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{{back}}[[Category:Development]]
 
''[[Sonic Unleashed]]'' went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
 
''[[Sonic Unleashed]]'' went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
  
==Development Process==
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==Development process==
 
[[File:Hedgehog engine sonic19.jpg|thumb|right|190px|[[Sonic Team]] gives a presentation on the [[Hedgehog Engine]] during ''Unleashed's'' game development.]]
 
[[File:Hedgehog engine sonic19.jpg|thumb|right|190px|[[Sonic Team]] gives a presentation on the [[Hedgehog Engine]] during ''Unleashed's'' game development.]]
 
In the aftermath of the commercial and critical failure that was ''[[Sonic the Hedgehog (2006)]]'', Sega wasted no time in creating a successor that would not only make people forget about their previous effort, but also embrace the game series as they once did back during the [[sega:Sega Mega Drive|Mega Drive]] days. Using not only the in-house [[Sonic Team]], ''[[Sonic Unleashed]]'' gathered talent from the United States and Europe to assist with the Japan-based team to help reinvent the franchise. Initially intended to be the next installment in the ''[[Sonic Adventure]]'' series, the team decided to give the game its own identity, feeling that the style of game was far enough removed from what the pair of ''Adventure'' games had done.
 
In the aftermath of the commercial and critical failure that was ''[[Sonic the Hedgehog (2006)]]'', Sega wasted no time in creating a successor that would not only make people forget about their previous effort, but also embrace the game series as they once did back during the [[sega:Sega Mega Drive|Mega Drive]] days. Using not only the in-house [[Sonic Team]], ''[[Sonic Unleashed]]'' gathered talent from the United States and Europe to assist with the Japan-based team to help reinvent the franchise. Initially intended to be the next installment in the ''[[Sonic Adventure]]'' series, the team decided to give the game its own identity, feeling that the style of game was far enough removed from what the pair of ''Adventure'' games had done.
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It was also decided early on that [[Sonic the Hedgehog]] would be the only playable character in the game, so they could focus on the game mechanics for the hedgehog and not worry about numerous other characters and how they would control. This desire to illuminate what made the character of Sonic so appealing inspired the team to come up with the concept of the [[Sonic the Werehog|Werehog]] gameplay. Trying to think of a way to bring in players who had never touched a Sonic the Hedgehog game and let them experience the world of Sonic, it was decided this alternate playstyle would be implemented. Even though Yoshihisa Hashimoto knew from the get-go it might cause friction with the existing fanbase, he hoped that the fans would be open enough to understand why he would introduce this new form of Sonic, carefully designing Sonic the Werehog to appeal to both newcomers and avoid alienating the pre-existing fanbase.
 
It was also decided early on that [[Sonic the Hedgehog]] would be the only playable character in the game, so they could focus on the game mechanics for the hedgehog and not worry about numerous other characters and how they would control. This desire to illuminate what made the character of Sonic so appealing inspired the team to come up with the concept of the [[Sonic the Werehog|Werehog]] gameplay. Trying to think of a way to bring in players who had never touched a Sonic the Hedgehog game and let them experience the world of Sonic, it was decided this alternate playstyle would be implemented. Even though Yoshihisa Hashimoto knew from the get-go it might cause friction with the existing fanbase, he hoped that the fans would be open enough to understand why he would introduce this new form of Sonic, carefully designing Sonic the Werehog to appeal to both newcomers and avoid alienating the pre-existing fanbase.
  
Not wanting to leave the Wii out of this reinvention, Sega also contracted development group [[sega:Dimps|Dimps]] to help port the game to the Nintendo system as well as the PlayStation 2. Having been responsible for such titles as the ''[[Sonic Advance]]'' series and the two ''[[Sonic Rush]]'' games on the Nintendo DS, they seemed the perfect candidate to write up the code for the standard-definition version of the game. Instead of being a direct port, however, the level designs for the game were completely different between the two, the HD version released on the Xbox 360 and the PlayStation 3 becoming the one with more content.
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Not wanting to leave the Wii out of this reinvention, Sega also developed a port the game to the Nintendo system as well as the PlayStation 2. Instead of being a direct port, however, the level designs for the game were completely different between the two, the HD version released on the Xbox 360 and the PlayStation 3 becoming the one with more content.
  
 
The main theme song "[[Endless Possibility]]", was composed by [[Tomoya Ohtani]] and sung by [http://www.bowlingforsoup.com Bowling For Soup]'s lead vocalist, Jaret Reddick. The ending theme "[[Dear My Friend]]" was composed by [[Mariko Nanba]] and [[Takahito Eguchi]] and sung by [http://www.brentcash.net Brent Cash].
 
The main theme song "[[Endless Possibility]]", was composed by [[Tomoya Ohtani]] and sung by [http://www.bowlingforsoup.com Bowling For Soup]'s lead vocalist, Jaret Reddick. The ending theme "[[Dear My Friend]]" was composed by [[Mariko Nanba]] and [[Takahito Eguchi]] and sung by [http://www.brentcash.net Brent Cash].
  
==Concept Art==
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==Concept art==
  
===Character Concept Art===
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===Character concept art===
  
 
====Sonic/Chip/Werehog====
 
====Sonic/Chip/Werehog====
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</gallery>
 
</gallery>
  
====Non-Playable Characters====
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====Non-playable characters====
  
 
<gallery>
 
<gallery>
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Image:SUGuri6.jpg|A collection of various NPC sketches, including [[Wentos]]. From Gurihiro Studios.
 
Image:SUGuri6.jpg|A collection of various NPC sketches, including [[Wentos]]. From Gurihiro Studios.
 
Image:SUGuri7.jpg|A collection of various NPC sketches. From Gurihiro Studios.
 
Image:SUGuri7.jpg|A collection of various NPC sketches. From Gurihiro Studios.
Image:SUGuri1.jpg|The female ghost from ''[[Night of the Werehog]]''. From Gurihiro Studios.
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Image:SUGuri1.jpg|The female ghost from ''[[Sonic: Night of the Werehog]]''. From Gurihiro Studios.
 
Image:SUGuri2.jpg|The cast of ''Night of the Werehog'', sans Sonic and Chip. From Gurihiro Studios.
 
Image:SUGuri2.jpg|The cast of ''Night of the Werehog'', sans Sonic and Chip. From Gurihiro Studios.
 
File:SU_NPC_WentosConcept.jpg|[[Wentos]] Concept art. From Gurihiro Studios.
 
File:SU_NPC_WentosConcept.jpg|[[Wentos]] Concept art. From Gurihiro Studios.
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</gallery>
 
</gallery>
  
===Enemy Concept Art===
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===Enemy concept art===
  
 
====Dr. Eggman's Robots====
 
====Dr. Eggman's Robots====
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Image:Unleashedconcept04.png|Concept art of [[Interceptor]].
 
Image:Unleashedconcept04.png|Concept art of [[Interceptor]].
 
Image:Unleashedconcept05.png|Concept art of [[Aero-Chaser]].
 
Image:Unleashedconcept05.png|Concept art of [[Aero-Chaser]].
 +
File:Su_enemy_6.jpg|Concept art of Aero-Chaser.
 
Image:Unleashedconcept06.png|Concept art of [[Egg Launcher]].
 
Image:Unleashedconcept06.png|Concept art of [[Egg Launcher]].
 
Image:Unleashedconcept07.png|Concept art of [[Egg Fighter Spring]].
 
Image:Unleashedconcept07.png|Concept art of [[Egg Fighter Spring]].
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</gallery>
 
</gallery>
  
====Dark Gaia's Forces====
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====Dark Gaia's Minions====
  
 
<gallery>
 
<gallery>
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Image:Unleashedconcept16.png|Concept art of [[Dark Bat]].
 
Image:Unleashedconcept16.png|Concept art of [[Dark Bat]].
 
Image:Unleashedconcept17.png|Concept art of [[Dark Bat Thunder]].
 
Image:Unleashedconcept17.png|Concept art of [[Dark Bat Thunder]].
 +
File:SUDarkEel.PNG|Concept art of [[Dark Eel]].
 
Image:Unleashedconcept18.png|Concept art of [[Killer Bee]].
 
Image:Unleashedconcept18.png|Concept art of [[Killer Bee]].
 
Image:Unleashedconcept19.png|Concept art of [[Spike_(enemy)]].
 
Image:Unleashedconcept19.png|Concept art of [[Spike_(enemy)]].
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Image:Unleashedconcept26.png|Concept art of [[Rex]].
 
Image:Unleashedconcept26.png|Concept art of [[Rex]].
 
Image:Unleashedconcept27.png|Concept art of [[Dark Fright]].
 
Image:Unleashedconcept27.png|Concept art of [[Dark Fright]].
Image:Unleashedconcept28.png|Concept art of [[Titan]].
+
Image:Unleashedconcept28.png|Concept art of [[Titan (Sonic Unleashed)|Titan]].
 
</gallery>
 
</gallery>
  
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</gallery>
 
</gallery>
  
===Hub World/Level Concept Art===
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===Hub World/Level concept art===
  
 
<gallery>
 
<gallery>
Image:Unleashedconcept29.png|Concept art of [[Apotos]].
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Image:Unleashedconcept30.png|Concept art of [[Apotos]].
Image:Unleashedconcept30.png|Concept art of Apotos.
 
 
Image:Unleashedconcept31.png|Concept art of Apotos.
 
Image:Unleashedconcept31.png|Concept art of Apotos.
 
Image:Unleashedconcept32.png|Concept art of Apotos.
 
Image:Unleashedconcept32.png|Concept art of Apotos.
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Image:Unleashedconcept42.png|Concept art of Chun-nan.
 
Image:Unleashedconcept42.png|Concept art of Chun-nan.
 
Image:SU Black11.jpg|Concept art of [[Dragon Road]]. From [http://www.massiveblack.com Massive Black].
 
Image:SU Black11.jpg|Concept art of [[Dragon Road]]. From [http://www.massiveblack.com Massive Black].
File:SU_AOKI_006.jpg|Concept art of [[Holoska]].
 
File:SU_AOKI_007.jpg|Concept art of Holoska.
 
File:SU_AOKI_008.jpg|Concept art of [[Cool Edge]] from [http://www.aoki.fr/gate/index.htm|art studio AOKI].
 
File:SU_AOKI_003.jpg|Concept art of Cool Edge.
 
File:SU_AOKI_004.jpg|Concept art of Cool Edge.
 
File:SU_AOKI_005.jpg|Concept art of Cool Edge.
 
File:SU_AOKI_009.jpg|Concept art of Cool Edge.
 
 
File:SU_Shamar_Concept1.png|Concept art of [[Shamar]].
 
File:SU_Shamar_Concept1.png|Concept art of [[Shamar]].
 
Image:Unleashedconcept43.png|Concept art of [[Arid Sands]].
 
Image:Unleashedconcept43.png|Concept art of [[Arid Sands]].
 
Image:Unleashedconcept44.png|Concept art of Arid Sands.
 
Image:Unleashedconcept44.png|Concept art of Arid Sands.
File:SU_AOKI_001.jpg|Concept art of Arid Sands from [http://www.aoki.fr/gate/index.htm|art studio AOKI].
 
File:SU_AOKI_002.jpg|Concept art of Arid Sands from Studio AOKI.
 
 
Image:Unleashedconcept46.png|Concept art of Arid Sands.
 
Image:Unleashedconcept46.png|Concept art of Arid Sands.
 
Image:SU Black6.jpg|Concept art of [[Skyscraper Scamper]]. From [http://www.massiveblack.com Massive Black].
 
Image:SU Black6.jpg|Concept art of [[Skyscraper Scamper]]. From [http://www.massiveblack.com Massive Black].
 
File:SU_Adabat_Concept1.png|Concept art of [[Adabat]]
 
File:SU_Adabat_Concept1.png|Concept art of [[Adabat]]
 
Image:Unleashedconcept47.png|Concept art of [[Jungle Joyride]].
 
Image:Unleashedconcept47.png|Concept art of [[Jungle Joyride]].
File:SU_AOKI_010.jpg
 
File:SU_AOKI_014.jpg|Concept art of Jungle Joyride [http://www.aoki.fr/gate/index.htm|art studio AOKI].
 
File:SU_AOKI_017.jpg|Concept art of Jungle Joyride from Studio AOKI.
 
File:SU_AOKI_016.jpg|Concept art of Jungle Joyride from Studio AOKI.
 
Image:Unleashedconcept51.png|Concept art of Jungle Joyride.
 
 
Image:Unleashedconcept52.png|Concept art of Jungle Joyride.
 
Image:Unleashedconcept52.png|Concept art of Jungle Joyride.
 
Image:Unleashedconcept54.png|Concept art of [[Eggmanland]].
 
Image:Unleashedconcept54.png|Concept art of [[Eggmanland]].
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</gallery>
 
</gallery>
  
===Cutscene Concept Art===
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====AOKI studio concepts====
 +
In 2007, SEGA commissioned [http://www.aoki.fr/gate/index.htm|art studio AOKI] to produce concept artwork for settings for Sonic Unleashed. [http://www.djahalland.com/en/contact| Geoffroy Thoorens] made 17 pieces and eventually posted them [http://www.djahalland.com/en/gallery?l=en&p=galerie online].{{ref|http://www.tssznews.com/2009/03/11/aokistudio-shows-off-more-sonic-unleashed-concept-art}}
 +
 
 +
<gallery >
 +
SU AOKI 001.jpg
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SU AOKI 002.jpg
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SU AOKI 003.jpg
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SU AOKI 004.jpg
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SU AOKI 005.jpg
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SU AOKI 006.jpg
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SU AOKI 007.jpg
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SU AOKI 008.jpg
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SU AOKI 009.jpg
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SU AOKI 010.jpg
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SU AOKI 011.jpg
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SU AOKI 012.jpg
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SU AOKI 013.jpg
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SU AOKI 014.jpg
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SU AOKI 015.jpg
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SU AOKI 016.jpg
 +
SU AOKI 017.jpg
 +
</gallery>
 +
 
 +
===Cutscene concept art===
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
===Other Concept Art===
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===Other concept art===
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
==Game Developer Images==
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====Night of the Werehog====
 +
<gallery>
 +
File:NotW_-_Storyboard.pdf| [[Sonic: Night of the Werehog]] Storyboards.
 +
</gallery>
 +
 
 +
==Game developer images==
 
A collection of images of the people behind ''Sonic Unleashed'' working on the game, among other things.
 
A collection of images of the people behind ''Sonic Unleashed'' working on the game, among other things.
  
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</gallery>
 
</gallery>
  
==See Also==
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==Promotional screenshots==
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<gallery>
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SegaMediaPortal SonicUnleashed 1323820080317-152416-000003.jpg
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SegaMediaPortal SonicUnleashed 1323920080317-152416-000004.jpg
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SegaMediaPortal SonicUnleashed 1324020080317-170346-000020.jpg
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SegaMediaPortal SonicUnleashed 1324120080317-170346-000021.jpg
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SegaMediaPortal SonicUnleashed 1324220080317-171339-000050.jpg
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SegaMediaPortal SonicUnleashed 1324320080317-171539-000036.jpg
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SegaMediaPortal SonicUnleashed 1324420080317-181728-000020.jpg
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SegaMediaPortal SonicUnleashed 1324520080317-181728-000034.jpg
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SegaMediaPortal SonicUnleashed 1324620080317-181728-000037.jpg
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SegaMediaPortal SonicUnleashed 1325520080318-100925-000029.jpg
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SegaMediaPortal SonicUnleashed 1325620080318-100925-000032.jpg
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SegaMediaPortal SonicUnleashed 1433720080428-150732-000028.jpg
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SegaMediaPortal SonicUnleashed 1433920080501-002115-000030.jpg
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SegaMediaPortal SonicUnleashed 1434020080502-000029-000015.jpg
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SegaMediaPortal SonicUnleashed 1434120080502-000029-000031.jpg
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SegaMediaPortal SonicUnleashed 1434220080502-182643-000003.jpg
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SegaMediaPortal SonicUnleashed 1444320080428-150732-000003 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1445920080502-000029-000029 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1459120080428-150732-000022.jpg
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SegaMediaPortal SonicUnleashed 1459420080428-153417-000017 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1460220080430-215920-000101 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1460320080501-002115-000007 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1460620080501-002115-000024 copy copy.jpg
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SegaMediaPortal SonicUnleashed 1461520080502-182643-000000 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1461720080502-182643-000004 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1516320080806-210338-000015 copy copy.JPG
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SegaMediaPortal SonicUnleashed 1516420080806-210338-000020 copy copy.jpg
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SegaMediaPortal SonicUnleashed 1516820080810-193700-000050 copy copy.jpg
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SegaMediaPortal SonicUnleashed 1517020080810-193700-000058 copy copy.jpg
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SegaMediaPortal SonicUnleashed 15385SWA1005 Shamar21.jpg
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SegaMediaPortal SonicUnleashed 15386SWA1005 Shamar23.jpg
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SegaMediaPortal SonicUnleashed 15387SWA1005 Shamar24.jpg
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SegaMediaPortal SonicUnleashed 15388SWA1005 Shamar26.jpg
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SegaMediaPortal SonicUnleashed 15389SWA1005 Shamar27.jpg
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SegaMediaPortal SonicUnleashed 15390SWA1005 Shamar28.jpg
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SegaMediaPortal SonicUnleashed 15391SWA1005 Shamar29.jpg
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SegaMediaPortal SonicUnleashed 15392SWA1005 Shamar30.jpg
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SegaMediaPortal SonicUnleashed 15473SU ADB Day01.jpg
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SegaMediaPortal SonicUnleashed 15474SU ADB Day03.jpg
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SegaMediaPortal SonicUnleashed 15475SU ADB Day04.jpg
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SegaMediaPortal SonicUnleashed 15476SU ADB Day06.jpg
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SegaMediaPortal SonicUnleashed 15477SU ADB Day11.jpg
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SegaMediaPortal SonicUnleashed 15478SU ADB Day12 (1).jpg
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SegaMediaPortal SonicUnleashed 15479SU ADB Day12 (2).jpg
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SegaMediaPortal SonicUnleashed 15480SU ADB Day12 (3).jpg
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SegaMediaPortal SonicUnleashed 15481SU ADB Day12 (4).jpg
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SegaMediaPortal SonicUnleashed 15483SU ADB Day12 (6).jpg
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SegaMediaPortal SonicUnleashed 15484SU ADB Day12.jpg
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SegaMediaPortal SonicUnleashed 15485SU ADB Night01 (1).jpg
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SegaMediaPortal SonicUnleashed 15486SU ADB Night01 (2).jpg
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SegaMediaPortal SonicUnleashed 15487SU ADB Night01 (3).jpg
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SegaMediaPortal SonicUnleashed 15488SU ADB Night01 (4).jpg
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SegaMediaPortal SonicUnleashed 15489SU ADB Night01.jpg
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SegaMediaPortal SonicUnleashed 15490SU EMC Day12 (1).jpg
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SegaMediaPortal SonicUnleashed 15491SU EMC Day12 (2).jpg
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SegaMediaPortal SonicUnleashed 15492SU EMC Day12 (3).jpg
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SegaMediaPortal SonicUnleashed 15493SU EMC Day12 (4).jpg
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SegaMediaPortal SonicUnleashed 15494SU EMC Day12 (5).jpg
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SegaMediaPortal SonicUnleashed 15495SU EMC Day12.jpg
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==See also==
  
 
*[[Hedgehog Engine]] - The force behind the graphical power of the HD versions of ''Sonic Unleashed'', including development images.
 
*[[Hedgehog Engine]] - The force behind the graphical power of the HD versions of ''Sonic Unleashed'', including development images.
  
==External Links==
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==External links==
 
*[http://www.sonicteam.co.jp/SonicWorldAdventure/director/ Director Blog] - The official blog for ''Sonic World Adventure'' by [[Yoshihisa Hashimoto]]. Written in Japanese.
 
*[http://www.sonicteam.co.jp/SonicWorldAdventure/director/ Director Blog] - The official blog for ''Sonic World Adventure'' by [[Yoshihisa Hashimoto]]. Written in Japanese.
 
*[http://www.sonicteam.co.jp/SonicWorldAdventure/hamidashi/ Hamaidashi Blog] - A secondary blog for ''Sonic World Adventure'' run by [[Natsuha Matsubara]] and [[Utako Yoshino]]. Written in Japanese.
 
*[http://www.sonicteam.co.jp/SonicWorldAdventure/hamidashi/ Hamaidashi Blog] - A secondary blog for ''Sonic World Adventure'' run by [[Natsuha Matsubara]] and [[Utako Yoshino]]. Written in Japanese.
  
{{SUOmni}}
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==References==
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<references/>
  
[[Category:Game development|Sonic Unleashed]]
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{{SUOmni}}

Latest revision as of 13:35, 2 September 2023

Back to: Sonic Unleashed.

Sonic Unleashed went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.

Development process

Sonic Team gives a presentation on the Hedgehog Engine during Unleashed's game development.

In the aftermath of the commercial and critical failure that was Sonic the Hedgehog (2006), Sega wasted no time in creating a successor that would not only make people forget about their previous effort, but also embrace the game series as they once did back during the Mega Drive days. Using not only the in-house Sonic Team, Sonic Unleashed gathered talent from the United States and Europe to assist with the Japan-based team to help reinvent the franchise. Initially intended to be the next installment in the Sonic Adventure series, the team decided to give the game its own identity, feeling that the style of game was far enough removed from what the pair of Adventure games had done.

Yoshihisa Hashimoto, the Director and Lead Game Designer of Sonic Unleashed stated that "the whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven't played Sonic games will feel 'Wow, Sonic is back!'"

With that same mindset, Art Director Sachiko Kawamura looked at redesigning the Sonic character model, aiming to create the 'ideal' Sonic that fans around the world would recognize. Moving away from the lanky model of Sonic 2006, she tried to find a balance between the modern design of Sonic the Hedgehog and his classic appearance in the original titles. One of the many noticeable changes to the Sonic model was the placement of his mouth, which appeared on the side of his face when used in cutscenes to resemble the look of the original model art for the character, rather than the center as had become the norm in previous 3D games. As for the level designs, each was based on a real life locale, the idea being "what if Sonic were in the real world?" Even though its cues were taken from reality, the game still strove to be more cartoony than the previous effort.

It was also decided early on that Sonic the Hedgehog would be the only playable character in the game, so they could focus on the game mechanics for the hedgehog and not worry about numerous other characters and how they would control. This desire to illuminate what made the character of Sonic so appealing inspired the team to come up with the concept of the Werehog gameplay. Trying to think of a way to bring in players who had never touched a Sonic the Hedgehog game and let them experience the world of Sonic, it was decided this alternate playstyle would be implemented. Even though Yoshihisa Hashimoto knew from the get-go it might cause friction with the existing fanbase, he hoped that the fans would be open enough to understand why he would introduce this new form of Sonic, carefully designing Sonic the Werehog to appeal to both newcomers and avoid alienating the pre-existing fanbase.

Not wanting to leave the Wii out of this reinvention, Sega also developed a port the game to the Nintendo system as well as the PlayStation 2. Instead of being a direct port, however, the level designs for the game were completely different between the two, the HD version released on the Xbox 360 and the PlayStation 3 becoming the one with more content.

The main theme song "Endless Possibility", was composed by Tomoya Ohtani and sung by Bowling For Soup's lead vocalist, Jaret Reddick. The ending theme "Dear My Friend" was composed by Mariko Nanba and Takahito Eguchi and sung by Brent Cash.

Concept art

Character concept art

Sonic/Chip/Werehog

Non-playable characters

Enemy concept art

Dr. Eggman's Robots

Dark Gaia's Minions

Bosses

Hub World/Level concept art

AOKI studio concepts

In 2007, SEGA commissioned studio AOKI to produce concept artwork for settings for Sonic Unleashed. Geoffroy Thoorens made 17 pieces and eventually posted them online.[1]

Cutscene concept art

Other concept art

Night of the Werehog

Game developer images

A collection of images of the people behind Sonic Unleashed working on the game, among other things.

Promotional screenshots

See also

  • Hedgehog Engine - The force behind the graphical power of the HD versions of Sonic Unleashed, including development images.

External links

References


Sonic Unleashed
SonicUnleashed title.png

Main page
Comparisons
Maps
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
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Technical information


Items