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Difference between revisions of "Special Stage (Sonic the Hedgehog 16-bit)"

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{{LevelBob
 
{{LevelBob
 
| levelscreen=Specialstages1.png
 
| levelscreen=Specialstages1.png
| levelno=Special
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| levelno=[[Special stage]]
 
| game=Sonic the Hedgehog (16-bit)
 
| game=Sonic the Hedgehog (16-bit)
 
| acts=6
 
| acts=6
 
| music=<br><flashmp3>Sonic the Hedgehog OSV/05 - Special Stage.mp3</flashmp3>
 
| music=<br><flashmp3>Sonic the Hedgehog OSV/05 - Special Stage.mp3</flashmp3>
 
}}
 
}}
The '''Special Stage''', in ''[[Sonic 1]]'', is a rotating [[special stage]] in which the goal is to find and touch a [[Chaos Emerald]]. It is accessed by jumping into a giant ring, which appears at the end of Act 1 and 2 of each zone when it is completed with fifty [[rings]] or more. Note that it cannot be entered through any act of [[Scrap Brain Zone]].
 
  
This version of the Special Stage makes an appearance in the ''[[Adventures of Sonic the Hedgehog]]'' episode "Fast and Easy".
 
  
There are various blocks in the Special Stage that each has its own effect. They include:
+
The '''Special Stages''' in ''[[Sonic 1]]'' are rotating [[special stage]]s in which the objective is to find and collect one of the game's six [[Chaos Emeralds]]. Six stages exist, one for each differently coloured Emerald.
* Bumpers (red), which Sonic bounces off;
 
* Plain blocks (red and white), off which Sonic can jump;
 
* Speed-changing blocks (red and white stripes with the word "UP" or "DOWN" printed on them), which change the speed at which the stage rotates;
 
* Reverse blocks (black with the letter R), which reverse the direction of the stage's rotation;
 
* "Goal" blocks (flashing red and blue), the name of which is misleading, as they end the Special Stage in failure.
 
  
Of particular note are the diamond-shaped blocks that surround the [[Chaos Emerald]] and cannot be found elsewhere. They require multiple hits to destroy.
+
The stages are accessed by jumping into [[Giant Ring]]s, which appear just after the [[signpost]] at the end of each Zone's Acts 1 and 2 if Sonic has 50 or more [[ring]]s. The exception to this is [[Scrap Brain Zone]], none of whose Acts offer Giant Rings. Each successive Giant Ring that Sonic enters will take him to the next stage, regardless of whether or not he sucessfully collected the Emerald in the one prior.
  
Regardless of whether Sonic acquires the [[Chaos Emerald]], he will receive 100 points for each ring, and a Continue if he gathered 50 or more rings. He can also earn an extra life by collecting 100 rings, like in normal stages.
+
==Gameplay==
  
 +
The special stages are composed of various types of block, each of which behaves differently (see below). The entire assemblage continually rotates, and [[Sonic the Hedgehog|Sonic]] constantly [[Spin attack|spins]] and will fall downwars if unimpeded. These features make navigation more involved than simply pressing the desired directional button on the controller. In fact, doing so barely affects Sonic's momentum. Jumping, however, works much as in regular gameplay, but of course Sonic can only jump when he has a solid object from which to do so.
  
 +
[[Ring]]s are scattered throughout each stage, and cannot be lost as they can in regular Zones, as no hazards are present. As in regular Zones, however, if Sonic collects 100 rings he is awarded an extra Life. Also as normal, and regardless of whether or not Sonic acquires the Emerald, the game displays an end-of-level score tally in which the player receives 100 points for each ring, and a Continue if Sonic collected 50 or more.
 +
 +
===Blocks===
 +
 +
The special stages are composed of various types of block, each of which behaves differently. These are as follows:
 +
* '''Square''' blocks are solid, and form the perimeter and main layout of the stage.
 +
* '''Goal''': These misleadingly named blocks cause Sonic to be evicted from the stage before he has the chance to collect its [[Chaos Emeralds|Chaos Emerald]].
 +
* '''Diamond'''-shaped blocks imprison the stage's Chaos Emerald. Sonic must [[spin attack]] them for varying durations of time (dependent on their colour) to cause them to disappear and gain access to the Emerald within.
 +
* '''[[Bumper]]''': Sonic bounces off these on contact.
 +
* '''Jump Stand''': Much like squares, but not limited to the maze's perimeter, Sonic can use these solid blocks to halt his downward movement and as launching points for jumps.
 +
* '''Up''' and '''Down''' blocks change the speed at which the stage rotates.
 +
* '''Reverse''': Striking this causes the direction of the stage's rotation to be reversed.
 +
 +
====Unused blocks====
 +
 +
Several [[Game Secrets:Sonic the Hedgehog (16-bit)#Special Stage Art|unused blocks]] were left over in the game data. The game's American and European [[Sonic the Hedgehog (16-bit)#manuals|manuals]] describe a '''1-Up''' block that Sonic can collect for an extra Life, but these are not present in any of the final stages. This block can, however, be implemented through hacking, upon which it will be fully functional, disappearing like a [[ring]] when collected.
 +
 +
Other blocks that are not present or documented anywhere comprise 6 '''Zone''' blocks, which may have originally been designed to warp Sonic to a regular Zone, and a '''W''' block of unknown purpose. No code was implemented for any of these; all of them behave identically to Jump Stands.
 +
 +
===List of stages===
 
{|border="1" class="prettytable"
 
{|border="1" class="prettytable"
 
!Number
 
!Number
!Rings
+
![[Ring]]s
!Emerald colour
+
![[Chaos Emeralds|Chaos Emerald]] colour
 
|-
 
|-
|#1
+
|1
 
|104
 
|104
|blue
+
|Blue
 
|-
 
|-
|#2
+
|2
 
|125
 
|125
|yellow
+
|Yellow
 
|-
 
|-
|#3
+
|3
 
|172
 
|172
|pink
+
|Pink
 
|-
 
|-
|#4
+
|4
 
|187
 
|187
|green
+
|Green
 
|-
 
|-
|#5
+
|5
 
|146
 
|146
|red
+
|Red
 
|-
 
|-
|#6
+
|6
 
|108
 
|108
|grey
+
|Grey
 
|}
 
|}
 +
 +
==Legacy==
 +
 +
Like various other aspects of the original ''Sonic'' game (and others), its special stages influenced and are referenced in ''[[Sonic the Hedgehog 4|Sonic the Hedgehog 4: Episode I]], developed almost 20 years later. In the latter, special stages are very similar, but the player rotates the maze manually.
 +
 +
The original special stage also makes an appearance in the ''[[Adventures of Sonic the Hedgehog]]'' episode "Fast and Easy".
 +
 +
==Hacking==
 +
 +
Several [[Sonic Hacking Utilities|utilities]] that allow [[Sonic hacks|''Sonic'' hackers]] to edit these stages and create new ones of their own have been released, including [[Cyan Helkaraxe]]'s early [[Sonic 1 Maze-o-matic]] and the more recent [[Sonic 1 Special Stage Editor]] by [[User:Mercury|Mercury]].
 +
 +
The latter user also created a 'scavenger hunt' hack entitled [[Sonic: The One Ring]], in which one of the features was that [[Giant Ring]]s were added to [[Scrap Brain Zone]] Acts 1 and 2, affording players two more chances to collect all six [[Chaos Emeralds]], and would continue to send Sonic to the same stage until the player successfully completed it, allowing any acquired practise to remain fresh in their mind.
 +
  
 
{{S1MDOmni}}
 
{{S1MDOmni}}
 
[[Category:Sonic the Hedgehog (16-bit) Levels]]
 
[[Category:Sonic the Hedgehog (16-bit) Levels]]

Revision as of 22:58, 23 June 2010

Specialstages1.png
Special Stage (Sonic the Hedgehog 16-bit)
Special stage Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 6


The Special Stages in Sonic 1 are rotating special stages in which the objective is to find and collect one of the game's six Chaos Emeralds. Six stages exist, one for each differently coloured Emerald.

The stages are accessed by jumping into Giant Rings, which appear just after the signpost at the end of each Zone's Acts 1 and 2 if Sonic has 50 or more rings. The exception to this is Scrap Brain Zone, none of whose Acts offer Giant Rings. Each successive Giant Ring that Sonic enters will take him to the next stage, regardless of whether or not he sucessfully collected the Emerald in the one prior.

Gameplay

The special stages are composed of various types of block, each of which behaves differently (see below). The entire assemblage continually rotates, and Sonic constantly spins and will fall downwars if unimpeded. These features make navigation more involved than simply pressing the desired directional button on the controller. In fact, doing so barely affects Sonic's momentum. Jumping, however, works much as in regular gameplay, but of course Sonic can only jump when he has a solid object from which to do so.

Rings are scattered throughout each stage, and cannot be lost as they can in regular Zones, as no hazards are present. As in regular Zones, however, if Sonic collects 100 rings he is awarded an extra Life. Also as normal, and regardless of whether or not Sonic acquires the Emerald, the game displays an end-of-level score tally in which the player receives 100 points for each ring, and a Continue if Sonic collected 50 or more.

Blocks

The special stages are composed of various types of block, each of which behaves differently. These are as follows:

  • Square blocks are solid, and form the perimeter and main layout of the stage.
  • Goal: These misleadingly named blocks cause Sonic to be evicted from the stage before he has the chance to collect its Chaos Emerald.
  • Diamond-shaped blocks imprison the stage's Chaos Emerald. Sonic must spin attack them for varying durations of time (dependent on their colour) to cause them to disappear and gain access to the Emerald within.
  • Bumper: Sonic bounces off these on contact.
  • Jump Stand: Much like squares, but not limited to the maze's perimeter, Sonic can use these solid blocks to halt his downward movement and as launching points for jumps.
  • Up and Down blocks change the speed at which the stage rotates.
  • Reverse: Striking this causes the direction of the stage's rotation to be reversed.

Unused blocks

Several unused blocks were left over in the game data. The game's American and European manuals describe a 1-Up block that Sonic can collect for an extra Life, but these are not present in any of the final stages. This block can, however, be implemented through hacking, upon which it will be fully functional, disappearing like a ring when collected.

Other blocks that are not present or documented anywhere comprise 6 Zone blocks, which may have originally been designed to warp Sonic to a regular Zone, and a W block of unknown purpose. No code was implemented for any of these; all of them behave identically to Jump Stands.

List of stages

Number Rings Chaos Emerald colour
1 104 Blue
2 125 Yellow
3 172 Pink
4 187 Green
5 146 Red
6 108 Grey

Legacy

Like various other aspects of the original Sonic game (and others), its special stages influenced and are referenced in Sonic the Hedgehog 4: Episode I, developed almost 20 years later. In the latter, special stages are very similar, but the player rotates the maze manually.

The original special stage also makes an appearance in the Adventures of Sonic the Hedgehog episode "Fast and Easy".

Hacking

Several utilities that allow Sonic hackers to edit these stages and create new ones of their own have been released, including Cyan Helkaraxe's early Sonic 1 Maze-o-matic and the more recent Sonic 1 Special Stage Editor by Mercury.

The latter user also created a 'scavenger hunt' hack entitled Sonic: The One Ring, in which one of the features was that Giant Rings were added to Scrap Brain Zone Acts 1 and 2, affording players two more chances to collect all six Chaos Emeralds, and would continue to send Sonic to the same stage until the player successfully completed it, allowing any acquired practise to remain fresh in their mind.


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