | + | |$8A||Opening Sequence||''Super Street Fighter II Turbo''||Title Screen||DalekSam |
|- | |- | ||
− | |$8B||Ending||Sonic | + | |$8B||Ending (Remix)||''Sonic the Hedgehog''||''Unused''||- |
|- | |- | ||
− | |$8C|| | + | |$8C||Boss||''[[Sonic Advance 3]]''||Green Hill Place boss||[[User:Eduardo Knuckles|Eduardo Knuckles]] |
|- | |- | ||
− | |$8D||Shutdown||Pulseman||Finalor Place (Intro)||Eduardo Knuckles | + | |$8D||Shutdown||''[[sega:Pulseman|Pulseman]]''||Finalor Place (Intro) and Bomb Cutscene||Eduardo Knuckles |
|- | |- | ||
− | |$8E||Act Clear||Sonic | + | |$8E||Act Clear||''Sonic the Hedgehog''||''Unused''||- |
|- | |- | ||
− | |$8F||Game Over||Sonic | + | |$8F||Game Over||''Sonic the Hedgehog''||''Unused''||- |
|- | |- | ||
− | |$90||Continue||Sonic | + | |$90||Continue||''Sonic the Hedgehog''||Continue Screen||- |
|- | |- | ||
− | |$91||Ending Theme||Dangerous Seed||Invincibility|| | + | |$91||Ending Theme||''[[sega:Dangerous Seed|Dangerous Seed]]''||Invincibility||Spanner |
|- | |- | ||
− | |$92||Drowning||Sonic | + | |$92||Drowning||''Sonic the Hedgehog''||Drowning||- |
|- | |- | ||
− | |$93||Emerald||Sonic | + | |$93||Emerald||''Sonic the Hedgehog''||Emerald||- |
|- | |- | ||
− | |$94||Green Hill Zone||Sonic | + | |$94||Green Hill Zone||''Sonic the Hedgehog''||Green Hill Place||- |
|- | |- | ||
− | |$95||Ken's Theme||Street Fighter | + | |$95||Ken's Theme||''Street Fighter II''||Intro Cutscene||DalekSam |
|- | |- | ||
− | |$96|| | + | |$96||Stage 7: Orn Base||''[[sega:Thunder Force III|Thunder Force III]]''||Scar Night Place (Section 2)||Spanner |
|- | |- | ||
− | |$97||Opening||Gundam Wing: Endless Duel||Credits||DalekSam | + | |$97||Opening||''Gundam Wing: Endless Duel''||Credits||DalekSam |
|- | |- | ||
− | |$98||Boss||Sonic Advance 3||Crabmeat boss||Eduardo Knuckles | + | |$98||Boss (Alternate)||''Sonic Advance 3''||Crabmeat boss||Eduardo Knuckles |
|- | |- | ||
− | |$99|| | + | |$99||Dark Man (Proto Man) Stages||''Mega Man 5''||Game Introduction||Eduardo Knuckles |
|- | |- | ||
− | |$9A||Whirlwind||Shinobi | + | |$9A||Whirlwind||''[[sega:Shinobi III: Return of the Ninja Master|Shinobi III]]''||Unreal Place||DalekSam |
|- | |- | ||
− | |$ | + | |$98||Boss (Alternate) - Pinch||''Sonic Advance 3''||Walking Bomb boss||Eduardo Knuckles |
|- | |- | ||
− | |$9C|| | + | |$9C||Shutdown (Alternate)||''Pulseman''||''Unused???''||- |
|- | |- | ||
− | |$9D||Push!||Zillion Push||Ending Sequence||Eduardo Knuckles | + | |$9D||Push!||''Zillion Push''||Ending Sequence||Eduardo Knuckles |
|- | |- | ||
− | |$9E||Final Boss||Sonic 3||Finalor Place ( | + | |$9E||Final Boss||''[[Sonic the Hedgehog 3]]''||Finalor Place (boss)||Spanner |
|- | |- | ||
− | |$9F||Straight Ahead|| | + | |$9F||Straight Ahead||''Mega Man Zero 4''||Inhuman Mode (S-Monitor)||DalekSam |
|- | |- | ||
|} | |} | ||
==Downloads== | ==Downloads== | ||
− | {{download|version= | + | {{download|version=Fulfilled Edition (Sixth Public Release)|file=s1erz_Release6.zip|filesize=573kB}} |
===Prior versions=== | ===Prior versions=== | ||
− | * {{file|s1erz_Release2.zip|Sonic ERaZor - Second Public Release}} | + | * {{file|s1erz_Release5.zip|Sonic ERaZor - Fifth Public Release}} |
− | * {{file|s1erz_Release1.zip|Sonic ERaZor - First Public Release}} | + | * {{file|s1erz_Release4.zip|Sonic ERaZor - Fourth Public Release}} |
+ | * {{file|s1erz_Release3.zip|Sonic ERaZor - Third Public Release}} | ||
+ | * {{file|s1erz_Release2.zip|Sonic ERaZor - Second Public Release}} | ||
+ | * {{file|s1erz_Release1.zip|Sonic ERaZor - First Public Release}} | ||
− | |||
− | |||
− | |||
− | |||
==External links== | ==External links== | ||
* {{LinkRetro|topic=25477|title=New Sonic ERaZor}} topic on [[Sonic Retro]] Message Board | * {{LinkRetro|topic=25477|title=New Sonic ERaZor}} topic on [[Sonic Retro]] Message Board | ||
* {{LinkRetro|topic=19107|title=Old Sonic ERaZor}} topic | * {{LinkRetro|topic=19107|title=Old Sonic ERaZor}} topic | ||
− | * [http://www.youtube.com/user/selbi182 Video footage on Selbi's | + | * [http://www.youtube.com/user/selbi182 Video footage on Selbi's YouTube channel] |
− | + | ||
+ | ==References== | ||
+ | <references /> |
Latest revision as of 13:41, 4 December 2019
- Not to be confused with the similarly-named character Erazor Djinn.
Sonic ERaZor |
---|
Version: Fulfilled Edition (Sixth Public Release) |
Last release: 2016-05-10 |
System: Sega Genesis/Mega Drive |
ROM size: 1,070 KB |
Original game: Sonic the Hedgehog (16-bit) |
Credits: Selbi |
Thanks: MarkeyJester, vladikcomper, DalekSam, Spanner, Eduardo Knuckles |
Sonic ERaZor is a hack of Sonic the Hedgehog created by Selbi. This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called, "What if Michael Bay directed Sonic 1?"
When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating.
A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the tutorial is entirely a cutscene.
Levels
Sonic ERaZor's levels are based on those of its source game. The level order, however, was completely redone.
Tutorial Place
The first level of this game starts even before the actual game begins. It was designed to teach players through the various unique aspects of this game they will face later on. To do that, Information Monitors are spread around the level, which can be activated by pressing while standing in front of them. Upon doing so, a small window will appear on the screen and write out the information. The level contains guidelines to the controls, the Inhuman Mode, the Hard Part Skippers, Trial-and-Error sections, and Gravity Control. This entire stage can be skipped by jumping into the Giant Ring to the left of the player as they enter the stage.
Intro Sequence
A short cutscene featuring Sonic running at high speed through a Green Hill Zone-based level with a hot palette, while being chased by a Buzz Bomber which shoots exploding bullets at him. At a special point, Sonic breaks open an S-Monitor, which gives him the Inhuman Mode. The Buzz Bomber touches spikes and explodes a few seconds later. The Inhuman Mode is being demonstrated by shooting a bullet, which leads Sonic to a special platform. At the end of the sequence Sonic jumps into a Giant Ring and the palette turns dark and disappears. A story screen will appear to explain the backstory.
Uberhub Place
The overworld of this hack. The player can go to the options menu by using the red spring on the very left, play the tutorial again, or, of course, select the level they want to play by jumping into tubes. On the first run however, the player needs to unlock doors, which is done by beating levels. With each beaten level, the player may advance to the next level.
Night Hill Place
This is a darker version of the source game's Green Hill Zone. Sonic can't defeat Selbi's altered Badniks in the waterfall section. The patient player can lure them over to the left to destroy them, or the impatient can simply try to avoid colliding with them. There is also a hidden S-monitor in that section, which transforms Sonic into the Inhuman Mode, a state in which he is invincible to absolutely everything and doesn't lose Rings, unlike official games' Super Sonic or Hyper Sonic. At the end of this level is a boss fight with a Crabmeat, which shoots a lot of exploding balls.
Green Hill Place
This level takes place right after the Crabmeat battle, where Sonic enters a brighter and more classic-looking level, the original Green Hill Zone, with some differences though. Many enemies in this section are covered in explosions or related to explosions otherwise, making it difficult for them to be destroyed without the player taking a hit themselves, but this is manageable because Sonic only loses twenty of his Rings per hit instead of all of them. At the end of this level is a boss fight with a super speedy Dr. Eggman with 3 wrecking balls, a modified version of the classic GHZ boss battle. Just be careful not to jump over springs, or sudden screen lock changes will kill Sonic.
Special Place
Based off the original Special Stages, the Special Place is about Sonic being in a labyrinth. Unlike the original one however, this one doesn't rotate. Instead, the player is required to carefully move Sonic through the stage and avoid the many GOAL blocks. If Sonic touches one of these, the stage won't end though, but he will be teleported to the last checkpoint he collected. At the end of this stage, the player will collect 4 Chaos Emeralds at once, even though they don't have any usage for the later game. This is also mentioned in the story.
Ruined Place
Half-way through this level, which is based on Marble Zone, Sonic is forced to activate an S-monitor. Unlike other S-monitors in the game however, this one disables all of his special abilities and causes him to lose Rings extremely quickly while standing still (but slower while moving). Think of the movie Speed, but with a hedgehog, because the player dies upon reaching zero Rings. Immediately after transforming, the player must navigate through a maze with spiked walls, ceilings and floors - and these spikes will teleport Sonic to the beginning of the course every time he touches them and remove even more Rings. There is no boss at the end of this level.
Labyrinth Place
As soon as this level begins, the scrolling of the screen is quite different from that of a usual Sonic level. It's like Jungle Zone Act 2 from the Sega Master System version of Sonic 1: As soon as Sonic lands on higher ground, the screen will rise and lock; if he then hits the new bottom of the screen, he will die. Hit a checkpoint to reverse the direction of scrolling. To get to the goal, do the counter-intuitive thing and avoid the Rings: They lead to dead ends (which are marked with 1-up monitors). There is no boss at the end of this level as well.
Unreal Place
The second Special Stage also follows the same idea as the first Special Stage, being a non-rotating labyrinth the player must navigate through. This one stage has a different direction though: Upon touching a certain block, Sonic will automatically fly up and down, restricting the player to only the and buttons. The movement can be reversed by touching an UP or DOWN block and checkpoints are scattered around the level. At the end of the stage, the remaining 2 Chaos Emeralds need to be collected. It must be done without hitting the wall, otherwise the already collected Emerald will be lost and will need to be collected again.
Scar Night Place
Before the actual level starts, a cutscene is being shown in which Dr. Eggman goes to the machine that produces the Walking Bomb enemies. He presses a huge button, changing the color scheme of the Walking Bombs and also produces them at a faster rate, while laughing. After that the actual level starts, which is divided into two different sections.
The first section is similar to Night Hill Place, starting off with a normal level where Rings can be collected (however, there are no enemies). After that comes a unique recreation of the Walking Bomb, which was seen in the cutscene. Upon detonating, it will expose a lot of shrapnels in a random pattern, making it a rather unpredictable boss. It also doesn't destroy itself after only exploding once, forcing the player to survive until the boss finally destroys itself.
Star Agony Place
The second section of Scar Night Place takes place right after the bomb boss has been defeated. Pressing a switch will cause the walls to start blinking red, as they are now harmful and must be avoided. Sonic is granted the ability he has been taught in the Tutorial Place: the ability to control his gravity by pressing . In a similar manner as the stages before, the player must carefully navigate Sonic through this huge maze and do some mini challenges from time to time.
Finalor Place
This is the final boss. At the beginning, a lot of big machines can be seen exploding with an increasing amount of explosions. The actual boss is a harder version of the original final boss, because the crushers are moving at the same time the purple sparks are falling down, which will explode once they hit the ground.
Music list
ID | Song Name | Original Game | Usage in ERaZor | Ported by |
---|---|---|---|---|
$81 | Hockenheim-Ring | F1: Pole Position (SNES) | Night Hill Place | DalekSam |
$82 | Dr. Cossack Stage 2 | Mega Man 4 | Labyrinth Place | DalekSam |
$83 | Blade's Theme | Eternal Champions | Ruined Place | Spanner |
$84 | Title Screen | Mega Man IV (GB) | Scar Night Place (Section 1) | DalekSam |
$85 | Freeze Man Stage | Mega Man 7 | Uberhub Place | DalekSam |
$86 | Spark Mandrill | Mega Man X | Options Menu | DalekSam |
$87 | Stage 4-2 | Ninja Gaiden | Tutorial Place | Spanner |
$88 | One up | Sonic the Hedgehog | Unused | - |
$89 | Hidden Song | Tecmo Wrestling | Special Stage | Spanner |
$8A | Opening Sequence | Super Street Fighter II Turbo | Title Screen | DalekSam |
$8B | Ending (Remix) | Sonic the Hedgehog | Unused | - |
$8C | Boss | Sonic Advance 3 | Green Hill Place boss | Eduardo Knuckles |
$8D | Shutdown | Pulseman | Finalor Place (Intro) and Bomb Cutscene | Eduardo Knuckles |
$8E | Act Clear | Sonic the Hedgehog | Unused | - |
$8F | Game Over | Sonic the Hedgehog | Unused | - |
$90 | Continue | Sonic the Hedgehog | Continue Screen | - |
$91 | Ending Theme | Dangerous Seed | Invincibility | Spanner |
$92 | Drowning | Sonic the Hedgehog | Drowning | - |
$93 | Emerald | Sonic the Hedgehog | Emerald | - |
$94 | Green Hill Zone | Sonic the Hedgehog | Green Hill Place | - |
$95 | Ken's Theme | Street Fighter II | Intro Cutscene | DalekSam |
$96 | Stage 7: Orn Base | Thunder Force III | Scar Night Place (Section 2) | Spanner |
$97 | Opening | Gundam Wing: Endless Duel | Credits | DalekSam |
$98 | Boss (Alternate) | Sonic Advance 3 | Crabmeat boss | Eduardo Knuckles |
$99 | Dark Man (Proto Man) Stages | Mega Man 5 | Game Introduction | Eduardo Knuckles |
$9A | Whirlwind | Shinobi III | Unreal Place | DalekSam |
$98 | Boss (Alternate) - Pinch | Sonic Advance 3 | Walking Bomb boss | Eduardo Knuckles |
$9C | Shutdown (Alternate) | Pulseman | Unused??? | - |
$9D | Push! | Zillion Push | Ending Sequence | Eduardo Knuckles |
$9E | Final Boss | Sonic the Hedgehog 3 | Finalor Place (boss) | Spanner |
$9F | Straight Ahead | Mega Man Zero 4 | Inhuman Mode (S-Monitor) | DalekSam |
Downloads
Download Sonic ERaZor
File: s1erz_Release6.zip (572 kB) (info)
Current version: Fulfilled Edition (Sixth Public Release) |
Prior versions
- Sonic ERaZor - Fifth Public Release (info) (572 kB)
- Sonic ERaZor - Fourth Public Release (info) (576 kB)
- Sonic ERaZor - Third Public Release (info) (536 kB)
- Sonic ERaZor - Second Public Release (info) (597 kB)
- Sonic ERaZor - First Public Release (info) (499 kB)
External links
- New Sonic ERaZor topic on Sonic Retro Message Board
- Old Sonic ERaZor topic
- Video footage on Selbi's YouTube channel