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Both Sonic/Tails' and Knuckles' versions of Sky Sanctuary Zone are considered Act 2 in this prototype, as Hidden Palace Zone is counted as Act 1.
As Sonic or Tails
There is no protection for Sonic and Tails from falling during the introductory section. In the final, blowing air keeps them from falling down the pits on the left and right.
Eggrobo in this prototype has a earlier design. Its head was redrawn to feature the missing eye in later prototypes and the final[1].
There is a swinging spiked cup as early as the beginning of the Zone. It was later replaced with two platforms, and the Eggrobo was moved to the right.
Badnik explosions are the wrong colour.
The bouncy clouds do not animate.
When Pocky is rescued, he comes out mangled.
The "Green Hill Zone" boss Warp Point is misaligned.
When the above Warp Point was realigned, this section had to be altered to compensate.
There are no rising and falling towers at this section.
Collapsing platforms would be added above this rising and falling piece of land.
A floating platform and a Fire Shield would be added at this point later.
There is no Super Ring monitor here.
A bouncy cloud is missing from under this spinning platform.
When the "Metropolis Zone" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.
After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into Super Sonic. Dying or entering a Bonus Stage fixes the problem.
There is a pair of bouncy clouds here that would be replaced with a collapsing platform. spikes would also be added to the left.
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Sonic 3C 0408
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Sonic 3 & Knuckles final
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This strange piece of land was flattened out later on, and spikes were added.
An extra row of Rings was added to this area.
When Mecha Sonic is defeated, there is no score tally or cutscene - the game just jumps to Death Egg Zone Act 1.
Map
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Sonic 3C 0408
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Sonic 3 & Knuckles final
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As Knuckles
There are no Rings or Warp Point at the start of the Zone.
Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.
The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and The Doomsday Zone music does not play for the fight against Super Mecha Sonic.
The Floating Island overlaps the Master Emerald.
The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.
Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.
When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.
Map
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Sonic 3C 0408
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Sonic 3 & Knuckles final
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References