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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Sky Sanctuary Zone"

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{{back}}
 
{{back}}
 
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__TOC__
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
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| desc=Both [[Sonic the Hedgehog|Sonic]]/[[Miles "Tails" Prower|Tails]]' and [[Knuckles the Echidna|Knuckles]]' versions of [[Sky Sanctuary Zone]] are considered Act 2 in this prototype, as [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] is counted as Act 1.
 +
}}
 
==As Sonic or Tails==
 
==As Sonic or Tails==
{{comparison
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{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
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| desc=There is no protection for Sonic and Tails from falling during the introductary section. In the final, blowing air keeps them from falling down the pits on the left and right.
 
| desc=There is no protection for Sonic and Tails from falling during the introductary section. In the final, blowing air keeps them from falling down the pits on the left and right.
 
}}
 
}}
{{comparison
+
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
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| desc=The bouncy clouds do not animate.
 
| desc=The bouncy clouds do not animate.
 
}}
 
}}
{{comparison
+
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=Badnik explosions are the wrong colour.
+
| desc=[[Badnik]] explosions are the wrong colour.
 
}}
 
}}
{{comparison
+
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
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| desc=When [[Pocky]] is rescued, he comes out mangled.
 
| desc=When [[Pocky]] is rescued, he comes out mangled.
 
}}
 
}}
{{comparison
+
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=The "Green Hill Zone" boss teleporter is misaligned.
 +
}}
 +
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc="Green Hill Zone" boss teleporter is misaligned.
+
| desc=When the "[[Flying Eggman|Metropolis Zone]]" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.
 
}}
 
}}
{{comparison
+
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=When Mecha Sonic is defeated, there is no score tally or cutscene - it just jumps to [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1.
+
| desc=After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into [[Super Sonic]]. Dying or entering a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage]] fixes the problem.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=When [[Mecha Sonic (Sky Sanctuary Zone boss)|Mecha Sonic]] is defeated, there is no score tally or cutscene - the game just jumps to [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1.
 
}}
 
}}
  
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==As Knuckles==
 
==As Knuckles==
{{comparison
+
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=There are no [[Ring]]s or [[Warp Point]] at the start of the Zone.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and [[The Doomsday Zone]] music does not play for the fight against [[Super Mecha Sonic]].
 +
}}
 +
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=There are no rings at the start of the level.
+
| desc=The [[Floating Island]] overlaps the [[Master Emerald]].
 
}}
 
}}
{{comparison
+
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=The Floating Island overlaps the Master Emerald.
+
| desc=The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.
 
}}
 
}}
{{comparison
+
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.
 +
}}
 +
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=Nothing happens when you defeat [[Super Mecha Sonic]].
+
| desc=When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.
 
}}
 
}}
  

Revision as of 20:54, 22 November 2019

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.
Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Both Sonic/Tails' and Knuckles' versions of Sky Sanctuary Zone are considered Act 2 in this prototype, as Hidden Palace Zone is counted as Act 1.

As Sonic or Tails

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

There is no protection for Sonic and Tails from falling during the introductary section. In the final, blowing air keeps them from falling down the pits on the left and right.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The bouncy clouds do not animate.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Badnik explosions are the wrong colour.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Pocky is rescued, he comes out mangled.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The "Green Hill Zone" boss teleporter is misaligned.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When the "Metropolis Zone" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into Super Sonic. Dying or entering a Bonus Stage fixes the problem.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Mecha Sonic is defeated, there is no score tally or cutscene - the game just jumps to Death Egg Zone Act 1.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


As Knuckles

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

There are no Rings or Warp Point at the start of the Zone.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and The Doomsday Zone music does not play for the fight against Super Mecha Sonic.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The Floating Island overlaps the Master Emerald.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development