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{{SCHG SA|3}}
This is the '''[[Sonic Community Hacking Guide]] for PC version of ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'''''.  
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__TOC__
== Objects ==
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This is the '''[[Sonic Community Hacking Guide]] for the 2004 US/European PC version of ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'''''. <br />
For each level segment in SADX is an object file. These files are in BIN format.
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<br />
=== File Name Layout ===
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This page is for information that does not fit into another page and does not warrant its own page.
Level object files are always in the same format in SADX's <tt>SYSTEM</tt> directory:
 
SET<font color=red face=courier new>ll</font><font color=blue>ss</font><font color=green>c</font>.bin
 
where <tt><font color=red>ll</font></tt> is the level number, <tt><font color=blue>ss</font></tt> is the level segment number, and <tt><font color=green>c</font></tt> is the character playing the level. See below for useable values.
 
==== Listing of Levels and Their Segments ====
 
*<tt><font color=red>00</font></tt> - Hedgehog Hammer
 
*<tt><font color=red>01</font></tt> - Emerald Coast
 
**<tt><font color=blue>00</font></tt> - Azure Blue World
 
**<tt><font color=blue>01</font></tt> - Windy and Ripply
 
**<tt><font color=blue>02</font></tt> - Big Fishing
 
*<tt><font color=red>02</font></tt> - Windy Valley
 
**<tt><font color=blue>00</font></tt> - Windy Hill
 
**<tt><font color=blue>01</font></tt> - The Tornado
 
**<tt><font color=blue>02</font></tt> - In the Air
 
*<tt><font color=red>03</font></tt> - Twinkle Park
 
**<tt><font color=blue>00</font></tt> - Twinkle Cart
 
**<tt><font color=blue>01</font></tt> - Pleasure Castle
 
*<tt><font color=red>04</font></tt> - Speed Highway
 
**<tt><font color=blue>00</font></tt> - Run Through Speed Highway
 
**<tt><font color=blue>01</font></tt> - Goin' Down
 
**<tt><font color=blue>02</font></tt> - At Dawn
 
*<tt><font color=red>05</font></tt> - Red Mountain
 
**<tt><font color=blue>00</font></tt> - Mt. Red: a Symbol of Thrill
 
**<tt><font color=blue>01</font></tt> - Red Hot Skull
 
**<tt><font color=blue>02</font></tt> - Mt. Red: a Symbol of Thrill (Knuckles)
 
*<tt><font color=red>06</font></tt> - Sky Deck
 
**<tt><font color=blue>00</font></tt> - Skydeck A Go! Go!
 
**<tt><font color=blue>01</font></tt> - General Offensive
 
*<tt><font color=red>07</font></tt> - Lost World
 
**<tt><font color=blue>00</font></tt> - Tricky Maze
 
**<tt><font color=blue>01</font></tt> - Danger! Chased by Rock
 
**<tt><font color=blue>02</font></tt> - Leading Lights
 
*<tt><font color=red>08</font></tt> - Ice Cap
 
**<tt><font color=blue>00</font></tt> - Snowy Mountain
 
**<tt><font color=blue>01</font></tt> - Cave
 
**<tt><font color=blue>02</font></tt> - Snowboarding
 
*<tt><font color=red>09</font></tt> - Casinopolis
 
**<tt><font color=blue>00</font></tt> - Main Hall
 
**<tt><font color=blue>01</font></tt> - In the Sewers
 
**<tt><font color=blue>02</font></tt> - Sonic Pinball
 
**<tt><font color=blue>03</font></tt> - NiGHTS Pinball
 
*<tt><font color=red>10</font></tt> - Final Egg
 
**<tt><font color=blue>00</font></tt> - Mechanical Resonance (Part 1)
 
**<tt><font color=blue>01</font></tt> - Crank the Heat Up!
 
**<tt><font color=blue>02</font></tt> - Mechanical Resonance (Part 2, Shooting Gallery)
 
*<tt><font color=red>12</font></tt> - Hot Shelter
 
**<tt><font color=blue>00</font></tt> - Bad Taste Aquarium
 
**<tt><font color=blue>01</font></tt> - Red Barrage Area
 
*<tt><font color=red>13</font></tt>
 
*<tt><font color=red>14</font></tt>
 
*<tt><font color=red>15</font></tt> - Chaos 0
 
*<tt><font color=red>16</font></tt> - Chaos 2
 
*<tt><font color=red>17</font></tt> - Chaos 4
 
*<tt><font color=red>18</font></tt> - Chaos 6
 
*<tt><font color=red>19</font></tt> - Perfect Chaos
 
*<tt><font color=red>20</font></tt> - Egg Horner
 
*<tt><font color=red>21</font></tt> - Egg Walker
 
*<tt><font color=red>22</font></tt> - Egg Viper
 
*<tt><font color=red>23</font></tt> - Zero
 
*<tt><font color=red>24</font></tt> - E-102 BETA
 
*<tt><font color=red>25</font></tt> - E-102 Enhanced
 
*<tt><font color=red>26</font></tt> - Station Square
 
**<tt><font color=blue>00</font></tt> - City Hall Area
 
**<tt><font color=blue>01</font></tt> - Train Station/Casino Area
 
**<tt><font color=blue>02</font></tt> - Sewer
 
**<tt><font color=blue>03</font></tt> - Main Area
 
**<tt><font color=blue>04</font></tt> - Hotel
 
**<tt><font color=blue>05</font></tt> - Twinkle Park Entrance
 
*<tt><font color=red>27</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>28</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>29</font></tt> - Egg Carrier (Outside)
 
*<tt><font color=red>30</font></tt> - Egg Carrier
 
*<tt><font color=red>31</font></tt> - Egg Carrier
 
*<tt><font color=red>32</font></tt> - Egg Carrier
 
*<tt><font color=red>33</font></tt> - Mystic Ruins
 
**<tt><font color=blue>00</font></tt> - Main Area (Train Station)
 
**<tt><font color=blue>01</font></tt> - Angel Island
 
**<tt><font color=blue>02</font></tt> - Jungle
 
*<tt><font color=red>34</font></tt> - Mystic Ruins (Past)
 
*<tt><font color=red>35</font></tt> - Twinkle Circuit
 
**<tt><font color=blue>00</font></tt> - Downloadable Track 1
 
**<tt><font color=blue>01</font></tt> - Downloadable Track 2
 
**<tt><font color=blue>02</font></tt> - Downloadable Track 3
 
**<tt><font color=blue>03</font></tt> - Downloadable Track 4
 
**<tt><font color=blue>04</font></tt> - Downloadable Track 5
 
**<tt><font color=blue>05</font></tt> - Downloadable Track 6
 
*<tt><font color=red>36</font></tt> - Sky Chase Act 1
 
*<tt><font color=red>37</font></tt> - Sky Chase Act 2
 
*<tt><font color=red>38</font></tt> - Sand Hill
 
*<tt><font color=red>39</font></tt> - Station Square Chao Garden
 
*<tt><font color=red>40</font></tt> - Egg Carrier Chao Garden
 
*<tt><font color=red>41</font></tt> - Mystic Ruins Chao Garden
 
*<tt><font color=red>42</font></tt> - Chao Race
 
  
==== Characters ====
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==Controller buttons==
*<tt><font color=green>S</font></tt> - Sonic
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{|class="prettytable" style="width:auto;"
*<tt><font color=green>M</font></tt> - Miles/Tails
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!Bit!!Hex!!Function!!Keyboard!!Gamecube
*<tt><font color=green>K</font></tt> - Knuckles
 
*<tt><font color=green>A</font></tt> - Amy
 
*<tt><font color=green>E</font></tt> - E-102
 
*<tt><font color=green>B</font></tt> - Big
 
 
 
==== Examples ====
 
*<tt>SET0202S.BIN</tt> -  Tornado segment of Windy Valley when played as Sonic
 
*<tt>SET0402K.BIN</tt> -  Speed Highway: At Dawn as Knuckles
 
*<tt>SET3503E.BIN</tt> -  Fourth hidden Twinkle Circuit track as E-102
 
*<tt>SET0100S.BIN</tt> -  Beginning of Emerald Coast as Sonic
 
 
 
 
 
 
 
NOTE: If playing as a character in a level that they are not designed for, by default the objects will not be present. This can be corrected, though. Simply copy the appropriate file and rename it accordingly and the objects will appear in the level with  that character.
 
 
 
 
 
=== The Object Format ===
 
==== Header ====
 
Every object file has one header at the very begnning in the following format:
 
 
 
<font color=red>00 00 00 00</font> 00 00 00 00 00 00 00 00 00 00 00 00
 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
 
 
The first 4 bytes simply define the number of objects in the file.
 
 
 
==== Body ====
 
Objects are defined after the header in the following format.
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet>00 00 00 00 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<font color=purple>Object type (specific to every level)</font>
 
*<font color=darkred>X axis rotation</font>
 
*<font color=darkgreen>Y axis rotation</font>
 
*<font color=darkblue>Z axis rotation</font>
 
*<font color=red>X axis placement</font>
 
*<font color=green>Y axis placement</font>
 
*<font color=blue>Z axis placement</font>
 
*<font color=violet>Object properties (specific to object)</font>
 
 
 
==== Special Objects ====
 
 
 
===== Item Box =====
 
Item box types can be changed. Change the first object properties float to the corresponding value below to change the box's function.
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=red><b><u>00</u></b></font> 00 00 00 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<tt>00</tt> - Speed up
 
*<tt>01</tt> - Invincibility
 
*<tt>02</tt> - 5 rings
 
*<tt>03</tt> - 10 rings
 
*<tt>04</tt> - "?" rings
 
*<tt>05</tt> - Shield
 
*<tt>06</tt> - Extra Life
 
*<tt>07</tt> - Enemy Bomb
 
*<tt>08</tt> - Electric Shield
 
 
 
=== Object Lists ===
 
The following are a listing of objects available to be used in levels. The number following the level name is the level number and segment number (for example, <tt>0100</tt> is Emerald Coast, first segment).
 
 
 
==== Hedgehog Hammer (0000) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Circular game platform
 
*<tt>02</tt> - Solid collision block (visible in debug)
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
*<tt>06</tt> - Nothing
 
 
 
 
 
==== Emerald Coast (0100) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring Variant
 
*<tt>03</tt> - Dash Pad
 
*<tt>04</tt> - Swinging Spike ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Absolutely nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Absoultely nothing
 
*<tt>0A</tt> - plant
 
*<tt>0B</tt> - Sounds like a dash hoop. Kills me on level start.
 
*<tt>0C</tt> - Baloon (can only be used by Amy)
 
*<tt>0D</tt> - Item Box (defaults to speed shoes)
 
*<tt>0E</tt> - Horizontal Rocket Platform
 
*<tt>0F</tt> - Closed Rocket Platform
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Closed Rocket Platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Nothing
 
*<tt>16</tt> - Collision "sphere"
 
*<tt>17</tt> - SOLID invisible collision block
 
*<tt>18</tt> - Same as above
 
*<tt>19</tt> - non-solid debug block
 
*<tt>1A</tt> - Tikal Hint
 
*<tt>1B</tt> - Ripples??
 
*<tt>1C</tt> - Nothing
 
*<tt>1D</tt> - Kiki
 
*<tt>1E</tt> - Nothing
 
*<tt>1F</tt> - Water Spider
 
*<tt>20</tt> - PalmTree ^__^
 
*<tt>21</tt> - Shorter PalmTree
 
*<tt>22</tt> - PalmTree Variant
 
*<tt>23</tt> - Sloping, collision-less, and incomplete palmtree
 
*<tt>24</tt> - Rock Platform
 
*<tt>25</tt> - Hut
 
*<tt>26</tt> - Up-Down Spike Gate
 
*<tt>27</tt> - Water Platform
 
*<tt>28</tt> - Purple Launch Ramp
 
*<tt>29</tt> - Really Thin Rock Structure
 
*<tt>2A</tt> - Mossy Rock
 
*<tt>2B</tt> - Fence Segment
 
*<tt>2C</tt> - Fence Seperator
 
*<tt>2D</tt> - Alternate textured Fence Segment
 
*<tt>2E</tt> - Same as 2C
 
*<tt>2F</tt> - Coral
 
*<tt>30</tt> - Coral
 
*<tt>31</tt> - Horizontal Palmtree
 
*<tt>32</tt> - Vines
 
*<tt>33</tt> - Moss
 
*<tt>34</tt> - Vine  stemed plant
 
*<tt>35</tt> - DOLPHINS
 
*<tt>36</tt> - Conecrete pole
 
*<tt>37</tt> - Seagull
 
*<tt>38</tt> - Seagull
 
*<tt>39</tt> - White.... Pyramid
 
*<tt>3A</tt> - Umbrella
 
*<tt>3B</tt> - Breakable Dock
 
*<tt>3C</tt> - Bouncy Rope
 
*<tt>3D</tt> - Nothing
 
*<tt>3E</tt> - Plant
 
*<tt>3F</tt> - Plant
 
*<tt>40</tt> - Moss
 
*<tt>41</tt> - Nothing
 
*<tt>42</tt> - Destroyable Rock
 
*<tt>43</tt> - Free Willy
 
*<tt>44</tt> - Nothing
 
*<tt>45</tt> - Water Fluxuation
 
*<tt>46</tt> - Nothing
 
*<tt>47</tt> - Rock
 
*<tt>48</tt> - Breakable Rocks
 
*<tt>49</tt> - Chair
 
*<tt>4A</tt> - TIKI HUT ^____^
 
*<tt>4B</tt> - Nothing
 
*<tt>4C</tt> - End of List
 
*<tt>4D</tt> - Nothing
 
*<tt>4E</tt> - Fish
 
*<tt>4F</tt> - Updraft (Dimensions controlled by misc. floats)
 
*<tt>50</tt> - Endlevel trigger. Mightbe a plane
 
*<tt>51</tt> - Prison Egg
 
*<tt>52</tt> - Floating Item Box
 
*<tt>53</tt> - Nothing
 
*<tt>54</tt> - Nothing
 
*<tt>55</tt> - Nothing
 
*<tt>56</tt> - Nothing
 
*<tt>57</tt> - Nothing
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Nothing
 
*<tt>5A</tt> - Nothing
 
*<tt>5B</tt> - Nothing
 
*<tt>5c</tt> - Nothing
 
*<tt>5D</tt> - Nothing
 
*<tt>5E</tt> - Nothing
 
*<tt>5F</tt> - Nothing
 
*<tt>60</tt> - Nothing
 
*<tt>61</tt> - Nothing
 
*<tt>62</tt> - Nothing
 
*<tt>63</tt> - Nothing
 
 
 
 
 
==== Windy Valley (0200) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Normal Spring (distance controlled by 2nd misc float)
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling Spike ball
 
*<tt>06</tt> - Messes up Level (also plays EC ambient sounds)
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash Hoop (plays EC ambience)
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> -  Rocket
 
*<tt>0F</tt> - losed Rocket Plat
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Another closed rocket platform
 
*<tt>12</tt> - Jumppad (2nd misc float controls number. 0 = invisible finish patform)
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Ring
 
*<tt>16</tt> - Circle collision hull
 
*<tt>17</tt> - Cylinder collision hull
 
*<tt>18</tt> - Box collision hull (misic floats control dimensions)
 
*<tt>19</tt> - Non-solid Debug box, probably a trigger
 
*<tt>1A</tt> - Tikal Hint (last misc flaot controls what she says)
 
*<tt>1B</tt> - Gamma "HIT" target
 
*<tt>1C</tt> - rihno enemy (only appears in debug)
 
*<tt>1D</tt> - Worm enemy
 
*<tt>1E</tt> - Nothing ( not even in debug)
 
*<tt>1F</tt> - e103 (crashes if not put in right place)
 
*<tt>20</tt> - Bridge ( misc floats control what part of bridge)
 
*<tt>21</tt> - Wind effect.
 
*<tt>22</tt> - Rock that flies away when you get close
 
*<tt>23</tt> - A block
 
*<tt>24</tt> - Another Block
 
*<tt>25</tt> - Taller block
 
*<tt>26</tt> - Grassy patch
 
*<tt>27</tt> - dandelion
 
*<tt>28</tt> - Leaf generator
 
*<tt>29</tt> - uh, nothing
 
*<tt>2A</tt> - Nothing
 
*<tt>2B</tt> - Bridge
 
*<tt>2C</tt> - Broken Bridge
 
*<tt>2D</tt> - Grassy Platform
 
*<tt>2E</tt> - Dandelions (before they do that blowy-thingy)
 
*<tt>2F</tt> - Trampoline
 
*<tt>30</tt> - wooden post
 
*<tt>31</tt> - Fence segment
 
*<tt>32</tt> - Tree
 
*<tt>33</tt> - Fence with wind thing
 
*<tt>34</tt> - wind thing gate
 
*<tt>35</tt> - Rock platform with wind thing
 
*<tt>36</tt> - Messes up level
 
*<tt>37</tt> - Bridge
 
*<tt>38</tt> - Tilted Column
 
*<tt>39</tt> - Same as above
 
*<tt>3A</tt> - Column with handle thing
 
*<tt>3B</tt> - Flower
 
*<tt>3C</tt> - Messes up level
 
*<tt>3D</tt> - Wind thing Gate
 
*<tt>3E</tt> - grass
 
*<tt>3F</tt> - rock barrier
 
*<tt>40</tt> - longer rock barrier
 
*<tt>41</tt> - wall mounted wind thing
 
*<tt>42</tt> - MORE WIND THING
 
*<tt>43</tt> - MORE BRIDGES
 
*<tt>44</tt> - Fan
 
*<tt>45</tt> - Tumbleweed
 
*<tt>46</tt> - OMFG HUGE WIND THING
 
*<tt>47</tt> - Wind thing catwalk
 
*<tt>48</tt> - Eagle
 
*<tt>49</tt> - Tornado
 
*<tt>4A</tt> - flower
 
*<tt>4B</tt> - flower
 
*<tt>4C</tt> - nothing
 
*<tt>4D</tt> - Egg Prison
 
*<tt>4E</tt> - "Floating" item box
 
*<tt>4F</tt> - Bouncy spring (3 springs in a row, curls you up when you hit *<</tt> - >it)
 
*<tt>5</tt> -  Nothing
 
*<tt>5</tt> -  Nothing
 
 
 
 
 
==== Twinkle Park (0300) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Ring
 
*<tt>02</tt> - Invisible Spheres (not solid, appear to do nothing, only visible in debug)
 
*<tt>03</tt> - Invisible Sphere (not solid, appears to do nothing, only visible in debug)
 
*<tt>04</tt> - Spring (Small)
 
*<tt>05</tt> - Spring (Large)
 
*<tt>06</tt> - Row of Springs
 
*<tt>07</tt> - Dash Pannel
 
*<tt>08</tt> - Orange Pad (unused, only visible in debug)
 
*<tt>09</tt> - Ball and Chain
 
*<tt>0A</tt> - Falling Spike ball
 
*<tt>0B</tt> - Ground Spikes
 
*<tt>0C</tt> - Egg Prison
 
*<tt>0D</tt> - Button
 
*<tt>0E</tt> - Balloon (for Amy only)
 
*<tt>0F</tt> - Item box
 
*<tt>10</tt> - Floating Item box
 
*<tt>11</tt> - Rocket Platform (open, rocket angled down)
 
*<tt>12</tt> - Rocket Platform (closed)
 
*<tt>13</tt> - Rocket Platform (open, rocket pointed straight up)
 
*<tt>14</tt> - Rocket Platform (closed)
 
*<tt>15</tt> - Checkpoint
 
*<tt>16</tt> - Invisible Barrier: Square (solid, pushes you a direction, only visible in debug mode)
 
*<tt>17</tt> - Invisible Barrier: Sphere (solid, only visible in debug)
 
*<tt>18</tt> - Invisible Barrier: Cylinder (solid, only visible in debug)
 
*<tt>19</tt> - Invisible Barrier: Cube (solid, only visible in debug)
 
*<tt>1A</tt> - Invisible Barrier: Cube (solid, pushes you a direction, only visible in debug mode)
 
*<tt>1B</tt> - Nothing
 
*<tt>1C</tt> - Tikal Hint Orb
 
*<tt>1D</tt> - Hint Monitor
 
*<tt>1E</tt> - Nothing
 
*<tt>1F</tt> - Go-cart (black)
 
*<tt>20</tt> - Buyoon
 
*<tt>21</tt> - Kiki
 
*<tt>22</tt> - Invisible Cube (not solid, appears to do nothing, only visible in debug)
 
*<tt>23</tt> - Cart Return Station
 
*<tt>24</tt> - Cart Dash Pannel
 
*<tt>25</tt> - Cart Dash Ramp
 
*<tt>26</tt> - Lighted Track Arch
 
*<tt>27</tt> - Large Track Arch
 
*<tt>28</tt> - Curved Track Lightpost
 
*<tt>29</tt> - Track Decoration 1 (yellow thing)
 
*<tt>2A</tt> - Asteroid 1 (huge)
 
*<tt>2B</tt> - Asteroid 2 (skinny/tall)
 
*<tt>2C</tt> - Asteroid 3 (small)
 
*<tt>2D</tt> - Track Decoration 2 (speaker/display thing)
 
*<tt>2E</tt> - Track Decoration 3 (large arrow sign)
 
*<tt>2F</tt> - Track Decoration 4 (Uranus)
 
*<tt>30</tt> - Track Decoration 5 (Jupiter)
 
*<tt>31</tt> - Track Decoration 6 (Saturn)
 
*<tt>32</tt> - Track Decoration 7 (light thing)
 
*<tt>33</tt> - Track Decoration 8 (spinning rocket ride)
 
*<tt>34</tt> - Track Decoration 9
 
*<tt>35</tt> - Track Decoration 10 (big ship)
 
*<tt>36</tt> - Cart Track Door
 
*<tt>37</tt> - Mysterious Brown Ball (floats there until you hit it, then it follows walls)
 
*<tt>38</tt> - Exploding Barrel
 
*<tt>39</tt> - Window
 
*<tt>3A</tt> - Bowling Pins
 
*<tt>3B</tt> - Nothing
 
*<tt>3C</tt> - Nothing
 
*<tt>3D</tt> - Bowling Launch Pad
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Wooden Doors
 
*<tt>40</tt> - More Wooden Doors
 
*<tt>41</tt> - Opening Wooden Doors
 
*<tt>42</tt> - Metal Fence
 
*<tt>43</tt> - Post
 
*<tt>44</tt> - Orange Flag on Pole
 
*<tt>45</tt> - Large Orange Flag
 
*<tt>46</tt> - Double Flags on Pole
 
*<tt>47</tt> - Floating Pad 1 (more animated)
 
*<tt>48</tt> - Floating Pad 2
 
*<tt>49</tt> - Roof Section
 
*<tt>4A</tt> - Merry-Go-Round (has SE and animation)
 
*<tt>4B</tt> - Some object
 
*<tt>4C</tt> - Double Lights
 
*<tt>4D</tt> - Huge Animated Pirate Ships
 
*<tt>4E</tt> - Collapsing Platform (used in Mirror Room)
 
*<tt>4F</tt> - Half Plant (yellow flowers)
 
*<tt>50</tt> - Half Plant (pink flowers)
 
*<tt>51</tt> - Whole Plant (yellow flowers)
 
*<tt>52</tt> - Whole Plant (pink flowers)
 
*<tt>53</tt> - Longer Plant (yellow flowers)
 
*<tt>54</tt> - Longer Plant (pink flowers)
 
*<tt>55</tt> - Ring
 
*<tt>56</tt> - Circular Purple Roof
 
*<tt>57</tt> - Game crashes
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Game crashes
 
*<tt>5A</tt> - Bubble
 
*<tt>5B</tt> - Nothing
 
*<tt>5C</tt> - Nothing
 
*<tt>5D</tt> - Nothing
 
*<tt>5E</tt> - Nothing
 
*<tt>5F</tt> - Nothing
 
*<tt>60</tt> - Nothing
 
 
 
 
 
==== Speed Highway (0400) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>01</tt> - Recovery spring
 
*<tt>02</tt> - Different spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spike Ball
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Absolutely nothing.
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - End Level Baloon (only works with amy, nobody else can grab it)
 
*<tt>0D</tt> - SPEED SHOES OMGWTF
 
*<tt>0E</tt> - Rocket (takes you to coordinates specified in misc floats)
 
*<tt>0F</tt> - closed rocket platform
 
*<tt>10</tt> - Vertical rocket (goes up a little bit, then lets go)
 
*<tt>11</tt> - Another Closed Rocket Platform
 
*<tt>12</tt> - Jumppad (doesn't work
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - Push Collision hull
 
*<tt>15</tt> - Tikal Hint
 
*<tt>16</tt> - Vertical spring group (the one in windy valley that furls you into a ball)
 
*<tt>17</tt> - Speed Highway platform transport.
 
*<tt>18</tt> - Fountain
 
*<tt>19</tt> - Speed Highway Red Diagonal Platform transport.
 
*<tt>1A</tt> - Glass
 
*<tt>1B</tt> - Glass (breaks before you touch it 0_o)
 
*<tt>1C</tt> - Brick platform (From At Dawn)
 
*<tt>1D</tt> - Concrete platform (From At Dawn)
 
*<tt>1E</tt> - Canister (from At Dawn)
 
*<tt>1F</tt> - Sign
 
*<tt>20</tt> - Speed Highway U-turn Device
 
*<tt>21</tt> - Skylight
 
*<tt>22</tt> - Nothing
 
*<tt>23</tt> - Bouncy Awning (from "At Dawn")
 
*<tt>24</tt> - Another Bouncy Awning
 
*<tt>25</tt> - Roadblock
 
*<tt>26</tt> - Platform
 
*<tt>27</tt> - Platform (wall attatched variant)
 
*<tt>28</tt> - Platform (BIG variant)
 
*<tt>29</tt> - Four-Paneled Sign
 
*<tt>2A</tt> - sign
 
*<tt>2B</tt> - Newspaper rack (there are a bunch of 29's inside of it)
 
*<tt>2C</tt> - newspaper rack
 
*<tt>2D</tt> - newspaper rack
 
*<tt>2E</tt> - newspaper rack
 
*<tt>2F</tt> - Bench (from "At Dawn")
 
*<tt>30</tt> - Arrows
 
*<tt>31</tt> - Big, Shiny advertisement seen on the side of skyscrapers.
 
*<tt>32</tt> - Variation of 31.
 
*<tt>33</tt> - Another Ad variant.
 
*<tt>34</tt> - yet another variant
 
*<tt>35</tt> - Sign
 
*<tt>36</tt> - sign
 
*<tt>37</tt> - Another Sign
 
*<tt>38</tt> - Street Sign
 
*<tt>39</tt> - 13TH WTF
 
*<tt>3A</tt> - Wall attatched-sign
 
*<tt>3B</tt> - LOST TRASHCAN OBJECT
 
*<tt>3C</tt> - Water Hydrant
 
*<tt>3D</tt> - Row of Shrubs
 
*<tt>3E</tt> - Potted Plant
 
*<tt>3F</tt> - Variation of 3E
 
*<tt>40</tt> - More Shrubs
 
*<tt>41</tt> - Street light
 
*<tt>42</tt> - runway marker
 
*<tt>43</tt> - streetlamp
 
*<tt>44</tt> - streetlamp
 
*<tt>45</tt> - Unmovable cone
 
*<tt>46</tt> - Catwalk (that you can't use XP)
 
*<tt>47</tt> - Same as Above
 
*<tt>48</tt> - satellite tower.
 
*<tt>49</tt> - Movable Traffic Cone
 
*<tt>4A</tt> - Another Movable Traffic Cone
 
*<tt>4B</tt> - Concrete Warning Marker
 
*<tt>4c</tt> - Fence
 
*<tt>4D</tt> - More Shrubs
 
*<tt>4E</tt> - Big Grassy Platform
 
*<tt>4F</tt> - Bigger octogonal grassy platform
 
*<tt>50</tt> - Grandfather Clock (Interesting note : It's pendulum keeps swinging, even when the game is paused.)
 
*<tt>51</tt> - wall-mounted Light
 
*<tt>52</tt> - Streetsign
 
*<tt>53</tt> - Guard Rail (blue arrows)
 
*<tt>54</tt> - Tree-In-A-Bucket
 
*<tt>55</tt> - grass
 
*<tt>56</tt> - Helicopter with a spaz attack
 
*<tt>57</tt> - Same as above
 
*<tt>58</tt> - Bell
 
*<tt>59</tt> - Light ray
 
*<tt>5A</tt> - Block
 
*<tt>5B</tt> - Ring (laying lopsided)
 
*<tt>5C</tt> - Spinner Enemy
 
*<tt>5D</tt> - Spinner enemy
 
*<tt>5E</tt> - Electric Spinner
 
*<tt>5F</tt> - nothing
 
*<tt>60</tt> - Spike Ball Throwing Enemy
 
*<tt>61</tt> - Spike Ball Spinning Enemy
 
*<tt>62</tt> - Absolutely nothing
 
*<tt>63</tt> - Nothing
 
*<tt>64</tt> - Collision hull
 
*<tt>65</tt> - Block that shows up in debug mode (nonsolid)
 
*<tt>66</tt> - Tikal hint
 
 
 
 
 
==== Red Mountain (0500) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dashpanel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weed
 
*<tt>0B</tt> - Dashhoop
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - Closed rocket platform
 
*<tt>10</tt> - Vertical rocket
 
*<tt>11</tt> - Closed Rocket platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Gamma "HIT" target
 
*<tt>16</tt> - Skull torch
 
*<tt>17</tt> - Nothing
 
*<tt>18</tt> - Lava
 
*<tt>19</tt> - monkeybars
 
*<tt>1A</tt> - Also monkeybars ...
 
*<tt>1B</tt> - very short monkeybars
 
*<tt>1C</tt> - Double 1B
 
*<tt>1D</tt> - Cross
 
*<tt>1E</tt> - Electric chair
 
*<tt>1F</tt> - Messes up object layout
 
*<tt>20</tt> - Small torch
 
*<tt>21</tt> - Nothing
 
*<tt>22</tt> - grave/cross mix thing
 
*<tt>23</tt> - lights
 
*<tt>24</tt> - Pole
 
*<tt>25</tt> - curved pole
 
*<tt>26</tt> - yellow block
 
*<tt>27</tt> - Smoking grate
 
*<tt>28</tt> - Nothing
 
*<tt>29</tt> - Fence
 
*<tt>2A</tt> - Fence w/ lights
 
*<tt>2B</tt> - Locked Gate
 
*<tt>2C</tt> - skylight (small)
 
*<tt>2D</tt> - Wire Ride
 
*<tt>2E</tt> - Nothing
 
*<tt>2F</tt> - Exploding-Rock
 
*<tt>30</tt> - Big machine thing
 
*<tt>31</tt> - Uh
 
*<tt>32</tt> - Wall thing
 
*<tt>33</tt> - WIND THING
 
*<tt>34</tt> - Rock Bridge
 
*<tt>35</tt> - Same as above
 
*<tt>36</tt> - Nothing
 
*<tt>37</tt> - Nothing
 
*<tt>38</tt> - Tree
 
*<tt>39</tt> - part1 end door
 
*<tt>3A</tt> - Nothing
 
*<tt>3B</tt> - Ghost prisoner
 
*<tt>3C</tt> - Bouncy version of above
 
*<tt>3D</tt> - Still Ghost Prisoner
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Bridge
 
*<tt>40</tt> - lower bridge O_O
 
*<tt>41</tt> - Higher Bridge
 
 
 
 
 
==== Lost World (0700) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Prison Egg
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - Baloon
 
*<tt>0D</tt> - Rocket
 
*<tt>0E</tt> - Closed Rocket Platform
 
*<tt>0F</tt> - Vertical Rocket Platform
 
*<tt>10</tt> - Closed Rocket Platofrm
 
*<tt>11</tt> - (invisible) Landing pad for jumps
 
*<tt>12</tt> - Checkpoint
 
*<tt>13</tt> - "push" Collision hull
 
*<tt>14</tt> - Sphere Collision hull
 
*<tt>15</tt> - Cylinder Collision Hull
 
*<tt>16</tt> - Solid Collision Hull
 
*<tt>17</tt> - Non-solid Debug hull
 
*<tt>18</tt> - Ring 0_o
 
*<tt>19</tt> - (smaller, non-solid) Spherical debug hull
 
*<tt>1A</tt> - same as above
 
*<tt>1B</tt> - Item Box (default : Speed Shoes)
 
*<tt>1C</tt> - Floating Item Box (Default : Speed Shoes)
 
*<tt>1D</tt> - Monitor (doesn't display any message)
 
*<tt>1E</tt> - Tikal Hint (also doensn't display message)
 
*<tt>1F</tt> - Tikal Hint ("This Way!)
 
*<tt>20</tt> - Spinning Rock Hallway
 
*<tt>21</tt> - Snake Room Platform
 
*<tt>22</tt> - (smaller) Snake Room Platform
 
*<tt>23</tt> - Same as above
 
*<tt>24</tt> - Snake room platform (very tall and has no guardrails)
 
*<tt>25</tt> - Same as above, but with no geometry on bottom
 
*<tt>26</tt> - Snake lamp
 
*<tt>27</tt> - Snake lamp (rotated 90 degrees)
 
*<tt>28</tt> - Snake lamp (roated 180 degrees)
 
*<tt>29</tt> - Cylidrical rock Column
 
*<tt>2A</tt> - Chamfered platform with mosaic
 
*<tt>2B</tt> - Broken column
 
*<tt>2C</tt> - Short Rectangular Column
 
*<tt>2D</tt> - (big) snake's mouth (Note : not solid)
 
*<tt>2E</tt> - Lost World Spikes
 
*<tt>2F</tt> - Stone Gate that keeps moving up and down (non-solid, and keeps animating even while paused)
 
*<tt>30</tt> - Spike-bottomed Platform
 
*<tt>31</tt> - Shorter version of above
 
*<tt>32</tt> - Fern
 
*<tt>33</tt> - Bigger Fern
 
*<tt>34</tt> - Some Short Plant
 
*<tt>35</tt> - Wall-mounted plant
 
*<tt>36</tt> - Doughnut-shaped plant (generates leaves when you go through it)
 
*<tt>37</tt> - (decorative) Arrow Shooter
 
*<tt>38</tt> - Rock-Chase Ramp
 
*<tt>39</tt> - Rotating Block (but doesn't rotate)
 
*<tt>3A</tt> - Breakable Box/Crate
 
*<tt>3B</tt> - wall panel button (didn't work)
 
*<tt>3C</tt> - wall panel (couldn't walk on it)
 
*<tt>3D</tt> - Bright Pyramid (might be a ray of light)
 
*<tt>3E</tt> - Light switcher thingy (if you get in you can't get out)
 
*<tt>3F</tt> - Flaming Block (only lights on the upstroke)
 
*<tt>40</tt> - Moving Block
 
*<tt>41</tt> - Small Snake Fountain
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - lowing Flame
 
*<tt>44</tt> - Snake Lamp
 
*<tt>45</tt> - Door
 
*<tt>46</tt> - Door (this one actually opens)
 
*<tt>47</tt> - Nothing
 
*<tt>48</tt> - Nothing
 
*<tt>49</tt> - Pltaform (no guard rails)
 
*<tt>4A</tt> - Nothing
 
*<tt>4B</tt> - A...... thing. That doesn't appear while paused.
 
*<tt>4C</tt> - Mirror
 
*<tt>4D</tt> - Chamfered Pltaform with mosaic tiles
 
*<tt>4E</tt> - I've never seen this before. It makes the "switch" sound.
 
*<tt>4F</tt> - Waterfall
 
*<tt>50</tt> - Spinning Fire Enemy
 
*<tt>51</tt> - Pink "snake" Enemy
 
*<tt>52</tt> - Nothing
 
*<tt>53</tt> - Breakable Crate/Box
 
*<tt>54</tt> - Egg Prison
 
*<tt>55</tt> - Nothing
 
*<tt>56</tt> - Nothing
 
*<tt>57</tt> - Nothing
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Nothing
 
*<tt>5A</tt> - Nothing
 
 
 
==== Ice Cap (0800) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Spike Ball  Chain
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0D</tt> - Item Box (default : Speed Shoes)
 
*<tt>0E</tt> - Floating Item Box (default : speed shoes)
 
*<tt>0F</tt> - Hint Monitor (says nothing)
 
*<tt>10</tt> - Tikal Hint (says nothing)
 
*<tt>11</tt> - Tikal Hint ("This Way!")
 
*<tt>12</tt> - Horizontal Rocket Platform
 
*<tt>13</tt> - Closed Rocket Platform
 
*<tt>14</tt> - Vertical Rocket Platform
 
*<tt>15</tt> - Closed Rocket Platform
 
*<tt>16</tt> - Jump platform (Default ; invisible)
 
*<tt>17</tt> - Checkpoint
 
*<tt>18</tt> - "Push" Collision hull
 
*<tt>19</tt> - Nothing
 
*<tt>1A</tt> - Nothing
 
*<tt>1B</tt> - Icicle (you can push it around O_O)
 
*<tt>1C</tt> - Icicle (breaks)
 
*<tt>1D</tt> - Bigger Icicle (can also be pushed around)
 
*<tt>1E</tt> - Bigger Icicle (breaks)
 
*<tt>1F</tt> - Icicle (you can push it around)
 
*<tt>20</tt> - Icicle (breaks)
 
*<tt>21</tt> - Trick Ramp
 
*<tt>22</tt> - Icicle (you hang from this one)
 
*<tt>23</tt> - Crate
 
*<tt>24</tt> - Small Rock Platform
 
*<tt>25</tt> - Bigger Ice Platform
 
*<tt>26</tt> - Taller Rocky platform
 
*<tt>27</tt> - Another Ice platform
 
*<tt>28</tt> - Fence
 
*<tt>29</tt> - Fence Vairant
 
*<tt>2A</tt> - Fence Variant
 
*<tt>2B</tt> - Same as 2A
 
*<tt>2C</tt> - Rock with Icicle on it (Icicle breaks)
 
*<tt>2D</tt> - Single-segmented Icicle (does not break)
 
*<tt>2E</tt> - Twisty Rock Column
 
*<tt>2F</tt> - House (not solid)
 
*<tt>30</tt> - Taller House (not solid)
 
*<tt>31</tt> - Taller House Variant (not solid)
 
*<tt>32</tt> - VERY large house (not solid)
 
*<tt>33</tt> - Tree
 
*<tt>34</tt> - Tall, leafless tree.
 
*<tt>35</tt> - Tall, wide tree
 
*<tt>36</tt> - Tall, wide tree variant
 
*<tt>37</tt> - Some kind of wooden plank (collision stops before the top)
 
*<tt>38</tt> - Log
 
*<tt>39</tt> - Very large wall plant
 
*<tt>3A</tt> - Flattened tree
 
*<tt>3B</tt> - Semi-flattened tree
 
*<tt>3C</tt> - very tall, flattened tree
 
*<tt>3D</tt> - very tall tree (geometry only on one side)
 
*<tt>3E</tt> - Drawbridge
 
*<tt>3F</tt> - Bridge (breaks)
 
*<tt>40</tt> - Nothing
 
*<tt>41</tt> - Nothing
 
 
 
 
 
==== Final Egg (1000) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - spring
 
*<tt>02</tt> - spring
 
*<tt>03</tt> - dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling ball
 
*<tt>06</tt> - spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - prison egg
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - dash hoop
 
*<tt>0C</tt> - baloon
 
*<tt>0D</tt> - item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - closed rocket
 
*<tt>10</tt> - vertical rocket
 
*<tt>11</tt> - closed rocket
 
*<tt>12</tt> - jumppad (careful, might not work on this level)
 
*<tt>13</tt> - checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - nothing
 
*<tt>16</tt> - spinner enemy
 
*<tt>17</tt> - nothing
 
*<tt>18</tt> - nothing
 
*<tt>19</tt> - electrified spinner
 
*<tt>1A</tt> - it *sounds* like a grabber, but I can't see it
 
*<tt>1B</tt> - grabber (its wicked small)
 
*<tt>1C</tt> - nothing
 
*<tt>1D</tt> - pre-destroyed grabber
 
*<tt>1E</tt> - crate(solid)
 
*<tt>1F</tt> - nothing
 
*<tt>20</tt> - Spiked roller
 
*<tt>21</tt> - laser shooter thingy
 
*<tt>22</tt> - the conveyor belt that spins. Speed is set by 3 misc floats
 
*<tt>23</tt> - spike wall
 
*<tt>24</tt> - spinning drum
 
*<tt>25</tt> - same as above
 
*<tt>26</tt> - shorter spinning drum
 
*<tt>27</tt> - hammer pendulum
 
*<tt>28</tt> - door??
 
*<tt>29</tt> - security camera
 
*<tt>2A</tt> - security camera with industrial strength flashlight
 
*<tt>2B</tt> - big blue light
 
*<tt>2C</tt> - nothing
 
*<tt>2D</tt> - nothing
 
*<tt>2E</tt> - nothing
 
*<tt>2F</tt> - nothing
 
*<tt>30</tt> - nothing
 
*<tt>31</tt> - nothing
 
*<tt>32</tt> - nothing
 
*<tt>33</tt> - big door
 
*<tt>34</tt> - nonsolid wall segment
 
*<tt>35</tt> - wall (big)
 
*<tt>36</tt> - barrel (explodes)
 
*<tt>37</tt> - big thing that just disappears when attacked.
 
*<tt>38</tt> - pig generator
 
*<tt>39</tt> - thing the pigs plop out of
 
*<tt>3A</tt> - nothing
 
*<tt>3B</tt> - big circle thing I've never seen before
 
*<tt>3C</tt> - platform and curved tube
 
*<tt>3D</tt> - platform
 
*<tt>3E</tt> - VERY BIG VERY BRIGHT BLUE LIGHT
 
*<tt>3F</tt> - fan
 
*<tt>40</tt> - sonic doll (ends level)
 
*<tt>41</tt> - nothing
 
*<tt>42</tt> - nothing
 
*<tt>43</tt> - Final Egg isolation walls
 
*<tt>44</tt> - Tails doll
 
*<tt>45</tt> - closed doll box
 
*<tt>46</tt> - very small red light
 
*<tt>47</tt> - same
 
*<tt>48</tt> - floor mountd beam light
 
*<tt>49</tt> - eggman face light
 
*<tt>4A</tt> - ladder
 
*<tt>4B</tt> - thingy that goes down (you also lost toal control)
 
*<tt>4C</tt> - rotating.. thing
 
*<tt>4D</tt> - barrel (does not explode)
 
*<tt>4E</tt> - a door?
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - nothing
 
*<tt>51</tt> - nothing
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
 
 
 
 
==== Station Square ====
 
*<tt>00</tt> - ring
 
*<tt>01</tt> - Spring (model is made to only go up)
 
*<tt>02</tt> - spring (can be rotated)
 
*<tt>03</tt> - Dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling spikeball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - Egg prison - CRASHES WHEN PUT IN STATION SQUARE
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0C</tt> - Baloon (only used by Amy
 
*<tt>0D</tt> - Item Box
 
*<tt>0E</tt> - Vertical Rocket
 
*<tt>0F</tt> - Closed Rocket
 
*<tt>10</tt> - Jumppad
 
*<tt>11</tt> - Checkpoint (can't be used - checkpoint has already been touched, and you can't activate it)
 
*<tt>12</tt> - "Push" collision hull
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Light dash pattern
 
*<tt>15</tt> - Small white ball - I can only assume its a singular version of $14
 
*<tt>16</tt> - Nothing
 
*<tt>17</tt> - Big pole
 
*<tt>18</tt> - Doors to Twinkle park
 
*<tt>19</tt> - Door into burger shop
 
*<tt>1A</tt> - Door into store (doesn't open)
 
*<tt>1B</tt> - (pink) door into Twinkle Park
 
*<tt>1C</tt> - Back door to shop
 
*<tt>1D</tt> - Arched door into Twinkle park
 
*<tt>1E</tt> - Again
 
*<tt>1F</tt> - Lift
 
*<tt>20</tt> - Elevator
 
*<tt>21</tt> - Elevator (Can't get out)
 
*<tt>22</tt> - Egg stand
 
*<tt>23</tt> - Either a candle.. or a winebottle - its too small to tell.
 
*<tt>24</tt> - Nothing
 
*<tt>25</tt> - Chair
 
*<tt>26</tt> - Taller chair
 
*<tt>27</tt> - Nothing
 
*<tt>28</tt> - nothing
 
*<tt>29</tt> - CLOCK
 
*<tt>2A</tt> - Bars that close off shop in case of theft.
 
*<tt>2B</tt> - nothing
 
*<tt>2C</tt> - Ketchup, menu, and salt
 
*<tt>2D</tt> - Nothing
 
*<tt>2E</tt> - Street lamp (complete with 3-light post)
 
*<tt>2F</tt> - Nothing
 
*<tt>30</tt> - Row of stools
 
*<tt>31</tt> - seashell sign
 
*<tt>32</tt> - Very old style radio
 
*<tt>33</tt> - robot toy
 
*<tt>34</tt> - Pictures
 
*<tt>35</tt> - Twinkple park sign
 
*<tt>36</tt> - twinkle park fences
 
*<tt>37</tt> - I dunno, but it makes the game say "act twinkle only" Also changes the loading screen to emerald coast.
 
*<tt>38</tt> - same thing
 
*<tt>39</tt> - Makes it say "Act station only"
 
*<tt>3A</tt> - Blue robot toy
 
*<tt>3B</tt> - blue box.. thing
 
*<tt>3C</tt> - brown box.. thing
 
*<tt>3D</tt> - Train station doors
 
*<tt>3E</tt> - Hydrant
 
*<tt>3F</tt> - lamppost
 
*<tt>40</tt> - beach chair
 
*<tt>41</tt> - chair w/umbrella
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - nothing
 
*<tt>44</tt> - nothing
 
*<tt>45</tt> - twinkle park logo
 
*<tt>46</tt> - elevator (takes you back to menu)
 
*<tt>47</tt> - closed elevator (goes nowhere)
 
*<tt>48</tt> - Another elevator (starts to load speed highway, then *<tt> crashes.)
 
*<tt>49</tt> - nothing
 
*<tt>4A</tt> - says "act station only"
 
*<tt>4B</tt> - hotel doors
 
*<tt>4C</tt> - hotel doors
 
*<tt>4D</tt> - hotel doors
 
*<tt>4E</tt> - nothing
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - "Act casino only"
 
*<tt>51</tt> - another casino specific object
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
*<tt>54</tt> - nothing
 
*<tt>55</tt> - doors to speed highway (through city hall)
 
*<tt>56</tt> - big box
 
*<tt>57</tt> - thing
 
*<tt>58</tt> - dude (only shows in debug mode)
 
*<tt>59</tt> - its a sphere - but no collision. Sone camera info pops up in debug mode.
 
*<tt>5A</tt> - spherical collision hull
 
*<tt>5B</tt> - cylinder collision hull
 
*<tt>5C</tt> - collision box
 
*<tt>5D</tt> - "push" collision hull"
 
*<tt>5E</tt> - collision hull
 
*<tt>5F</tt> - "floating" item box
 
*<tt>60</tt> - nothing
 
 
 
==== Mystic Ruins ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Short Spring
 
*<tt>02</tt> - Long Spring
 
*<tt>03</tt> - Tails style dash panel
 
*<tt>04</tt> - Monitor
 
*<tt>05</tt> - Checkpoint
 
*<tt>06</tt> - Removed Object (teleporter?)
 
*<tt>07</tt> - Miniature shrine (in forest)
 
*<tt>08</tt> -
 
*<tt>09</tt> - Eggman shrine (by Tails’ workshop)
 
*<tt>0A</tt> - Monkey destruction switch
 
*<tt>0B</tt> - Caged Kiki
 
*<tt>0C</tt> - Lost World style door
 
*<tt>0D</tt> - Egg Carrier style door
 
*<tt>0E</tt> - Floor switch
 
*<tt>0F</tt> - Red Mountain style door
 
*<tt>10</tt> - Ice Cap style door
 
*<tt>11</tt> - Trolley cart door
 
*<tt>12</tt> - Nothing
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Master Emerald
 
*<tt>15</tt> - Nothing
 
*<tt>16</tt> - Ice Stone unit
 
*<tt>17</tt> - Final Egg entrance
 
There's more, just haven't gotten to it yet.
 
 
 
==== Chaos 2 Boss (1600) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Table  4 Chairs
 
*<tt>02</tt> - Light fixture
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
 
 
== Sound Effects and Voices ==
 
{{sectstub}}
 
The following is an incomplete listing of the sound effects and English voice files in SADX.  These files are located in <tt>SYSTEM\SOUNDDATA\VOICE_US\WMA</tt>.
 
 
 
{|class="prettytable"
 
! File (.wma)||Character||Contents||Notes
 
|-
 
| 0000
 
| Narrator
 
| "Select a memory card."
 
|
 
|-
 
| 0001
 
| Narrator
 
| "Select a file."
 
|
 
|- 
 
| 0002
 
| Narrator
 
| "This is the adventure mode. Start your adventure here."
 
|
 
|-
 
| 0003
 
| Narrator
 
| "This is the trial mode. You can practice here."
 
|
 
|-
 
| 0004
 
| Narrator
 
| "Select a character."
 
|
 
|-
 
| 0005
 
| Narrator
 
| "How to play as Sonic."
 
|
 
|-
 
| 0006
 
| Narrator
 
| "How to play as Tails."
 
|
 
|-
 
| 0007
 
| Narrator
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0008
 
| Narrator
 
| "How to play as Amy."
 
|
 
|-
 
| 0009
 
| Narrator
 
| "How to play as E-102."
 
|
 
|-
 
| 0010
 
| Narrator
 
| "How to play as Big."
 
|
 
|-
 
| 0011
 
| Narrator
 
| "The rules for the action stages."
 
|
 
|-
 
| 0012
 
| Narrator
 
| "Select a stage."
 
|
 
|-
 
| 0013
 
| Narrator
 
| "Select a game."
 
|
 
|-
 
| 0014
 
| Narrator
 
| "Options: You can customize various options."
 
|
 
|-
 
| 0015
 
| Narrator
 
| "Sound Test: You can listen to various music tracks."
 
|
 
|-
 
| 0016
 
| Narrator
 
| "The memory card is not ready."
 
|
 
|-
 
| 0017
 
| Narrator
 
| "There is not enough memory in the memory card."
 
|
 
|-
 
| 0018
 
| Narrator
 
| "Select a memory card."
 
|
 
|-
 
| 0019
 
| Narrator
 
| "Select a file."
 
|
 
|-
 
| 0020
 
| Narrator
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0021
 
| Narrator
 
| "This is the trial mode. You can practice here."
 
|
 
|-
 
| 0022
 
| Narrator
 
| "Select a character."
 
|
 
|-
 
| 0023
 
| Narrator
 
| "How to play as Sonic."
 
|
 
|-
 
| 0024
 
| Narrator
 
| "How to play as Tails."
 
|
 
|-
 
| 0025
 
| Narrator
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0026
 
| Narrator
 
| "How to play as Amy."
 
|
 
|-
 
| 0027
 
| Narrator
 
| "How to play as E-102."
 
|
 
|-
 
| 0028
 
| Narrator
 
| "How to play as Big."
 
|
 
|-
 
| 0029
 
| Narrator
 
| "The rules for the action stages. Don't forget to memorize it!"
 
|
 
|-
 
| 0030
 
| Narrator
 
| "Which stage do you want to play?"
 
|
 
|-
 
| 0031
 
| Narrator
 
| "Which game do you want to play?"
 
|
 
|-
 
| 0032
 
| Narrator
 
| "Options: You get to customize the features."
 
|
 
|-
 
| 0033
 
| Narrator
 
| "Sound Test: You get to listen to the music playing during the game."
 
|
 
|-
 
| 0034
 
| Narrator
 
| "You don’t have a memory card set."
 
|
 
|-
 
| 0035
 
| Narrator
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0036
 
| Sonic
 
| "Select a memory card."
 
|
 
|-
 
| 0037
 
| Sonic
 
| "Select a file."
 
|
 
|-
 
| 0038
 
| Sonic
 
| "Adventure mode: You start your adventure here."
 
|
 
|-
 
| 0039
 
| Sonic
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0040
 
| Sonic
 
| "Select your character."
 
|
 
|-
 
| 0041
 
| Sonic
 
| "How to play as me, Sonic."
 
|
 
|-
 
| 0042
 
| Sonic
 
| "How to play as Tails."
 
|
 
|-
 
| 0043
 
| Sonic
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0044
 
| Sonic
 
| "How to play as Amy."
 
|
 
|-
 
| 0045
 
| Sonic
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0046
 
| Sonic
 
| "How to play as Big."
 
|
 
|-
 
| 0047
 
| Sonic
 
| "How to clear the game. It might be tough unless you know everything."
 
|
 
|-
 
| 0048
 
| Sonic
 
| "Select a stage."
 
|
 
|-
 
| 0049
 
| Sonic
 
| "Select a game."
 
|
 
|-
 
| 0050
 
| Sonic
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0051
 
| Sonic
 
| "Sound Test: You get  to listen to cool sounds."
 
|
 
|-
 
| 0052
 
| Sonic
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0053
 
| Sonic
 
| "Hey! You don't have enough memory in the memory card."
 
|
 
|-
 
| 0054
 
| Tails
 
| "Select a memory card."
 
|
 
|-
 
| 0055
 
| Tails
 
| "Select a file."
 
|
 
|-
 
| 0056
 
| Tails
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0057
 
| Tails
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0058
 
| Tails
 
| "Select your character."
 
|
 
|-
 
| 0059
 
| Tails
 
| "How to play as Sonic."
 
|
 
|-
 
| 0060
 
| Tails
 
| "How to play as me, Tails."
 
|
 
|-
 
| 0061
 
| Tails
 
| "How to play as Knuckles"
 
|
 
|-
 
| 0062
 
| Tails
 
| "How to play as Amy"
 
|
 
|-
 
| 0063
 
| Tails
 
| "How to play as E-102 GAMMA"
 
|
 
|-
 
| 0064
 
| Tails
 
| "How to play as Big"
 
|
 
|-
 
| 0065
 
| Tails
 
| "How to clear the game. Try to memorize it."
 
|
 
|-
 
| 0066
 
| Tails
 
| "Select a stage."
 
|
 
|-
 
| 0067
 
| Tails
 
| "Select a game."
 
|
 
|-
 
| 0068
 
| Tails
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0069
 
| Tails
 
| "Sound Test: You get to listen to cool sounds."
 
|
 
|-
 
| 0070
 
| Tails
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0071
 
| Tails
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0072
 
| Knuckles
 
| "Select a memory card."
 
|
 
|-
 
| 0073
 
| Knuckles
 
| "Select a file."
 
|
 
|-
 
| 0074
 
| Knuckles
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0075
 
| Knuckles
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0076
 
| Knuckles
 
| "Select your character."
 
|
 
|-
 
| 0077
 
| Knuckles
 
| "How to play as Sonic."
 
|
 
|-
 
| 0078
 
| Knuckles
 
| "How to play as Tails."
 
|
 
|-
 
| 0079
 
| Knuckles
 
| "How to play as me, Knuckles."
 
|
 
|-
 
| 0080
 
| Knuckles
 
| "How to play as Amy."
 
|
 
|-
 
| 0081
 
| Knuckles
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0082
 
| Knuckles
 
| "How to play as Big."
 
|
 
|-
 
| 0083
 
| Knuckles
 
| "How to clear the game. Better read it carefully."
 
|
 
|-
 
| 0084
 
| Knuckles
 
| "Select a stage."
 
|
 
|-
 
| 0085
 
| Knuckles
 
| "Select a game."
 
|
 
|-
 
| 0086
 
| Knuckles
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0087
 
| Knuckles
 
| "Sound Test: Listen to some cool music."
 
|
 
|-
 
| 0088
 
| Knuckles
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0089
 
| Knuckles
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0090
 
| Amy
 
| "Select a memory card."
 
|
 
|-
 
| 0091
 
| Amy
 
| "Select a file."
 
|
 
|-
 
| 0092
 
| Amy
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0093
 
| Amy
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0094
 
| Amy
 
| "Select your character."
 
|
 
|-
 
| 0095
 
| Amy
 
| "How to play as Sonic."
 
|
 
|-
 
| 0096
 
| Amy
 
| "How to play as Tails."
 
|
 
|-
 
| 0097
 
| Amy
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0098
 
| Amy
 
| "How to play as me, Amy."
 
|
 
|-
 
| 0099
 
| Amy
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0100
 
| Amy
 
| "How to play as Big."
 
|
 
|-
 
| 0101
 
| Amy
 
| "How to clear the game. Make sure you read it well."
 
|
 
|-
 
| 0102
 
| Amy
 
| "Select a stage."
 
|
 
|-
 
| 0103
 
| Amy
 
| "Select a game."
 
|
 
|-
 
| 0104
 
| Amy
 
| "Options: You get to edit different features."
 
|
 
|-
 
| 0105
 
| Amy
 
| "Sound Test: You can listen to the game music here."
 
|
 
|-
 
| 0106
 
| Amy
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0107
 
| Amy
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0108
 
| E-102
 
| "Select a memory card."
 
|
 
|-
 
| 0109
 
| E-102
 
| "Select a file."
 
|
 
|-
 
| 0110
 
| E-102
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0111
 
| E-102
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0112
 
| E-102
 
| "Select your character."
 
|
 
|-
 
| 0113
 
| E-102
 
| "How to play as Sonic."
 
|
 
|-
 
| 0114
 
| E-102
 
| "How to play as Tails."
 
|
 
|-
 
| 0115
 
| E-102
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0116
 
| E-102
 
| "How to play as Amy."
 
|
 
|-
 
| 0117
 
| E-102
 
| "How to play as me, E-102 GAMMA."
 
|
 
|-
 
| 0118
 
| E-102
 
| "How to play as Big."
 
|
 
|-
 
| 0119
 
| E-102
 
| "How to clear the game. Please input this information."
 
|
 
 
|-
 
|-
| 0120
+
| 1
| E-102
+
| 00000002
| "Select a stage."
+
| Cancel/Attack
|  
+
| Z, Esc
 +
| {{B}}
 
|-
 
|-
| 0121
+
| 2
| E-102
+
| 00000004
| "Select a game."
+
| Jump
|  
+
| Space, X
 +
| {{A}}
 
|-
 
|-
| 0122
+
| 3
| E-102
+
| 00000008
| "Options: Choose the feature you wish to edit."
+
| Start/Set
|  
+
| Enter
 +
| {{Start}}
 
|-
 
|-
| 0123
+
| 4
| E-102
+
| 00000010
| "Sound Test: Select to play background music."
+
| Up
|  
+
| N/A
 +
| {{Up}}
 
|-
 
|-
| 0124
+
| 5
| E-102
+
| 00000020
| "Cannot find memory card."
+
| Down
|  
+
| N/A
 +
| {{Down}}
 
|-
 
|-
| 0125
+
| 6
| E-102
+
| 00000040
| "Warning! Not enough memory. Warning!"
+
| Left
|  
+
| N/A
 +
| {{Left}}
 
|-
 
|-
| 0126
+
| 7
| Big
+
| 00000080
| "Umm.. Which memory card?"
+
| Right
|  
+
| N/A
 +
| {{Right}}
 
|-
 
|-
| 0127
+
| 8
| Big
+
| 00000100
| "Umm… Which file?"
+
| N/A
|  
+
| N/A
 +
| {{Z}}
 
|-
 
|-
| 0128
+
| 9
| Big
+
| 00000200
| "You can start your adventure here."
+
| Flute
|  
+
| S
 +
| {{Y}}
 
|-
 
|-
| 0129
+
| 10
| Big
+
| 00000400
| "You can play one stage."
+
| Action
|  
+
| A
 +
| {{X}}
 
|-
 
|-
| 0130
+
| 16
| Big
+
| 00010000
| "Umm… Which character?"
+
| Rotate Camera Right
|  
+
| W
 +
| {{R}}
 
|-
 
|-
| 0130
+
| 17
| Big
+
| 00020000
| "How to play as Sonic"
+
| Rotate Camera Left
|  
+
| Q
 +
| {{L}}
 
|}
 
|}
(Click ''edit'' on this page to see a more complete listing that has yet to be formatted.)
 
<!--
 
  
132 Big How to play as Tails
+
==References==
133 Big How to play as Knuckles
+
<references />
134 Big How to play as Amy
 
135 Big How to play as E-102 GAMMA
 
136 Big How to play as me, Big
 
137 Big How to clear the game. Umm..read it, okay?
 
138 Big When do you want to play?
 
139 Big What do you want to play?
 
140 Big Umm… Options. Choose the feature you want to edit.
 
141 Big Sound Test: Listen to the cool game music.
 
142 Big Is your memory card set correctly?
 
143 Big You don't have enough memory in the memory card.
 
144 Eggman Select a memory card.
 
145 Eggman Select a file.
 
146 Eggman Adventure mode: Start your adventure here.
 
147 Eggman Trial mode: You get to play one stage.
 
148 Eggman Select your character.
 
149 Eggman How to play as the hedgehog
 
150 Eggman How to play as that two-tailed fox
 
151 Eggman How to play as that knucklehead
 
152 Eggman How to play as that kid, Amy
 
153 Eggman How to play as my creation, E-102 GAMMA
 
154 Eggman How to play as that fat cat
 
155 Eggman How to clear the game. Stop reading and start the game!
 
156 Eggman So, what stage do you want to play?
 
157 Eggman So, what game do you want to play?
 
158 Eggman Options: Go ahead, edit it the way you want.
 
159 Eggman Sound Test: You can listen to the game music here.
 
160 Eggman Is your memory card set correctly?
 
161 Eggman You don't have enough memory in the memory card.
 
162 SFX *machine sounds*
 
163 SFX *machine sounds*
 
164 Knuckles Oh no!
 
165 Sonic Oh no!
 
166 Knuckles Give it your best shot.
 
167 Sonic I've had enough!
 
168 Sonic All right, put 'em up!
 
169 E-102 Resistance is futile.
 
170 Sonic Oh no!
 
171 Eggman All systems, full power!
 
172 Eggman Ahh!
 
173 Eggman Ah-ha!
 
174 Eggman Get a load of this!
 
175 Eggman No way! I can't believe this!
 
176 Eggman Ahh! He's not gonna get away with this!
 
177 Eggman No way! I can't believe this!
 
178 Eggman Ho ho! It's no use, give up.
 
179 Tikal Jump up, then press the jump button again, to do the homing attack.
 
180 Tikal Aim for the weak spot on his head.
 
181 Tikal Aim for Chaos' head when he's off guard.
 
182 Tikal You can punch the small bubbles of water.
 
183 Tikal When Chaos sticks it's head out, it's your chance to attack!
 
184 Tikal If only you could freeze Chaos…try and think of a way.
 
185 Tikal Chaos should still be wounded from the last fight. Try to get him in the explosion blast.
 
186 Tikal Try to fish the frog out of Chaos. Use the cannon to get where Chaos is.
 
187 SFX
 
188 Tikal Don't put more than five Chao in a garden.
 
189 Tikal Don't put more than six Chao in a garden.
 
190 Tikal Don't put more than seven Chao in a garden.
 
191 Tikal Don't put more than eight Chao in a garden.
 
192 Tikal If you see flowers blooming around a Chao, it's a sign that the Chao's ready for breeding. Place it next to the other Chao, and it may lay an egg.
 
193 Tikal It will hatch naturally after awhile. You can also help the egg to hatch. Depending on how you hatch the egg, the characteristics of a Chao will be effected.
 
194 Tikal If you give small animals to the Chao, it will transform.
 
195 Tikal You can get the Chao's favorite food by shaking the trees.
 
196 Tikal Different types of food have different effects. Watch carefully and you'll notice.
 
197 Tikal This is a Chao container, where you store them. This container can be taken to different Chao gardens and stadiums.
 
198 Tikal You can put one Chao inside, and take it for a walk.
 
199 Tikal This is the Chao Garden. If you bring the eggs you find all over the world, a Chao will be born.
 
200 Tikal The Chao are living, prehistoric creatures. They adapt to the environment very well. Please take good care of them.
 
201 Tikal Chao absorb other animals' characteristics. They also learn special skills.
 
202 Tikal This is the vault. Jump on this switch to deposit your rings.
 
203 Tikal Try and deposit as many rings as you can. It may even help show you the way.
 
204 Tikal Use the transporting device ahead to get to the pinball course.
 
205 Sonic Come on, Tails!
 
206 Sonic Hey, hey, hey!
 
207 Sonic All right, Tails!
 
208 Sonic Hey, Tails!
 
209 Sonic You made it!
 
210 Sonic Come on!
 
211 Sonic See you later, Tails!
 
212 Sonic Hurry up, Tails!
 
213 Sonic Horray!
 
214 Sonic I got it!
 
215 Sonic You don't have any rings, Tails. Watch out!
 
216 Eggman
 
217 Eggman
 
218 Eggman
 
219 Eggman
 
220 Eggman
 
221 Eggman
 
222 Eggman
 
223 Eggman
 
224 Eggman
 
225 Eggman
 
226 Eggman
 
227 Sonic
 
228 E-102
 
229 Sonic
 
230 Big
 
231 Sonic
 
232 E-102
 
233 Sonic
 
234 Sonic
 
235 Tails
 
236 Sonic
 
237 Knuckles
 
238 Sonic
 
239 Sonic
 
240 Sonic
 
241 Big
 
242 Sonic
 
243 Tails
 
244 Sonic
 
245 Sonic
 
246 Big
 
247 Amy
 
248 Sonic
 
249 Tails
 
250 Sonic
 
251 Sonic
 
252 Knuckles
 
253 Sonic
 
254 Sonic
 
255 E-102
 
256 Knuckles
 
257 Sonic
 
258 Tails
 
259 Sonic
 
260 Sonic
 
261 Knuckles
 
262 Sonic
 
263 Sonic
 
264 Knuckles
 
265 Sonic
 
266 Amy
 
267 Sonic
 
268 Sonic
 
269 E-102
 
270 Amy
 
271 Big
 
272 Amy
 
273 E-102
 
274 Sonic
 
275 Tails
 
276 Knuckles
 
277 Amy
 
278 Big
 
279 E-102
 
280 Sonic
 
281 Tails
 
282 Knuckles
 
283 Amy
 
284 Big
 
285 E-102
 
286 Sonic
 
287 Big
 
288 Sonic
 
289 Tails
 
290 Knuckles
 
291 Amy
 
292 Big
 
293 E-102
 
294 Sonic
 
295 Tails
 
296 Knuckles
 
297 Amy
 
298 Big
 
299 E-102
 
300 Sonic
 
301 Tails
 
302 Knuckles
 
303 Amy
 
304 Big
 
305 E-102
 
306 Sonic
 
307 Tails
 
308 Knuckles
 
309 Amy
 
310 Big
 
311 E-102
 
312 Sonic
 
313 Knuckles
 
314 E-102
 
315 Sonic
 
316 Tails
 
317 Knuckles
 
318 Amy
 
319 Big
 
320 E-102
 
321 Sonic
 
322 Tails
 
323 Knuckles
 
324 Amy
 
325 Big
 
326 Tails
 
327 Knuckles
 
328 Amy
 
329 Big
 
330 E-102
 
331 Sonic
 
332 Knuckles
 
333 Sonic
 
334 Tails
 
335 Knuckles
 
336 Amy
 
337 E-102
 
338 Big
 
339 Sonic
 
340 Tails
 
341 Knuckles
 
342 Amy
 
343 E-102
 
344 Big
 
345 Sonic
 
346 Tails
 
347 Amy
 
348 Sonic
 
349 Sonic
 
350 Sonic
 
351 Tails
 
352 Tails
 
353 Tails
 
354 Knuckles
 
355 Knuckles
 
356 Knuckles
 
357 Amy
 
358 Amy
 
359 Amy
 
360 Amy
 
361 E-102
 
362 E-102
 
363 E-102
 
364 Big
 
365 Big
 
366 Big
 
367 Big
 
368 Sonic
 
369 Sonic
 
370 Sonic
 
371 Sonic
 
372 Sonic
 
373 Sonic
 
374 Sonic
 
375 Tails
 
376 Tails
 
377 Tails
 
378 Tails
 
379 Tails
 
380 Knuckles
 
381 Knuckles
 
382 Knuckles
 
383 Knuckles
 
384 Amy
 
385 E-102
 
386 E-102
 
387 E-102
 
388 Sonic
 
389 Sonic
 
390 Sonic
 
391 Tails
 
392 Knuckles
 
393 Amy
 
394 E-102
 
395 Big
 
396 Sonic
 
397 Tikal
 
398 Tikal
 
399 Tikal
 
400 Sonic
 
401 Sonic
 
402 Sonic
 
403 Sonic
 
404 Police
 
405 Police
 
406 Sonic
 
407 Police
 
408 Police
 
409 Police
 
410 Sonic
 
411 Sonic
 
412 Eggman
 
413 Eggman
 
414 Sonic
 
415 Sonic
 
416 Sonic
 
417 Tails
 
418 Sonic
 
419 Sonic
 
420 Sonic
 
421 Tails
 
422 Sonic
 
423 Tails
 
424 Tails
 
425 Sonic
 
426 Tails
 
427 Tails
 
428 Tails
 
429 Tails
 
430 Tails
 
431 Tails
 
432 Eggman
 
433 Sonic -->
 
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Latest revision as of 04:41, 25 March 2020

SCHG: Sonic Adventure
Dreamcast
Gamecube
2004 PC
2010 PC

This is the Sonic Community Hacking Guide for the 2004 US/European PC version of Sonic Adventure DX.

This page is for information that does not fit into another page and does not warrant its own page.

Controller buttons

Bit Hex Function Keyboard Gamecube
1 00000002 Cancel/Attack Z, Esc B
2 00000004 Jump Space, X A
3 00000008 Start/Set Enter Start
4 00000010 Up N/A Up
5 00000020 Down N/A Down
6 00000040 Left N/A Left
7 00000080 Right N/A Right
8 00000100 N/A N/A Z
9 00000200 Flute S Y
10 00000400 Action A X
16 00010000 Rotate Camera Right W R
17 00020000 Rotate Camera Left Q L

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information