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+
{{SCHG SA|3}}
== Objects ==
+
__TOC__
For each level segment in SADX is an object file. These files are in BIN format.
+
This is the '''[[Sonic Community Hacking Guide]] for the 2004 US/European PC version of ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'''''. <br />
=== File Name Layout ===
+
<br />
Level object files are always in the same format in SADX's <tt>SYSTEM</tt> directory:
+
This page is for information that does not fit into another page and does not warrant its own page.
SET<font color=red face=courier new>ll</font><font color=blue>ss</font><font color=green>c</font>.bin
 
where <tt><font color=red>ll</font></tt> is the level number, <tt><font color=blue>ss</font></tt> is the level segment number, and <tt><font color=green>c</font></tt> is the character playing the level. See below for useable values.
 
==== Levels and Existing Segments (incomplete) ====
 
*<tt><font color=red>00</font></tt> - Hedgehog Hammer
 
*<tt><font color=red>01</font></tt> - Emerald Coast
 
**<tt><font color=blue>00</font></tt> - Azure Blue World
 
**<tt><font color=blue>01</font></tt> - Windy and Ripply
 
**<tt><font color=blue>02</font></tt> - Big Fishing
 
*<tt><font color=red>02</font></tt> - Windy Valley
 
**<tt><font color=blue>00</font></tt> - Windy Hill
 
**<tt><font color=blue>01</font></tt> - The Tornado
 
**<tt><font color=blue>02</font></tt> - In the Air
 
*<tt><font color=red>03</font></tt> - Twinkle Park
 
**<tt><font color=blue>00</font></tt>
 
**<tt><font color=blue>01</font></tt>
 
*<tt><font color=red>04</font></tt> - Speed Highway
 
**<tt><font color=blue>00</font></tt> - Run Through Speed Highway
 
**<tt><font color=blue>01</font></tt> - Goin' Down
 
**<tt><font color=blue>02</font></tt> - At Dawn
 
*<tt><font color=red>05</font></tt> - Red Mountain
 
**<tt><font color=blue>00</font></tt>
 
**<tt><font color=blue>01</font></tt>
 
**<tt><font color=blue>02</font></tt>
 
*<tt><font color=red>06</font></tt> - Sky Deck
 
**<tt><font color=blue>00</font></tt>
 
**<tt><font color=blue>01</font></tt>
 
*<tt><font color=red>07</font></tt> - Lost World
 
**<tt><font color=blue>00</font></tt> - Tricky Maze
 
**<tt><font color=blue>01</font></tt> - Chased by Rock
 
**<tt><font color=blue>02</font></tt> - Leading Lights
 
*<tt><font color=red>08</font></tt> - Ice Cap
 
**<tt><font color=blue>00</font></tt> - Snowy Mountain
 
**<tt><font color=blue>01</font></tt> - Cave
 
**<tt><font color=blue>02</font></tt> - Snowboarding
 
*<tt><font color=red>09</font></tt> - Casinopolis
 
**<tt><font color=blue>00</font></tt> - Main Hall
 
**<tt><font color=blue>01</font></tt> - In the Sewers
 
**<tt><font color=blue>02</font></tt> - Sonic Pinball
 
**<tt><font color=blue>03</font></tt> - NiGHTS Pinball
 
*<tt><font color=red>10</font></tt> - Final Egg
 
**<tt><font color=blue>00</font></tt> - Mechanical Resonance (Part 1)
 
**<tt><font color=blue>01</font></tt> - Crank the Heat Up!
 
**<tt><font color=blue>02</font></tt> - Mechanical Resonance (Part 2, Shooting Gallery)
 
*<tt><font color=red>12</font></tt> - Hot Shelter
 
*<tt><font color=red>13</font></tt>
 
*<tt><font color=red>14</font></tt>
 
*<tt><font color=red>15</font></tt> - Chaos 0
 
*<tt><font color=red>16</font></tt> - Chaos 2
 
*<tt><font color=red>17</font></tt> - Chaos 4
 
*<tt><font color=red>18</font></tt> - Chaos 6
 
*<tt><font color=red>19</font></tt> - Perfect Chaos
 
*<tt><font color=red>20</font></tt> - Egg Horner
 
*<tt><font color=red>21</font></tt> - Egg Walker
 
*<tt><font color=red>22</font></tt> - Egg Viper
 
*<tt><font color=red>23</font></tt> - Zero
 
*<tt><font color=red>24</font></tt> - E-102 BETA
 
*<tt><font color=red>25</font></tt> - E-102 Enhanced
 
*<tt><font color=red>26</font></tt> - Station Square
 
**<tt><font color=blue>00</font></tt> - City Hall Area
 
**<tt><font color=blue>01</font></tt> - Train Station/Casino Area
 
**<tt><font color=blue>02</font></tt> - Sewer
 
**<tt><font color=blue>03</font></tt> - Main Area
 
**<tt><font color=blue>04</font></tt> - Hotel
 
**<tt><font color=blue>05</font></tt> - Twinkle Park Entrance
 
*<tt><font color=red>27</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>28</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>29</font></tt> - Egg Carrier (Outside)
 
*<tt><font color=red>30</font></tt> - Egg Carrier
 
*<tt><font color=red>31</font></tt> - Egg Carrier
 
*<tt><font color=red>32</font></tt> - Egg Carrier
 
*<tt><font color=red>33</font></tt> - Mystic Ruins
 
**<tt><font color=blue>00</font></tt> - Main Area (Train Station)
 
**<tt><font color=blue>01</font></tt> - Angel Island
 
**<tt><font color=blue>02</font></tt> - Jungle
 
*<tt><font color=red>34</font></tt> - Mystic Ruins (Past)
 
*<tt><font color=red>35</font></tt> - Twinkle Circuit
 
**<tt><font color=blue>00</font></tt>
 
**<tt><font color=blue>01</font></tt>
 
**<tt><font color=blue>02</font></tt>
 
**<tt><font color=blue>03</font></tt>
 
**<tt><font color=blue>04</font></tt>
 
**<tt><font color=blue>05</font></tt>
 
*<tt><font color=red>36</font></tt> - Sky Chase Act 1
 
*<tt><font color=red>37</font></tt> - Sky Chase Act 2
 
*<tt><font color=red>38</font></tt> - Sand Hill
 
*<tt><font color=red>39</font></tt> - Station Square Chao Garden
 
*<tt><font color=red>40</font></tt> - Egg Carrier Chao Garden
 
*<tt><font color=red>41</font></tt> - Mystic Ruins Chao Garden
 
*<tt><font color=red>42</font></tt> - Chao Race
 
  
==== Characters ====
+
==Controller buttons==
*<tt><font color=green>S</font></tt> - Sonic
+
{|class="prettytable" style="width:auto;"
*<tt><font color=green>M</font></tt> - Miles/Tails
+
!Bit!!Hex!!Function!!Keyboard!!Gamecube
*<tt><font color=green>K</font></tt> - Knuckles
+
|-
*<tt><font color=green>A</font></tt> - Amy
+
| 1
*<tt><font color=green>E</font></tt> - E-102
+
| 00000002
*<tt><font color=green>B</font></tt> - Big
+
| Cancel/Attack
 +
| Z, Esc
 +
| {{B}}
 +
|-
 +
| 2
 +
| 00000004
 +
| Jump
 +
| Space, X
 +
| {{A}}
 +
|-
 +
| 3
 +
| 00000008
 +
| Start/Set
 +
| Enter
 +
| {{Start}}
 +
|-
 +
| 4
 +
| 00000010
 +
| Up
 +
| N/A
 +
| {{Up}}
 +
|-
 +
| 5
 +
| 00000020
 +
| Down
 +
| N/A
 +
| {{Down}}
 +
|-
 +
| 6
 +
| 00000040
 +
| Left
 +
| N/A
 +
| {{Left}}
 +
|-
 +
| 7
 +
| 00000080
 +
| Right
 +
| N/A
 +
| {{Right}}
 +
|-
 +
| 8
 +
| 00000100
 +
| N/A
 +
| N/A
 +
| {{Z}}
 +
|-
 +
| 9
 +
| 00000200
 +
| Flute
 +
| S
 +
| {{Y}}
 +
|-
 +
| 10
 +
| 00000400
 +
| Action
 +
| A
 +
| {{X}}
 +
|-
 +
| 16
 +
| 00010000
 +
| Rotate Camera Right
 +
| W
 +
| {{R}}
 +
|-
 +
| 17
 +
| 00020000
 +
| Rotate Camera Left
 +
| Q
 +
| {{L}}
 +
|}
  
==== Examples ====
+
==References==
*<tt>SET0202S.BIN</tt> -  Tornado segment of Windy Valley when played as Sonic
+
<references />
*<tt>SET0402K.BIN</tt> -  Speed Highway: At Dawn as Knuckles
 
*<tt>SET3503E.BIN</tt> -  Fourth hidden Twinkle Circuit track as E-102
 
*<tt>SET0100S.BIN</tt> -  Beginning of Emerald Coast as Sonic
 
 
 
 
 
 
 
NOTE: If playing as a character in a level that they are not designed for, by default the objects will not be present. This can be corrected, though. Simply copy the appropriate file and rename it accordingly and the objects will appear in the level with  that character.
 
 
 
 
 
=== The Object Format ===
 
==== Header ====
 
Every object file has one header at the very begnning in the following format:
 
 
 
<font color=red>00 00 00 00</font> 00 00 00 00 00 00 00 00 00 00 00 00
 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
 
 
The first 4 bytes simply define the number of objects in the file.
 
 
 
==== Body ====
 
Objects are defined after the header, in the following format.
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet>00 00 00 00 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<font color=purple>Object type (specific to every level)</font>
 
*<font color=darkred>X axis rotation</font>
 
*<font color=darkgreen>Y axis rotation</font>
 
*<font color=darkblue>Z axis rotation</font>
 
*<font color=red>X axis placement</font>
 
*<font color=green>Y axis placement</font>
 
*<font color=blue>Z axis placement</font>
 
*<font color=violet>Object properties (specific to object)</font>
 
 
 
 
 
 
 
==== Special Objects ====
 
 
 
===== Item Box =====
 
Item box types can be changed. Change the first object properties float to the corresponding value below to change the box's function.
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=red><b><u>00</u></b></font> 00 00 00 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<tt>00</tt> - Speed up
 
*<tt>01</tt> - Invincibility
 
*<tt>02</tt> - 5 rings
 
*<tt>03</tt> - 10 rings
 
*<tt>04</tt> - "?" rings
 
*<tt>05</tt> - Shield
 
*<tt>06</tt> - Extra Life
 
*<tt>07</tt> - Enemy Bomb
 
*<tt>08</tt> - Electric Shield
 
 
 
=== Object Lists ===
 
The following are a listing of objects available to be used in levels. The number following the level name is the level number and segment number (for example, <tt>0100</tt> is Emerald Coast, first segment).
 
 
 
==== Hedgehog Hammer (0000) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Circular game platform
 
*<tt>02</tt> - Solid collision block (visible in debug)
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
*<tt>06</tt> - Nothing
 
 
 
 
 
==== Emerald Coast (0100) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring Variant
 
*<tt>03</tt> - Dash Pad
 
*<tt>04</tt> - Swinging Spike ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Absolutely nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Absoultely nothing
 
*<tt>0A</tt> - plant
 
*<tt>0B</tt> - Sounds like a dash hoop. Kills me on level start.
 
*<tt>0C</tt> - Baloon (can only be used by Amy)
 
*<tt>0D</tt> - Item Box (defaults to speed shoes)
 
*<tt>0E</tt> - Horizontal Rocket Platform
 
*<tt>0F</tt> - Closed Rocket Platform
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Closed Rocket Platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Nothing
 
*<tt>16</tt> - Collision "sphere"
 
*<tt>17</tt> - SOLID invisible collision block
 
*<tt>18</tt> - Same as above
 
*<tt>19</tt> - non-solid debug block
 
*<tt>1A</tt> - Tikal Hint
 
*<tt>1B</tt> - Ripples??
 
*<tt>1C</tt> - Nothing
 
*<tt>1D</tt> - Kiki
 
*<tt>1E</tt> - Nothing
 
*<tt>1F</tt> - Water Spider
 
*<tt>20</tt> - PalmTree ^__^
 
*<tt>21</tt> - Shorter PalmTree
 
*<tt>22</tt> - PalmTree Variant
 
*<tt>23</tt> - Sloping, collision-less, and incomplete palmtree
 
*<tt>24</tt> - Rock Platform
 
*<tt>25</tt> - Hut
 
*<tt>26</tt> - Up-Down Spike Gate
 
*<tt>27</tt> - Water Platform
 
*<tt>28</tt> - Purple Launch Ramp
 
*<tt>29</tt> - Really Thin Rock Structure
 
*<tt>2A</tt> - Mossy Rock
 
*<tt>2B</tt> - Fence Segment
 
*<tt>2C</tt> - Fence Seperator
 
*<tt>2D</tt> - Alternate textured Fence Segment
 
*<tt>2E</tt> - Same as 2C
 
*<tt>2F</tt> - Coral
 
*<tt>30</tt> - Coral
 
*<tt>31</tt> - Horizontal Palmtree
 
*<tt>32</tt> - Vines
 
*<tt>33</tt> - Moss
 
*<tt>34</tt> - Vine  stemed plant
 
*<tt>35</tt> - DOLPHINS
 
*<tt>36</tt> - Conecrete pole
 
*<tt>37</tt> - Seagull
 
*<tt>38</tt> - Seagull
 
*<tt>39</tt> - White.... Pyramid
 
*<tt>3A</tt> - Umbrella
 
*<tt>3B</tt> - Breakable Dock
 
*<tt>3C</tt> - Bouncy Rope
 
*<tt>3D</tt> - Nothing
 
*<tt>3E</tt> - Plant
 
*<tt>3F</tt> - Plant
 
*<tt>40</tt> - Moss
 
*<tt>41</tt> - Nothing
 
*<tt>42</tt> - Destroyable Rock
 
*<tt>43</tt> - Free Willy
 
*<tt>44</tt> - Nothing
 
*<tt>45</tt> - Water Fluxuation
 
*<tt>46</tt> - Nothing
 
*<tt>47</tt> - Rock
 
*<tt>48</tt> - Breakable Rocks
 
*<tt>49</tt> - Chair
 
*<tt>4A</tt> - TIKI HUT ^____^
 
*<tt>4B</tt> - Nothing
 
*<tt>4C</tt> - End of List
 
*<tt>4D</tt> - Nothing
 
*<tt>4E</tt> - Fish
 
*<tt>4F</tt> - Crash
 
*<tt>50</tt> - Endlevel trigger. Mightbe a plane
 
*<tt>51</tt> - Prison Egg
 
*<tt>52</tt> - Floating Item Box
 
*<tt>53</tt> - Nothing
 
*<tt>54</tt> - Nothing
 
*<tt>55</tt> - Nothing
 
*<tt>56</tt> - Nothing
 
*<tt>57</tt> - Nothing
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Nothing
 
*<tt>5A</tt> - Nothing
 
*<tt>5B</tt> - Nothing
 
*<tt>5c</tt> - Nothing
 
*<tt>5D</tt> - Nothing
 
*<tt>5E</tt> - Nothing
 
*<tt>5F</tt> - Nothing
 
*<tt>60</tt> - Nothing
 
*<tt>61</tt> - Nothing
 
*<tt>62</tt> - Nothing
 
*<tt>63</tt> - Nothing
 
 
 
 
 
==== Windy Valley (0200) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Normal Spring (distance controlled by 2nd misc float)
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling Spike ball
 
*<tt>06</tt> - Messes up Level (also plays EC ambient sounds)
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash Hoop (plays EC ambience)
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> -  Rocket
 
*<tt>0F</tt> - losed Rocket Plat
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Another closed rocket platform
 
*<tt>12</tt> - Jumppad (2nd misc float controls number. 0 = invisible finish patform)
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Ring
 
*<tt>16</tt> - Circle collision hull
 
*<tt>17</tt> - Cylinder collision hull
 
*<tt>18</tt> - Box collision hull (misic floats control dimensions)
 
*<tt>19</tt> - Non-solid Debug box, probably a trigger
 
*<tt>1A</tt> - Tikal Hint (last misc flaot controls what she says)
 
*<tt>1B</tt> - Gamma "HIT" target
 
*<tt>1C</tt> - rihno enemy (only appears in debug)
 
*<tt>1D</tt> - Worm enemy
 
*<tt>1E</tt> - Nothing ( not even in debug)
 
*<tt>1F</tt> - e103 (crashes if not put in right place)
 
*<tt>20</tt> - Bridge ( misc floats control what part of bridge)
 
*<tt>21</tt> - Wind effect.
 
*<tt>22</tt> - Rock that flies away when you get close
 
*<tt>23</tt> - A block
 
*<tt>24</tt> - Another Block
 
*<tt>25</tt> - Taller block
 
*<tt>26</tt> - Grassy patch
 
*<tt>27</tt> - dandelion
 
*<tt>28</tt> - Leaf generator
 
*<tt>29</tt> - uh, nothing
 
*<tt>2A</tt> - Nothing
 
*<tt>2B</tt> - Bridge
 
*<tt>2C</tt> - Broken Bridge
 
*<tt>2D</tt> - Grassy Platform
 
*<tt>2E</tt> - Dandelions (before they do that blowy-thingy)
 
*<tt>2F</tt> - Trampoline
 
*<tt>30</tt> - wooden post
 
*<tt>31</tt> - Fence segment
 
*<tt>32</tt> - Tree
 
*<tt>33</tt> - Fence with wind thing
 
*<tt>34</tt> - wind thing gate
 
*<tt>35</tt> - Rock platform with wind thing
 
*<tt>36</tt> - Messes up level
 
*<tt>37</tt> - Bridge
 
*<tt>38</tt> - Tilted Column
 
*<tt>39</tt> - Same as above
 
*<tt>3A</tt> - Column with handle thing
 
*<tt>3B</tt> - Flower
 
*<tt>3C</tt> - Messes up level
 
*<tt>3D</tt> - Wind thing Gate
 
*<tt>3E</tt> - grass
 
*<tt>3F</tt> - rock barrier
 
*<tt>40</tt> - longer rock barrier
 
*<tt>41</tt> - wall mounted wind thing
 
*<tt>42</tt> - MORE WIND THING
 
*<tt>43</tt> - MORE BRIDGES
 
*<tt>44</tt> - Fan
 
*<tt>45</tt> - Tumbleweed
 
*<tt>46</tt> - OMFG HUGE WIND THING
 
*<tt>47</tt> - Wind thing catwalk
 
*<tt>48</tt> - Eagle
 
*<tt>49</tt> - Tornado
 
*<tt>4A</tt> - flower
 
*<tt>4B</tt> - flower
 
*<tt>4C</tt> - nothing
 
*<tt>4D</tt> - Egg Prison
 
*<tt>4E</tt> - "Floating" item box
 
*<tt>4F</tt> - Bouncy spring (3 springs in a row, curls you up when you hit *<</tt> - >it)
 
*<tt>5</tt> -  Nothing
 
*<tt>5</tt> -  Nothing
 
 
 
 
 
==== Twinkle Park (0300) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Ring
 
*<tt>02</tt> - Invisible Spheres (not solid, appear to do nothing, only visible in debug)
 
*<tt>03</tt> - Invisible Sphere (not solid, appears to do nothing, only visible in debug)
 
*<tt>04</tt> - Spring (Small)
 
*<tt>05</tt> - Spring (Large)
 
*<tt>06</tt> - Row of Springs
 
*<tt>07</tt> - Dash Pannel
 
*<tt>08</tt> - Orange Pad (unused, only visible in debug)
 
*<tt>09</tt> - Ball and Chain
 
*<tt>0A</tt> - Falling Spike ball
 
*<tt>0B</tt> - Ground Spikes
 
*<tt>0C</tt> - Egg Prison
 
*<tt>0D</tt> - Button
 
*<tt>0E</tt> - Balloon (for Amy only)
 
*<tt>0F</tt> - Item box
 
*<tt>10</tt> - Floating Item box
 
*<tt>11</tt> - Rocket Platform (open, rocket angled down)
 
*<tt>12</tt> - Rocket Platform (closed)
 
*<tt>13</tt> - Rocket Platform (open, rocket pointed straight up)
 
*<tt>14</tt> - Rocket Platform (closed)
 
*<tt>15</tt> - Checkpoint
 
*<tt>16</tt> - Invisible Barrier: Square (solid, pushes you a direction, only visible in debug mode)
 
*<tt>17</tt> - Invisible Barrier: Sphere (solid, only visible in debug)
 
*<tt>18</tt> - Invisible Barrier: Cylinder (solid, only visible in debug)
 
*<tt>19</tt> - Invisible Barrier: Cube (solid, only visible in debug)
 
*<tt>1A</tt> - Invisible Barrier: Cube (solid, pushes you a direction, only visible in debug mode)
 
*<tt>1B</tt> - Nothing
 
*<tt>1C</tt> - Tikal Hint Orb
 
*<tt>1D</tt> - Hint Monitor
 
*<tt>1E</tt> - Nothing
 
*<tt>1F</tt> - Go-cart (black)
 
*<tt>20</tt> - Buyoon
 
*<tt>21</tt> - Kiki
 
*<tt>22</tt> - Invisible Cube (not solid, appears to do nothing, only visible in debug)
 
*<tt>23</tt> - Cart Return Station
 
*<tt>24</tt> - Cart Dash Pannel
 
*<tt>25</tt> - Cart Dash Ramp
 
*<tt>26</tt> - Lighted Track Arch
 
*<tt>27</tt> - Large Track Arch
 
*<tt>28</tt> - Curved Track Lightpost
 
*<tt>29</tt> - Track Decoration 1 (yellow thing)
 
*<tt>2A</tt> - Asteroid 1 (huge)
 
*<tt>2B</tt> - Asteroid 2 (skinny/tall)
 
*<tt>2C</tt> - Asteroid 3 (small)
 
*<tt>2D</tt> - Track Decoration 2 (speaker/display thing)
 
*<tt>2E</tt> - Track Decoration 3 (large arrow sign)
 
*<tt>2F</tt> - Track Decoration 4 (Uranus)
 
*<tt>30</tt> - Track Decoration 5 (Jupiter)
 
*<tt>31</tt> - Track Decoration 6 (Saturn)
 
*<tt>32</tt> - Track Decoration 7 (light thing)
 
*<tt>33</tt> - Track Decoration 8 (spinning rocket ride)
 
*<tt>34</tt> - Track Decoration 9
 
*<tt>35</tt> - Track Decoration 10 (big ship)
 
*<tt>36</tt> - Cart Track Door
 
*<tt>37</tt> - Mysterious Brown Ball (floats there until you hit it, then it follows walls)
 
*<tt>38</tt> - Exploding Barrel
 
*<tt>39</tt> - Window
 
*<tt>3A</tt> - Bowling Pins
 
*<tt>3B</tt> - Nothing
 
*<tt>3C</tt> - Nothing
 
*<tt>3D</tt> - Bowling Launch Pad
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Wooden Doors
 
*<tt>40</tt> - More Wooden Doors
 
*<tt>41</tt> - Opening Wooden Doors
 
*<tt>42</tt> - Metal Fence
 
*<tt>43</tt> - Post
 
*<tt>44</tt> - Orange Flag on Pole
 
*<tt>45</tt> - Large Orange Flag
 
*<tt>46</tt> - Double Flags on Pole
 
*<tt>47</tt> - Floating Pad 1 (more animated)
 
*<tt>48</tt> - Floating Pad 2
 
*<tt>49</tt> - Roof Section
 
*<tt>4A</tt> - Merry-Go-Round (has SE and animation)
 
*<tt>4B</tt> - Some object
 
*<tt>4C</tt> - Double Lights
 
*<tt>4D</tt> - Huge Animated Pirate Ships
 
*<tt>4E</tt> - Collapsing Platform (used in Mirror Room)
 
*<tt>4F</tt> - Half Plant (yellow flowers)
 
*<tt>50</tt> - Half Plant (pink flowers)
 
*<tt>51</tt> - Whole Plant (yellow flowers)
 
*<tt>52</tt> - Whole Plant (pink flowers)
 
*<tt>53</tt> - Longer Plant (yellow flowers)
 
*<tt>54</tt> - Longer Plant (pink flowers)
 
*<tt>55</tt> - Ring
 
*<tt>56</tt> - Circular Purple Roof
 
*<tt>57</tt> - Game crashes
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Game crashes
 
*<tt>5A</tt> - Bubble
 
*<tt>5B</tt> - Nothing
 
*<tt>5C</tt> - Nothing
 
*<tt>5D</tt> - Nothing
 
*<tt>5E</tt> - Nothing
 
*<tt>5F</tt> - Nothing
 
*<tt>60</tt> - Nothing
 
 
 
 
 
==== Speed Highway (0400) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>01</tt> - Recovery spring
 
*<tt>02</tt> - Different spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spike Ball
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Absolutely nothing.
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - End Level Baloon (only works with amy, nobody else can grab it)
 
*<tt>0D</tt> - SPEED SHOES OMGWTF
 
*<tt>0E</tt> - Rocket (takes you to coordinates specified in misc floats)
 
*<tt>0F</tt> - closed rocket platform
 
*<tt>10</tt> - Vertical rocket (goes up a little bit, then lets go)
 
*<tt>11</tt> - Another Closed Rocket Platform
 
*<tt>12</tt> - Jumppad (doesn't work
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - Push Collision hull
 
*<tt>15</tt> - Tikal Hint
 
*<tt>16</tt> - Vertical spring group (the one in windy valley that furls you into a ball)
 
*<tt>17</tt> - Speed Highway platform transport.
 
*<tt>18</tt> - Fountain
 
*<tt>19</tt> - Speed Highway Red Diagonal Platform transport.
 
*<tt>1A</tt> - Glass
 
*<tt>1B</tt> - Glass (breaks before you touch it 0_o)
 
*<tt>1C</tt> - Brick platform (From At Dawn)
 
*<tt>1D</tt> - Concrete platform (From At Dawn)
 
*<tt>1E</tt> - Canister (from At Dawn)
 
*<tt>1F</tt> - Sign
 
*<tt>20</tt> - Speed Highway U-turn Device
 
*<tt>21</tt> - Skylight
 
*<tt>22</tt> - Nothing
 
*<tt>23</tt> - Bouncy Awning (from "At Dawn")
 
*<tt>24</tt> - Another Bouncy Awning
 
*<tt>25</tt> - Roadblock
 
*<tt>26</tt> - Platform
 
*<tt>27</tt> - Platform (wall attatched variant)
 
*<tt>28</tt> - Platform (BIG variant)
 
*<tt>29</tt> - Four-Paneled Sign
 
*<tt>2A</tt> - sign
 
*<tt>2B</tt> - Newspaper rack (there are a bunch of 29's inside of it)
 
*<tt>2C</tt> - newspaper rack
 
*<tt>2D</tt> - newspaper rack
 
*<tt>2E</tt> - newspaper rack
 
*<tt>2F</tt> - Bench (from "At Dawn")
 
*<tt>30</tt> - Arrows
 
*<tt>31</tt> - Big, Shiny advertisement seen on the side of skyscrapers.
 
*<tt>32</tt> - Variation of 31.
 
*<tt>33</tt> - Another Ad variant.
 
*<tt>34</tt> - yet another variant
 
*<tt>35</tt> - Sign
 
*<tt>36</tt> - sign
 
*<tt>37</tt> - Another Sign
 
*<tt>38</tt> - Street Sign
 
*<tt>39</tt> - 13TH WTF
 
*<tt>3A</tt> - Wall attatched-sign
 
*<tt>3B</tt> - LOST TRASHCAN OBJECT
 
*<tt>3C</tt> - Water Hydrant
 
*<tt>3D</tt> - Row of Shrubs
 
*<tt>3E</tt> - Potted Plant
 
*<tt>3F</tt> - Variation of 3E
 
*<tt>40</tt> - More Shrubs
 
*<tt>41</tt> - Street light
 
*<tt>42</tt> - runway marker
 
*<tt>43</tt> - streetlamp
 
*<tt>44</tt> - streetlamp
 
*<tt>45</tt> - Unmovable cone
 
*<tt>46</tt> - Catwalk (that you can't use XP)
 
*<tt>47</tt> - Same as Above
 
*<tt>48</tt> - satellite tower.
 
*<tt>49</tt> - Movable Traffic Cone
 
*<tt>4A</tt> - Another Movable Traffic Cone
 
*<tt>4B</tt> - Concrete Warning Marker
 
*<tt>4c</tt> - Fence
 
*<tt>4D</tt> - More Shrubs
 
*<tt>4E</tt> - Big Grassy Platform
 
*<tt>4F</tt> - Bigger octogonal grassy platform
 
*<tt>50</tt> - Grandfather Clock (Interesting note : It's pendulum keeps swinging, even when the game is paused.)
 
*<tt>51</tt> - wall-mounted Light
 
*<tt>52</tt> - Streetsign
 
*<tt>53</tt> - Guard Rail (blue arrows)
 
*<tt>54</tt> - Tree-In-A-Bucket
 
*<tt>55</tt> - grass
 
*<tt>56</tt> - Helicopter with a spaz attack
 
*<tt>57</tt> - Same as above
 
*<tt>58</tt> - Bell
 
*<tt>59</tt> - Light ray
 
*<tt>5A</tt> - Block
 
*<tt>5B</tt> - Ring (laying lopsided)
 
*<tt>5C</tt> - Spinner Enemy
 
*<tt>5D</tt> - Spinner enemy
 
*<tt>5E</tt> - Electric Spinner
 
*<tt>5F</tt> - nothing
 
*<tt>60</tt> - Spike Ball Throwing Enemy
 
*<tt>61</tt> - Spike Ball Spinning Enemy
 
*<tt>62</tt> - Absolutely nothing
 
*<tt>63</tt> - Nothing
 
*<tt>64</tt> - Collision hull
 
*<tt>65</tt> - Block that shows up in debug mode (nonsolid)
 
*<tt>66</tt> - Tikal hint
 
 
 
 
 
==== Red Mountain (0500) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dashpanel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weed
 
*<tt>0B</tt> - Dashhoop
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - Closed rocket platform
 
*<tt>10</tt> - Vertical rocket
 
*<tt>11</tt> - Closed Rocket platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Gamma "HIT" target
 
*<tt>16</tt> - Skull torch
 
*<tt>17</tt> - Nothing
 
*<tt>18</tt> - Lava
 
*<tt>19</tt> - monkeybars
 
*<tt>1A</tt> - Also monkeybars ...
 
*<tt>1B</tt> - very short monkeybars
 
*<tt>1C</tt> - Double 1B
 
*<tt>1D</tt> - Cross
 
*<tt>1E</tt> - Electric chair
 
*<tt>1F</tt> - Messes up object layout
 
*<tt>20</tt> - Small torch
 
*<tt>21</tt> - Nothing
 
*<tt>22</tt> - grave/cross mix thing
 
*<tt>23</tt> - lights
 
*<tt>24</tt> - Pole
 
*<tt>25</tt> - curved pole
 
*<tt>26</tt> - yellow block
 
*<tt>27</tt> - Smoking grate
 
*<tt>28</tt> - Nothing
 
*<tt>29</tt> - Fence
 
*<tt>2A</tt> - Fence w/ lights
 
*<tt>2B</tt> - Locked Gate
 
*<tt>2C</tt> - skylight (small)
 
*<tt>2D</tt> - Wire Ride
 
*<tt>2E</tt> - Nothing
 
*<tt>2F</tt> - Exploding-Rock
 
*<tt>30</tt> - Big machine thing
 
*<tt>31</tt> - Uh
 
*<tt>32</tt> - Wall thing
 
*<tt>33</tt> - WIND THING
 
*<tt>34</tt> - Rock Bridge
 
*<tt>35</tt> - Same as above
 
*<tt>36</tt> - Nothing
 
*<tt>37</tt> - Nothing
 
*<tt>38</tt> - Tree
 
*<tt>39</tt> - part1 end door
 
*<tt>3A</tt> - Nothing
 
*<tt>3B</tt> - Ghost prisoner
 
*<tt>3C</tt> - Bouncy version of above
 
*<tt>3D</tt> - Still Ghost Prisoner
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Bridge
 
*<tt>40</tt> - lower bridge O_O
 
*<tt>41</tt> - Higher Bridge
 
 
 
 
 
==== Lost World (0700) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Prison Egg
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - Baloon
 
*<tt>0D</tt> - Rocket
 
*<tt>0E</tt> - Closed Rocket Platform
 
*<tt>0F</tt> - Vertical Rocket Platform
 
*<tt>10</tt> - Closed Rocket Platofrm
 
*<tt>11</tt> - (invisible) Landing pad for jumps
 
*<tt>12</tt> - Checkpoint
 
*<tt>13</tt> - "push" Collision hull
 
*<tt>14</tt> - Sphere Collision hull
 
*<tt>15</tt> - Cylinder Collision Hull
 
*<tt>16</tt> - Solid Collision Hull
 
*<tt>17</tt> - Non-solid Debug hull
 
*<tt>18</tt> - Ring 0_o
 
*<tt>19</tt> - (smaller, non-solid) Spherical debug hull
 
*<tt>1A</tt> - same as above
 
*<tt>1B</tt> - Item Box (default : Speed Shoes)
 
*<tt>1C</tt> - Floating Item Box (Default : Speed Shoes)
 
*<tt>1D</tt> - Monitor (doesn't display any message)
 
*<tt>1E</tt> - Tikal Hint (also doensn't display message)
 
*<tt>1F</tt> - Tikal Hint ("This Way!)
 
*<tt>20</tt> - Spinning Rock Hallway
 
*<tt>21</tt> - Snake Room Platform
 
*<tt>22</tt> - (smaller) Snake Room Platform
 
*<tt>23</tt> - Same as above
 
*<tt>24</tt> - Snake room platform (very tall and has no guardrails)
 
*<tt>25</tt> - Same as above, but with no geometry on bottom
 
*<tt>26</tt> - Snake lamp
 
*<tt>27</tt> - Snake lamp (rotated 90 degrees)
 
*<tt>28</tt> - Snake lamp (roated 180 degrees)
 
*<tt>29</tt> - Cylidrical rock Column
 
*<tt>2A</tt> - Chamfered platform with mosaic
 
*<tt>2B</tt> - Broken column
 
*<tt>2C</tt> - Short Rectangular Column
 
*<tt>2D</tt> - (big) snake's mouth (Note : not solid)
 
*<tt>2E</tt> - Lost World Spikes
 
*<tt>2F</tt> - Stone Gate that keeps moving up and down (non-solid, and keeps animating even while paused)
 
*<tt>30</tt> - Spike-bottomed Platform
 
*<tt>31</tt> - Shorter version of above
 
*<tt>32</tt> - Fern
 
*<tt>33</tt> - Bigger Fern
 
*<tt>34</tt> - Some Short Plant
 
*<tt>35</tt> - Wall-mounted plant
 
*<tt>36</tt> - Doughnut-shaped plant (generates leaves when you go through it)
 
*<tt>37</tt> - (decorative) Arrow Shooter
 
*<tt>38</tt> - Rock-Chase Ramp
 
*<tt>39</tt> - Rotating Block (but doesn't rotate)
 
*<tt>3A</tt> - Breakable Box/Crate
 
*<tt>3B</tt> - wall panel button (didn't work)
 
*<tt>3C</tt> - wall panel (couldn't walk on it)
 
*<tt>3D</tt> - Bright Pyramid (might be a ray of light)
 
*<tt>3E</tt> - Light switcher thingy (if you get in you can't get out)
 
*<tt>3F</tt> - Flaming Block (only lights on the upstroke)
 
*<tt>40</tt> - Moving Block
 
*<tt>41</tt> - Small Snake Fountain
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - lowing Flame
 
*<tt>44</tt> - Snake Lamp
 
*<tt>45</tt> - Door
 
*<tt>46</tt> - Door (this one actually opens)
 
*<tt>47</tt> - Nothing
 
*<tt>48</tt> - Nothing
 
*<tt>49</tt> - Pltaform (no guard rails)
 
*<tt>4A</tt> - Nothing
 
*<tt>4B</tt> - A...... thing. That doesn't appear while paused.
 
*<tt>4C</tt> - Mirror
 
*<tt>4D</tt> - Chamfered Pltaform with mosaic tiles
 
*<tt>4E</tt> - I've never seen this before. It makes the "switch" sound.
 
*<tt>4F</tt> - Waterfall
 
*<tt>50</tt> - Spinning Fire Enemy
 
*<tt>51</tt> - Pink "snake" Enemy
 
*<tt>52</tt> - Nothing
 
*<tt>53</tt> - Breakable Crate/Box
 
*<tt>54</tt> - Egg Prison
 
*<tt>55</tt> - Nothing
 
*<tt>56</tt> - Nothing
 
*<tt>57</tt> - Nothing
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Nothing
 
*<tt>5A</tt> - Nothing
 
 
 
 
 
==== Ice Cap (0800) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Spike Ball  Chain
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0D</tt> - Item Box (default : Speed Shoes)
 
*<tt>0E</tt> - Floating Item Box (default : speed shoes)
 
*<tt>0F</tt> - Hint Monitor (says nothing)
 
*<tt>10</tt> - Tikal Hint (says nothing)
 
*<tt>11</tt> - Tikal Hint ("This Way!")
 
*<tt>12</tt> - Horizontal Rocket Platform
 
*<tt>13</tt> - Closed Rocket Platform
 
*<tt>14</tt> - Vertical Rocket Platform
 
*<tt>15</tt> - Closed Rocket Platform
 
*<tt>16</tt> - Jump platform (Default ; invisible)
 
*<tt>17</tt> - Checkpoint
 
*<tt>18</tt> - "Push" Collision hull
 
*<tt>19</tt> - Nothing
 
*<tt>1A</tt> - Nothing
 
*<tt>1B</tt> - Icicle (you can push it around O_O)
 
*<tt>1C</tt> - Icicle (breaks)
 
*<tt>1D</tt> - Bigger Icicle (can also be pushed around)
 
*<tt>1E</tt> - Bigger Icicle (breaks)
 
*<tt>1F</tt> - Icicle (you can push it around)
 
*<tt>20</tt> - Icicle (breaks)
 
*<tt>21</tt> - Trick Ramp
 
*<tt>22</tt> - Icicle (you hang from this one)
 
*<tt>23</tt> - Crate
 
*<tt>24</tt> - Small Rock Platform
 
*<tt>25</tt> - Bigger Ice Platform
 
*<tt>26</tt> - Taller Rocky platform
 
*<tt>27</tt> - Another Ice platform
 
*<tt>28</tt> - Fence
 
*<tt>29</tt> - Fence Vairant
 
*<tt>2A</tt> - Fence Variant
 
*<tt>2B</tt> - Same as 2A
 
*<tt>2C</tt> - Rock with Icicle on it (Icicle breaks)
 
*<tt>2D</tt> - Single-segmented Icicle (does not break)
 
*<tt>2E</tt> - Twisty Rock Column
 
*<tt>2F</tt> - House (not solid)
 
*<tt>30</tt> - Taller House (not solid)
 
*<tt>31</tt> - Taller House Variant (not solid)
 
*<tt>32</tt> - VERY large house (not solid)
 
*<tt>33</tt> - Tree
 
*<tt>34</tt> - Tall, leafless tree.
 
*<tt>35</tt> - Tall, wide tree
 
*<tt>36</tt> - Tall, wide tree variant
 
*<tt>37</tt> - Some kind of wooden plank (collision stops before the top)
 
*<tt>38</tt> - Log
 
*<tt>39</tt> - Very large wall plant
 
*<tt>3A</tt> - Flattened tree
 
*<tt>3B</tt> - Semi-flattened tree
 
*<tt>3C</tt> - very tall, flattened tree
 
*<tt>3D</tt> - very tall tree (geometry only on one side)
 
*<tt>3E</tt> - Drawbridge
 
*<tt>3F</tt> - Bridge (breaks)
 
*<tt>40</tt> - Nothing
 
*<tt>41</tt> - Nothing
 
 
 
 
 
==== Final Egg (1000) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - spring
 
*<tt>02</tt> - spring
 
*<tt>03</tt> - dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling ball
 
*<tt>06</tt> - spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - prison egg
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - dash hoop
 
*<tt>0C</tt> - baloon
 
*<tt>0D</tt> - item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - closed rocket
 
*<tt>10</tt> - vertical rocket
 
*<tt>11</tt> - closed rocket
 
*<tt>12</tt> - jumppad (careful, might not work on this level)
 
*<tt>13</tt> - checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - nothing
 
*<tt>16</tt> - spinner enemy
 
*<tt>17</tt> - nothing
 
*<tt>18</tt> - nothing
 
*<tt>19</tt> - electrified spinner
 
*<tt>1A</tt> - it *sounds* like a grabber, but I can't see it
 
*<tt>1B</tt> - grabber (its wicked small)
 
*<tt>1C</tt> - nothing
 
*<tt>1D</tt> - pre-destroyed grabber
 
*<tt>1E</tt> - crate(solid)
 
*<tt>1F</tt> - nothing
 
*<tt>20</tt> - Spiked roller
 
*<tt>21</tt> - laser shooter thingy
 
*<tt>22</tt> - the conveyor belt that spins. Speed is set by 3 misc floats
 
*<tt>23</tt> - spike wall
 
*<tt>24</tt> - spinning drum
 
*<tt>25</tt> - same as above
 
*<tt>26</tt> - shorter spinning drum
 
*<tt>27</tt> - hammer pendulum
 
*<tt>28</tt> - door??
 
*<tt>29</tt> - security camera
 
*<tt>2A</tt> - security camera with industrial strength flashlight
 
*<tt>2B</tt> - big blue light
 
*<tt>2C</tt> - nothing
 
*<tt>2D</tt> - nothing
 
*<tt>2E</tt> - nothing
 
*<tt>2F</tt> - nothing
 
*<tt>30</tt> - nothing
 
*<tt>31</tt> - nothing
 
*<tt>32</tt> - nothing
 
*<tt>33</tt> - big door
 
*<tt>34</tt> - nonsolid wall segment
 
*<tt>35</tt> - wall (big)
 
*<tt>36</tt> - barrel (explodes)
 
*<tt>37</tt> - big thing that just disappears when attacked.
 
*<tt>38</tt> - pig generator
 
*<tt>39</tt> - thing the pigs plop out of
 
*<tt>3A</tt> - nothing
 
*<tt>3B</tt> - big circle thing I've never seen before
 
*<tt>3C</tt> - platform and curved tube
 
*<tt>3D</tt> - platform
 
*<tt>3E</tt> - VERY BIG VERY BRIGHT BLUE LIGHT
 
*<tt>3F</tt> - fan
 
*<tt>40</tt> - sonic doll (ends level)
 
*<tt>41</tt> - nothing
 
*<tt>42</tt> - nothing
 
*<tt>43</tt> - Final Egg isolation walls
 
*<tt>44</tt> - Tails doll
 
*<tt>45</tt> - closed doll box
 
*<tt>46</tt> - very small red light
 
*<tt>47</tt> - same
 
*<tt>48</tt> - floor mountd beam light
 
*<tt>49</tt> - eggman face light
 
*<tt>4A</tt> - ladder
 
*<tt>4B</tt> - thingy that goes down (you also lost toal control)
 
*<tt>4C</tt> - rotating.. thing
 
*<tt>4D</tt> - barrel (does not explode)
 
*<tt>4E</tt> - a door?
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - nothing
 
*<tt>51</tt> - nothing
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
 
 
 
 
==== Station Square ====
 
*<tt>00</tt> - ring
 
*<tt>01</tt> - Spring (model is made to only go up)
 
*<tt>02</tt> - spring (can be rotated)
 
*<tt>03</tt> - Dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling spikeball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - Egg prison - CRASHES WHEN PUT IN STATION SQUARE
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0C</tt> - Baloon (only used by Amy
 
*<tt>0D</tt> - Item Box
 
*<tt>0E</tt> - Vertical Rocket
 
*<tt>0F</tt> - Closed Rocket
 
*<tt>10</tt> - Jumppad
 
*<tt>11</tt> - Checkpoint (can't be used - checkpoint has already been touched, and you can't activate it)
 
*<tt>12</tt> - "Push" collision hull
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Light dash pattern
 
*<tt>15</tt> - Small white ball - I can only assume its a singular version of $14
 
*<tt>16</tt> - Nothing
 
*<tt>17</tt> - Big pole
 
*<tt>18</tt> - Doors to Twinkle park
 
*<tt>19</tt> - Door into burger shop
 
*<tt>1A</tt> - Door into store (doesn't open)
 
*<tt>1B</tt> - (pink) door into Twinkle Park
 
*<tt>1C</tt> - Back door to shop
 
*<tt>1D</tt> - Arched door into Twinkle park
 
*<tt>1E</tt> - Again
 
*<tt>1F</tt> - Lift
 
*<tt>20</tt> - Elevator
 
*<tt>21</tt> - Elevator (Can't get out)
 
*<tt>22</tt> - Egg stand
 
*<tt>23</tt> - Either a candle.. or a winebottle - its too small to tell.
 
*<tt>24</tt> - Nothing
 
*<tt>25</tt> - Chair
 
*<tt>26</tt> - Taller chair
 
*<tt>27</tt> - Nothing
 
*<tt>28</tt> - nothing
 
*<tt>29</tt> - CLOCK
 
*<tt>2A</tt> - Bars that close off shop in case of theft.
 
*<tt>2B</tt> - nothing
 
*<tt>2C</tt> - Ketchup, menu, and salt
 
*<tt>2D</tt> - Nothing
 
*<tt>2E</tt> - Street lamp (complete with 3-light post)
 
*<tt>2F</tt> - Nothing
 
*<tt>30</tt> - Row of stools
 
*<tt>31</tt> - seashell sign
 
*<tt>32</tt> - Very old style radio
 
*<tt>33</tt> - robot toy
 
*<tt>34</tt> - Pictures
 
*<tt>35</tt> - Twinkple park sign
 
*<tt>36</tt> - twinkle park fences
 
*<tt>37</tt> - I dunno, but it makes the game say "act twinkle only" Also changes the loading screen to emerald coast.
 
*<tt>38</tt> - same thing
 
*<tt>39</tt> - Makes it say "Act station only"
 
*<tt>3A</tt> - Blue robot toy
 
*<tt>3B</tt> - blue box.. thing
 
*<tt>3C</tt> - brown box.. thing
 
*<tt>3D</tt> - Train station doors
 
*<tt>3E</tt> - Hydrant
 
*<tt>3F</tt> - lamppost
 
*<tt>40</tt> - beach chair
 
*<tt>41</tt> - chair w/umbrella
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - nothing
 
*<tt>44</tt> - nothing
 
*<tt>45</tt> - twinkle park logo
 
*<tt>46</tt> - elevator (takes you back to menu)
 
*<tt>47</tt> - closed elevator (goes nowhere)
 
*<tt>48</tt> - Another elevator (starts to load speed highway, then *<tt> crashes.)
 
*<tt>49</tt> - nothing
 
*<tt>4A</tt> - says "act station only"
 
*<tt>4B</tt> - hotel doors
 
*<tt>4C</tt> - hotel doors
 
*<tt>4D</tt> - hotel doors
 
*<tt>4E</tt> - nothing
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - "Act casino only"
 
*<tt>51</tt> - another casino specific object
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
*<tt>54</tt> - nothing
 
*<tt>55</tt> - doors to speed highway (through city hall)
 
*<tt>56</tt> - big box
 
*<tt>57</tt> - thing
 
*<tt>58</tt> - dude (only shows in debug mode)
 
*<tt>59</tt> - its a sphere - but no collision. Sone camera info pops up in debug mode.
 
*<tt>5A</tt> - spherical collision hull
 
*<tt>5B</tt> - cylinder collision hull
 
*<tt>5C</tt> - collision box
 
*<tt>5D</tt> - "push" collision hull"
 
*<tt>5E</tt> - collision hull
 
*<tt>5F</tt> - "floating" item box
 
*<tt>60</tt> - nothing
 
 
 
==== Mystic Ruins ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Short Spring
 
*<tt>02</tt> - Long Spring
 
*<tt>03</tt> - Tails style dash panel
 
*<tt>04</tt> - Monitor
 
*<tt>05</tt> - Checkpoint
 
*<tt>06</tt> - Removed Object (teleporter?)
 
*<tt>07</tt> - Miniature shrine (in forest)
 
*<tt>08</tt> -
 
*<tt>09</tt> - Eggman shrine (by Tails’ workshop)
 
*<tt>0A</tt> - Monkey destruction switch
 
*<tt>0B</tt> - Caged Kiki
 
*<tt>0C</tt> - Lost World style door
 
*<tt>0D</tt> - Egg Carrier style door
 
*<tt>0E</tt> - Floor switch
 
*<tt>0F</tt> - Red Mountain style door
 
*<tt>10</tt> - Ice Cap style door
 
*<tt>11</tt> - Trolley cart door
 
*<tt>12</tt> - Nothing
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Master Emerald
 
*<tt>15</tt> - Nothing
 
*<tt>16</tt> - Ice Stone unit
 
*<tt>17</tt> - Final Egg entrance
 
There's more, just haven't gotten to it yet.
 
 
 
==== Chaos 2 Boss (1600) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Table  4 Chairs
 
*<tt>02</tt> - Light fixture
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Latest revision as of 04:41, 25 March 2020

SCHG: Sonic Adventure
Dreamcast
Gamecube
2004 PC
2010 PC

This is the Sonic Community Hacking Guide for the 2004 US/European PC version of Sonic Adventure DX.

This page is for information that does not fit into another page and does not warrant its own page.

Controller buttons

Bit Hex Function Keyboard Gamecube
1 00000002 Cancel/Attack Z, Esc B
2 00000004 Jump Space, X A
3 00000008 Start/Set Enter Start
4 00000010 Up N/A Up
5 00000020 Down N/A Down
6 00000040 Left N/A Left
7 00000080 Right N/A Right
8 00000100 N/A N/A Z
9 00000200 Flute S Y
10 00000400 Action A X
16 00010000 Rotate Camera Right W R
17 00020000 Rotate Camera Left Q L

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information