Difference between revisions of "Sonic Shuffle"
From Sonic Retro
Scarred Sun (talk | contribs) (→VS 4) |
Scarred Sun (talk | contribs) (→VS 4) |
||
Line 39: | Line 39: | ||
|- | |- | ||
|[[Image:Shuffle sonictag.png|150px]] | |[[Image:Shuffle sonictag.png|150px]] | ||
− | |'''Sonic Tag''' - This game of tag is a four way split screen arena with a pyramid in the center. One player is marked IT and can't collect rings. Tagging another player will make that person IT. At two corners there are springs. Hitting the spring will bounce you to the top of the pyramid, where a gong that dispenses rings can be hit. Whoever is IT at the end of 60 seconds | + | |'''Sonic Tag''' - This game of tag is a four way split screen arena with a pyramid in the center. One player is marked IT and can't collect rings. Tagging another player will make that person IT. At two corners there are springs. Hitting the spring will bounce you to the top of the pyramid, where a gong that dispenses rings can be hit. Whoever is IT at the end of 60 seconds doesn't win 20 rings. The player that is IT can use the arrow above their character's head to find the nearest victim. |
− | doesn't win 20 rings. The player that is IT can use the arrow above their character's head to find the nearest victim. | ||
|- | |- | ||
|[[Image:Shuffle shadowtag.png|150px]] | |[[Image:Shuffle shadowtag.png|150px]] | ||
Line 48: | Line 47: | ||
|'''Frosty Rumble''' - Players must battle by throwing ice rocks and boulders at each other. | |'''Frosty Rumble''' - Players must battle by throwing ice rocks and boulders at each other. | ||
|- | |- | ||
− | | | + | |[[Image:Shuffle greatescape.png|150px]] |
− | |'''Great Escape''' - | + | |'''Great Escape''' - This game features a dimly lit maze with everyone in the center. Try to get to one of the corners to leave the maze. No one can leave the maze the same way as another player. Jump over holes or else you start at beginning. There are light switches that will light the room briefly as well as other items, such as paralyzing you opponents for a few seconds or adding 5 seconds to the clock. Win 20 rings by getting out first, followed by 10 for second and 5 for third but lose 10 if you don't. Some of the black squares aren't holes so take that into consideration. |
|- | |- | ||
− | | | + | |[[Image:Shuffle eggandthechicken.png|150px]] |
− | |'''Egg & the Chicken''' - | + | |'''Egg & the Chicken''' - Everyone is handed a bomb and is thrown in a basketball hoop. The one who stays longest under the hoop without getting hit wins. Press {{A}} to wuss out anytime. Sometimes the ball will roll very fast down the hoop but then go back up. Eggman also hits the wall to disrupt to bomb's pattern. When the music stops, the bomb will drop so listen closely. This can take as little as five seconds or more than thirty. How intense! 30 rings go to the winner and ones who got hit lose 10. Ties are possible, so there could be more than one winner. |
|- | |- | ||
|[[Image:Shuffle sonictank.png|150px]] | |[[Image:Shuffle sonictank.png|150px]] | ||
Line 61: | Line 60: | ||
|- | |- | ||
|[[Image:Shuffle jumpthesnake.png|150px]] | |[[Image:Shuffle jumpthesnake.png|150px]] | ||
− | |'''Jump the Snake''' - Everyone stands on a platform and a snake comes out of a random hole to play jump rope. Press {{A}} to jump over the snake. The snake can go back into the hole and | + | |'''Jump the Snake''' - Everyone stands on a platform and a snake comes out of a random hole to play jump rope. Press {{A}} to jump over the snake. The snake can go back into the hole and come out a different one. Eventually the platform starts to rotate, making it even harder. Hitting the snake will result in falling off the platform. Last one standing wins 30 rings. The snake usually speeds up as the game progresses, but sometimes is tricky and goes slow, so watch out! |
− | come out a different one. Eventually the platform starts to rotate, making it even harder. Hitting the snake will result in falling off the platform. Last one standing wins 30 rings. The | ||
− | snake usually speeds up as the game progresses, but sometimes is tricky and goes slow, so watch out! | ||
|- | |- | ||
| | | | ||
Line 80: | Line 77: | ||
|'''Number Jump''' - Players must jump numerical order from two towers in order to reach Eggman. | |'''Number Jump''' - Players must jump numerical order from two towers in order to reach Eggman. | ||
|- | |- | ||
− | | | + | |[[Image:Shuffle egginspace.png|150px]] |
− | |'''Egg in Space''' - | + | |'''Egg in Space''' - Thirty switches are displayed; press {{A}} in front of one to see if it has the button to launch Eggman into space. Finding the button wins 30 rings. It's mostly luck to find the right switch; simply try to remember what switches others pulled. It is very unlikely for time to run out before a player finds it. |
|- | |- | ||
| | | |
Revision as of 15:40, 20 June 2009
Sonic Shuffle |
---|
System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Hudson/Sonic Team (Co-Developer) |
Genre: 3D Board Game/Mini Game |
Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. The game was co-developed by Hudson Soft, who also developed Mario Party.
The story involves Sonic and his companions getting caught up in a mess in a land called Maginary World. A villain named Void has shattered the Precioustone into many pieces and Lumina Flowlight and the rest of Maginary world are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are Illumina, the Goddess of the land who dissapeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.
Despite Hudsons success with the Mario Party series, this game failed to meet expectations. It was critisized due to the confusing rules in some mini-games, excessive load times, poor music, and the AI, which would at times cheat and steal the best cards. The games manual and in-game tutorial system wasn't as descriptive as they could have been either.
Contents
Gameplay
In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most Precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.
The game also featured 8 playable characters, each with their own unique abilities, and 4 of which needed to be unlocked. The available characters were: Sonic, Tails, Amy, Knuckles, Super Sonic, Big the Cat, Gamma, and Chao.
The game featured around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a “Sonic Room” where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorite soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.
The game play involves playing randomly given cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board. The S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The "EGGMAN" card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones you decided to be available to you at the beginning.
Mini Games
VS 4
2 VS 2
1 VS 3
Accidents (VS 4)
- Sonic Parasol (Emerald Coast Only) - Players must avoid the Eggman sunrays which will send the players back to the shack by getting the parasol.
- Ring Tide (Emerald Coast Only) - Players must avoid the tides, crabs, and various objects that are hitting the shore. If a player is caught by a tide, he/she must rapidly press in order to get back to the shore.
- Rapid Climb (Fire Bird Only) - Players stand on a wing of the Fire Bird stage and must dodge debris while picking up rings. The player is constantly blown back by the wind, made harder as the wing tilts in angle. A player loses if they are knocked off the wing. Bumping into others causes you to trip up.
- Sky Bridge (Fire Bird Only) - The players stand on the Fire Bird stage as it passes under low bridges. They can jump to get rings, but they risk slamming headlong into an oncoming bridge and falling off the stage.
- Croc-Attack (Nature Zone Only) - Players must very quickly press before being getting eaten by the crocodiles.
- Ring of Fire (Nature Zone Only) - Players must grab rings while jump through the fire rings.
- Thru the Tunnel (Riot Train Only) - The players race across the Riot Train stage, trying to be the first to reach the lead car.
- Ring Lasso (Riot Train Only) - Players must use the controller to grab the treasures from remote carts.
- Final Frontier
Stage Clear
- Sonic Surfing - Players must race each other by surfing a tidal wave. The player who is the fastest wins an emblem.
- Sky Diving - The players jump off of the Fire Bird stage and collect rings as they fall. The player who falls the fastest wins an emblem.
- Earth Quake - Players must run and avoid trees and rocks in order to leave the jungle. The player who is the fastest wins an emblem.
- Stop the Train - Players must follow the signals by pressing and in order to stop the train from crashing.
- Void Battle
Play Order
- Sonic Slot - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.
- Sonic Darts - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.
- Sonic Hi Lo - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.
Boards
Interesting Facts
- Unlike in Sonic Adventure, Ryan Drummond not only voices Sonic (and counterpart Super Sonic), but also Knuckles. Following Sonic Shuffle, the role was given to Scott Drier in Sonic Adventure 2.
- This was Corey Bringas' second game as Miles "Tails" Prower, who also voiced Tails for a third and final time in the following game, Sonic Adventure 2.
Manuals
Voice actors
Production Credits
Producer: Shuji Utsumi
Director: Hidenori Oikawa
Supervisors: Akinori Nishiyama, Yuji Uekawa
Production Manager: Masato Shibata
Project Leader: Bill Ritch
Lead Game Designer: Hidenori Oikawa
Game Designers: Koichi Takeshita, Daisuke Takeuchi
Lead Programmer: Yasuhiro Kosaka
System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabashi
Lead Artist: Hisashi Kubo
System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara
Mini-event Artist: Akihiro Shibata
Lead Character Artist: Manabu Yanagisawa
Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara
Cinematic Director: Shoji Mizuno
Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi
Cinematic Producer: Nobuya Okabe
Cinematic Assisstant Producer: Satoshi Nagaoka
Cinematic Animation Director: Masayuki Goto
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito
Cinematic Engineers: Jin Kamohara, Zenjiro Motono
Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato
Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino
Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki
Music Director: Akihiro Saton
Sound Effect Director: Osamu Narita
Sound Effect Engineer: Hirouki Tsuboguchi
Opening Movie Music: Kazuhiko Sawaguchi
Opening Movie Music Engineer: Hironao Yamamoto
Music Composition Arrangement & Programming: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome
Japanese Character Voices: Jun'ichi Kanemaru, Atsuki Murata, Nobutoshi Kanna, Taeko Kawata, Emi Motoi, Syun Yashiro, Jyoji Nakata, Chikao Otsuka, Ikue Ohtani, Hisako Takayama, Yuko Minaguchi
English Character Voices: Ryan Drummond, Conner Bringas, Jennifer Douillard, Jon St. John, Steve Broadie, Deem Bristow, Lani Minella, Elara Distler
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu
Localization Producer: Osamu Shibamiya
Assisting Producer: Jason Kuo
Test Lead: Rick Ribble Jr.
Product Manager: Rich Briggs
Marketing Director: John Golden
Creative Services: Bob Schonfisch, Angela Santos, Laura Beizer, Simon Mcilroy
Public Relations: Heather Hawkins, Gwen Marker
Voice Recording Engineer: Rick Bowman
Voice Acting Supervisors: Jun Senoue(Sonic Team USA), Keith Palmer(Sonic Team USA)
Special Thanks: Takayuki Kawagoe(Smilebit), Voichi Shimosato(Smilebit), Jin Shimazaki, Hiroshi Igahi, Tetsuo Inoue, Jun Kanda, HP Team
Resources
Physical Scans
Artwork
- Lumina.png
- Void.png
Wallpaper
Official wallpaper found on the Sonic Shuffle disc:
Sonic the Hedgehog games for the following systems | |
---|---|
1998 Sonic Adventure 1999 Sonic Adventure International 2000 Sonic Shuffle 2001 Sonic Adventure 2 | Sonic Adventure 2 Birthday Pack | Sega Smash Pack Volume 1 |