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Difference between revisions of "Huge Crisis"

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| boss=Egg Hammer Fortress
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| name_jp=ヒュージクライシス
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| prev=Night Carnival{{!}}Night Carnival (Sonic)
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| next=Altitude Limit{{!}}Altitude Limit (Sonic)
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| next2=Dead Line{{!}}Dead Line (Blaze)
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'''Huge Crisis''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the fifth Zone for [[Sonic the Hedgehog|Sonic]] and sixth Zone for [[Blaze the Cat|Blaze]]. As with other Zones in the game, Mirage Road consists of two standard Acts followed by a dedicated boss Act.
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__TOC__
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==Overview==
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Reminiscent of levels such as [[Metal Harbor]], Huge Crisis takes place on an aircraft carrier seemingly belonging to the [[G.U.N.]] organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone as opposed to robots built by [[Dr. Eggman]]. This marks the only appearance of G.U.N. in the 2D ''Sonic'' games to date.
  
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The level shares some similarities with ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]], including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to transport Sonic and Blaze to new areas of the Zone. Aside from these, the Zone also includes jet-powered sleds and mechanical cranes to help Sonic and Blaze along to their next destination.
'''Huge Crisis Zone''' is a level in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the fifth level for Sonic and sixth level for Blaze. The Zone takes place on an aircraft carrier seemingly belonging to the [[G.U.N.]] organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone. This marks the only appearence of G.U.N. in the 2D Sonic games to date.
 
  
The level shares some similarities with ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]], including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to ferry Sonic to new areas of the level. Aside from these, the level also includes jet-powered sleds and mechanical cranes to help Sonic along to his next destination.
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Similar to [[Mirage Road]], as well as the usual fast-paced sections there are also sealed rooms, in which the player must defeat the G.U.N. robots that appear to proceed. Some of these rooms are filled with pistons, moving blocks and bottomless pits, making these rooms more dangerous to move around in.
  
Similar to [[Mirage Road Zone]], as well as the usual fast-paced sections there are also sealed rooms, in which the player must defeat the G.U.N. robots that appear to proceed.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Gun_Hunter_in_Sonic_Rush.png}}
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|'''[[Gun Hunter]]''' — Common G.U.N. robot footsoldiers.
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|-
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|style="text-align:center;"|{{spriteImage|SonicRush_Sprite_BombHawk.png}}
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|'''[[Bomb Hawk]]''' — Hawk series G.U.N. robots that drop bombs.
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|-
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|style="text-align:center;"|{{spriteImage|Rhino_Rush.png}}
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|'''[[Rhino Spring]]''' — Rhino series G.U.N. robots mounted with [[spring]]s.
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|}
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SROmni}}
 
{{SROmni}}

Revision as of 18:44, 11 February 2021

Sonic Retro emblem.svg Sonic Rush
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Huge Crisis
Sonic Rush HugeCrisis.PNG
Huge Crisis
5th (Sonic), 6th (Blaze) Zone, Sonic Rush
Number of Acts: 3
Level theme: industrial
Boss: Egg Hammer Fortress
Non-English names:
  • JP: ヒュージクライシス
Night Carnival (Sonic) | Altitude Limit (Sonic)
Altitude Limit (Blaze) | Dead Line (Blaze)

Huge Crisis is a Zone in the Nintendo DS game Sonic Rush. It is the fifth Zone for Sonic and sixth Zone for Blaze. As with other Zones in the game, Mirage Road consists of two standard Acts followed by a dedicated boss Act.

Overview

Reminiscent of levels such as Metal Harbor, Huge Crisis takes place on an aircraft carrier seemingly belonging to the G.U.N. organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone as opposed to robots built by Dr. Eggman. This marks the only appearance of G.U.N. in the 2D Sonic games to date.

The level shares some similarities with Sonic the Hedgehog 2's Metropolis Zone, including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to transport Sonic and Blaze to new areas of the Zone. Aside from these, the Zone also includes jet-powered sleds and mechanical cranes to help Sonic and Blaze along to their next destination.

Similar to Mirage Road, as well as the usual fast-paced sections there are also sealed rooms, in which the player must defeat the G.U.N. robots that appear to proceed. Some of these rooms are filled with pistons, moving blocks and bottomless pits, making these rooms more dangerous to move around in.

Enemies

Gun Hunter in Sonic Rush.png
Gun Hunter — Common G.U.N. robot footsoldiers.
SonicRush Sprite BombHawk.png
Bomb Hawk — Hawk series G.U.N. robots that drop bombs.
Rhino Rush.png
Rhino Spring — Rhino series G.U.N. robots mounted with springs.

References


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