Huge Crisis
From Sonic Retro
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Sonic Rush |
Levels |
Huge Crisis |
Huge Crisis |
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5th (Sonic), 6th (Blaze) Zone, Sonic Rush |
Number of Acts: 3 |
Level theme: industrial |
Boss: Egg Hammer Fortress |
Non-English names:
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← Night Carnival (Sonic) | Altitude Limit (Sonic) → |
← Altitude Limit (Blaze) | Dead Line (Blaze) → |
Huge Crisis is a Zone in the Nintendo DS game Sonic Rush. It is the fifth Zone for Sonic and sixth Zone for Blaze. As with other Zones in the game, Huge Crisis consists of two standard Acts followed by a dedicated boss Act.
Contents
Overview
Reminiscent of levels such as Metal Harbor, Huge Crisis takes place on an aircraft carrier seemingly belonging to the G.U.N. organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone as opposed to robots built by Dr. Eggman. This marks the only appearance of G.U.N. in the 2D Sonic games to date.
The level shares some similarities with Sonic the Hedgehog 2's Metropolis Zone, including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to transport Sonic and Blaze to new areas of the Zone. Aside from these, the Zone also includes jet-powered sleds and mechanical cranes to help Sonic and Blaze along to their next destination.
Similar to Mirage Road, as well as the usual fast-paced sections there are also sealed rooms, in which the player must defeat the G.U.N. robots that appear to proceed. Some of these rooms are filled with pistons, moving blocks and bottomless pits, making these rooms more dangerous to move around in.
Enemies
Gun Hunter — Common G.U.N. robot footsoldiers. | |
Bomb Hawk — Hawk series G.U.N. robots that drop bombs. | |
Rhino Spring — Rhino series G.U.N. robots mounted with springs. |
References
Sonic Rush | |
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Main page Manuals |
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