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|Sonic Rivals 2|:Category:Sonic Rivals 2 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name=Neon Palace Zone
 
| name=Neon Palace Zone
 
| levelscreen=Neon Palace Zone.png
 
| levelscreen=Neon Palace Zone.png
 
| screenwidth=270px
 
| screenwidth=270px
| levelno=Third|game=Sonic Rivals 2
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| levelno=Third
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| game=Sonic Rivals 2
 
| acts=3 + Boss
 
| acts=3 + Boss
| boss=Neon Palace Zone Boss
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| boss=Egg Dealer (Sonic Rivals 2){{!}}Egg Dealer
| theme1=carnival / casino / resort
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| theme1=carnival/casino
| rings=
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| prev=Sunset Forest Zone
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| next=Frontier Canyon Zone
 
}}
 
}}
 
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'''Neon Palace Zone''' is the third level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. The latest in a long line of [[Dr. Eggman]]'s brightly colored [[:Category:Levels with a carnival/casino theme|casino bases]], the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located somewhere upon an unnamed island in Sonic's world.
'''Neon Palace Zone''' is the third level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. The latest in a long line of [[Robotnik]]'s brightly colored [[carnival/casino cliché|casino-bases]], the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located somewhere upon an unnamed island in Sonic's world.
 
  
 
Incorporating both the pinball-flipper slot machines of ''[[Sonic 2]]'s'' [[Casino Night Zone]] and the bingo-squares of ''[[Sonic Heroes]]<nowiki>'</nowiki>s'' [[BINGO Highway]] (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles.
 
Incorporating both the pinball-flipper slot machines of ''[[Sonic 2]]'s'' [[Casino Night Zone]] and the bingo-squares of ''[[Sonic Heroes]]<nowiki>'</nowiki>s'' [[BINGO Highway]] (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles.
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With their new emerald detector ([[Egg Crawler|recently acquired]] from [[Eggman Nega|"Eggman"]]), [[Knuckles]] and [[Rouge]] arrive in Neon Palace Zone only to see the machine go crazy over a pair of [[chao]] - unbeknownst to them because the chao were hiding [[Chaos Emeralds]]. Knuckles gladly surrenders his chao to a pursuing [[Silver]], more concerned with finding [[rings]] to recharge the detector than anything else. [[Espio]], unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time.
 
With their new emerald detector ([[Egg Crawler|recently acquired]] from [[Eggman Nega|"Eggman"]]), [[Knuckles]] and [[Rouge]] arrive in Neon Palace Zone only to see the machine go crazy over a pair of [[chao]] - unbeknownst to them because the chao were hiding [[Chaos Emeralds]]. Knuckles gladly surrenders his chao to a pursuing [[Silver]], more concerned with finding [[rings]] to recharge the detector than anything else. [[Espio]], unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time.
  
[[Shadow]] and [[Metal Sonic]], once out of [[Sunset Forest]]'s canopy, finally manage to get a signal from the [[Eggman|Doctor]], but an understandably suspicious [[Sonic]] and [[Tails]] show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that [[Nega]] has taken control of Neon Palace's [[badnik]]s, requiring Shadow to destroy them.
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[[Shadow]] and [[Metal Sonic]], once out of [[Sunset Forest]]'s canopy, finally manage to get a signal from the [[Eggman|Doctor]], but an understandably suspicious [[Sonic]] and [[Tails]] show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that [[Nega]] has taken control of Neon Palace's [[Badnik]]s, requiring Shadow to destroy them.
  
 
==Level Composition==
 
==Level Composition==
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{| class="prettytable"
 
!ACT  
 
!ACT  
 
!Sonic
 
!Sonic
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==Trivia==
 
==Trivia==
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{{trivia}}
 
*Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before ''[[Sonic Adventure]]''.
 
*Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before ''[[Sonic Adventure]]''.
  
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==References==
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<references />
  
 
{{SonicRivals2Omni}}
 
{{SonicRivals2Omni}}
[[Category:Sonic Rivals 2 Levels]]
 

Latest revision as of 17:02, 30 June 2022

Sonic Retro emblem.svg Sonic Rivals 2
»
Levels
»
Neon Palace Zone
Neon Palace Zone.png
Neon Palace Zone
Third Zone, Sonic Rivals 2
Number of Acts: 3 + Boss
Level theme: carnival/casino
Boss: Egg Dealer
Sunset Forest Zone | Frontier Canyon Zone

Neon Palace Zone is the third level of Sonic Rivals 2 for the PSP. The latest in a long line of Dr. Eggman's brightly colored casino bases, the Zone contains three Acts plus a boss fight at the end. As with most of Rivals 2, the Zone is located somewhere upon an unnamed island in Sonic's world.

Incorporating both the pinball-flipper slot machines of Sonic 2's Casino Night Zone and the bingo-squares of Sonic Heroes's BINGO Highway (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles.

Story

With their new emerald detector (recently acquired from "Eggman"), Knuckles and Rouge arrive in Neon Palace Zone only to see the machine go crazy over a pair of chao - unbeknownst to them because the chao were hiding Chaos Emeralds. Knuckles gladly surrenders his chao to a pursuing Silver, more concerned with finding rings to recharge the detector than anything else. Espio, unaware that the echidna has acquiesced to Silver without a fight, steals Rouge's chao and Emerald in order to buy the hedgehog some time.

Shadow and Metal Sonic, once out of Sunset Forest's canopy, finally manage to get a signal from the Doctor, but an understandably suspicious Sonic and Tails show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that Nega has taken control of Neon Palace's Badniks, requiring Shadow to destroy them.

Level Composition

ACT Sonic Tails Knuckles Rouge Shadow Metal Sonic Espio Silver
Act 1 Time Attack (2:40) Time Attack (2:40) Collect 100 rings Race: Espio Destroy 5 Badniks Race: Tails Race: Rouge Rescue 5 chao
Act 2 Knock-Out (3): Shadow Knock-Out (3): Metal Sonic Knock-Out (3): Silver Tag (1:30): Espio Knock-Out (3): Sonic Knock-Out (3): Tails Tag (1:30): Rouge Knock-Out (3): Knuckles
Act 3 Race: Tails vs. Metal Sonic Race: Sonic vs. Shadow Race: Rouge vs. Espio Knuckles - Collect 250 rings Race: Metal Sonic vs. Tails Shadow - Defeat 5 Badniks Silver - Rescue 5 Chao Race: Espio vs. Rouge
Boss Vs. Shadow Vs. Metal Sonic Vs. Silver Vs. Espio Vs. Sonic Vs. Tails Vs. Rouge Vs. Knuckles

Trivia

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  • Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before Sonic Adventure.


References


Sonic Rivals 2
SonicRivals2 title.png

Main page
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